Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Confusion: 1d4 ⇒ 4 "Shiori, you traitor!" Calomel steps to the magus and attacks. On phone. Can someone 5-foot me please? Flurry: 1d20 + 12 ⇒ (9) + 12 = 21 Flurry: 1d20 + 12 ⇒ (2) + 12 = 14 -Posted with Wayfinder
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Confusion: 1d100 ⇒ 18 "Oh, uh, sorry about that." Calomel circles around the cloud of mist, looking for the creature to reappear. Move action. Ready to attack if an enemy gets adjacent to me. Readied attack: Attack: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26 Damage: 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Will: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7 Confusion: 1d4 ⇒ 4 "Amorak, you're one of them, aren't you?!" Flurry on Amorak. Can someone 5-foot me on the map, please? Flurry: 1d20 + 12 ⇒ (2) + 12 = 14 Flurry: 1d20 + 12 ⇒ (8) + 12 = 20 -Posted with Wayfinder
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
"I've met women before who were nothing but a pretty face, but this is ridiculous!" Calomel moves to shield the group, drawing a wand and activating it as he goes. Move, draw wand, Divine Favor
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Perception: 1d20 + 6 ⇒ (10) + 6 = 16 "They don't even let me light the votive candles at my temple anymore. Somebody else better do the ritual."
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Religion: 1d20 + 2 ⇒ (10) + 2 = 12 Perception: 1d20 + 6 ⇒ (3) + 6 = 9 Calomel arrives, panting from running up the stairs in full plate, just in time to see the enemy fall. "Good work, everybody. Nice job."
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Calomel sighs, turns around, and heads up the other set of stairs. Can someone double move me up the stairs to the right please? -Posted with Wayfinder
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Religion: 1d20 + 2 ⇒ (15) + 2 = 17
"Ooh, ooh, I know this one! The jade-clad warrior is Tsukiyo, Prince of the Moon and Fumeiyoshi's brother."
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Anyone who isn't dumb want to check it for traps? "I'll volunteer to be the one that places the coin, in case of traps. Shelyn wouldn't let anything happen to a face like mine."
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Will: 1d20 + 8 ⇒ (12) + 8 = 20 Calomel resists the spell, and lashes out with a pair of vicious jabs. Flurry: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Flurry: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Strength: 1d20 + 5 ⇒ (18) + 5 = 23 Oh gosh, here goes nothing... Reflex: 1d20 + 10 ⇒ (16) + 10 = 26 Calomel rushes the rest of the length of the bridge, nimbly keeping his footing, and draws and activates a wand as he moves within the creature's reach. Swift action Snake Style. Move action over and draw wand as I go. Activate wand. Probably provoking from movement, I assume. I'll try to parry/riposte the AoO, then again on his first attack on his turn. Parry AoO: 1d20 + 12 ⇒ (9) + 12 = 21
Parry next attack: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Does the bridge look damaged or liable to break? Or is it simply unsteady in the wind? If the only problem is the wind, more weight might be an improvement.
Here's a character I'm using in PFS, who uses Snake Style in full plate. He only has one level of Swashbuckler, since some of the later abilities don't work in heavy armor, but Swashbuckler is pretty frontloaded with the deeds. Keep in mind that your panache will be much more limited compared to a build that eventually gets a 15-20 threat range, so I don't think you can rely on parry for your defense. So Snake Style with a good Sense Motive might be critical for protecting yourself. 2 levels of Brawler are probably a good idea for you, so you can get flurry of blows, free IUS, another bonus feat, and martial flexibility.
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Calomel looks down at his armor. "I'm not exactly traveling light here. Perhaps the first across could take a guide rope for the rest to hold on to, just in case."
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Religion: 1d20 + 2 ⇒ (1) + 2 = 3 Calomel reads over the note, his lips moving silently as he does, but eventually gives up and listens to his colleagues' questions.
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Reflex: 1d20 + 10 ⇒ (2) + 10 = 12 Calomel takes the full brunt of the lightning, but focuses his healing efforts on the magus. Drop the sword and draw a wand of CLW. CLW: 1d8 + 1 ⇒ (1) + 1 = 2 on Shiori. LoH: 1d6 ⇒ 3 on myself.
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Will: 1d20 + 8 ⇒ (15) + 8 = 23 *sigh* I forgot to bring a potion of Fly... Calomel draws his sword as he moves to shield the kitsune. "In the name of the most beautiful Shelyn, I challenge you to come face me and your divine comeuppance!" Intimidate: 1d20 + 3 ⇒ (20) + 3 = 23
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
"Then we'll blockade the path across the dam, and not let them through tonight." Should we go ahead and do the candle thing while we wait? Do we have an preparations we want to make to get ready for the attack? I'll try to block the path, and if someone wants to tank with me, we can hold them off while the rest used ranged attacks/spells.
