Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
Thanks for the invitation Pox, but I've got a few business to attend in the next few days, since my mother's coming back to town with her lots of stuff, so I don't have the time to make a character atm, neither to catch up on what I lost since I stopped. If it was Calla I would be ok, but to make a high level cleric with mythic levels would not be an easy task for me, it would be very time-consuming, but thanks anyway.
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
Been here and there, doing my stuff, but life has been keeping me quite busy.
To defend the casters, I think Resist Energy is nice, but having like thousands of buffs active the whole time gives an unreal feeling (yes, of course all this is unreal, but...).
Something like, "how isn't there any higher level spells that protect against all energies at once?" We are meant to have some weakness...
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
I'll be around and checking by eventually. I noticed no one updated the loot since I vanished. Did you give up on getting the richest around the block?
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
Hey guys! I'm still alive and heading back to normal life (not achieved yet), so just stopped by to say that if you ever need Calla again she will be around and can Teleport to help you. I will be like the Green Ranger (or white depending on the version), for now.
Sorry once again for letting you down, but I guess you all know how RL works, right...
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
K.Planes from way up there:1d20 + 22 ⇒ (12) + 22 = 34
Calla has no line of sight to the monsters, so she waits until they move in to kill some things. She renews her mirror image, then.
1d4 + 4 ⇒ (4) + 4 = 89 Callas, then.
But of course, fate had other plans to her, and she had her guard down when the shriek came her way. Not that it mattered anyway, since one monster was down and the other one was going very very soon.
Fort:1d20 + 8 ⇒ (13) + 8 = 21 I'm not gonna spend a mythic point for that...
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
"A Quicken Metamagic Rod!! I thought this were legend!!" No, she doesn't have one of those, since she only has a Bouncing, a Selective, and lesser Extend and Empower ones. If the others want it she will let them have it since she has too much to use right now, but of course it would be a nice addition.
"This place is a mix of death and confusion, is it not?" Calla looks inside for signs of knowledge, specially why would that monster have been created.
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
K.Religion on the monster:1d20 + 22 ⇒ (14) + 22 = 36 K.Arcana on the effect:1d20 + 22 ⇒ (10) + 22 = 32 Reflex save on the electricity:1d20 + 7 ⇒ (18) + 7 = 25
"Ridiculous!" Calla thought, unable to laugh at the woman for such a pitiful spell. Of course she probably wouldn't understand anyway, in her pitiful state. Calla did not need to worry about this magical silence at all, but she was indeed worried about why wasn't Logos to approach the monster, but she thinks she knows why.
After all, inspired by a most recent comic she knows that red means stop, so she just has to cancel that freaking red, what she does through the use of her Dispel Magic spell, empowered by her reservoir.
Dispel Magic:1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 Dispel Magic:1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23 Using Component Freedom to ignore the verbal component.
In case Calla knows that's not an antilife shell just say so and I'll change it.
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
Calla makes the universal gesture of silence to everyone, and proceeds to investigate the room. Whatever they have avoided solving this riddles was of no interest to her. She detects magic and searches the room for explanations of what happened here, or to the man.
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
Feeling like Roland Deschain Calla is excited to be part of this confabulation, although this riddles could usually be answered by multiple elements. Thanks god Marius seemed to be inspired today, so she didn't need to worry much about it. Amidst the talking she just mentions through her message spell that the monster seemed to be hearing as well, and still tried to detect magic on the man. "I would go with wind, to follow the elements, but screams make sense too."
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
Calla casts her Message cantrip and speaks to the party. "Don't startle it, let me check if that's magical. If it is maybe we can cure it and the thing will be eternally grateful."I kinda feel we're playing Left for Dead. Don't startle the witch.
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
Religion:1d20 + 22 ⇒ (8) + 22 = 30
Although the combat was easy and the undead were already defeated, knowledge was always good to have, so Calla approached the things to study them a little better, trying to figure out if those were made by a necromancer or simply creatures of destiny.
She will detect magic and investigate the central thing the creatures were guarding. "Do none of you care about this?"
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
GM Pox wrote:
Calla's chance of teleporting to a larger city is low..
"Ahem." The arcanist calls the attention of the people gathered around her. "If you have read my background, or have known me for a long time, you would know that I have been to almost every city in this god damn country, and I believe my chances of teleporting to anywhere due to that are pretty high. Thank you. I rest my case."
We're not gonna have time to craft everything guys. I say we freaking buy what we can and craft the rest on the way, like the manual Logos wants.
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
I already had one free day, since I didn't craft anything the day we got to the pyramid. So at least that shirt can be already done. Plus, there's the free day we're in town. Your wish is my command!
I can't craft neither rings nor armor or weapons, by the way. A manual sounds awesome, Calla would definitely want one, Had she the money. Off to bed!
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
Good news! I've found an awesome freaking piece of lost loot, the one that had the mithril breastplates on it. So this specific sale is worth 87424 gp, without the eye of horus. That's 17.4k each, plus the eye onde we sell it. If we can't sell more than 75k that's still 15k each, and we can leave the rest for later. Pox?
To prevent that from happening again I've added a side row to the sheet where we can find the link to where was the loot found. If you see we got loot and it's not there already, alert me or put it there to make it easier.
