Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Calamity laughs anxiously, as if she cannot believe the occurrences; she tosses a card at the creature as it climbs, coating it with a thick slime. To Hit, TAC: 1d20 + 9 ⇒ (19) + 9 = 28 Cackle hex as a swift action to extend the evil eye for another round of -5 to saves, must succeed at a DC 18 Fort save or be afflicted with green slime
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Calamity stares daggers at the destrachan, willing it to be unlucky enough to fall for Ema's trap. Evil Eye hex with Malicious Eye, DC 18 or take -5 to all saves for 4 rounds, still works for this first round regardless. Interestingly, the text for Evil Eye does not say it needs to see me, just that I need to see it
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
To Hit: 1d20 + 9 ⇒ (7) + 9 = 16
Calamity runs as fast as her little hasted feet will carry her, throwing another card blindly behind her as she goes, should they be followed.
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Calamity panics at the sight of things going so wrong and squeaks out a request for retreat. "Run, run!" she says, nervously throwing a card into a stalker's face before bolting. To Hit: 1d20 + 9 ⇒ (3) + 9 = 12
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Calamity steps back, wishing she was better rested. She throws a card into the neck of a Stalker and gulps. To Hit: 1d20 + 9 ⇒ (15) + 9 = 24
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Calamity consults her cards on the identities of the items. Spellcraft: 1d20 + 12 ⇒ (11) + 12 = 231d20 + 12 ⇒ (5) + 12 = 17 However, as the cards are wont to be, her answers are only vague and confusing. "Er, I'll go ahead. I'm light on my feet and I can detect magic. I only weigh, uh, 20, 30 some pounds."
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Calamity shakes her head, exhausted from both this fight and the one outside. "I, I'm good, but, uh," she sniffs and wipes her nose, "I could really go for a rest or something sometime soon. Does anyone need poking with the uh, stick- WAND, er, the wand that Simon gave me?" I'm assuming I'll be able to find the charge info on Kip's character sheet, but otherwise does anyone know offhand how many charges are on the wand of CLW?
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
With a nervous yelp, Simon gets the last of 'Lamity's healing power, The Teamster card embedding into his shoulder. CLW: 1d8 + 5 ⇒ (2) + 5 = 7 Harrow: 2d3 ⇒ (2, 2) = 41d6 ⇒ 2 I'll go back and check but I believe that's me out of spells
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Sorry y'all for the continued silence in gameplay; my laptop broke coming back from the evacuation (charger port bent because i left the charger in while transporting it in the car and it slid around the floor and just, ugh, it's fixable but frustrating), so posting is difficult, especially with Calamity; she's my first Pathfinder caster, and I have to look up a lot of stuff to run her and it's just harder from my phone. Thank y'all for being patient and a good group, I'll catch up and post tomorrow
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Calamity peeks out from behind someone's leg and snarls at the dominated soldiers. "Stop this now! We're not here to kill you, but we will," she gulps, "we will defend ourselves!" Intimidate: 1d20 + 16 ⇒ (10) + 16 = 26
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
As Victrix decapitates a stalker, its head flies towards the nervous halfling! With a nervous yelp, she drops a card on the ground below her feet, scrambling down to pick it back up. Wiff: 1d20 + 9 ⇒ (1) + 9 = 10
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Calamity floats on over to the the center part of the statue and throws two cards at the creatures, blinding both of them. TAC, Touch of Blindness: 1d20 + 9 ⇒ (9) + 9 = 181d20 + 9 ⇒ (8) + 9 = 17
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Calamity continues dealing out blindness to Stalkers, trying to remain inconspicuous. TAC, Touch of Blindness: 1d20 + 9 ⇒ (17) + 9 = 26 Again, aiming for the least injured one threatening someone. DC 15 to save.
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Hey all sorry for disappearing, the wife and i are house/horsesitting for my MIL and we have been WAY busier than I was expecting. I'll try to get a post out tonight but if i can't i'll do so in the morning.
