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I just found this and...
Male Human
Hello and welcome to the game!
Hi everybody! I got tired of waiting for someone to run this, so I'm doing it myself. If you are at all interested in playing as guerilla rebels against an evil empire in a sci-fi setting (i. e. Star Wars), this is the Adventure Path for you! There's a cool trailer here, if you don't mind minor spoilers.
Connections:
Ace Pilot: A few years ago, you received an emergency commission from an android named Cedona. She needed quick transport into an asteroid-choked section of the Diaspora, no questions asked, and couldn’t find anyone else able to navigate the complicated route quickly. Cedona was impressed with your flawless piloting and contacted you a few times for other jobs, even when another pilot would have been more convenient for her to hire.
Bounty Hunter: You had a high-paying job that seemed to have gone bust, as your quarry had slipped away to another planet without leaving behind any clues. You were about to admit defeat when Cedona contacted you with some information—your quarry’s location. You collected your quarry and your pay without any difficulties. Cedona has provided you with unexpected but useful information from time to time ever since, and the two of you have become friends, although she hasn’t ever revealed her information sources. Icon: Cedona happens to be a fan of your type of performance or field of study. The android is polite and friendly, and the two of you have bonded based on her appreciation of your work. She asked that you come visit her in Madelon’s Landing if you ever found yourself out in the Vast. You could tell that she didn’t really think you’d find the time in your busy schedule to get out that far, and you look forward to surprising her with your presence. Mercenary: You took a job a few years ago clearing some invading forces out of a ruined factory, and one of the mercenaries working alongside you was an android named Cedona. It became clear to you that she was no ordinary mercenary but was seeking a particular individual you later learned was an escaped convict. Regardless, Cedona was cool under fire and very professional, and you appreciated that. She saw the same in you, and the two of you became friends. You have an ongoing, good-natured dispute about which of you could take the other in a fight, but you’ve never pushed it to the test—deep down, you might worry that you’ll lose. Outlaw: Despite your back-alley dealings and efforts to avoid legal entanglements, you kept running into an android named Cedona. You might have thought she was a bounty hunter or a police officer, as she so frequently seemed to know where to find you, but she didn’t seem interested in capturing you. She was more interested in finding out why you were charged for your crimes, and whether you had done illegal things for the right reasons. Cedona seemed to actually like you, when so many others were willing to cast you aside or turn you in, and you struck up a friendship with her. She once showed up to provide you a transit pass and fake identification documents when forces of the law were closing in on your home, and you feel like you still owe her for that. Priest: Cedona was a friend of a friend whom you tended through a difficult illness. Although Cedona doesn’t share your religious conviction, you learned over long hours at your mutual friend’s bedside that she is a good and caring person. When your friend passed away, you and Cedona both agreed to keep in touch, but you drifted apart nonetheless. You heard she retired to an AbadarCorp colony in the Vast, and you resolved to rekindle your friendship. Scholar: You attended a short series of lectures a few years ago about the business of religion, but you found the presenter’s conclusions ill-founded and lacking in intellectual rigor. You met another attendee—an android named Cedona— and struck up a friendship while complaining about the lectures. Cedona was primarily interested in learning about AbadarCorp colonies; she hoped to join one of those colonies once she retired from her current job, although she didn’t mention what that job was. When she was approved to join AbadarCorp’s colony on Nakondis, Cedona asked you to come visit her when you could, to see “religion and business in the field.” Spacefarer: You’re the reason Cedona came to Nakondis in the first place. You’ve been to the system before, although it seemed to have little to recommend it to anyone. Sure, Nakondis is lush with beautiful, healthy forests and thick with sparkling fog, but you aren’t the sort to consider settling down planetside. Your acquaintance Cedona agreed it seemed pleasant, and