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
"Mister Arkar, I assure you, that as a disciple of Shelyn, I have no ulterior motives in defending your people. She does not bless many with skill at arms, so I do not intend to squander her gift for mere material gain." --- Religion: 1d20 + 2 ⇒ (19) + 2 = 21
As Calomel approaches the altar, he feels a familiar serenity. "Oh... Oh! This temple has an aura that functions as a hallow spell! Ha! Lurgh, I knew something about magic that you didn't know!" "By the way, anyone else notice that weird woman in the mural with the red eyes? Kinda creepy." How far away is this temple? Are we able to get back to the village before dark? Do we know what direction the beasts come from?
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Calomel graciously accepts the gifts from the elven scions. "Lurgh, do you mind carrying this sword for me? Shelyn prefers that I carry no weapons when I meet new people, but I could be quite deadly with that if my fists can't do the job." --- "Vanquish beasts, you say? That is numbered among my many talents. Hey, wait a minute... 'talents'... 'talons'... there's a pun in here somewhere, I'm sure of it. Anyway, I am sworn to defend the innocent, so you can count on my shield to protect you." "Oh, um, Lurgh, can I have that sword back now?"
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Calomel grabs Ishigo's hat and chases after her. "Ma'am, you left this behind!... Also, I know you're hiding something. Tell us what it is, or I'll... um... have to get stern." Intimidate: 1d20 + 3 ⇒ (20) + 3 = 23
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
"Lady Ishigo Shiori, we know this is a difficult time for you, as you are still in mourning. However, we both know that legacies are important, and we seek to establish the legacy of one of our own, who lived a previous life as a hero of this area. If we can have access to the chambers, we can find the artifact we need to cement our friend's legacy in history." Diplomacy: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
So... she's single? Alright, alright, alright. Calomel approaches Lady Ishigo, seeing that she is quite clearly in mourning, and tries to gauge how she's holding up. With Social Panache Sense Motive: 1d20 + 11 + 1d6 ⇒ (6) + 11 + (4) = 21
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Calomel tries to join in a friendly debate regarding the finer points of honor. Using Social Panache on this one. Diplomacy: 1d20 + 11 + 1d6 ⇒ (1) + 11 + (5) = 17
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Dang, no Diplomacy option? Oh well... Calomel commands the crowd's attention, and tells a tale of his past adventures... Perform: 1d20 + 3 ⇒ (3) + 3 = 6 ...but he forgets key details, and is forced to continually backtrack and correct himself, until the crowd eventually loses interest.
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
"You've heard of Malash, right? Malash the Magnafi-... Maggana-... Look, he was a pretty big deal around here. Anyway, we're looking for an artifact connected with his death, on behalf of his reincarnated self. All very spiritually-minded stuff, you see."
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Gather Info: 1d20 + 11 ⇒ (13) + 11 = 24 Calomel briefly splits off from the party to investigate the festival, and reemerges with a drink in one hand, a local girl on each arm, and a funny hat. "Friends! These lovely ladies were just explaining to me the history behind this festival. Let me see if I can relay it to you..." He'll share the info from the spoilers above. "Oh, good sir, I am Calomel, emissary of Shelyn. Defender of the innocent, protector of the weak, and champion of my local bowling league. I believe we need to speak with the daimyo, Haraka Kasashige. Any chance we could get an audience with him?" Diplomacy: 1d20 + 11 ⇒ (13) + 11 = 24
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
"I... don't know any of these places. So you wish us to travel to Hongal and Wanshou, to find relics of your lives there, and use them to figure out what lies between?"
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Calomel scoffs at the gracelessness of the attack against him, steps forward, and strikes back. Flurry: 1d20 + 12 ⇒ (18) + 12 = 30
Flurry: 1d20 + 12 ⇒ (14) + 12 = 26
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Just FYI, my standard procedure will be to use Snake Style against the first touch attack against me on any round. It probably won't come up much, so I'm not going to roll preemptively or even mention it every time unless I think it's likely to be relevant. For critical stuff (like an Enervation), he'll want to use Social Panache. Also, in Snake Style my unarmed strikes do piercing damage, so they work with my Swashbuckler stuff.
Human AC 25 T 12 FF 22 | HP 44/44 | F +10 R +11 W +9 | Init +3 | Perc +6 | SM +11 | Smite 1/1 | Panache 2/3 | LoH (1d6) 4/4 | Martial Flex (4/4) | Divine Favor
Calomel steps forward to engage the red-clad ambusher, and unleashes a pair of serpentine jabs. Flurry: 1d20 + 12 ⇒ (8) + 12 = 20
Flurry: 1d20 + 12 ⇒ (11) + 12 = 23
I won't parry/riposte this time, but will still use Snake Style if someone tries to make a touch attack against me. |
