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Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Seeing that JP and Grimor have the melee covered for the moment, and so not to crowd the melee fighting in such a tight space, he casts detect evil on the creature. ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Burick tries again attacking the corner ghoul, deciding to use more power instead this time. Power Attack: 1d20 + 3 ⇒ (17) + 3 = 20
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Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Burick rushes up, attempting to hit the ghoul who is to the North of JP. Attack: 1d20 + 4 ⇒ (8) + 4 = 12
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Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Burick looks around the room, using his detect evil (his only real detection means) to see if he can't feel anything out. "Maybe it's just a locked storehouse with nothing in it?" ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Burick steps forward, aiding JP with his own sundering attempts; there were now two individuals bashing at a magical lock with their earthbreakers. ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Burick cries afoul as the door is nocked down before he can get a word in. "Hey, that's MY shtick! I-" And then he notices the golden room on the other side of the door, followed by the squawking of some intelligent creature. "What do you mean, what attention? Who are you?" ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Knowledge: Religion: 1d20 + 4 ⇒ (17) + 4 = 21 "Hey, I recognize this..." Burick slowly inches forward toward the statue, analyzing its shape. "This is Lissala. She's the goddess of runes, fate, and reward for services. Hmmm...I think she was tied to the legend of the Rune Lords, wasn't she?" Burick asked no one in particular. Sorry for the lack of posting. I just started my job, so it's been difficult to keep up. But I won't quit on you guys! ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Burick throws an alchemist's fire vial at the part of the swarm not currently swarming JP. The immediate East Square next to JP. Alchemist Fire Attack: 1d20 + 3 ⇒ (4) + 3 = 7
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Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Sorry, I've been out of touch the past few days. Getting ready for my job and all that. Burick, though a little freaked out by the sudden mirroring of his body, chose to remain quiet. Everyone else had been making a fuss about it, so there was no reason to add to it. With everyone crowding the ruin as already, he chose to remain behind, only now moving forward to a spot between Pontia and the others engaged with the rune. (South-east Square next to Pontia) He readies himself incase a new enemy appears or the others need help. Reflex: 1d20 + 2 ⇒ (10) + 2 = 12 ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() "Alright, I'll take the lead." Acting defensively and preparing for whatever is on the other side, Burick opened the door, looking into the room before walking in. ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() As the creature revealed itself, Burick had to hold back from jumping on instinct. Though used to seeing some strange things, the Naga was new to him. Even so, he sensed nothing evil from the creature; strange or not, he wouldn't fault it just for its appearance. Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16 "I apologize for our companion forcing you to reveal yourself like that. However uncomfortable, you're appearance really doesn't mean much to us; you aren't evil, so that's good enough for me." ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Burick nods to Pontia's response. "I feel no evil from them, so I don't think there is much to be concerned about." "At least nothing existentially sinister..." Burick thought. Now that he heard whoever was speaking to them, he tried to get a reading on what they intended. Sense Motive: 1d20 + 4 ⇒ (2) + 4 = 6 ...and didn't think it meant any harm to them at all. ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Burick nods to Pontia, readying his weapon again just in case. The creature they had met was strange, though he wish he had the chance to use his Detect Evil when it was still around. As they enter the room and hear the someone speak from the table, Burick quickly activates Detect Evil toward it and under it. If there is something of I'll existence, he would find it. "Do you know why such dark creatures exist in what should be a holy place?" He holds up a gold coin, ready to pay if the being speaking happened to know. ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Sunder 1: 1d20 + 8 ⇒ (12) + 8 = 20
"Alright," Burick lifts his earth breaker behind him, readying to break the door down. "In Torag's name, yield!" ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() "Hmm...there's only one way to find out." He lifts up his hammer and shrugs it, motioning to the door. I may have slipped up once, but this thing is my specialty. I'll have that door down in no time..." ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Knowledge Religion: 1d20 + 4 ⇒ (20) + 4 = 24 "Hmm..." Burick rubs his scruffy chin as he examines the walls of the room. He suddenly remembers a small tidbit from when he was studying up on other religions. "This is kind of weird, I remember that Pharasmin worshipers wore different ceremonial clothing than the ones depicted in these carvings. Pontia was right; these are some pretty old ruins if the more recent ceremonial traditions aren't present in the carvings. Either that, or this is some off-shoot sect..." ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Knowledge Religion: 1d20 + 4 ⇒ (7) + 4 = 11 Lifting "Dawn", Burick strides forward to assist JP with his attack. Power Attack: 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13
