| Hadjii |
Hadjii's Fortitude save: 1d20 + 11 ⇒ (11) + 11 = 22
might as well Mythic Surge that!
Hadjii's Reflex save: 1d6 ⇒ 3
| Hadjii |
when Hadjii's turn comes around, he'll use his Totemic Summons superpower, swapping out his prepared Wall o' Thorns to cast Summon Monster V -- as a standard action! -- bringing forth 1d3 + 2 ⇒ (2) + 2 = 4 augmented Dire Wolves...
He'll distribute them one per Vrock, with an extra for the one in back. They'll attack from back to front
advanced augmented Dire Wolf's bite attack: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
if AC 18 hits, then 1d8 + 10 ⇒ (6) + 10 = 16 points of damage
...*and* Dire Wolf's TRIP attempt: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17 vs CMD
2nd advanced augmented Dire Wolf's bite attack: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
if AC 13 hits, then 1d8 + 10 ⇒ (3) + 10 = 13 points of damage
...*and* Dire Wolf's TRIP attempt: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18 vs CMD
3rd advanced augmented Dire Wolf's bite attack: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
if AC 15 hits, then 1d8 + 10 ⇒ (7) + 10 = 17 points of damage
...*and* Dire Wolf's TRIP attempt: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 vs CMD
4th advanced augmented Dire Wolf's bite attack: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
if AC 20 hits, then 1d8 + 10 ⇒ (7) + 10 = 17 points of damage
...*and* Dire Wolf's TRIP attempt: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 vs CMD
| Logos The Mad |
Fort Save: 1d20 + 13 ⇒ (10) + 13 = 23
| Calla Voni |
K.Planes from way up there: 1d20 + 22 ⇒ (12) + 22 = 34
Calla has no line of sight to the monsters, so she waits until they move in to kill some things. She renews her mirror image, then.
1d4 + 4 ⇒ (4) + 4 = 8 9 Callas, then.
But of course, fate had other plans to her, and she had her guard down when the shriek came her way. Not that it mattered anyway, since one monster was down and the other one was going very very soon.
Fort: 1d20 + 8 ⇒ (13) + 8 = 21
I'm not gonna spend a mythic point for that...
| GM Pox |
Calla they have DR/good, immune elec, resist the rest, SR..
Order:
Grp minus Calla/Hadjii
Birds
Calla/Hadjii
Calla and Hadjii cast some spells and dogs attack but hit nothing.. Logos can go again, but the rest are stunned..
| Hadjii |
I hadn't realized one was down -- so I guess the attacks above are split evenly between the two.
I cannot add more dire wolf icons for some reason...suffice to say the room is chock full of vrocks and big wolves!
I reckon Hadjii can also order the elementals to fly over top of the vrocks and attack:
two on back one:
1st augmented small air elemental's slam attack: 1d20 + 6 ⇒ (17) + 6 = 23
slam damage: 1d4 + 4 ⇒ (2) + 4 = 6
1st augmented small air elemental's slam attack: 1d20 + 6 ⇒ (14) + 6 = 20
slam damage: 1d4 + 4 ⇒ (2) + 4 = 6
two on front one:
1st augmented small air elemental's slam attack: 1d20 + 6 ⇒ (7) + 6 = 13 ...
1st augmented small air elemental's slam attack: 1d20 + 6 ⇒ (13) + 6 = 19 ...
| Logos The Mad |
Round 2
Logos attacks the vrock next to him
PA Claw: 1d20 + 17 + 6 + 2 ⇒ (5) + 17 + 6 + 2 = 30
PA Claw: 1d20 + 17 + 6 + 2 ⇒ (8) + 17 + 6 + 2 = 33
PA Gore: 1d20 + 16 + 6 + 2 ⇒ (15) + 16 + 6 + 2 = 39
Claw: 2d8 + 6 + 9 + 1d6 + 1d6 ⇒ (7, 4) + 6 + 9 + (3) + (4) = 33
Claw: 2d8 + 6 + 9 + 1d6 + 1d6 ⇒ (1, 3) + 6 + 9 + (3) + (2) = 24
Gore: 2d8 + 6 + 9 + 1d6 + 1d6 ⇒ (7, 6) + 6 + 9 + (5) + (6) = 39
| Calla Voni |
Calla refuses to act this round.
| GM Pox |
Sry for the delay folks.. Outage has had me slammed..
