GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Someone sew Logos back into one piece so he can get broken again. "


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"I strongly suggest retreating for now guys, we're down a notch. A very ugly one, if I'm not mistaken." Calla is actually fine, but there are members of the party who are really weakened. "Though if you choose to ignore it I'm ready to rock!"


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"I'm fine retreating, but we'll not have surprise if we do. Which may not be as bad as continuing without healing."


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"Well, I'm feeling fine either way. Anyway, where's this undead you mentioned? I don't see anything... Can you see invisible things at the moment?"


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius not having a much healing left pulls out his trusty wand of infernal healing.

"Step right up to get your daily dose of devil's blood."


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"Yes, I can, and no I don't, and I'd rather not..." He grimaces at Marius on that last one. "If we're that low on resources, we should retreat and find a place to hole up."


Inner Sanctum

Hadjii is the only with with any current negative levels besides 1 HD Sheeba.. I believe he's Neg 3.. So its retreat out to find a spot to rest then?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Looks like it, no healing, spells burned through, negative levels...


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I can rest or not rest. Up to the rest since they are the ones with resources per day. Note that if we expend 1 use of mythic power we can recover 1/2 full HP and any use per day ability in 1 hour.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

I think that's what we would probably do. We'd still be down on healing, but we could get back in without waiting a full day. Not that Logos has much MP left (thanks to those negative levels).


Inner Sanctum

Where to for rest?


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"Gimme a second! I'm gonna cast a powerful scrying spell on this wall so we can keep an eye on the inside!" She approaches the purple marker on the wall and inscribes a single word in the wall. ARCH-MAGE.

"Let's hit the road Jack, and don't come back no more no more no more no more!" Back the way we came!


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Once they are some couple hundred feet away from the thing Calla offers to grant them some extra protection. "I can teleport us to a city, if you want!"


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"Might be worth it, spend an hour in town, buy some new healing supplies, get back?"


Inner Sanctum

Calla marks the wall with an explosive spell and yall teleport back to town.. Its night, so any supplies will have to be gathered in the morning.. Not gonna bother with error going there.. roll for coming back though..

Just let me know what yall are buying..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii is pleased to be outa there!

first order of biz is to buy spellcasting services: full Restoration for him and his hound!


Inner Sanctum

Dont some of you have some free spell castings rewards from a previous book?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

We could pick up a vest of surgery in town, once per day would allow a healer to recover 1d4 attribute damage.

Logos is thinking of picking up a quick runner's shirt when Calla can craft again. Would allow him to stand up once per day and still full attack.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31
GM Pox wrote:
Dont some of you have some free spell castings rewards from a previous book?

it's true! gosh that was a whole year ago -- October 2014!

Hadjii will visit the local temple of Nethys, for a couple of free Restoration spells...


Inner Sanctum

The party gets all its negative effects removed and gathers other supplies? Before heading back to the dread sphinx temple of doom..

Unless i get a list ill assume yall just head back out aftet the restos.. Also assuming Calla is teleporting outside of the sphin right?

1d100 ⇒ 96 Her spell actuall fails the first casting..
1d100 ⇒ 96 rofl... She's having a hard time..
1d100 ⇒ 69 Finally after the 3rd use of a 5th level spell you guys appear back outside the temple/sphinx..

If yall wanna purchase stuff get me a retro list plz


Inner Sanctum

Ok some things are bought, maybe?, and the crew heads back to the temple.. Their are no new reinforcements to speak of and very shortly you find yourselves in the Bodak clensing room again.. Logos's necklace still glows brightly in the direction of the next room..

That is unless yall decide to go a different way.. Please post any buffs beforehand and actions?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Before teleporting, see invis, shield, enlarge

Logos cracks his neck. "Shall I set off the trap?"


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"What do you mean by trap? You mean ambush?"


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"Ambush, trap, same thing. I'm sure whatever undead is in there won't appear until I walk in so it can claw me 47 times before I can yell that it's there."


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Being as though I make something of a profession of disarming physical or magical traps, I do prefer to note the distinction. "


Inner Sanctum

Btw your necklace informs you that two seperate overwhelming aura's are hiding just beneath the floor. Ive marked the position of the aura's on the floor. I had to reread detect undead ability before i realized it gave location and power level..

Int Checks


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

int check: 1d20 + 2 ⇒ (19) + 2 = 21


Inner Sanctum

It quite obvious with them in the ground its either incorpreal or can burrow..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos looks to where the auras are. "They are right there..." He says in a whisper to the others, pointing them out. "If you can summon some creatures over there..." He points to the north side of the room. "That should draw them out, and I'll circle around behind them while everyone else fires at them from the side."


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

(before teleporting, Hadjii takes the form of an ordinary wolf -- obfuscating the mask from observers...)

Hadjii obliges, swapping out his prepared Bear's Endurance to bring forth an augmented small earth elemental in the northeast corner of the room of doom (a full round action, since it's not a canine).


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Before Hadjii's summoning Marius will tap Logos on the back to offer greater protection against undead attacks.

Casting death ward on Logos.


Inner Sanctum

When the elementals enter existance in the room you see the following..

