GM Dak |
So, I must be loosing it today. Callanto you also get your two actions :P Cleared out everything else if you want to delete your AoO Polami, or keep it if you don't want to type it up again since his actions will be the same assuming he is still alive.
Callanto |
Callanto takes a five foot step back to avoid AoO and casts Acid Orb at Larkin. on my phone at the moment, think I have a plus 5.
AcidOrb 1d20 + 5 ⇒ (18) + 5 = 23
Damage. 1d3 ⇒ 1
Callanto |
Callanto does it again for his second action.
Acid 1d20 + 5 ⇒ (20) + 5 = 25
Damage 1d3 ⇒ 1
GM Dak |
Callanto lobs some acid at Larkin, it connects and Larkin flinches at the burns but the acid doesn't seem to have a lot of effect.
Omar losses two arrows, one catching the arcane caster in her lower abdomen as she screams out in pain and hunches over just a bit, allowing the second arrow to fly past and clank against the stonework of a building.
Polami pulls out her weapon and masterfully knocks the halfling's greataxe from his hands, as it falls to the floor near his feet. Terrill steps back and fires an arrow at the halfling it pierces through his chain shirt and sticks in his arm. Rilmor watches the battle taking heed of any injuries that his companions incur.
The leader of the band waits to see how the battle goes before doing anything further. The halfling snaps the arrow off before bending down to pick up his greataxe and attacking once again, furry still burning in his eyes from the recent wound.
AoO from Polami above which misses
Attack w/Power Attack: 1d20 + 5 - 1 ⇒ (8) + 5 - 1 = 12
Damage w/Power Attack: 1d10 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Polami attempts to slice at the halfling to no avail but it seems to at least distract him as his axe swings wide missing her. Halli removes her hand from the arrow wound, seeing the blood she starts to giggle and licks it off before pointing her finger at Omar, whom she saw shot the arrow, a green ray springing forth.
RT Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage-Acid: 1d6 + 1 ⇒ (2) + 1 = 3
The beam flies by once again missing it's intended target. Larkin moves up and tries to get around Polami for a better position.
Acrobatics: 1d20 + 5 ⇒ (17) + 5 = 22
Sliding by her he goes to strike at Terrill to keep him occupied.
Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Terrill dodges the point of the rapier.
Currently Rilmor, Deandre delaying
Round 2 -
Callanto, Polami, Terrill, Ledford, Halli, Larkin, >Trippen, Omar.
Rilmor Kinnon |
Rilmor undelays.
Rilmor invokes the blessing of his deity. Continuing his chanting, he moves up behind Polami (attempting to block Larkin) and touches Polami.
Bit of Luck (Luck Domain Power): For the next round, for all d20 rolls, roll twice and take the best result.
Rilmor Kinnon |
Please feel free to let me know if I'm misreading the rules. From what I understand, I can cast in non-threatened spot, move, touch Polami as a free action without provoking. Subsequent rounds using the same ability in a threatened square will provoke (if I don't move).
From http://paizo.com/pathfinderRPG/prd/combat.html
Touch Spells in Combat: Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.
Touch Attacks: Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. The act of casting a spell, however, does provoke an attack of opportunity. Touch attacks come in two types: melee touch attacks and ranged touch attacks. You can score critical hits with either type of attack as long as the spell deals damage. Your opponent's AC against a touch attack does not include any armor bonus, shield bonus, or natural armor bonus. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally.
Terrill Mayern |
Trying to keep a cool head in the face of the rapier-wielding foe in front of him, Terrill steps back and fires again at the axe-wielding halfling.
Five-foot step away from Larkin, fire at Ledford.
Longbow attack, Point Blank Shot, Justice judgment: 1d20 + 5 ⇒ (7) + 5 = 12
Longbow damage, Point Blank Shot: 1d8 + 1 ⇒ (8) + 1 = 9
Callanto |
Still without a clear shot with acid orb, Callanto takes a quick step and fires an acid orb at Ledford.
Acid 1d20 + 5 ⇒ (15) + 5 = 20
Damage 1d3 ⇒ 3
GM Dak |
Will GM Omar
Trippen waits for a good moment to strike, while Omar lets another arrow fly at the caster to try and get her out of the fight.
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 ⇒ 2
The arrow flies true piercing the throat and she falls to the floor with a gush of blood. Deandre turns, pulls out the arrows and lays her hands on her whispering a prayer, moments later Halli moves again a small number of the wounds searing closed.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Callanto lobs acid at Ledford and it hits burning into the halflings flesh. The effect seems to have just enraged the halfling even more. Terrill staggers back while firing an arrow at Larkin, it misses and sticks into a nearby wall.