Logos hits 3 times but does less damage than he would hope too..
The bird on him attacks and releases spores as a free action..
Attacks: 3d20 ⇒ (7, 10, 16) = 33 only 1 claw hits..
Dam: 3d6 + 16 ⇒ (1, 5, 4) + 16 = 26
Marius's close proximity to Logos renders the spores ineffective.. The bless aura likely negating it..
The other Vrock casts a spell defensively..
1d20 ⇒ 3 and fails.. He looks pissed..
Grp is up!!
| Hemket |
Fire at the demon away from Logos.
blessing of fervor for extra attack, deadly aim, rapid for 3, etc.
to hit: 1d20 + 22 ⇒ (11) + 22 = 33 damage: 2d8 + 36 ⇒ (4, 3) + 36 = 43
to hit: 1d20 + 22 ⇒ (15) + 22 = 37 damage: 2d8 + 36 ⇒ (6, 7) + 36 = 49
to hit: 1d20 + 22 ⇒ (11) + 22 = 33 damage: 1d8 + 18 ⇒ (1) + 18 = 19
to hit: 1d20 + 22 ⇒ (9) + 22 = 31 damage: 1d8 + 18 ⇒ (8) + 18 = 26
to hit: 1d20 + 22 ⇒ (14) + 22 = 36 damage: 1d8 + 18 ⇒ (6) + 18 = 24
Shift targets if it drops
| GM Pox |
Hemket blazes away and quickly ends the lif of another bird man.. He cannot presently see the one in the corner of the room though..
| Logos The Mad |
Round 3 (Lost track of damage taken, too busy, sorry, if someone can confirm amount? Remember DR 1/--
Logos attacks the vrock next to him
PA Claw: 1d20 + 17 + 6 + 2 ⇒ (19) + 17 + 6 + 2 = 44
PA Claw: 1d20 + 17 + 6 + 2 ⇒ (13) + 17 + 6 + 2 = 38
PA Gore: 1d20 + 16 + 6 + 2 ⇒ (14) + 16 + 6 + 2 = 38
Claw: 2d8 + 6 + 9 + 1d6 + 1d6 ⇒ (8, 8) + 6 + 9 + (5) + (1) = 37
Claw: 2d8 + 6 + 9 + 1d6 + 1d6 ⇒ (3, 7) + 6 + 9 + (4) + (5) = 34
Gore: 2d8 + 6 + 9 + 1d6 + 1d6 ⇒ (7, 4) + 6 + 9 + (5) + (1) = 32
| Logos The Mad |
If so, it's easy enough to move and pounce the other
| GM Pox |
The room is quiet cluttered with summoned animals atm.. There is no direct pouncing path atm..
Everyone but Hemket is still up!!
| Hadjii |
"Hold on a sec, wild man..."
Hadjii has the two wolves that can attack do their thing:
advanced augmented Dire Wolf's bite attack: 1d20 + 9 + 2 + 2 ⇒ (15) + 9 + 2 + 2 = 28
if AC 28 hits, then 1d8 + 10 ⇒ (8) + 10 = 18 points of damage
...*and* Dire Wolf's TRIP attempt: 1d20 + 10 + 2 + 2 ⇒ (2) + 10 + 2 + 2 = 16 vs CMD.
advanced augmented Dire Wolf's bite attack: 1d20 + 9 + 2 + 2 ⇒ (10) + 9 + 2 + 2 = 23
if AC 23 hits, then 1d8 + 10 ⇒ (6) + 10 = 16 points of damage
...*and* Dire Wolf's TRIP attempt: 1d20 + 10 + 2 + 2 ⇒ (12) + 10 + 2 + 2 = 26 vs CMD.