you weren’t surprised when you heard she retired to the AbadarCorp colony there. You would like to see her life on the planet you first introduced her to. Xenoseeker: You chafed at the confines of civilization in the Pact Worlds, finding your center in remote gardens or little-traveled wildernesses. On these journeys, you occasionally encountered an android named Cedona. She never told you what she did for a living, but she talked often about how she was looking forward to retirement on a wilderness planet far off in the Vast. When she was approved to join the colony on Nakondis, she invited you to a going-away party to celebrate her good fortune, and she asked that you look her up some day. Themeless (or Other Theme): You were Cedona’s neighbor for a few months, and she was the only person in the neighborhood you really considered a friend. She had a pet named Cubber—a vulpine creature known as a squox — that she occasionally asked you to feed while she was away for work. You never learned what Cedona did professionally, but she seemed glad to retire from it. She was happy when she told you she’d been accepted to join an AbadarCorp colony on Nakondis, although it meant she’d have to find a new home for Cubber. Whether you now own Cubber is up to you. Colonist theme: COLONIST +1 CON
You have an unquenchable trailblazer’s spirit, matched with the training and fortitude you’ll need to carve out a new life for yourself and others in the wilderness. Although you might be the sort to go it alone on the frontier, you’re more likely part of a small group of settlers. You might be preparing for your first voyage, or you might be a grizzled veteran who has already helped found several successful colonies. THEME KNOWLEDGE (1ST) You have amassed a vast knowledge of past colonization efforts, including those that have failed due to ignorance or carelessness. You know that basic knowledge about a new, uncharted world is the most valuable resource any colonist can have. Reduce the DC to identify average creatures using Life Science by 5. Survival is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Survival checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation. PROVIDING FOR OTHERS (6TH) You know that a colony’s survival means that each colonist look out for everyone else in times of hardship or privation. When you successfully use the Survival skill to endure severe weather or live off the land, increase the number of other creatures you can grant saving throw bonuses or sustenance to by an amount equal to half your level. You can give another creature any benefit that you would gain from a Survival check to endure severe weather or live off the land (such as a bonus to Fortitude saves or sustenance you would gain), but if you do, you don’t gain it for yourself. PIONEER’S RESILIENCE (12TH) You are more resistant to effects that would overwhelm a less experienced settler. Once per day, you can reroll a Fortitude saving throw to resist the effects of a disease, poison, or severe weather. AN EYE TO THE FUTURE (18TH) Up to twice per day when you successfully use the Survival skill to predict the weather, you can spend 10 minutes contemplating what the future holds to regain 1 Resolve Point; this doesn’t count as resting to regain Stamina Points. You must spend 1 minute observing the surrounding area and its weather patterns to use this ability, even if you have another ability that allows you to predict the weather in a shorter amount of time.
So for some reason, I can't copy the image of the Island maps on the front inside cover, which makes it rather hard to show my PBP players what the island actually looks like. I can copy other images fine, including the ones on the back inside cover. Anyone else having this problem? Am I doing something wrong?
Male Human
Day 24; about 2:00 in the afternoon. Seemingly everyone is up on deck as the Peregrine passes out of the Inner Sea and into the full Arcadian Ocean. Portions of a few crumbling pillars of the Arch of Aroden still stand, while the sun shines brightly overhead.
Discover the Shattered Continent!
Character Creation: Convenient link to the player's guide (You should really read this) 20 point buy or 4d6 drop lowest. If you do not like your rolls use 15 point buy. Core or Featured Races, I might allow other races if you ask nicely (though I will balance them) Average gold for your class or roll. All Paizo material allowed, you must use an unchained class if there is one (expect monks, who may use either), and as GM I can nope anything at my discretion. Third party options are on a case by case basis. Two traits, one must be a campaign trait. Drawbacks for 3 are allowed. Non-Evil Alignments only.
