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Buzz Lightyear's page

211 posts. Organized Play character for Luke_Parry.


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Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Chronicle sheet looks good. Thanks for running it :-)

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz shrugs.

"They made an extremely poor choice when they selected Starfinders as beta testers for their plot..."

Profession(Vidgamer): 1d20 + 30 ⇒ (9) + 30 = 39.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

"Combat Tracking Activated."

Buzz dispassionately unleashes upon the saucer.

Liquidator Disintegrator Rifle: 1d20 + 21 ⇒ (4) + 21 = 25, for 1d20 + 13 ⇒ (13) + 13 = 26 Acid damage.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Will: 1d20 + 6 ⇒ (19) + 6 = 25.

Computers: 1d20 + 20 ⇒ (5) + 20 = 25.

Computers, Exocortex: 1d20 + 20 ⇒ (3) + 20 = 23.

Buzz ignores the new illusion, but then struggles to free the final patron.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

BUzz trundles forward (Double Move), whilst his exocortex wirelessly hacks Yellow's connection.

Computers: 1d20 + 29 ⇒ (20) + 29 = 49.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Computers: 1d20 + 29 ⇒ (8) + 29 = 37.

Recognising what he presumes to be Grays, Buzz addresses them (first in Common, then repeating it in Aklo, just to be on the safe side).

"This particular experiment is a bust. Out of professional courtesy, and because I have a good connection with one of your people, I suggest that you pack up, and leave immediately. I strongly suggest that you don't ignore this recommendation - the authorities are on their way, and I know that your people like to avoid attention, when possible."

I fully expect them to ignore me, but that will act as a salve for my conscience; when someone tries to murder me, I feel less bad about obliterating them in return ;-)

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Carlos, Buzz already claimed the head ;-) He intends to have it reanimated, and given an eternity of suffering on Eox - I think being locked in a buggy VR simulation of 'Pong' would be a suitable torment for a programmer!

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Will: 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz makes a point of retrieving the programmer's head.

"I know a Necrovite who owes me a favour... and I intend to make sure this one has an eternity to reflect upon his errors..."

He then heads for the door, his mood no less foul, weapon at the ready...

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz rains acid down upon the remaining projection...

Liquidator Disintegrator Rifle: 1d20 + 21 - 4 ⇒ (8) + 21 - 4 = 25, for 1d20 + 13 ⇒ (2) + 13 = 15 Acid damage.

Liquidator Disintegrator Rifle: 1d20 + 21 - 4 ⇒ (2) + 21 - 4 = 19, for 1d20 + 13 ⇒ (16) + 13 = 29 Acid damage.

...whilst his exocortex works on freeing the final lashunta.

Computers: 1d20 + 29 ⇒ (3) + 29 = 32.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Gabbers - BOT:

Figuring that non-lethal won't work on a projection, Gabbers pulls out their back-up option (Amusingly, I believe it is technically illegal in the Pact Worlds; not that it has stopped a lot of people from using them!).

Bombarding glamered electromagnetic radshot: 1d20 + 13 ⇒ (17) + 13 = 30, fpr 2d4 + 5 ⇒ (4, 3) + 5 = 12 Fire damage.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

"Target Acquired."

Combat Tracking - Green.

Liquidator Disintegrator Rifle: 1d20 + 21 ⇒ (10) + 21 = 31, for 1d20 + 13 ⇒ (6) + 13 = 19 Acid damage.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Fort: 1d20 + 10 ⇒ (14) + 10 = 24.

With the remaning lashunta just out of reach, Buzz settles for acid-etching Lecti, more than happy to take advantage of the distraction provided by Gabbers' clever feint.

Liquidator Disintegrator Rifle: 1d20 + 21 - 4 ⇒ (13) + 21 - 4 = 30, for 1d20 + 13 ⇒ (16) + 13 = 29 Acid damage.
Liquidator Disintegrator Rifle: 1d20 + 21 - 4 ⇒ (9) + 21 - 4 = 26, for 1d20 + 13 ⇒ (16) + 13 = 29 Acid damage.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Will: 1d20 + 6 ⇒ (4) + 6 = 10.
Fort: 1d20 + 10 ⇒ (3) + 10 = 13.

Buzz shivers in positively masochistic pleasure as some of his few remaining biological components are turned into circuitry.

"Unfortunately for you, at this point, bribery is not going to get you anywhere."

Liquidator Disintegrator Rifle: 1d20 + 21 ⇒ (8) + 21 = 29, for 1d20 + 13 ⇒ (5) + 13 = 18 Acid damage.

Meanwhile, his exocortex works furiously to free people.

Computers: 1d20 + 29 ⇒ (12) + 29 = 41.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

"Combat Tracking On."

(Lecti, I am sure unsurprisingly.)