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Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Burick lights a Torch, walking with Grimor closely behind Dexter to give them all some decent light. "I'll admit, I don't know much," Burick replies reluctantly. "Pharasma is the Lady of Graves, and she's fairly neutral compared to most other gods. She judges all who have passed away, and is said to know the ultimate fate of every creature born. I can't say that I know much more than the basics..." ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Sorry, Pontia. @_@ Can I make a knowledge religion check again to see if I know anything about Pharasma? Or did my checks before seal my lack of knowledge on it? I'm good either way, but I'll make the check just in case... Knolwedge: Religion: 1d20 + 4 ⇒ (10) + 4 = 14 ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() "I don't doubt it," Burick replied to Ponita and Grimor's conversation. "My commander once told me something about venturing into ruins; whenever you see a large ritualistic chamber with statues around, you rarely don't encounter someone or something related to them." Nodding to Dexter, Burick readied himself to charge incase something attacked the Rogue. ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() After tying the rope around Burick's waist, the paladin proceeds to quickly walk across the bridge to test it out. If he makes it to the other side unscathed, he will wave back to the others and keeps himself prepared if there is any attack... ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Burick visibly stiffens, before slowly turning his head to stare at Grimor. His face held a deadpan expression and flushed with embarrassment. "That...would be a very smart idea." Burick accepts the offer sheepishly. ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() "Never was a fan of spider," Burick replied to Marsk. "To much bad mojo associated with them..." Knowledge Religion 1: 1d20 + 4 ⇒ (2) + 4 = 6
Burick feels a little embarrassed by his lack of knowledge on the subjects being discussed, even though they should be his area of expertise. He sighs, knowing that his greatest skill in life has been destroying enemies with his hammer, rather than anything actually based on skill or intelligence. Even so, he could not let himself be dismayed; he still had to do his part! Seeing Ponita walk toward the edge of the ledge to get a better view of the statues, Burick feels somewhat uneasy with her closeness to such a long fall. "If you wish to take a leap of faith over this ledge, I'd suggest against it, Ponita. Let's find a way down first before studying the statues..." Looking across the bridge, Burick notices Marsk already making up his mind about crossing it. Catching his eye, he nods to the dwarf cleric, swinging his hammer across his shoulder and walking toward the edge of the bridge. "Let's see where this leads for now. I'm probably the heaviest, so I'll go across first to make sure the bridge is stable enough." For everything else he lacks, he can at least be a good Vanguard... ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() HOLY CRAP, WE HAD A MAP THIS WHOLE TIME?! Letting the skullder sting bounce off his armor, Burick pics his hammer up off the remains of the previous skull creature, and swings down upon the last one as Marsk finishes his punch. Power Attack: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22
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Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Determined not to blunder as he did before, Burick steps up with everyone else, swinging his own Earth Breaker with all his might down at the Skullder that is the least damaged. Attack: 1d20 + 3 ⇒ (16) + 3 = 19
"HOOORRAAAA!!!" The spiked great hammer with the words "Dawn" etched into its head crash down upon the enemy with bone crushing force. ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() We're driving back today, so I'll be back early Monday morning in about 15 hours or so... Burick waits patiently to bash one of them with his Earth Breaker... ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Sorry, I'm away in Mexico at the moment, so my connection won't be the best until Monday. "Well, other than the feather token we found, it doesn't seem like we can do much. We might be able to open the door here if we find ourselves a key; it could just be magically sealed to look like a fake wall, afterall..." He then knocks on the fake door, seeing if there's a hollow sound on the other side one last time. "I suggest we leave for now, and search the other rooms for now..." ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Mumbling to himself after he barely missed smashing his own foot in, the paladin followed the others through the right sided door. "Typical," he thought, "I always have the crappiest luck at what I'm actually good at. Well, might as well make the best of it..." Knowledge (Religion):: 1d20 + 4 ⇒ (4) + 4 = 8 Burick, along with the others, has no idea what the statue is supposed to be of. "I haven't the faintest clue, honestly..." Burick begins to inspect the depression near the fake doors... Perception: 1d20 ⇒ 9 ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() "Thank you, Grimor. I owe you one!" Burick spoke as the beast that tangled him rolled down the stairs. There would be no use for him in a crowded hallway if he couldn't even see the enemy, so it looked like moving had been the right choice. Looking at the creature that had just been killed, Burick took a moment to calm himself; now that it was visible, it didn't seem all that harmful. He hoped there would be no more of them where they went, however; he didn't want to make himself look like a coward... Looking around the room, listening to what everyone found, and watching Grimor attack the door, Burick decided to do something...rather redundant. "I know it might only open with the pendant, but I want to give it a try first; breaking down doors is my specialty, afterall..." Putting away his warhammer and raising his Earth Breaker, Burick raised the weapon, took one step forward, and shouted as he swung with a powerful blow. "In the name of Torag, YIELD!" Sunder w/Power attack: 1d20 + 4 + 2 + 2 - 1 ⇒ (1) + 4 + 2 + 2 - 1 = 8
He'd at least give it a shot...sorry, got busy yesterday. Edit: FFFFFFFFFUUUU-!....You have ONE thing you're good at Burick! Way to roll a nat 1 on it... ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Wait, who are we waiting for? As he was running down the stairs, Burick turned his head and yelled, "I think we would be better served in a wide open room! If you can see it, be my guest, but I'm getting to a more advantageous area, and so should you!" From the tone of his voice, it was easy to tell he was a little spooked at the moment. Having dark tendrils wrap around you out of nowhere for the first time would do that to someone. ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() As the light goes out and dark tendrils wrap around Burick, he cries out in distress. "Nine-Hells, something's got me!" Grappled and unable to use his Earth Breaker, he drops the weapon, draws his warhammer, and swings at the beast. "Begon!" Attack: 1d20 + 4 ⇒ (3) + 4 = 7
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Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Pontia already cast a light source, didn't she? If not, I'll carry a torch. Burick accepts the potion and Holy water and follows. "I'm not a fan at taking the rear point, to be honest; I'd rather be ready to strike at whatever comes at us." Burick states with hesitance. He was always meant to be on the front lines, striking down adversaries where they stood before they could rush past. "Still, if you all feel that I'm best suited to being behind, I'll go along with it. Marsk and I will make sure that nothing gets past our guard!" He finishes his declaration with zeal, brandishing his Earth Breakeras he follows the rest of the party. ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() "I thank you for your generosity, Valanthe, and that of your church. Tomorrow, I will be more than happy to find this thief who desecrates the dead. As for tonight, if everyone else is fine with it, I will take first patrol of the cathedral, in case the thief is more cunning than we expect." Sense Motive: 1d20 + 6 ⇒ (4) + 6 = 10 "It is dangerous to leave one's children to fend for themselves, even if you wish to provide for them. Once this affair is over, I can lend some of my aid, if you wish..." ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() "Disappearing bodies? That's some decent cause for concern, along with these other 'dangerous things' you speak of. But I will need more information, in terms of what we can expect to find down there and any details on the missing bodies or how they were stolen, if you have the details?" Diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20 Glancing between the Aasimar woman and the Tiefling that brought out the contract, Burick snorted in amusement. "A visit from angels and deals with the devil, this is already turning out to be quit an enriching venture..." Noticing Grimor's comment about impulses, Burick gave him a curious look. Though it sounded interesting, he knew better than to pry; as Torag leaves the world to its own devices, it is sometimes better not delve too deep into a subject and instead practice tact. Shrugging, Burick replied to the half-orc. "Be it violent impulses or an inability to control one's strength, we must all find the most fulfilling way to use our talents." ![]()
Male Human Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
![]() Though he was always willing to help out a church, Burick cared little for the cold ideals of the worshipers of Pharasma. Even so, someone needed his aid, so he tried to brush up on his knowledge of the church (if at all applicable). Knowledge Religion: 1d20 + 5 ⇒ (11) + 5 = 16 He was clad in grey scale armor with hues of green, the symbol of a hammer embezzled on his chest. Along with the assortment of small hammers attached to his person, slung over his shoulders was an enormous hammer of intimidating shape, the word "Dawn" carved into the side of its head. It was almost comical how the man embodied the ideal and symbolism of Torag. "I think this is the place," Burick mutters as he enters the cathedral, hoping that he read the directions carefully. Entering the holy building, he took note of the individuals already present, and took their greetings with a confident smile and a hardy tap on his chest. "For whatever reason, it seems we've been summoned here, friends. I Burick of Torag's mighty Breaker Corps, am here to lend my aid!" |