Male Human
Adventurers Wanted
While Torch's town hall is quite grand, the actual room of the town council is rather small. A five-chaired desk is the center piece of the room, yet only one of those chair is currently occupied by a frustrated-looking old dwarf woman who appears to be looking over some papers. "Can I help you?" GM Rolls:
6d20 ⇒ (16, 9, 15, 7, 14, 15) = 76 Azmerai:
"Ratfolk bandits have been becoming more and more of a problem on the roads to the east. Someone’s gotta do something about them!" Jolkum:
"A pair of dwarves got drunk at the Foundry a few nights ago and went up to Black Hill to drink some of the sludge up
there on a dare. One of them grew a lot stronger for a few minutes after drinking the stuff, but the other one nearly died after the fluids burnt a hole in his gut!" Darian: "The Technic League is behind the problems in town. One of their agents put out the torch so we’ll all go broke and they can take the place over for free!"
Male Human
Hi everybody!
So my home game voted to do Ruins of Azlant instead of Starfinder, leaving me deprived of science-fantasy goodness. :( So now I'm doing this!
All the theories about Aroden's death generally have at least one thing in common. They assume that Aroden's death was the cause of the events of 4606 AR. But what if we look at the problem from a different perspective?
I've seen a few LOTR online campaigns, and there's not been any discussion on whether they are copyright infringement, so I assume they aren't. Could someone more skilled in legalese tell me if this is specific to LOTR, or if I could run a campaign with another fantasy world, (for instance, brandon Mull's Beyonders series?)
Some abilities (like the sacred shield paladin's bastion of good ability) use the word "attack" but don't elaborate further (Sorry if this is obvious and I'm missing something, but I'd like a definitive answer please) For the purposes of invisibility, attacking includes spells, not just the attack action. Does this mean that The allies of the sacred take half damage from spells as well or just attacks? If no, does do spells and traps that use attack rolls count as attacks?
Hi everyone! I'm looking to get two replacement players. We lost two players, a martial and a skilled, so I'm looking mostly for those types of characters.
Adventure description:
Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim’s peace and quiet is shattered by the sudden collapse of the last standing tower of its founder’s castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What’s the sinister secret behind the strange sounds of flapping wings in the night? And what’s happened to local wizard Balthus Hunclay, who’s not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim’s ancient draconic nemesis returned? Characters: Level 2, you will go to 7 by the end of the module.
20 point buy or 4d6 drop lowest. If you do not like your rolls use 15 point buy. Any Paizo Class, but you must use the unchained version if there is one, except for monks, who may use either. Preferably Core races although you may play something in the featured races of the ARG if you really want to. (I will have harsher standards on these races, however.) Average gold for your class or roll. Max HP first level, take half rounded up for 2nd Third party options are on a case by case basis. Background skills Two traits Non-Evil Alignments only
So in Starfinder there will be a new core 20 gods, with some new and some old. So lets do some speculation!
Hi everyone! I'm looking to get a replacement player after the last one disappeared. The player who disappeared was a divine caster, so submiteed alpplicatns should be divine casters.
Adventure description:
Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim’s peace and quiet is shattered by the sudden collapse of the last standing tower of its founder’s castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What’s the sinister secret behind the strange sounds of flapping wings in the night? And what’s happened to local wizard Balthus Hunclay, who’s not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim’s ancient draconic nemesis returned? Character creation:
Starting level 1, you will go to 7 by the end of the module. 20 point buy or 4d6 drop lowest. If you do not like your rolls use 15 point buy. Any Paizo Class, but you must use the unchained version if there is one, except for monks, who may use either. Preferably Core races although you may play something in the featured races of the ARG (This will likely decrease your chances of getting in, as I will take 1 or 0) Average gold for your class or roll. Third party options are on a case by case basis. Background skills Two traits Non-Evil Alignments only The story before the events in the gameplay thread: Hired as caravan guards by a man named Silas Gribb, you traveled to the small town of Belhaim. Upon arrival Gribb was arrested for smuggling, and was unable to pay you. You obviously had no knowledge of Gribb's illegal activities, but were left stranded in Belhaim. Talia Orem, proprietor of the Wise Piper inn, takes pity on you and offers free room and board for a few nights. It is evening as you sit in the common room of the Wise Piper Inn.
