Stronfeur Uherer

Butharn Longaxe's page

191 posts. Organized Play character for CA Jademan.


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Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

No day job for Butharn. Thanks for running, a very fun two scenarios.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

This is beginning to hurt we need to scare these off or kill them soon!

Butharn attacks green again, hoping to have less apes swinging at him, however given how badly hurt he is, he goes on the defensive.

AC24 now

waraxe, attack defensively, flank: 1d20 + 7 - 4 + 2 ⇒ (6) + 7 - 4 + 2 = 11 missing again due to his cautiousness.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn swings at the pesky green apeman.

waraxe: 1d20 + 7 ⇒ (4) + 7 = 11

and then hunkers down for the next flurry of attacks.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn moves up to bolster the defense of the wagon and swings at Green.

Form a line don't let them get past us!
waraxe: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d10 + 4 ⇒ (4) + 4 = 8

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn will take this time to try and see if any of the Aspis have survived the attack. If so he keeps a wary eye on them.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Thank you Ost! Ah Ginny lass, ya shoulda let me handle this one. You took care of the big guy, that is enough.

waraxe: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d10 + 4 ⇒ (8) + 4 = 12

Can someone get Ginny up? You are welcome to use my wand if you need to.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Glad I decided on Axe and Board for this run...seemed prudent given the make up of the party

Butharn tries to finish off his foe.

waraxe: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d10 + 4 ⇒ (5) + 4 = 9

Assuming that that drops the enemy he moves over the downed body to help Ost and Gir.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn steps to his right and takes a swing at the Red Ape.

waraxe: 1d20 + 7 ⇒ (17) + 7 = 24 a palpable blow
damage: 1d10 + 4 ⇒ (10) + 4 = 14

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn under a hail of assorted camp debris, raises his shield and advances forward to swing at Black.

waraxe: 1d20 + 7 ⇒ (6) + 7 = 13 not terribly well again...
damage: 1d10 + 4 ⇒ (3) + 4 = 7 just in case they are really easy to hit

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Seeing as how the Ape is not coming to him, he goes to it. And introduces himself.

waraxe: 1d20 + 7 ⇒ (4) + 7 = 11

Not terribly successfully though.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn moves up and holds his axe ready to swipe at the first Ape that gets near him.

I think somehow Ginny just activated the defences! Let her lie there! But keep the apes off of her.

Readied action:
waraxe: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d10 + 4 ⇒ (7) + 4 = 11

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Could we put Ali on Auto Pilot? It seems we spend an inordinate amount of our time waiting for his posts.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn will take a look at the Runes on the sides of the cube, and see if they match Runes else where in the complex.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn heads back towards the entrance of the area and yells out to the woman showing us around. Hey out there! We've cleared the area and this looks like something a digger should see!

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Girzog, step back after your attack unless you want to have all of the fun for yourself!

Butharn will ready a Shield Bash for the next skeleton to enter his range unless they are all dead.

shield bash: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d4 + 4 ⇒ (4) + 4 = 8

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn softly curses the Halfling for taking his spot and moves to next to Girzog instead. Provoking from Green if it is still up and still has an AoO. If Green is still standing he swings at him, otherwise at Blue with a minus 4 to the below roll due to the hard corner.

waraxe: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d10 + 4 ⇒ (2) + 4 = 6

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn waits for Kirzog and Dumm to strike before moving.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Kardive, Jinny, watch our rear!

Butharn moves up to right behind the front line.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

As the party moves forward Butharn stays at the rear so he can see the entrance to the complex. location updated

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

It is part of our Credo is it not?

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn stays in the rear of the group keeping an eye on the door behind them in case something goes south in the encampment.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

I think we already opened the scroll case as it was the map to this place.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Kirzog, give her the key. Maybe it will get us in the door.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Some questions for you my good woman:

One. Have you been able to get inside the doors yet?
Two. You said this was a weapon cache, what kinds of weapons, and do you have access to them?
Three. How have you beaten off the Ape-Men before?

