Outpost II: Dungeon Master S's "Debt to the Quah" [Classic] (Inactive)

Game Master Chris Marsh

Handouts | Tactical Map
Scavenger's Stone charges: 27/50

Quickpost:

Initiative:
[dice=Enemy]d20[/dice]
[dice=Alexandre]d20+5[/dice]
[dice=Bulgulp]d20+13[/dice]
[dice=Eddard]d20+3[/dice]
[dice=Gbagbe]d20+2[/dice]
[dice=Victor]d20+1[/dice]
[dice=Zyneste]d20+6[/dice]



MAP TEMPLATES | Giantslayer | Fall of Plaguestone | Skull & Shackles |

Welcome to my Play-by-Post!

Here's the ctrl+P for all my games:

1. I've been running games since the late 1980s, I've seen a lot of editions. I started playing PFS with Slot 1 Season 0 at Gen Con. I'm solid with the PFRPG rules, but everyone makes mistakes. I'll try to be as fair as possible.

2. I'm a Venture-Lieutenant for Southern NH. If you're ever in the area, or you need help finding games/conventions there. PM me.

3. I post with a high rate of frequency. That being said, if you guys can post 2-3 times per day, awesome. If it's only 1/day I understand. No worries. Real Life Comes First (tm).

4. Feel free to preemptively roll Perception, Disable Device, etc. It makes the game run more efficiently. I ask only that you make sure minis are placed in their actual position in case your choices have consequences (good or bad.)

5. Let's get started:

Player Name:

PC Name:

PFS#:

Slow Track or Normal:

Faction:

Day Job: Feel free to roll now.

Perception and vision/senses:
Initiative:

Notes: Anything I should know; passive abilities, boons that are way out there, etc. If you have abilities that are immediate actions that interrupt an enemy, I'll be as fair as possible, but you can help me out by telling me under what conditions you typically use it.

----------------------------------------------

Some expectations in my games:

  • Try to post at least once daily. Remember though, real life comes first. If you're going to be gone for 24+ hours, try to give a heads up before you go.

  • Saving Throws first. If you have a saving throw to make, have it be the first dice of the post.

  • Animal companions, eidolons, phantoms, etc. For PbP I have them go on the same initiative as their PC. In your post take care of the PC, then the companion.

  • Know your obscure rules. Most people know how the basics work, but if you have a character who uses something less than common, know how it works (Handle Animal, Sunder, Grapple, etc.)

    That's about it! Looking forward to the game!

  • Grand Lodge

    Appearance M Grippli Amnesiac Psychedelic Psychic 4 | HP 26 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 12 | Fort +4 | Ref +4 | Will +7 | Init +2 | Perc +9

    Hello all - I've got a couple of other options of characters I could play, but it seems like we're light on arcane casters, so I may end up with Gbagbe after all. He is an amnesiac psychic, and often can't even remember his own name - it can make for some entertaining RP, but let me know if it gets to be too over the top at all. He also has the psychedelia discipline, and is a grippli, so he tends to lick the psychoactive compounds off his skin to induce hallucinations - which means he has a bit of a druggy feel to him in play - if this makes anyone uncomfortable, I can dial it back.

    In short, he's a hippy dippy trippy Grippli. He's not the most devastatingly effective character, but he's reasonably good with his illusions and I find him entertaining. He also casts a lot of Toppling Magic Missiles, which can be helpful in a fight when they work. I'll post the specific character info our esteemed DM has asked for once I'm sure I'll be playing Gbagbe.

    Sovereign Court

    Male LN Kitsune Swashbuckler 6 | HP: 47/47| AC: 22( 15Tch, 17 Fl) | CMB: +6, CMD: 21 | F: +4, R: +10, W: +5(+2vs. Mind Affecting) | Init: +5 | Perc: +10, SM: +10 | Speed 30ft | Panache: 5/5 |Active conditions: none

    I just realized that I (along with almost everyone else) forgot about filling this out. As such....

    Player Name: Garon N. aka Blue Moose

    PC Name: Marquis Alexandre D'Alycone

    PFS#: 153161-4

    Slow Track or Normal: Normal

    Faction: Sovereign Court

    Day Job: Instead of Day Job, I'm using the downtime as part of the Rising Star Boon, to further my connections in Taldor. As such, Know(Nobility),DC 18: 1d20 + 7 ⇒ (16) + 7 = 23

    Perception and vision/senses: +10 w/ Low-light Vision
    Initiative: +5

    Notes: Okay, I'll post Parry and Reposte spoilers when I'm in a position to use them. I also have the deed Social Panache, with allows me to use Panache for Bluff, Diplomacy, Intimidate, and Sense Motive to gain a 1d6 to the roll, like Derring-Do. If, by any slim chance, a verbal duel is involved, tell me, I have bonuses for that too.