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Calamity throws a card at an uninjured and unimpeded stalker. The gilded edge of the card slices across where its eyes would be, threatening to blind it. Touch of Blindness: 1d20 + 9 ⇒ (2) + 9 = 11 If it hits, DC 15 Fort save, can throw it 8 times
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Calamity catches sight of the ugly thing beside her in the mist. Spooked, she backs up and throws a card beneath its feet, causing its shadow to become tangible and grab hold! Shadow Trap, DC 15 Will or entangled, can't move more than five feet,
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Calamity scurries back to the safety of the party, card drawn and ready to throw once she gains line of sight with any stalkers. Ready action to use her Evil Eye hex, DC 18 Will save or -4 to hit, -1 to all saves
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
"Uhhh," Lamity fumbles with her cards and walks towards the arm. A Harrow card falls out of her grip, casting a spell upon the earth! Great shadows and fog fill the area, blocking line of sight. "That's not what I meant to do," she berates herself. Move 25 feet and cast Obscuring Mist centered on me. I went ahead and put the shape of it on the map as well
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Calamity is very glad to leave the beehive, padding along nervously all the way. Though she doesn't understand the discussion taking place between Simon, Ema and the wooden people, but when Simon asks about a latnern and Arcanist shows off her lights, Calamity follows suit and summons a set of spinning lights herself. "I, uh, think we should take our time where we need to. The more we know the better?" she suggests timidly.
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Still flying, Calamity retrieves the items atop the pillars and floats gently down. "I-I've had enough of giant stingy insects to last me a, a while, myself. B-but neither am I ready to go into the heart of the, uh, creatures' territory." As the party makes to leave, she asks them to wait and reads a quick fortune for Victrix. Her body flushes with life and energy, healed. CMW: 2d8 + 7 ⇒ (3, 7) + 7 = 17
"This is you," she explains, uncharacterically confident, displaying the Neutral card of Strength. "The Bear. Strength at its purest, dizzyingly frightening when provoked, but gentle and kind in moments. Don't deny yourself, and don't pretend otherwise."
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Calamity continues throwing positive energy at Victrix, now even less willing to look the hounds' direction after watching the lion implode. To Hit, TAC: 1d20 + 9 ⇒ (7) + 9 = 16
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Calamity chances a peek when she hears Victrix's cry. Seeing her in trouble, she draws the Survivor and sends it flying to her aid. The card slices the skin and sends waves of positive energy into the barbarian. To Hit, TAC: 1d20 + 9 ⇒ (9) + 9 = 18
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Will: 1d20 + 6 ⇒ (15) + 6 = 21 Being told not to look at the dogs, Calamity doesn't, making sure to keep her eyes tightly shut. She mumbles something and drops a card on accident and starts floating away! With a yelp, she swims forth and stabilizes, out of the reach of the querulous hounds. Cast Fly
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Calamity winces as Victrix and Simon casually insult the Society. She mumbles protests, trying to reassure herself while also remaining small and unheard. "This is, is immmportant. We w-w-would have documented it thoroughly and done our best to restore it."
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
"H-hang on, Vick!" Calamity shouts. She pulls another card and throws it; it sticks out the side of the ooze for a few seconds before flying back and shuffling itself back into the witch's deck. Vampiric Touch: 1d20 + 9 ⇒ (7) + 9 = 16
Being immune to mind-affecting stuff gets rid of a lot of my good debuffs, eef
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Calamity nervously shuffles her harrow deck and throws The Sickness at the ooze enshrouding her newfound friend. To Hit, Touch Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
I've no way to breathe underwater, but despite my STR of 7, I have a +14 to Swim. Also, in my personal opinion, I'd say there's more to masterwork thieves' tools than just picks, and by RAW they would stack anyway, as the masterwork tools are a circumstance bonus
Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|
Calamity's perpetually wide eyes grow wider still as she examines the wand. "Thank you," she says gravely, with a slight incline of her head. I do not have a Ring of Protection
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