Male Human
15th Sarenith, 4713 AR, about 7:00 p.m.
Hi everyone! Since I never got an opportunity to run The Dragon's Demand to completion IRL, I figured here would be a fine to place to try!
Adventure description for people too lazy to click links:
Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim’s peace and quiet is shattered by the sudden collapse of the last standing tower of its founder’s castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What’s the sinister secret behind the strange sounds of flapping wings in the night? And what’s happened to local wizard Balthus Hunclay, who’s not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim’s ancient draconic nemesis returned? Character creation:
Starting level 1, you will go to 7 by the end of the module. 20 point buy or 4d6 drop lowest. If you do not like your rolls use 15 point buy. Any Paizo Class, but you must use the unchained version if there is one, except for monks, who may use either. Preferably Core races although you may play something in the featured races of the ARG (This will likely decrease your chances of getting in, as I will take 1 or 0) Average gold for your class or roll. Third party options are on a case by case basis. Background skills Two traits Non-Evil Alignments only Note: the is only one dragon here, and it's the final boss, so don't be making rangers with favored enemy (dragon) just yet. The story so far: Hired as caravan guards by a man named Silas Gribb, you traveled to the small town of Belhaim. Upon arrival Gribb was arrested for smuggling, and was unable to pay you. You obviously had no knowledge of Gribb's illegal activities, but were left stranded in Belhaim. Talia Orem, proprietor of the Wise Piper inn, takes pity on you and offers free room and board for a few nights. It is evening as you sit in the common room of the Wise Piper Inn.
Question in title. Obviously if they did, swarms would be ridiculously OP, (YAY AC IN THE THOUSANDS!!!!!)as well as how the individual monster statblocks don't have the same feats as the swarms, but I'm just putting it out there for speculation and to give really evil GMs another tool. :) (Kinda surprised there hasn't been a thread on this yet. Or maybe I just failed to find it.)
So after getting the first book nearly a year ago, and trying to start since then, I finally got started. Because I originally thought the AP was for 25 point buy (because it's mythic and that's what Staunton has)and because some of my players were relatively inexperienced, I gave my players 30 point buy. (Now I know that it's supposed to be 15). Because characters were already made, I allowed them to keep their ability scores, but I am optimizing foes and their tactics, (To a reasonable degree based on their INT), Implementing a death punishment rule (each time you have to make a new character, you drop five points in ability score buy.) and generally being a mean GM and not caring if the characters die. We have a human Paladin; a duergar Monk (unchained); a gnome Bard; and an elf Conjurer.
My group is currently missing a player for the Emerald Spire Superdungeon. The party is chaotic level 1, and operating out of thornkeep, which, like any good river kingdoms town, is almost totally lawless. The party has a goblin oracle, hobgoblin antipaladin, and catfolk rogue.
Male Human
Alright, this is open now. Before we start I'd like it if everyone gets a loose idea of what their character's location, status, etc. Are you in Thornkeep, or about to arrive? Have you met the other party members? Why are you in Thornkeep? Have you heard of the emerald spire? There are plenty of quests that your characters can find to lead them to the spire beyond just seeking wealth, glory, adventure etc.
Male Human
Alright, this is open now. Before we start I'd like it if everyone gets a loose idea of what their character's location, status, etc. Are you in Fort Inevitable, or about to arrive? Have you met the other party members? Why are you in the fort? Have you heard of the emerald spire? There are plenty of quests that your characters can find to lead them to the spire beyond just seeking wealth, glory, adventure etc.
"For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes on the enigmatic splinter, a strange life once again stirs in the depths, one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire."
So I was reading Xanthir Vang's statblock, and I noticed some things that didn't Make sense to me.
Male Human
Hi this is Sam here to GM our Wrath of the Righteous game.
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