Angvar Thestlecrit

Callanto's page

50 posts. Organized Play character for Dreadpiratejosh.


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Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto will move up and fire acid at Deandre.
1d20 + 2 ⇒ (4) + 2 = 6
Damage 1d3 ⇒ 3

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto mumbles about not having a clear shot and casts acid orb at Ledford.
Acid 1d20 + 2 ⇒ (16) + 2 = 18
Damage 1d3 ⇒ 3

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Still without a clear shot with acid orb, Callanto takes a quick step and fires an acid orb at Ledford.
Acid 1d20 + 5 ⇒ (15) + 5 = 20
Damage 1d3 ⇒ 3

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto does it again for his second action.
Acid 1d20 + 5 ⇒ (20) + 5 = 25
Damage 1d3 ⇒ 1

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto takes a five foot step back to avoid AoO and casts Acid Orb at Larkin. on my phone at the moment, think I have a plus 5.
AcidOrb 1d20 + 5 ⇒ (18) + 5 = 23
Damage. 1d3 ⇒ 1

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

what Polami said!

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

After hearing Terril's warning, Callanto looks around the alley nervously.
Perception 1d20 ⇒ 7

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto will wait until Omar gets back inside the warehouse and then attempts to open up the crate. Who would rig a trap on an old crate, he asks a he lifts up the top.

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto tries to assist Polami with getting the nets in place. It seems we have a plan with the crane, and two back up plans in case the crate falls through. They can't say we didn't try!

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto takes a five foot step back and casts Color Spray.

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto, being behind Polami, will move into position on the surprise round in order to color spray as many rats as possible on his imitative in the regular round,

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Perception 1d20 ⇒ 18
Callanto glances over Polami's shoulder.

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto will cast light on Polami's sword, and follow in behind her.

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

I'm sorry Trippen, Callanto says, noticing the hafling's disappointment. If you'd like you can lock the door when we leave.

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto laughs, I forgot about my new wand, he says pulling out the wand of knock.. He aims the wand at the door.
Spell craft 1d20 + 5 ⇒ (18) + 5 = 23
oops, rereading the link you sent for that wand GM I see I get a plus 10 on that roll!

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto walks straight towards the door, ignoring the fisherman and the children, and reaches into a pocket for a key. He tries a couple more pockets and pouches still pretending to look for a key. I must have left the key back at my shop, he says to the group behind him. Then takes a few steps backward and looks at the door and warehouse.
bluff roll 1d20 + 8 ⇒ (17) + 8 = 25
perception 1d20 ⇒ 6

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto shrugs, It seems its Mr Karela's property, and so rightfully his, right?

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Agreed Rilmor, if we are unable to examine the medicine it would be best to present it to the Silver Crusade. A it stands now, we can at least tell them about Baltwins alcohol issues.. Callanto follows Rilmor out of the orphanage.

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Well, short of torturing the old drunk, I think we're through here, yes? Callanto asks the group after Baltwin goes upstairs.

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

I see, Mistress Baltwin Callanto nods to Rilmor but continues with Baltwin before she regains her composure. We will inform the Silver Crusade of your reliance on whiskey. And since we are being honest...finally, Callanto adds with a frown, now would be the time to tell us anything else the Silver Crusade should know.
Taking 11 on diplomacy 11+9 + 4 ( two aid another ) = 24

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

We've heard rumors that you have a problem with hard drinking, and it appears those rumors are true. Callanto motions towards the woman's tea cup.
Rolling bluff 1d20 + 8 ⇒ (9) + 8 = 17.
now would be a good time for anyone to duck out!

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

A little early for the spirits, don't you think Mistress Baltwin? Callanto looks at the tea mug disapprovingly.

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Mistress Baltwin, the Silver Crusade is interested in anything you have to report about this orphanage. Callanto shrugs apologetically, there is some concern their resources are being misused .

Diplomacy 1d20 + 9 ⇒ (2) + 9 = 11

I can keep her talking for a while, I'm hoping.

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto whispers to Rilmor,

Rilmor if he's still within ear shot:
It's a wand of knock

In a louder voice he announces, Tea sound great Mistress Baltwin, Lead the way to the kitchen.
Callanto tries to usher her toward the kitchen away from Rilmor and torward the crafty halfling. We just have a few follow up questions and we will be out on our way.

If its needed I'll roll Bluff to help move her toward the kitchen 1d20 + 8 ⇒ (4) + 8 = 12

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

"And keeping them healthy."
Diplomacy aid another 1d20 + 9 ⇒ (7) + 9 = 16

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto takes the wand from Rilmor, ”I’ll give it a try.”
Spellcraft 1d20 + 5 ⇒ (16) + 5 = 21

”I agree with Polami, a couple of you should sneak off and speak with the children away from their caregiver. I would go, but I’m afraid I’m not very good at sneaking around.”

