Paladin / 1 - HP 14/14, AC 17 (Touch 12, FF 15), Init +2, Saves: F +4, R +2, W +2, CMD 16, CMB 4, Percep +0, Melee: Earth Breaker +4(2d6+4), Ranged: Light Hammer +3 (1d4+3)
Gender
Male
Size
6' 1", 195 lbs
Age
19
Special Abilities
Detect Evil, Smite Evil
Alignment
Lawful Good
Deity
Torag
Languages
Common
Occupation
A Hammer for Justice
Strength
17
Dexterity
14
Constitution
13
Intelligence
10
Wisdom
10
Charisma
14
About Burick
Born and raised in a small town in Druma, Burick belonged to a long family line of blacksmiths. They were well known throughout town and the surrounding country for their trade, though not so much as to make them even slightly world famous. Unfortunately, the young man had always been a bit of a black sheep in the family; he could never control the strength with which he struck the metal being forged. No matter what he tried, he always seemed to strike the metal just a bit too hard.
One day a band of desperate mercenaries, who's previous contract had been nullified, attacked the town to pillage its goods. Though the town was small, it had enough of a defense to hold off the raid until help arrived. As the streets were paved with blood and conflict, Burick helped fortify the forge before he spotted a small group of raiders chasing people through the streets. They were cutting down anyone in their path without mercy, horrifying the failure blacksmith beyond comprehension. He took particular notice of one raider making his way toward a woman who had backed into a corner, her body trembling in fear as she shielded a wailing child from the attackers.
It was at that moment something snapped. Grabbing one of the heavier forge hammers, Burick dashed into the street, ran up behind the raider as he stood over the mother and child, and struck the raiders head clean from his shoulders. From there, he took his bloodied hammer and stormed through the streets, crushing every foe that stood before him. Righteous anger burned in his chest as he sent them running; in the end, the raiders had been driven out before reinforcements arrived.
Since then, Burick knew he was meant to lead his life in the name of righteousness; protecting those who could not do so themselves and striking down evil where it stood.
Personality
Burick is very passionate about striking down unrighteousness where it stands. If there is one thing that he despises more than people who act like monsters, it is men who bastardize the name of justice by using it to throw their power around. He is not one to blindly follow his faith or rank, however, and will always second guess himself to remain on the correct path.
He can also be merciful or understanding of the way of the world; sometime people need to steal food in order to survive, sometimes hard decisions and sacrifices must be made, and justice is not always black and white. Though he accepts this reality, he never lets himself waver.
Burick enjoys contests of strength, having known how to throw his weight around since he was young. He happily accepts any challenge, and revels in the competition; lifting, tossing, wrestling, you name it! He also likes to play games of strategy in his free time (though he is mediocre at it).
Appearance
Burick has messy brown hair, a scruffy shade of facial hair, and green eyes, it can often be seen since he rarely uses a helmet. His scale mail armor is usually light-grey with green highlights, along with a brown kilt for added protection. His hammer, Dawn, is steel grey with spikes protruding from the top of it
Crunch
Spoiler:
Burick 1
Human Paladin 1
Lawful Good 6’1”
Init 2; Perception +0;
DEFENSE AC 17, touch 12, flat-footed 15(+ 5 armor, + 2 Dex)
hp 14 (1d10 + 4)
Fort +4, Ref +2, Will +2; special-save bonuses
Defensive Abilities; DR ; Immune; Resist ; SR Weaknesses
OFFENSE Speed 20 ft. (30 w/o armor)
Melee
Earth Breaker +4(2d6+4 x3 B) / Power Attack: +3(2d6+7 x3 B)
Warhammer +4(1d8+3 x3 B) / Power Attack: +3(1d8+5 x3 B)
Ranged
Light Hammer +3(1d4+3 x2 B)
Alchemists Fire +3(1d6 Fire, 1 Fire dmg 5 ft. spread)
Space 5 ft.; Reach 5 ft.(10 ft. Alchemist)(20 ft. Light Hammer)
Special Attacks Smite Evil (+Cha to hit and AC, lvl to dmg, 1/day)
Spell-Like Abilities Detect Evil (60 ft. range)
Cleric Spells Prepared (CL ; concentration +)
1st-spell(DC ), spell
0 (at will)-spell(DC ), spell D domain spell; Domains
STATISTICS Str 17, Dex 14, Con 13, Int 10, Wis 10, Cha 14
Base Atk +1; CMB + 4(+ 6 Sunder)(+ 8 Sunder Door); CMD 16 (18 vs. Sunder )
Feats Power Attack, Improved Sunder
Skills
Diplomacy +6
Kn: Religion +4
Ride +2
Sense Motive +4
Languages Common
SQ Muscle of Society (+2 break doors & lift portcullises, +2 str carry capacity), Defensive Strategist (Never Flat-footed as unaware combatant)
Combat Gear Earth Breaker, Warhammer, Light Hammers (7), Scale PlateOther Gear Paladin’s Kit, 10gp
SPECIAL ABILITIES Aura of Good (Ex) Detect Evil (Sp) Smite Evil (Su)
Followed by a long block of character description and backstory
[spoiler=PFS Adventure Log]
Scenario Gold Earned Day Job Prestige/Fame Access item
Purchases Misc. Expenses Wealth Play Notes Journal Entry