A skeletal carcass pulls itself from the ground, its body formed as much from earth and soil as from bones and rotting flesh. times two that is.. Know Rel

Init:

Sheeba: 1d20 + 2 ⇒ (7) + 2 = 9
Logos: 1d20 + 6 ⇒ (9) + 6 = 15
Calla: 1d20 + 9 ⇒ (10) + 9 = 19
Hadjii: 1d20 + 5 ⇒ (1) + 5 = 6
Hemket: 1d20 + 12 ⇒ (10) + 12 = 22
Marius: 1d20 + 13 ⇒ (7) + 13 = 20
1d20 + 10 ⇒ (15) + 10 = 25
1d20 + 6 ⇒ (20) + 6 = 26

Order:
Undead Dirt things
Party..

They both cast spells and all visible flooring seen, including the room you all are in, erupts in large spike stones.

You all take 2d8 ⇒ (8, 4) = 12 and need two DC 21 reflex saves or your land speed is cut in half..

Party up!


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Reflex: 1d20 + 11 ⇒ (11) + 11 = 22
Reflex: 1d20 + 11 ⇒ (12) + 11 = 23

85/96

Logos grimaces, and casts spiderclimb and then reaches out to touch the wall and transfers to the ceiling and runs into the room.

Will update where he goes when we have actual icons for the undead, and know where they moved after standing up.


Inner Sanctum

They are the red markers on the map.. They simply climbed out of the floor..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

reflex save: 1d20 + 17 ⇒ (18) + 17 = 35
reflex save: 1d20 + 17 ⇒ (19) + 17 = 36

Then he will load up one (I don't think I see them on the map, so pick one).

deadly aim, rapid for 3, megabless,
to hit: 1d20 + 21 ⇒ (16) + 21 = 37 damage: 2d8 + 34 ⇒ (6, 8) + 34 = 48
to hit: 1d20 + 21 ⇒ (12) + 21 = 33 damage: 2d8 + 34 ⇒ (3, 3) + 34 = 40
to hit: 1d20 + 21 ⇒ (15) + 21 = 36 damage: 1d8 + 17 ⇒ (5) + 17 = 22
to hit: 1d20 + 21 ⇒ (14) + 21 = 35 damage: 1d8 + 17 ⇒ (5) + 17 = 22


Inner Sanctum

There, I placed some undead tokens for reference..

Hemket severely wounds one of them..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Targeted the north one then.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Reflex save: 1d20 + 7 ⇒ (13) + 7 = 20

Hadjii's Reflex save: 1d20 + 7 ⇒ (5) + 7 = 12 . gimp'd

(since Hadjii goes after Calla in initiative, I'll wait to see if there's anything left before determining Hadjii's actions...)


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

reflex 1: 1d30 + 9 ⇒ (12) + 9 = 21
reflex 2: 1d20 + 9 ⇒ (2) + 9 = 11

Marius pulls out the wand of infernal healing and taps himself with it while he waits to see the skeletons next move.


Inner Sanctum

Calla Reflex: 2d20 ⇒ (14, 8) = 22 slowed..

With damaged feet Calla limps up and casts Burning Arc on the Northern one..

10d6 ⇒ (2, 4, 4, 2, 2, 2, 2, 1, 1, 6) = 26
5d6 ⇒ (3, 5, 4, 2, 1) = 15

North dies regardless of save..

1d20 ⇒ 17 Other saves for 1/2..

Round 2

The thing attacks Logos..

3d20 ⇒ (3, 2, 4) = 9 whole bunch of whiff..

Party is up again..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos claws at the creature! However, he doesn't seem to bother with rage attacks...

PA, Claw, Non-raged: 1d20 + 17 - 3 + 2 ⇒ (15) + 17 - 3 + 2 = 31
PA, Claw, Non-raged: 1d20 + 17 - 3 + 2 ⇒ (14) + 17 - 3 + 2 = 30
PA, Gore, Non-raged: 1d20 + 16 - 3 + 2 ⇒ (13) + 16 - 3 + 2 = 28
Damage: 2d8 + 15 + 2 + 2d6 + 1d6 ⇒ (3, 6) + 15 + 2 + (5, 4) + (5) = 40 claw + bane + acid
Damage: 2d8 + 15 + 2 + 2d6 + 1d6 ⇒ (7, 1) + 15 + 2 + (4, 4) + (1) = 34 claw + bane + acid
Damage: 1d8 + 15 + 2 + 2d6 + 1d6 ⇒ (6) + 15 + 2 + (6, 6) + (6) = 41 claw + bane + acid


Inner Sanctum

Logos nearly take the things head clean off.. Hemkets arrows send it to the true afterlife moments later..

Out of combat.. Actions?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos turns around in a circle, to see if the amulet pings anything else undead.


Inner Sanctum

Nope..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos points north. "Better make sure we don't leave anything behind us first..."


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Works for me. "


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Logos nods. "I'll stay on the roof while you check the door then, so I don't block you."


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will check the door for traps.
perception: 1d20 + 23 ⇒ (18) + 23 = 41


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Religion: 1d20 + 22 ⇒ (8) + 22 = 30

Although the combat was easy and the undead were already defeated, knowledge was always good to have, so Calla approached the things to study them a little better, trying to figure out if those were made by a necromancer or simply creatures of destiny.

She will detect magic and investigate the central thing the creatures were guarding. "Do none of you care about this?"


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

"Got spells running, better to come back in ten minutes when they're out and investigate, kill things now while we have magical goodness..." Logos points out.

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