    In addition, I have the Birthright Betrayed chronicle on Alexandre, which is where the previously mentioned Rising Star Boon is from, as well as the option to borrow a magic weapon after hearing the briefing.

    Grand Lodge

    Appearance M Grippli Amnesiac Psychedelic Psychic 4 | HP 26 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 12 | Fort +4 | Ref +4 | Will +7 | Init +2 | Perc +9

    A fine point, Alexandre! Glad you pointed out our lack of compliance with DM S's request.

    Player Name: Khelreddin

    PC Name: Gbagbe

    PFS#: 80015-12

    Slow Track or Normal: Normal

    Faction: Grand Lodge

    Day Job: Craft (pharmaceuticals): 1d20 + 13 ⇒ (9) + 13 = 22

    Perception and vision/senses: +9, Darkvision

    Initiative: +2

    Notes: Nothing that will especially affect the flow of play, in terms of immediate actions or the like. Can recall spells he forget he ever knew as part of his Spell Recollection ability, but only gets used occasionally.

    Liberty's Edge

    active:
    Heightened Awareness + 2 Perception 50mins
    Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]

    Player Name: Anthony

    PC Name: Bulgulp

    PFS#: 128404-12

    Slow Track or Normal: Normal

    Faction: Liberty's Edge

    Day Job: Feel free to roll now. Craft Traps: 1d20 + 5 ⇒ (13) + 5 = 18

    Perception and vision/senses: +11 (+12 vs Traps) | Trap Spotter 10ft | Darkvision

    Initiative: +13

    Notes: Gripli - Have a climb speed of 20ft, normal move speed of 30ft
    For spells on the mesmerist list, they are psychic spell so no verbal or somatic components.

    I have both split trick and reflexive trick. Split trick allows me to implant a trick in 2 targets then I can trigger 1. Reflexive allows me to wait till a triggering situation then trigger a trick on myself as if it was already implanted.

    Liberty's Edge

    active:
    Heightened Awareness + 2 Perception 50mins
    Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]

    Also if the GM allows I would like to also retroactively implant the trick Vanashing Arrow in both Gbagbe and Alexandre using split trick.


    MAP TEMPLATES | Giantslayer | Fall of Plaguestone | Skull & Shackles |

    That's fine


    MAP TEMPLATES | Giantslayer | Fall of Plaguestone | Skull & Shackles |

    I'm AWOL today. I'm at a conference and my posting abilities are not what I'd like them to be.

    Grand Lodge

    Appearance M Grippli Amnesiac Psychedelic Psychic 4 | HP 26 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 12 | Fort +4 | Ref +4 | Will +7 | Init +2 | Perc +9
    Bulgulp wrote:
    Also if the GM allows I would like to also retroactively implant the trick Vanashing Arrow in both Gbagbe and Alexandre using split trick.

    That’s a cool ability, Bulgulp, thanks for using it on Gbagbe!

    Liberty's Edge

    active:
    Heightened Awareness + 2 Perception 50mins
    Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]

    @Gbagbe No Worries it makes sense both RP wise as you 2 are the only ones he would have gotten close enough to, to implant the trick and it works tactically as well :)

    Sovereign Court

    Male LN Kitsune Swashbuckler 6 | HP: 47/47| AC: 22( 15Tch, 17 Fl) | CMB: +6, CMD: 21 | F: +4, R: +10, W: +5(+2vs. Mind Affecting) | Init: +5 | Perc: +10, SM: +10 | Speed 30ft | Panache: 5/5 |Active conditions: none

    I am leaving on a vacation with my family on Sunday, March 24th until Sunday, March 31st. During this time, I'll have limited access to the site. I will try to keep up on my games, but if you feel the need to bot my characters during this time, feel free.

    Grand Lodge

    Appearance M Grippli Amnesiac Psychedelic Psychic 4 | HP 26 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 12 | Fort +4 | Ref +4 | Will +7 | Init +2 | Perc +9

    On a sort of similar note, I’m leaving tomorrow for an extended work trip until mid-April. I should generally be able to keep up with games, but my schedule will be a bit erratic and I’ll be in a very different time zone. And tomorrow I’ll be on planes for many hours and posting will be very limited.

    Enjoy your vacation, Alexandre!

    Sovereign Court

    Male LN Kitsune Swashbuckler 6 | HP: 47/47| AC: 22( 15Tch, 17 Fl) | CMB: +6, CMD: 21 | F: +4, R: +10, W: +5(+2vs. Mind Affecting) | Init: +5 | Perc: +10, SM: +10 | Speed 30ft | Panache: 5/5 |Active conditions: none

    Out of curiosity, Where's Victor in the initiative order?


    MAP TEMPLATES | Giantslayer | Fall of Plaguestone | Skull & Shackles |

    Hey everyone. I'll be on international travel April 20-27. I'm guessing that my activity will be one post every 48 hours for that week. It's not outside the realm of possibility that I'm totally offline.

    By all means feel free to banter and roleplay while I'm gone!