Meanwhile, Buzz' Exocortex works furiously to release the patrons (Wireless Hack).

Computers: 1d20 + 29 ⇒ (5) + 29 = 34.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz has already started looking for the programmer, who has a foot-first date with a protein-reclamation vat in his future...

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Perception: 1d20 + 23 ⇒ (7) + 23 = 30.

Not spotting anything useful on the UI, Buzz decides to get creative.

++Activate True God Mode: IDDQD++

Just running with the theme ;-)

Profession(Vidgamer): 1d20 + 30 ⇒ (18) + 30 = 48.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

With a loud thrumming noise, Buzz extrudes a pair of VTOL engines from his flanks, and boosts himself across the gap...

That would be my Exocortex 'Flight System'.

Profession(Vidgamer): 1d20 + 30 ⇒ (10) + 30 = 40.

I activate IDCLIPPING ;-)

Fort: 1d20 + 7 ⇒ (16) + 7 = 23.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Heh. That takes me back. I still think it is a shame that the Steam version of that game didn't port over the cheat codes!

Profession(Vidgamer): 1d20 + 30 ⇒ (4) + 30 = 34.

Fort: 1d20 + 10 ⇒ (7) + 10 = 17. My Turquoise Cube will turn that 17 into an 18.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz frowns.

"How annoying."

Tapping into the wealth of knowledge he has from the plethora of games he has delved into over the decades, Buzz tries to plot a steady course through the vine patch...

Profession(Vidgamer): 1d20 + 30 ⇒ (18) + 30 = 48.

...essentially ambling through as if on a gentle stroll, the slightest movements of his various limbs gracefully dodging the clinging vines, as if they were not there.

If possible, I would like to 'Aid Another' on Xiffany's check. I don't think I can fail ;-)

Fort: 1d20 + 10 ⇒ (20) + 10 = 30.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

"Good suggestion, but how precisely are we going to do that? We have been literally locked into this simulation by those bolted collars."

Buzz turns to Xiffany.

"How long have you been trapped in here?"

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

"What have you encountered thus far?"

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

"Combat Tracking on."

Buzz lines up a shot on the plant.

Liquidator Disintegrator Rifle: 1d20 + 21 ⇒ (13) + 21 = 34, for 1d20 + 13 ⇒ (16) + 13 = 29 Acid damage.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

"Looks like the next Quest has put in an appearance!"

Buzz surges forward, climbing up the cliff as if it were a flat road.

My Land and Climb speeds are both 30', so I just did a straight double move.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz is unfazed.

"So this is a bait and switch? Marketing it as a 'gentle relaxation' game, before doing a hard 180 degree turn into horror?"

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

"Get back here!"

Buzz taps the ground furiously, spamming the 'Dig' action to get it back to the surface.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

"Calibrating..."

Buzz 5' steps back, activates Combat Tracking, and attempts to take the mole apart at an atomic level.

Liquidator Disintegrator Rifle: 1d20 + 21 ⇒ (14) + 21 = 35, for 1d20 + 13 ⇒ (14) + 13 = 27 Acid damage.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz uses the 'Dig' action to expose one of the moles, aiming for the more injured one.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

"Be reduced to zero and ones again..."

Buzz 5' steps back, and fires a shot at Blue.

Liquidator Disintegrator Rifle: 1d20 + 18 ⇒ (9) + 18 = 27, for 1d20 + 13 ⇒ (15) + 13 = 28 Acid damage.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz follows Gab and Maverick, ready to collect whatever is at the two indicated locations.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Profession(Vidgamer): 1d20 + 30 ⇒ (20) + 30 = 50.

With well-practiced movements from many resource-gathering & building sims, Buzz collects the flower, then continues to look around.

Perception: 1d20 + 23 ⇒ (7) + 23 = 30.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz starts searching.

Perception: 1d20 + 23 ⇒ (10) + 23 = 33.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz looks for a good location to plant the seed, and a watering can to 'make it grow'.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Selecting the goggles-wearing squox, Buzz puts the VR through its paces...

Dash - Profession(Vidgamer): 1d20 + 30 ⇒ (11) + 30 = 41.
Dig - Profession(Vidgamer): 1d20 + 30 ⇒ (3) + 30 = 33.

"...not bad, but it still isn't really my sort of game."

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz shrugs.

"If you like, I can stand guard. Frankly, I have worked hard to be less biological, not more. A game like this doesn't really appeal."

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Can't fail that check!

"My olfactory sensors are detecting something that, if purified, could possibly be weaponised..."

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz nods.

"Understood. I am curious to see what it is like."

He then starts wandering around the main area.

A2.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz shrugs all three of his shoulders.

"The ruin of a civilisation. Much has been lost, and even the undead do not always last forever. Still, it was... peaceful. Plenty of time to think, and to tinker."