Round 3 (Trippen currently delaying)
Callanto, Terrill, >Polami, Ledford, Halli, Larkin, Rilmor, Omar, Deandre.
Polami Telera |
Polami considered having the halfling drop his axe again, but as he was already wounded it would probably make more sense to just cut him down.
Standard Action, attack Ledford. If he falls, 5' step into his square.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Terrill Mayern |
Terrill continues to try to keep out of the fray, while lending support to his comrades in battle. He steps quickly past Omar, then turns and fires again at the anonymous-looking thug with the rapier.
Move 2 squares north, past Omar, fire at Larkin.
Longbow attack, Point Blank Shot, Justice judgment: 1d20 + 5 ⇒ (4) + 5 = 9
Longbow damage, Point Blank Shot: 1d8 + 1 ⇒ (3) + 1 = 4
Polami Telera |
Polami, just as a reminder, I did the "Bit of Luck" on you, so all d20's rolls are roll twice and take the better result
Oh, that's right. Here's roll #2.
Attack #2: 1d20 + 4 ⇒ (6) + 4 = 10
I guess we keep roll #1. :(
GM Dak |
Polami swings at the halfling, but it glances off his chain shirt as he moves to avoid the blow. He returns the favor swinging his axe wildly at Polami.
Attack w/Power Attack: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6
Damage w/Power Attack: 1d10 + 4 + 2 ⇒ (9) + 4 + 2 = 15
His swing goes wide and completely misses Polami. Halli stands up and shakes her head a moment gathering her senses then points her finger once again at her attacker.
RT Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
The green ray of acid hits the corner of the building stopping short of her target, she hisses a curse and smacks herself in the head, in what appears to be an attempt to fortify her aim. Larkin tumbles toward Terrill to try for another blow.
Acrobatics: 1d20 + 5 ⇒ (18) + 5 = 23
He has no problem staying out of reach of Polami or Rilmor as he stabs at Terrill with his rapier.
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
This time catching Terrill he stabs him in the shoulder, a few inchs to the south and he would have pierced his heart.
Round 3 (Trippen currently delaying)
Callanto, Terrill, Polami, Ledford, Halli, Larkin, >Rilmor, Omar, Deandre.
Rilmor Kinnon |
Rilmor calls upon his deity. Chanting, he infuses his companions with healing energy, while excluding the nearby opponents.
Channel Energy: 1d6 ⇒ 3
Afterwards, he does a short movement behind Larkin (5 foot step). He calls out "Trippen, we could use your help over here!"
GM Dak |
Rilmor infuses the group in the a warm healing aura as some of their wounds fuse and close shut. Omar fires two arrows, one glancing Larkin and drawing blood. Deandre touches the caster one more time infusing her with healing.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Terrill moves away to try and put some space between him and Larkin.
AoO: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Larkin jabs at Terrill as he maneuvers away but to no avail.
Round 4 (Trippen currently delaying)
Terrill, >Callanto, Polami, Ledford, Halli, Larkin, Rilmor, Omar, Deandre.
Terrill Mayern |
Terrill clutches his shoulder in agony as the slender tip of Larkin's rapier penetrates the meat of his shoulder. He manages to dodge back away from Larkin, and breathes a sigh of relief as Rilmor's healing energy washes over him - the wound has stopped bleeding, but the damaged muscles inside his shoulder are likely to hurt him for some time, particularly when he draws his bow.
In spite of the pain, he lifts his bow again, targeting the rogue who has recently injured him.
Fire at Larkin - and miss again...
Longbow attack, Point Blank Shot, Justice judgment: 1d20 + 5 ⇒ (5) + 5 = 10
Longbow damage, Point Blank Shot: 1d8 + 1 ⇒ (6) + 1 = 7
Polami Telera |
"I hate healers," Polami grumbles, "When they aren't on my side."
WIth a snarl and a flurry she tries to rip the axe out of the halfling's hands again.
Polami will attempt a disarm on Ledford. Then she will tumble 10' forward to the other side of him.
Disarm: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Tumble: 1d20 + 1 ⇒ (8) + 1 = 9
Callanto |
Callanto mumbles about not having a clear shot and casts acid orb at Ledford.
Acid 1d20 + 2 ⇒ (16) + 2 = 18
Damage 1d3 ⇒ 3
GM Dak |
The acid flies at Ledford and smacks right into him doing some noticeable damage. Polami knocks the axe out of the halflings hands once again with much greater ease as he seems to be getting worn down. She maneuvers behind him as he fumbles for his axe. Not paying particular attention to Polami he reaches down to pick up his axe and turn to face her. In the heat of things Polami strikes once again AoO.
Halli laughs at her regained strength and composure and decides to forgoe her acid for some new arcane tricks. She blurts out some incantation and motions her hand toward Omar. A ball of force flies at him striking him with ease.
