Dwarf Fighter

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Organized Play Member. 4 posts (54 including aliases). No reviews. No lists. No wishlists. 4 Organized Play characters. 1 alias.


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Silver Crusade

Justin Sluder wrote:
Not only are they missing, but I'm unable to add a new one. Is this a wider issue than just myself?

Yes. I sent an email about it last Sunday.

Silver Crusade

Changing Zorahnto a little, fleshed out his background but didn't touch his stats. Sorry about that,
Here's everything again:

Background:
Unknown to Zorahnto, his parents had lived in Magnimar as part of a band of pickpockets and con artists. Working the shadier parts of the city for easy scores and occasionally venturing to the Summit District and working a long con posing as foreign dignitaries or merchants. It was after one particular large score that Zorahnto's parents, with a five year old Zorahnto, fled Magnimar into the remote countryside of Varisia. Why they fled is unknown to everyone but themselves and a few high placed thieves in the gang, but they knew if they were to return to Magnimar they would have to answer for their crimes against the "family."

The first few years in the wilder areas was difficult, too worried to visit any larger settlement for fear of being recognized, the family had to learn to trap, hunt and, with the help of a few friendly woodsman, spot exotic and valuable plant life. They traded with a few rural farmsteads until Zorahnto was eleven. At this point they sent him, unlikely to be recognized, into the bigger communities and settlements in order to get a better deal for their wares. It was during these visits that Zorahnto got a taste of life outside the forest and his wanderlust started to grow.

Skilled in hunting and trapping Zorahnto is a fine archer and naturalist. Before his seventeenth birthday, over ten years after they left Magnimar, Zorahnto's parents gave their blessings for him to go into the city and seek his adventure. It has been a year since Zorahnto left, working on Sandru's caravan as a guard. Although exciting at first, Zorahnto feels there are better opportunities out there for one with skills such as his, and has decided to leave the caravan. As soon as he can bring himself to tell Sandru.

Zorahnto is of medium height and slender build. While on caravan duty he carries a long bow and a heavy mace. His hair is shorter than the average Varisian, and his clothes are muted in color and are intended to blend in to his surroundings. However, while not working Zorahnto has acquired the affectation of wearing a bright red sash around his waist.

stats:
Zorahnto Aleghanda
Male Human (Varisian) Fighter (Archer) 1
CG Medium Humanoid (human)
Init +3; Senses Perception +1
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 12 (1d10+2)
Fort +4, Ref +3, Will +1
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Offense
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Speed 30 ft.
Melee Heavy mace +3 (1d8+2/x2)
Ranged Longbow +4 (1d8/x3)
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Statistics
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Str 14, Dex 17, Con 14, Int 11, Wis 12, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Deadly Aim -1/+2, Point Blank Shot, Precise Shot
Traits Caravan Guard (Sandru), Devotee of the Green (Knowledge [nature])
Skills Acrobatics +2, Climb +5, Escape Artist +2, Fly +2, Intimidate +4, Knowledge (nature) +5, Ride +2,
Stealth +2, Survival +6, Swim +1
Languages Common, Varisian
Other Gear Studded leather armor, Arrows (40), Heavy mace, Longbow, Backpack (empty), Blanket,
Explorer's outfit, Flint and steel, Torch (3), Trail rations (5), 19 GP, 9 SP, 7 CP
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Special Abilities
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Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Silver Crusade

Submitting Zoranto. I'm relatively new to PF and very new to pbps. But I'm very eager to play in an adventure path and the format of this AP sounds great.

Background and Appearence:
Zoranto was raised in a more remote area of Varisia. Learning to hunt, fish and trap at his father's side, Zoranto is adept at the use of the bow and surviving in harsh environments. As he grew older Zoranto became more and more eager to leave his father and mother and travel the lands. This urge came as much from a need for adventure as from loneliness. Zoranto left his family and has been a caravan guard with Sandru for almost one year. Although Zoranto relishes his relationship with Sandru, he has reached a point where he needs more adventuring and has decided to leave the caravan.

Zoranto is of medium height and slender build. While on caravan duty he carries a long bow and a heavy mace that he prefers not to use. His hair is shorter than the average Varisian, and his clothes are muted in color and are intended to blend in to his surroundings. However, while not working Zoranto wears a bright red sash around his waist.

Stats:

Male Human (Varisian) Fighter (Archer) 1
CG Medium Humanoid (human)
Init +3; Senses Perception +1
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 12 (1d10+2)
Fort +4, Ref +3, Will +1
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Offense
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Speed 30 ft.
Melee Heavy mace +3 (1d8+2/x2)
Ranged Longbow +4 (1d8/x3)
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Statistics
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Str 14, Dex 17, Con 14, Int 11, Wis 12, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats Deadly Aim -1/+2, Point Blank Shot, Precise Shot
Traits Caravan Guard (Sandru), Devotee of the Green (Knowledge [nature])
Skills Acrobatics +2, Climb +5, Escape Artist +2, Fly +2, Intimidate +4, Knowledge (nature) +5, Ride +2,
Stealth +2, Survival +6, Swim +1
Languages Common, Varisian
Other Gear Studded leather armor, Arrows (40), Heavy mace, Longbow, 36 GP
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Special Abilities
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Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.

I can post at least once a day and most days I should be able to post more.

Silver Crusade

Interested in all three parts. Here's the link to my character Nexeus

Background:
The Cleric Nexeus was raised in the deserts of Casmaron and worships Sarenrea. Although claiming Keleshite as his ethnicity, his light gray eyes betray the fact that he is not a true Keleshite. Feeling as an outcast among pure Keleshites who ridiculed him for his mixed ethnic background, Nexeus left his homeland in search of adventure. Joining the Pathfinder Society and the Grand Lodge gave Nexues an excuse to wander the land and develop true kinship among other Pathfinder Society members.
Although not pure blooded Keleshite, Nexeus’ upbringing has instilled an arrogance and superiority that he tries to suppress in his daily activities. Although wanderlust has become his driving motivation, part of him seeks riches in order to return to Casmaron and earn the respect and admiration of Keleshites not through birth, but through wealth and fame.