active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Bulgulp steps forward 5ft and try's to help Zyneste free her self. not sure if I can aid with escape artist, I am trained in it and would auto-succeed at an aid but I will also roll a strength check just in case Aid Str: 1d20 ⇒ 8
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins i'm assuming the way it changes shape to be standing up avoids AoO's? As the creature bits into Bulgulp, he jumps 5ft step back and cast ill omen on the creature hoping to delay it from doing more damage. No save it needs to roll twice and take the lower on its next d20 roll
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Bulgulp darts forward taking advantage of Gbagbe's quick thinking in knocking the dog down as he slices at it with his Wakizashi, hoping the others can deal with the large bone creature for now. He focuses his hypnotic stare on the creature as he attacks it -2 to will saves, spell & SLA DC's & SR +1 Wakizashi: 1d20 + 10 ⇒ (2) + 10 = 12 vs prone AC
part of the damage is 2d6 sneak attack as the create is flat-footed, if the creature is immune to sneak then adjust accordingly. Additionally, Hypnotic stare and painful stare are both mind-affecting so may not also work.
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Bulgulp will acompany Gbagbe to keep an eye out for danger and to point out unstable areas.
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins after a feeling of ease settles over the room Bulgulp moves back towards the maze, the only area the group hasn't been too yet, to make sure they have done all they can to repair any damage caused by the rogue pathfinder.
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Sorry all, I'm not trying to take over the scenario I'm just trying to push to see if we can finish before the GM leaves, plus there is a scenario at my local PFS group coming up next week that I would prefer to play this character so would be good it's available. If it's not then it's ok too, it's just a preference.
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins After the pieces are sorted into piles Bulgulp stands up bowing respectfully to the group and gestering for Gbagbe to use the stone on the piles before moving to the next door.
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins With practised precision and patience Bulgulp begins sorting the pieces. Take 20 for a 34 sleight of hand
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins So do we know if this will use up the last of the magic in the stone? reading the notes there is a mention of smashed pots as well so we may need to save some magic? ALso there is a mention of a giant bone creature which we haven't seen any signs of, do these bones look larger than a medium humanoid even a shaoanti sized one?
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Once the sarcophagus is back in place Bulgulp summons a spectral hand (mage hand) to pick up the bones from the pit and return them to their resting place.
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Bulgulp will move down the hall inspecting the small anti-chamber as he passes, still paranoid that spectral enemies lurk around every corner. perception: 1d20 + 11 ⇒ (8) + 11 = 19
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Bulgulp nods at Victor and Zyneste confident their efforts to search the room have been thorough and then move to the other door back in the chamber with the pool.
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Bulgulp cautiously moves in and inspects the room and the table. Take 10 for a 21 Perception
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Bulgulp moves into the room, expecting some sort of danger to jump out at the party any time. He realises he doesn't really like tombs and would much rather be outside and above ground.
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins "The hallway appears to be safe from traps, Im not sure what these statues are meant to look like but should we check them for damage in case we can repair them while we are here?
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Bulgulp takes the lead and heads down the halls cautiously, not sure what other dangers may be waiting. Just a reminder that I have Trap spotter (+12) in case there are any traps as I move down the hall
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins double move to besides Eddard Do you want to check that door to see if it's unlocked?
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins @Eddard Gbagbe and Alexandre grabbed the bow and the klar respectively. You moved up to the bag and looked inside to see the bola and earth breaker. Victor then moved to me and I took and placed the earth breaker, then Zyneste moved to Victor and grabbed the bola. I believe that is the correct order of actions this far
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins As the ghosts start to appear Bulgulp reacts instantly, leaping onto the nearest wall. acrobatics: 1d20 + 12 ⇒ (14) + 12 = 26 5ft across + 5ft up He then climbs along the wall and gets in position next to the stela and signals to Victor to bring the Earth Breaker. Bulgulp Delays to wait for Victor
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Bulgulp does not have the bag of weapons Bulgulp nods in agreeance with Alexandre. I would also like to cast detect magic in the direction of the closest statue.
