C Overton's page

Organized Play Member. 22 posts. No reviews. No lists. No wishlists. 7 Organized Play characters.




I've been batting around an idea for an inquisitor to run in Society play. My worry is if the build would even be all that useful (combat wise) at high levels.
Here's what I got so far:
Human Inquisitor (preacher) of Milani

Str10 Dex14 Con12 Int10 Wis 18(+2) Cha7
Conversion Inquisition adds Wis instead or Cha to Bluff, Diplomacy and Intimidate
Feats: Point blank shot, Precise shot

I know that Inquisitors are not full casters but I think with the archery feat line I may be able to balance strategic casting and knowledge gathering with a few good shots here and there.
Or am I completely off base?

1/5

I'm looking to make a Paladin to Abadar and, while looking over the different factions, noticed that a worshipper to the god of civilization and commerce could very easily fit into most of the Pathfinder factions.
How would you think a paladin would view Abadar's code through the eyes of the faction's beliefs?
How might those changes of view change the roleplaying aspect of the character, do you think?


I've been batting around a concept for a while and have finally decided to make it.
Concept:
A young woman who worships Groetus, revels in spending time in ruins (She believes Groetus shows the world what is to come through the various ruins of Golarion.) and smashes those who gets in her way with a heavy flail.
After much deliberation, I've decided on making this character an Invulnerable Rager Barbarian.
Considering the last barbarian I've run was in 3.5 years ago, I'm at a bit of a loss at exactly how to go about creating the character. Other than the weapon and somehow getting knowledge, dungeoneering, I don't really have anything set in stone.
Do I go Str over Con or vis versa? Any rage powers to avoid? Would the Step Up feat chain be useful?
Thanks for help.


I'm looking to create this combo for PFS but am at a loss of how many barbarian levels to take.
The concept is an Ulfen from the Land of the Linnorm Kings that joins the Sovereign Court and slices things up with a magic-infused greatsword.
I don't want to lose too much in the way of spells but that may have to happen. ...
Any suggestions would be appreciated.

1/5

Getting ready to run Voice in the Void for the first time this week. Reading through has deepened my affections for that awesomely horrid museum!
That being said, I have a few questions that I may find the answers to here.
Has anyone ever made a comprehensive (as near as can be) map of the building itself? What about concept art?
I'm not artistically inclined in those ways but I love to have the little side things like that to help deepen immersion.
Any help you guys can give would be greatly appreciated!


I've always had an affinity for intelligent rogues so I've found myself eyeing the investigator class with glee but am stuck on if the concept I have in mind can really work.
The basis concept of the character is a field scientist that has a fascination with technology in general and Numeria specifically. (Technologist feat)
Being born in Alkenstar, he's no stranger to guns (he carries his father's old weapon) but he's not the best with them.
My questions: Is gunslinger a worthwhile one level dip?
Is the technologist feat truly worth my time?
I seem to remember a feat to gain intelligence to ranged attacks. Is that true or am I having a 3.5 moment?
Thanks in advance for the advice!


So, I've played many trouble shooters (rogues, bards, ninjas and the like) in my days and have been known to roll in with a melee guy or a ranger every so often but I've decided it's time to take those first steps into the world of serious magic users.
What would people here suggest for a first timer like me? What classes would be relatively easy? Which should I stay away from? Any, "spells every mage needs?" (Other than read and detect magic, that is.)
Thanks for any help! It will be appreciated.