Then Hadjii uses his standard action to DISMISS the wolves -- so if Logos held his action, he can now charge...
Meanwhile, the small elementals circling overhead strike down on the fiend's scalp:
1st augmented small air elemental's slam attack: 1d20 + 2 + 6 ⇒ (4) + 2 + 6 = 12
1st augmented small air elemental's slam attack: 1d20 + 2 + 6 ⇒ (8) + 2 + 6 = 16
1st augmented small air elemental's slam attack: 1d20 + 2 + 6 ⇒ (11) + 2 + 6 = 19
slam damage: 1d4 + 4 ⇒ (4) + 4 = 8
1st augmented small air elemental's slam attack: 1d20 + 2 + 6 ⇒ (19) + 2 + 6 = 27
slam damage: 1d4 + 4 ⇒ (3) + 4 = 7
| Logos The Mad |
Logos is standing on the ceiling with spider climb, remember...
| GM Pox |
Thats fine but pouncing while climbing upside down is iffy imo.. You can have the 1st attack..
One of Hadjii's wolves gets in a good bite.. One elemental manages a hit as well..
Logos spiders over and delivers a nasty claw..
The thing is injured but very much still in the fight..
Calla and Marius are up..
| Marius Bergan |
Marius moves into the room and casts magic missile stilled at the remaining creature.
Damage: 4d4 + 5 ⇒ (3, 4, 1, 2) + 5 = 15
SR if needed: 1d20 + 7 ⇒ (15) + 7 = 22
| Hadjii |
since Hadjii dismissed the wolves right after they bit the vrock, wouldn't Logos have a clear charge/pounce lane when his turn came up? Note the Hadjii goes bottom of the round, and Logos goes top of the round (in effect, after Hadjii) -- so he didn't have to hold his action...
| Logos The Mad |
Whatever, bot me then. The ability says 'after a full move' not 'after a full move using only base movement'. Too many things going on in RL to argue about stupid rulings.
| GM Pox |
I missed the Hadjii dismissing the wolves, so as a retcon Logos's attacks go through..
I do have something else to say since we cannot keep our tempers in check over a game.. I have been more than fair on rulings since we started this thing. I have given yall the benifit of doubt on more than one occassion and have been generous as well.. Several times I could have put the hammer down and killed you all but I chose not too for the sake of the game. Yalls builds are well thought out and extremely powerful so its hard to augment these fights to make them challenging but not overkill.. All this said if I make a ruling on a game mechanic thats not talked about much then you just need to accept it.. I dont need petty arguements over it. If this cannot be accepted than whomever can move on to another game.. I do not feel the action of pouncing to be an avliable action while upside down.. If you were flying yes, but not clinging to a ceiling.. You dont see lions pouncing gazel upside down.. Its moot with Hadjii dismissing the wolves..
This response was not wholy directed at you Logos, but your comments deserved a response for all.. That said if we could keep things polite in the future I would appriciate it..
With claw, tooth, and magic the last Vrock cannot witstand and dies..
Out of combat..
| Hadjii |
no worries here, mate!
Hadjii will check the wall to the north (LEFT edge of the room we are in on the map!) using his Gloves o' Reconnaisance -- just to verify the other side is the great outdoors (outside of the Sphinx)...
| GM Pox |
It is indeed outside..
Yall find a +1 poison-resistant breastplate, a +2 silken ceremonial armor, along with other ceremonial armor worth 3000.. It appears to all be crafted in Areshkagal's honor..
Where to now?
| GM Pox |
No traps.. You see.
A short corridor extends beyond the door, ending at a crackling sheet of lightning that blocks the end of the hallway. The smell of a summer storm fills the air, and the sizzling of the lightning makes normal conversation impossible near the barrier.
Using urs spider sense you can tell this is no trap..
Its magical in nature and can be described as a wall of chain lightning..
| GM Pox |
No traps to the east.. Well technically south.. I hate the map.. Henceforth the top of the map is north, bottom south etc..