    I was hoping to have this wrapped up before leaving, so I apologize for the slowdown mid table.


    MAP TEMPLATES | Giantslayer | Fall of Plaguestone | Skull & Shackles |

    Hey Everyone,
    So I leave in 4 days. I won't short change you any adventuring, I promise. I will say, however, that it's possible with some aggressive posts, to finish this before I go. If not, no worries. I'll try to post over vacation, but if we finish then I won't be able to do chronicles until my return. :-)

    Grand Lodge

    Appearance M Grippli Amnesiac Psychedelic Psychic 4 | HP 26 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 12 | Fort +4 | Ref +4 | Will +7 | Init +2 | Perc +9

    I’m already traveling, so am unlikely to keep up with aggressive posting - but I’ll do my best not to slow us down! Enjoy your trip!

    Liberty's Edge

    active:
    Heightened Awareness + 2 Perception 50mins
    Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]

    Sorry all, I'm not trying to take over the scenario I'm just trying to push to see if we can finish before the GM leaves, plus there is a scenario at my local PFS group coming up next week that I would prefer to play this character so would be good it's available. If it's not then it's ok too, it's just a preference.


    MAP TEMPLATES | Giantslayer | Fall of Plaguestone | Skull & Shackles |

    I certainly don't want to clip the corners off of anyone's fun! If it happens, it happens.


    MAP TEMPLATES | Giantslayer | Fall of Plaguestone | Skull & Shackles |

    Just a reminder that I'm essentially AFK for the next week. I'll be posting today, but that's my last regular post.


    MAP TEMPLATES | Giantslayer | Fall of Plaguestone | Skull & Shackles |

    Im so sorry everyone. Service here was abysmal. Will be home in 48 hours. :-(

    Liberty's Edge

    active:
    Heightened Awareness + 2 Perception 50mins
    Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]

    Woot! travel safe :)


    MAP TEMPLATES | Giantslayer | Fall of Plaguestone | Skull & Shackles |

    Home!


    MAP TEMPLATES | Giantslayer | Fall of Plaguestone | Skull & Shackles |

    We're JUUUUST Close enough that it's time for BOONS!

    DM: 1d20 ⇒ 19 1d4 ⇒ 3
    Alexandre: 1d20 ⇒ 10
    Bulgulp: 1d20 ⇒ 11
    Eddard: 1d20 ⇒ 10
    Gbagbe: 1d20 ⇒ 20 1d4 ⇒ 3
    Victor: 1d20 ⇒ 11
    Zyneste: 1d20 ⇒ 17

    Congrats Gbagbe!

    Grand Lodge

    Appearance M Grippli Amnesiac Psychedelic Psychic 4 | HP 26 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 12 | Fort +4 | Ref +4 | Will +7 | Init +2 | Perc +9
    Dungeon Master S wrote:
    Congrats Gbagbe!

    Excellent, thank you! Do you know what boon #3 is?


    MAP TEMPLATES | Giantslayer | Fall of Plaguestone | Skull & Shackles |
    Gbagbe wrote:
    Dungeon Master S wrote:
    Congrats Gbagbe!
    Excellent, thank you! Do you know what boon #3 is?

    Season Explorer - Gain benefits based on how many games from Season 6 and 7 that you’ve earned credit for.


    MAP TEMPLATES | Giantslayer | Fall of Plaguestone | Skull & Shackles |

    Turns out I had a moment. Please accept my apologies for some sloppy DMing. Vacation and the whirlwind afterwards got to me. While I posted the denouement, there's nothing stopping you from role-playing the scene out. For those who need these characters, I didn't want to delay.

    Unfortunately, the secondary success was just a bit out of reach. Still it was a great table with some really cool characters.

    You can grab your chronicles HERE. If there's a mistake, or you prefer to have me include more information (I trust you on Day Jobs), I'm more than happy to update.

    I'll close the thread only after people have role-played their endings and confirmed their chronicles.

    Thank you again, you're all more than welcome at any of my tables!

    Grand Lodge

    1 person marked this as a favorite.
    Appearance M Grippli Amnesiac Psychedelic Psychic 4 | HP 26 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 12 | Fort +4 | Ref +4 | Will +7 | Init +2 | Perc +9

    Day Job, Craft (pharmaceuticals): 1d20 + 13 ⇒ (13) + 13 = 26

    Thanks for running this for us, Chris! And nice playing with you all!

    Liberty's Edge

    active:
    Heightened Awareness + 2 Perception 50mins
    Grippli Messmerist 3 | Ninja 2 | Wizard 1 HP 25/46 | AC 20/16T/15FF | Fort +4, Ref +12, Will +5 | Init +13 | Perception +11 (+12 for traps) | CMD 17 | Trap Spotter 10ft ]

    Cheers! thanks for running, was a fun scenario, I'm looking forward to running this tomorrow for my local group. :)

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