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Bulgulp moves into the room up to the recess and inspects the area, Perception: 1d20 + 13 ⇒ (19) + 13 = 32
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins "I am sure that if we work together we will be able to overcome any obstacle, let us head south and put these weapons back, While I agree with Gbagbe that there may be threats in the maze to the north, one should not always seek out conflict if one's goal does not require it"
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Bulgulp searches the area looking for traps first then for anything else of significance or value Perception: 1d20 + 13 ⇒ (15) + 13 = 28 +1 vs traps GM: Yeah, there are some great synergies with the 2 classes, I'm enjoying playing it so far. Flavour wise I like the dip into divination wizard but I probably wouldn't recommend it optimisation wise, and would just stick with ninja + memerist
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Bulgulp switches his hypnotic stare to the remaining ogre before quietly moving around behind him. Hypnotic Stare:
-2 will saves, -2 to spell and SLA DC's, -2 to SR He then strikes from the shadows slashing into the large creature trying to cut vital tendons and ligaments. +1 Wakizashi: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 vs FF
info for the GM: The +2 to hit was from being invisible if the creature has blind fight then this wouldn't count and may affect the crit confirmation roll. The 2d6 dmg was from sneak attack and the 1d6+1 was from painful stare. Painful Stare
The mesmerist can use this ability as a free action, and can use it even if it isn’t his turn. If the mesmerist uses this ability to increase his own damage, the additional damage increases by 1d6 points for every 3 class levels the mesmerist possesses. This damage is precision damage and is not multiplied on a critical hit. A mesmerist can trigger this ability only once per round, but a single creature can take damage from multiple mesmerists’ painful stares in a round.
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins What's the small circle creature? Is that an enemy? Bulgulp vanishes before moving forward stealthily stealth: 1d20 + 19 ⇒ (16) + 19 = 35 He then focuses on the ogre that looks to be more of a threat (Red) using his hypnotic stare. Hypnotic Stare: -2 to will saves, -2 to spell and SLA DC's, -2 to SR
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins I'll cast Heightened awareness just before we get to the doors. That gives me a +13 to perception (+14 for traps) and I have trap spotter
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Bulgulp walks up to Payah flanked by Eddard and Zyneste. "As indiviudals, we have strengths and weaknesses, however as a group we grow stronger as others strengths become our own. The actions of 1 weak individual should not speak for the whole. As a united front before you, we ask that you recognise the strength in our commitment to make recompense. Diplomacy: 1d20 + 3 ⇒ (13) + 3 = 16 lol damn so close, those aid's would have come in handy :P well considering we're not a talky group we might now get to see if we are a fighty group haha
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Bulgulp will quietly appear beside Zyneste and say "I think Alexandre has almost convinced Memory Tender, perhaps we could work together on Payah Against the Wind?" He then looks around for Eddard then nods for him to join them. I have a +3 to diplomacy which I think is the best of the 3 of us do you guys want to try and aid me?