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

How many Aspis are left? They may still outnumber us. And remember what their idea of Mercy was in Bloodcove. Unless they have something of value to offer for their miserable lives let them get ripped apart.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

I see an entrance into the earth ahead of us. Is there excavation happening underground as well as the two surface pits? Have you found anything interesting?

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn will have picked up a bow and arrows and the MW heavy shield if no one else claims them.

Dumm, please feel free to use my wand the next time we need to heal the party.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Thank you, that really helped, Ost.

Butharn continues his fruitless running around, trying to get between Ginny and the riders.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn gathers himself after the charge and strikes at the downed Pink Archer.

waraxe: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d10 + 4 ⇒ (5) + 4 = 9

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn notes that they have ranged weapons and he doesn't anymore and charges the nearest horse archer swinging with gusto.

waraxe, charge, power attack: 1d20 + 7 + 2 - 1 ⇒ (1) + 7 + 2 - 1 = 9

But not much accuracy. AC down to 20 because of the charge.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn drops the useless crossbow and readies shield and axe.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn takes a pot shot at the lead rider of the left hand group.

not sure of the minuses for cover so, I'll let you modify my roll.

crossbow: 1d20 + 3 ⇒ (8) + 3 = 11

Ah, never mind that wont hit anyways.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn is placed

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn sets himself up with a view of the trail behind them and spends a little time practicing with his confiscated xbow.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn all shiney and ready.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Leveled and ready to go.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn is definitely up for it.. Just let me level him up and buy his new armor.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Ssszzzzkkkzzzzz....ghhfggy

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

will: 1d20 ⇒ 1

A nap sounds really really good to the road weary dwarf.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Vacation, 20th Anniversary.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

I will be offline from about 3pm PST Saturday for at least 24 hours. Flying to New Zealand, I'll have access down in Kiwi land for a couple of weeks but will most likely not be able to update the online maps.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

perception: 1d20 ⇒ 9

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Just so we can get this out of the way. There is no way we are giving you the key, and the last person we dealt with mercifully killed an innocent child. So I doubt that you will receive any mercy from us after we have beaten you unconscious. Still want the Key?

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn cracks his knuckles and grins, as it looks like someone is going to give him an opportunity to express some of the rage that has been building up in him since Bloodcove.

Might I know your name lass, so I can record it in my journal?

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

With a good perception check you can probably hear quiet cursing and promises of retribution from Butharn's barrel I am thinking of naming his eventual bar that when the wagon passes Senzer's shop.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

I believe the traditional hiding place for Dwarves is a barrel.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

I'd rather hide than take off my armor. I think it is best that we not have the same number of people visible in our group as the ones they are looking for.

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn grumbles.

Sigh, she couldn't just leave well enough alone. Damn that Lura woman. Probably too damn many of the Snakes with her to get our justice too...

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn swings at the Ant in front of him again, with not quite so much abandon this time.

waraxe: 1d20 + 5 ⇒ (20) + 5 = 25 wait for it...
Crit Confirm: 1d20 + 5 ⇒ (1) + 5 = 6 nevermind

damage: 1d10 + 6 ⇒ (10) + 6 = 16 heh, ghetto crit

AC back up to 16 since his charge is over

Scarab Sages

Male Dwarf fighter 2 | hp 16/22 | AC 22, touch 11, flat-footed 21 | Init +1 | darkvision 60 ft.; Perception +0 | Fort +5, Ref +1, Will +0; +2 vs. poison, spells, spell-like abilities, diseases and curses

Butharn charges into the room with a full head of steam and hacks at the far ant.

waraxe, charge, powerattack: 1d20 + 5 + 2 - 1 ⇒ (15) + 5 + 2 - 1 = 21
damage, power attack: 1d10 + 9 ⇒ (5) + 9 = 14

AC down to 14 due to charge.

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