Opening the door you see a short corridor that stops in a bend to the west.. Two doors can be seen along the north wall..
| Hadjii |
the Hadj follows Hemket into the room to the right (the one with two doors in it): after Hemket checks 'em for traps, Hadjii uses Gloves o' Recon on each door.
| GM Pox |
My bad.. You would have seen that lightning thing regardless..
Hadjii peeks through the door using his gloves and see's..
Piles of uncured furs and hides make crude pallets on the floor of this chamber, and dried blood and soot smears obscure the walls..
You also see a pair of Maftet's snoozing on top of the furs..
The other room appears pretty much the same with again two sleeping Maftet's..
| Hemket |
Was waiting on Hadji to tell us, but I will assume he did.
in a whisper "I can probably jam their doors shut so we don't have to worry about the coming at us from behind. "
| Hadjii |
oh! I guess I should have had Hadjii explain what he saw...
Hadjii whispers back:
"I can fill the hall with thorn bushes that would make it very difficult to get out for two hours! Let me know if you like that idea..."
| Hemket |
"How about both? Then we can see if we can figure out that lightning wall stuff. "
Take 20 on disable device on all the Maffet doors to jam them shut for a 43 on each to unlock.
| Hadjii |
once Hemket is done, Hadjii will use a Mythic Point to cast Wall o' Thorns -- filling the 9 sqaures outside the two doors, plus two squares in the adjacent room...
| Marius Bergan |
Marius sits back impressed at Hemket's sabotaging skill and all of the thorns Hadjii was able to summon.
| GM Pox |
After the area is throughly encased in bushes and locks etc, the team heads back to the lightning wall.. The only obvious ways around it would be to try and dispel it or teleport through it.. A resist elec spell would prob negate most of the damage of passing through as well..
Actions?
| Logos The Mad |
Logos gingerly touches the wall...
Trying to guage how much damage it can do, he has resistance, so seeing how much use it is as a gauge for if a communual resist elements would be effective.
| GM Pox |
It was denoted in the spellcraft check this was similiar to a Wall of Chain Lightning in strength..
As Logos touches the wall a large arc of lightning reaches out and blasts him..
Dam: 17d6 ⇒ (3, 1, 6, 5, 3, 3, 2, 4, 3, 6, 1, 3, 5, 5, 4, 3, 1) = 58 DC 24 reflex for 1/2
| Logos The Mad |
Reflex: 1d20 + 11 ⇒ (9) + 11 = 20
42/96
Logos's body smokes from the lightning strike. "Hmm, I'm not sure a resistance spell would do much good." He responds, blowing a ring of smoke and then pushing at his hair to get it back down.
| Logos The Mad |
"Just a bit... *cough*" He looks thoughtful. "Not sure that would work on it, if it's an enchanted item. Null magic field?"
| Hadjii |
Hadjii will use a Mythic Point to cast Cure Critcal Wounds on the fuserager:
CCW @ 12th lvl: 4d8 + 12 ⇒ (4, 5, 8, 6) + 12 = 35
"Perhaps you would make a better circuit breaker?"
is there anything that sez druids can't summon lightning elementals? Or take on lightning elemental form via Elemental body??
| GM Pox |
Its technically would not be something a normal druid would be able to do by the books.. If you wish to learn how to summon non-basic elemental's training in uch things can be purchased though..
Calla and Marius both think the wall could be dispeled.. Calla gives it a go..
Mp for Dispel Magic..
CL: 1d20 + 10 ⇒ (10) + 10 = 20
CL: 1d20 + 10 ⇒ (8) + 10 = 18
However she is unable to bring it down.
"Fuk this.. Gather round when yall are ready ill teleport us through it.."
When everyone is ready let me know..
| Hadjii |
"Perhaps Mr Bergan can apply some additional healing appropriate to Mr Logos' injury before we continue on..."
Once Logos is fixed up, the Hadj readily takes Calla's hand...for the Teleport...
"Let's beam!"