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Hearing from Eddard that Togimal in Shadows is still not convinced he looks to the future for the last time. Prescience: 1d20 ⇒ 2 He is unnerved by what he saw but without any other options and time running out for his group to plead their case, he tries once more with Togimal. Again he asks to speak privately with Togimal before saying; "I know you are still undecided, and I have said my piece, but I have one thing to add. You believe as I do, That actions speak louder than words. The action of the rogue agent spoke volumes, regardless of our words here today, give us a chance to show you with our actions just how loud our society really does speak when talking with a united voice" Diplomacy: 1d20 + 3 ⇒ (15) + 3 = 18 To influence Togimal in Shadows
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins sorry I'm just going to do my phase 3 action now, as I might not be able to post tomorrow. With a better understanding of Togimal in Shadows, Bulgulp tries to focus as he looks into the future for a 3rd time. Prescience: 1d20 ⇒ 16 This time he sees something that gives him hope. He quietly makes his way over to Togimal in Shadows and asks if he would walk with him so that they may talk in a more private manner. "I too find great value in the study of a situation before acting, having a greater understanding of the consequences of our actions before we make them may help us choose more wisely in many situations and this case is no exception." Bulgulp pauses and just walks with Togimal in Shadows for a moment to let him consider his words before continuing. "We came here today at the mercy of your clans and knowing that our personal safety was not guaranteed, yet we came anyway, we might be representing a larger organisation such as the Pathfinder Society and the outcomes of today will reflect back on them, but it will be because of us and our actions, I ask that you help us to be able to try and redeem ourselves and make things right with the Shaonti clans because we are the ones here wanting to make this right." I'll use the 16 from Prescience for a total of 19 in diplomacy before any other bonuses
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Bulgulp nods to himself as he begins to understand Togimal in Shadows, he seems to be watching and studying us, but is he a predator and we the prey? Bulgulp closes his eyes again and peers into the immediate future Prescience: 1d20 ⇒ 9 He struggles to see anything helpful so he continues studying Togimal in Shadows to see if he can figure out a weakness. Know Local: 1d20 + 6 ⇒ (16) + 6 = 22 Discover weekness on Togimal in Shadows
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins @Gbagbe No Worries it makes sense both RP wise as you 2 are the only ones he would have gotten close enough to, to implant the trick and it works tactically as well :)
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Also if the GM allows I would like to also retroactively implant the trick Vanashing Arrow in both Gbagbe and Alexandre using split trick.
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Player Name: Anthony PC Name: Bulgulp PFS#: 128404-12 Slow Track or Normal: Normal Faction: Liberty's Edge Day Job: Feel free to roll now. Craft Traps: 1d20 + 5 ⇒ (13) + 5 = 18 Perception and vision/senses: +11 (+12 vs Traps) | Trap Spotter 10ft | Darkvision Initiative: +13 Notes: Gripli - Have a climb speed of 20ft, normal move speed of 30ft
I have both split trick and reflexive trick. Split trick allows me to implant a trick in 2 targets then I can trigger 1. Reflexive allows me to wait till a triggering situation then trigger a trick on myself as if it was already implanted.
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins @Victor we don't need to influence Cousin to All or Rollicks in Waves we already have their votes Bulgulp remains quite studying the council members, the hooded Togimal in Shadows catches his attention, his quite studying ways resonate with Bulgulp. Bulgulp closes his eyes for a moment as he peers into the near future Prescience: 1d20 ⇒ 5
precience description:
Prescience (Su): At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Cringing slightly at what he saw, he tries to study Togimal in Shadows to see if he can learn anything about the mysterious figure know local: 1d20 + 6 ⇒ (15) + 6 = 21Discover influnce skill for togimal in shadows It's difficult to pick up anything from the passive face of Togimal in Shadows, for a moment he thought he did, but he's not sure.
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins Bulgulp nods in recognition of seeing Rollicks in Waves again, as Rollicks in waves steps up to hug Bulgulp he vanishes from sight before he can touch him. He then appears next to Alexandre and whispers "I too do not do so well with those that prefer talking over action, I will follow your lead in there and keep an eye out for hidden dangers."
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins A Gbagbe realises he was talking out loud, Bulgulp puts down the paper and begins to move towards the door. As he does he vanishes from sight, there is no sound and no sign of spell casting. 6 seconds later he appears again standing beside Gbagbe his hand extended. In a whisper he says "It's an honour to serve with another of our kind. I look forward to seeing your cool illusions"
active: Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]
Heightened Awareness + 2 Perception 50mins A cloaked figure sits and observes the room and its occupants, he remains quiet and only nods in greeting when addressed by Gbagbe. Silently he moves to the table to examine documents, as he reads them he appears deep in thought. Know Local: 1d20 + 6 ⇒ (1) + 6 = 7 After a minute he shrugs and shakes his head. Then almost in a whisper, he asks the Venture Captian; What is the weather like where we are going? I have not travelled there before, do we need to be prepared for extreme temperatures? |