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

What at first glance appears to be an odd SRO scuttles into the room - a small-sized metallic torso held aloft on four spidery legs, with three cybernetic arms positioned radially around the torso.

It is clad in armour made from junk, and is holding a pair of heavy weapons - one a deity-blessed laser cannon, the other an evil-looking disintegrator rifle - akimbo.

Slightly disturbingly, its eyes appear to be a pair of turquoise gemstones.

When it speaks, its voice is heavily synthesised, although this appears to be an affectation.

"Greetings, fellow sentients. My name is Buzz. I have been trundling around on my Acid Borer beneath the surface of Eox for the last four years, but I was pulled out of retirement by this particularly unusual request.

I am, technically, an ysoki, but I have transcended the limitations of fragile flesh, replacing it with eternal metal. If any of you, too, wish the shed your fallible shells, I can recommend some good engineers."

Mechanically, he has replaced *everything* he possibly can with cybernetic prostheses.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz inclines his head to Goose.

"Agreed. It has been a most efficient exercise in data collection, and Azlanti defenestration."

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

You remember at the start, we were given two choices of where to go for our initial sortie?

I would imagine that the Brakim boon was gated behind the path we didn't go down...

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Profession(Archaeologist): 1d20 + 20 ⇒ (11) + 20 = 31.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Well, I don't have Medicine or Mysticism, and my Athletics is essentially non-existent, so I guess that I will keep 'deep-diving' the mainframe...

Buzz delves deeper into the seemingly endless abyss of unfamiliar coding, attempting to hoover up as much of it as he can...

Computers: 1d20 + 20 ⇒ (16) + 20 = 36.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz stays jacked in, and continues to download data...

Computers: 1d20 + 20 ⇒ (8) + 20 = 28.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

"I'll stay here, and download the ship's computer. After that, I can head up to the Magazine, I suppose? We should also probably see what else is around this ship... Who wants to explore the area behind the Helm, and the lower level?"

So saying, Buzz jacks into the main computer, and tries to download it into his exocortex.

Computers: 1d20 + 20 ⇒ (15) + 20 = 35.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz plugs himself into the terminal.

Computers: 1d20 + 20 ⇒ (8) + 20 = 28.

He then opens his eyes, and confers with the others:

"It would appear that attempts to engage the Drift engine are causing a destructive feedback loop between the ancient and modern systems; the ship is in danger of self-annihilation, if this is allowed to continue. Disengaging the Azlanti systems would reset this, but then the ship would just default to its original programming, and disappear into the Ethereal..."

Buzz then closes his eyes again, and tries to disengage the Azlanti modifications.

Computers: 1d20 + 20 ⇒ (9) + 20 = 29.

Assists would be grand :-)

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz moves around for an unobstructed shot, and tries to liquidate the Azlanti.

Liquidator Disintegrator Rifle + Heavy Gunner Harness: 1d20 + 14 ⇒ (14) + 14 = 28, for 1d20 + 8 ⇒ (2) + 8 = 10 Acid damage.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz does his best to thin the herd of images.

Liquidator Disintegrator Rifle + Heavy Gunner Harness: 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13, for 1d20 + 8 ⇒ (12) + 8 = 20 damage.
Liquidator Disintegrator Rifle + Heavy Gunner Harness: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32, for 2d20 + 16 ⇒ (19, 10) + 16 = 45 damage.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz moves around to better target Aldroxis.

Liquidator Disintegrator Rifle + Heavy Gunner Harness: 1d20 + 14 ⇒ (1) + 14 = 15, for 1d20 + 8 ⇒ (19) + 8 = 27 Acid damage.

Acquisitives

Male Ysoki Ace Pilot Mechanic 13 (SP 104/104) (HP 106/106) (EAC 26, KAC 28) (Fort +10, Ref +17, Will +6) (Init +13) (Perception +23)

Buzz, utterly unperturbed, starts firing at Purple.

Liquidator Disintegrator Rifle + Heavy Gunner Harness: 1d20 + 14 - 2 ⇒ (19) + 14 - 2 = 31, for 1d20 + 8 ⇒ (18) + 8 = 26 Acid damage.

Liquidator Disintegrator Rifle + Heavy Gunner Harness: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29, for 1d20 + 8 ⇒ (17) + 8 = 25 Acid damage.


Shadow Lodge 2/5

Hey everybody.

I have a time oracle who has just reached level 10. The mystery spell for time is permanency, which is explicitly banned in PFS. While this makes sense to me, it effectively means that I don't get my 10th level oracle mystery spell, which is kind of a bummer.

I was wondering if anybody has decided on some official declaration for an alternative spell in lieu of permanency that I could take instead.

Sorry if this has already been asked somewhere, but I couldn't find it.

Thanks for your time!