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

"Aren't all haflings thieves and vagabonds, Callanto says with a grin?
Callanto has slightly lower Diplomacy and Sense Motive than Rilmor, if Rilmor checks out the children he'll go in the house.

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto says, "Just to try this key out" and walks over to the door leading out and tries the sceptor key in the lock.

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

I think the jeweled key out of the red chest is unclaimed.
Callanto walks over to the red chest and grabs the key forged into a jeweled scepter. "If that gold key doesn't work in the chest, I'll give this one a try," he says, gesturing with the scepter.

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

I'm a little confused. So the key Polami has may work on the steel chest, then there's the key Terrill just got out of the red chest.
So there's two keys and one chest right? Polami checks her key on the steel chest and then the scepter key if it doesn't work?

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

"I don't think I would stick my hand in the liquid," Callanto says, walking over after inspecting the steel box. "Either fish it out with an object or just knock the jar over?"

"That steel box looks normal enough, perhaps we can try one of the keys on it?"

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto goes over to the cube of steel and takes a close look without touching it.

perception 1d20 ⇒ 4

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

is this basement room lit? If not Callanto will cast Light on... Something convenient on Polami. If it is lit, then I'll step in and roll perception .
1d20 + 0 ⇒ (20) + 0 = 20

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

"On the bed?" Callanto asks, and shoots Acid Orb at the bed where the box materialized.

1d20 + 2 ⇒ (3) + 2 = 5 and then a miss chance of...?

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto edges back against the wall, readying an acid orb if the imp materializes. "Did he leave? " Callanto asks.

I'd like to ready a shoot action just in case he pops up

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

And I'll roll for Acid Orb, ranged touch attack.
1d20 + 2 ⇒ (13) + 2 = 15
damage
1d3 ⇒ 2 acid damage

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Initiative 1d20 + 6 ⇒ (15) + 6 = 21

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

There's a lot of talking going on behind a rampaging imp! :)
I too vote for getting in a surprise round. With his back to us I think we would all get in a surprise round, regardless of stealth, but I could be wrong about that!

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto shrugs, "I'm not sure anyone could reason with an imp. I say we strike while we have the element of surprise. We were given a silver dagger for that very purpose," he glances at his other companions. "What say you, fellow pathfinders?"

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto steps just inside the door and whispers to Polami, "While the creature is distracted, take a swing with the dagger first and then we will follow you"

Once Polami takes a stab I'll immediately cast Acid Splash assuming I'm in range.

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

"I'm afraid I try never to lead the way Polami," Callanto says with a wry grin, "but rest assured I'll be right behind you... prepared for this 'servant.'"

Callanto begins to follow closely behind Polami, preparing his most dangerous spell for what lies beyond the door.

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto shrugs, "It makes no difference to me, as long as we finish all the tasks in a timely manner, as our instructions required."

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Just FYI to the group, my work schedule is crazy (shift work) so sometimes I can check the forum a million times a day, other times only once or twice on my phone or iPad. So if you don't hear from me for awhile, just press on without me!

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

"Of course, we'll assist you in any way you need" . Callanto says, returning the young paladins gaze and holding himself up to his full height. "Does the Silver Crusade have any reason to distrust the headmistress?

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Ascendant Court, not quite north to south but fine by Callanto!

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

That's fine too, north to south it is then. Callanto says, ready to get moving.

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Callanto nods curtly to the chamberlain and opens the envelop with a small dagger. He glances quickly through the list of assignments and shrugs.
"These look simple enough," he says, looking up at the other pathfinders. "Shall we start at the beginning of the list and work our way down?"

Seems to go through Absalom South to North anyway,

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

I'm Joshua C on Roll20.

Grand Lodge

M Human Sorcerer 1 | AC 12 T 12 FF 10 | HP 11/11 | F +2 R +2 W +2 | Init +6 Character Sheet

Hi! I'm here and ready to go!

Grand Lodge

I've been waiting for one of these to start!
I think I edited my class/level field as required, and my character sheet is linked right here.
Please do let me know if you need anything else. I haven't played the First Steps series but have played a few PFS games in non-pbp format. I'm available for all three steps.


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I'm Impressed

5/5

A good concept executed well. Obviously I enjoy the cards but there are a few things I'd like to see done differently.

I'm not thrilled with random distribution but I understand why it is done and can live with it. However, I'd like to see less scrolls, potions, and (especially) wands and staves and more armor, weapons, and wondrous items instead. Yes, characters use a lot of scrolls and potions but I really don’t need a lot of different pretty pictures of them. In many cases they are items that I can be comfortable just giving my players printed cards of. I find that the amount of wands and staves in this set far outpaces their use by my players and again I don’t need wands with many distinct looks – I’d much rather have more variations of armor and weapons.

The artwork is good and there is a nice feel of consistency from the fact that one artist is responsible for all of it. However, this does result on a lack of variation, as any artist will tend to use the same style repeatedly. I like the artist’s style but it would nice to get some variation.


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