MM Damage: 1d4 + 1 ⇒ (1) + 1 = 2 She giggles as it hits.
Larkin giving up on his persuit of Terrill turns to strike at Rilmor.
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
With ease Rilmor avoids the attack.
Round 4 (Trippen currently delaying)
Terrill, Callanto, Polami, Ledford, Halli, Larkin, >Rilmor, Omar, Deandre.
Trippen |
Trippen, now awake from his terrifying fear of close spaces deftly moves past Larkin's blade to asttack.
acrobatics to move through AOO: 1d20 + 7 ⇒ (17) + 7 = 24
attack: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d4 ⇒ 3
sorry, real life has been busy. No real excuse though because post is so easy
Terrill Mayern |
Terrill is pleased to no longer be the target of Larkin's pursuit. However, he is still rattled by the rogue's persistence, and misjudges his shot, his arrow skimming off the roof tiles above and behind Larkin.
Longbow attack, Point Blank Shot, Justice judgment: 1d20 + 5 ⇒ (4) + 5 = 9
Longbow damage, Point Blank Shot: 1d8 + 1 ⇒ (7) + 1 = 8
You'd think an inquisitor of Desna would have a bit more luck with these rolls...
GM Dak |
Polami cracks the halfling over the head as he bends down to pick up his. He drops to the floor blood coming out his mouth.
Rilmor channels his deity healing the group of some of their wounds. Trippen steps up and shanks Larkin causing a new wound to bleed.
Round 4
Terrill, Callanto, Polami, Ledford, Halli, Larkin, Rilmor, Trippen, >Omar, Deandre.
Call and Polami you can go ahead and post your actions so once Omar posts his I can just roll it all together.
Omar al'Sharif |
Omar steps NW, then fires two arrows at Larkin.
just resolve whenever, to keep things moving, unless Larkin goes down before
Attack: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 4 ⇒ (14) + 4 = 18 Damage: 1d6 + 1 ⇒ (6) + 1 = 7
GM Dak |
Omar fires two arrows which both strike true dropping Larkin swiftly and bloodily to the ground. Deandre moves up behind Polami and swings at her.
Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
The blade meets Polami but hits a stud in her armor and glances off. Terrill fires an arrow but it misses it's target.
Round 5
Terrill, >Callanto, Polami, Ledford, Halli, Larkin, Rilmor, Omar, Deandre.
Callanto |
Callanto will move up and fire acid at Deandre.
1d20 + 2 ⇒ (4) + 2 = 6
Damage 1d3 ⇒ 3
Polami Telera |
Polami turns to face Deandre. "That was rude," she tells the redhead. Then she tries a different flourish to get her to drop her blade.
"Someone move up here," Polami calls back to the group,"We don't want her healing the blasted halfling."
Polami tries to Disarm Deandre. If successful, she will move diagonally up, and then straight across that north wall until she engages Halli. If unsuccessful, she will just move diagonally on the 5' step.
Disarm: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
GM Dak |
Callanto lobs more arcane acid to no effect, it sizzles against a wall it hit instead of it's target. Polami easily disarms her opponent and bulls through to move toward Halli.
Halli seeing the approaching warrior giggles in delight, stepping back to stay out of Polami's reach she raises both of her arms and speeks some arcane words as colorful lights jettison out of her palms washing over Polami. Polami will save
Round 5
Terrill, Callanto, Polami, Ledford, Halli, Larkin, >Rilmor, Trippen, Omar, Deandre.
Rilmor Kinnon |
Rilmor sighs, mutters something about the reliability of halflings and moves into position. "Can someone make sure those two don't get up?" Rilmor indicates the two unconscious would-be thieves.
Total Defense. Move to block Deandre.
GM Dak |
A spray of colors washes over Polami and she suddenly drops to the ground completely unconcious.
???: 2d4 ⇒ (4, 3) = 7
Omar fires two shots at the leader of the band, Deandre. Both connect. One only causing a glancing wound the other sticking through her side. She winces at the pain but doesn't seem to be too hampered. Rilmor moves up to defend against the leader reaching her other allies. Deandre undetered by Rilmor in the way lashes out at him.
Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Her swings are easily parried by Rilmor.
Round 6
>Terrill, Callanto, Polami, Ledford, Halli, Larkin, Rilmor, Trippen, Omar, Deandre.
Rilmor Kinnon |
Rilmor has a deep look of concentration as he spars with Deandre. The two of them spar and feint, and after a few moments, Rilmor looks a bit abashed as he realizes that neither of them is actually making any serious contact.
Rilmor looks back over his shoulder at his companions. "Terrill? Callanto?"