Abra Lopati

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Organized Play Member. 15 posts (59 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


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I just got mine now.

Thanks again.


Adventuring Classes: A Fistful of Denarii

Looks like a great book. Thanks.


I have for your consideration Barli Grandforge.

Barli has just arrived in Sandpoint near destitute after a failed mining venture. His kin having abandoned him to return to their ancestral homes; the dwarf has decided to try his hand at adventuring hoping to earn enough gold to restart his failed enterprise.

Barli is a dwarven fighter specializing in reach weapons and the cleave feat. Working towards Goblin Cleaver and Orc Hewer.

Barli Grandforge:
Barli Grandforge
Dwarf fighter 1
NG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 15, touch 10, flat-footed 15 (+5 armor)
hp 13 (1d10+3)
Fort +6, Ref +0, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee bardiche +4 (1d10+4/19-20) or
dwarven waraxe +4 (1d10+3/×3)
Ranged javelin +1 (1d6+3)
Special Attacks hatred
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Statistics
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Str 16, Dex 10, Con 16, Int 13, Wis 16, Cha 10
Base Atk +1; CMB +4; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Cleave, Power Attack
Traits big game hunter, indomitable faith, resilient
Skills Acrobatics -4 (-8 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +3,
Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Perception +3 (+5 to notice unusual
stonework), Swim +3; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2
Perception to notice unusual stonework
Languages Common, Dwarven, Undercommon
Other Gear scale mail, heavy wooden shield, bardiche, dwarven waraxe, javelin (5), backpack, bedroll,
belt pouch, flint and steel, grappling hook, mess kit, pot, silk rope (50 ft.), soap, trail rations (5), waterskin,
24 gp, 1 sp
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Special Abilities
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Big Game Hunter +1H & +2D vs large or larger creatures.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.


One of the most interesting I have heard of: "You have all claimed a seat at the local tavern a ship crashes through the back wall. Roll initiative."

I once started one of my own campaigns with the party arriving in a small village not marked on their map. There was evidence that a great celebration had been interrupted even the food was still warm. The town was now deserted.


I believe they have DR/10 Silver and Magic.

Which means that a weapon needs to both be silver and magic to penetrate it.

They are weak against silver rather than having resistance to it.


VRMH wrote:
Isn't the host effectively dead already?

After the battle the DM told to us that the host creature used it's mental stats and not the Intellect Devourer's.

On the fly he ruled that while the host was feebleminded the Intellect Devourer itself was immune.

This was an encounter from the Serpents Skull AP.

I was just wondering if anyone else had dealt with this situation before.

Going on the assumption that the host is already dead would you rule that the host is immune to all mind effecting effects?


Yesterday in my home game our party cast feeblemind on a spellcaster. We did not know that it was a host body for an Intellect Devourer.

As an Intellect Devourer is immune to mind effecting effects would the host body also be immune? Would the Intellect Devourer still be able to cast it's own spells through the host?


There is a feat from 3.5 that allowed you to cast a 2nd level spell at first level. You needed to succeed on a DC 8 caster level check to cast it.

It is called Precocious Apprentice.


My group uses a single die roll. Say there are 5 images and the illuionist. We will designate the illusionist as 6 and images as 1,2,3,4, and 5. Then we roll. If you roll a six then you hit. If you roll anything else it takes out an image.

Then just adjust dice as necessary.


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As a GM I ran a time traveling adventure that kicked off with the destruction of Absalom. The party started with a meeting in a tavern called the Jolly Lobster when calls of burglar’s drew them from their meals. They headed outside to see hooded and masked thieves leaping from their rooms upstairs. It culminated in an epic chase across roof tops during which the thieves escaped.

It was after this that the city was destroyed. The player’s managed to survive, without their gear, and found their way to a couple npc survivors that had means to time travel for short periods; though it had never been tested fully. They volunteered and found themselves back in Absalom only a few hours before it was destroyed.

Without knowing how much time they had they decided to stop the thieves from taking their gear. The look on their faces when they realized that they were the ones who had taken their gear was priceless.


77. Avengers of the Stone Rider - after the fighter was petrified riding his horse.


Would it be possible for them to order these?

They have them for cones also and I think a pack that has some of both. They have made casting spells much easier for my players.


I would like a copy; if you are still sending them out.

Thanks.

Spoiler:
fmu78@yahoo.com


I'd be interested in playing if you do indeed need players.


I would be interested in playing a Human Cavalier/Fighter with the Dragoon Archetype. By the name of Terrance Cavendish. Will details post soon.