As far as right now goes that's what you have:
Logos:
+2 Mithral Breastplate 4175
Haversack 2000
Ring of Sustenance 2500
Barbarian's Kit 9
Tattoo'd Muleback Chords 2000
Ring of Protection +2 4000
Chakram 10
Belt of Physical Perfection +2 8000
Heavyload Belt Tattoo 4000
Cloak of Resistance +2 2000
Deliquescent Gloves 4000
Boots of the Cat 500
Ankh of Anubis (+1 Furious Undead Bane) ? Alot
Dusty rose Ioun Stone (80%) 4000
Eyes of the Eagle 1250
Logos also has 44338.69 worth of gold pieces to spend.
Marius:
Table of Languages Lost 1188
Mithral Chain Shirt 500
Headband of Mental Prowess (+2 Int/Cha) 6400
Spellcasting Services (5k) - Church of Nethys
Upgrading Headband to +4 Int/Cha 15000
M+2 Cloak of Resistance 2000
Marius also has 57722.91 worth of gp to spend.
Hemket:
M+1 Composite II Longbow 2600
Belt of Dexterity +2 2000
Mithral Chain Shirt 550
Lens of Detection 1750
M+3 Cloak of Resistance 4500
Boots of Speed 6000
Moon Bow x
Hemket also has 65403.91 worth of gp to spend.
Hadjii seems pretty much used to the sheet, but if you have questions just say so dure.
Please check the equipment in he spoilers to see if you're using anything else that's not there. Please mention it so I can fix it and subtract its value from your remaining gp.
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
Is the Eye of the Horus and antique? Can Calla try to sell it for more than 60%?
Just by selling the regular stuff we've got 43k total, so 8.5k each. If we sell the eye for 60% that's a little more than 11k total. Some of you still have a lot of money, but Calla is almost in debt. I'm double checking Logos' check on the thread now to see if we missed anything, but I think it's all there.
Calla did not take any ability damage but she can use her 5k if they need it (just mention it)
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
Once they are some couple hundred feet away from the thing Calla offers to grant them some extra protection. "I can teleport us to a city, if you want!"
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
"Gimme a second! I'm gonna cast a powerful scrying spell on this wall so we can keep an eye on the inside!" She approaches the purple marker on the wall and inscribes a single word in the wall. ARCH-MAGE.
"Let's hit the road Jack, and don't come back no more no more no more no more!"Back the way we came!
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
"I strongly suggest retreating for now guys, we're down a notch. A very ugly one, if I'm not mistaken." Calla is actually fine, but there are members of the party who are really weakened. "Though if you choose to ignore it I'm ready to rock!"
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
The gloves of restoration can be used once a day, and they are actually restoration instead of the lesser version, so all the negative levels are gone from Hemket. Unfortunately we thus cannot recover more than that.
"Can't help you guys. Are you able to proceed or should we retreat?"
I can't do anything about those negative levels, sorry!
Whatever that does, Calla makes sure to resist it. After all, she's specialized in necromancy and no minion will drain her!
Calla will put some smoke between the gazes and the party! She draws her Selective Rod and prepares some barbecue for them!
"Fireball!!" Although the explosion is HUGE within the room, her Rod prevents it from burning her companions, and the pyrotecnics show is amazing with flames dancing around Logos and the pups!
Selecting Logos and the three pups to not be affected.
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
K.Planes:1d20 + 22 ⇒ (16) + 22 = 38
"Careful now. Those are from Bodaks. I've killed a lot of them when I played Ragnarok with my paladin, but that was ages ago. Who knows what they can do in pathfinder..."
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
1 is Me:1d9 ⇒ 3Hit an image.
"Use the wand Marius!" Calla calls out so he would be a little bit smarter in that case. "Patch yourselves up really good, because this place seems to be crowded with enemies."
She approaches the scorpion who looks to be the leader, seeking some information from the dead body. She retrieves the Effigy of Anubis and puts it in the body to ask it questions. She asks some questions in turns, letting it answer before proceeding to the next one.
"What else is guarding this place?" "Who is the boss?" "What traps will we find?"
Let's search the room to the right (where Calla's token currently is and then finish the questions to proceed).
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
Then it's that!
Calla throws a freaking Frost Ball at the room where they heard the spell casting, trying to disrupt it!
Frost Ball!:10d6 ⇒ (1, 4, 2, 1, 1, 3, 6, 6, 3, 4) = 31
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
Yes, but he's injured and not really worth my time. Can I fireball them presuming there's not much of a chance to miss them up there?? Otherwise I'll magic missile the poor bastard.
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
Calla moves in with the cover from Logos and the nine of her cast a spell if they can see the caster who was chanting summoning spells:
"Feeblemind!"DC 26 Will save with reservoir.
Unless she sees one of the immune-to-compulsions creatures, in which case she will go with a boneshatter to disrupt the spell.
Damage:12d6 ⇒ (6, 2, 4, 2, 1, 3, 1, 2, 2, 3, 4, 2) = 32DC 24
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
K.Religion:1d20 + 22 ⇒ (14) + 22 = 36
Calla will shatter the bones of the archers, approaching just enough to have line of sight but not to be an easy target to them, keeping some cover for herself.
Boneshatter:12d6 ⇒ (1, 2, 1, 6, 3, 4, 6, 1, 4, 2, 5, 5) = 40DC 24 for half and fatigued instead of exhausted. On the one Logos hit, if he's still live. Otherwise on the other one.
Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3
Calla casts a spell that no one has seen for quite a while, confident that the looser will die with it.
Magic Missile:5d4 + 5 ⇒ (4, 4, 1, 1, 2) + 5 = 17