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So, for Multiple Attack Penalty every action with [attack] trait counts, be it spell or strike. I got it. But what if the action doesnt have a Attack trait? Acid Splash, Cantrip: has Attack trait, therefore counts for MAP But what about Black tentacles? its a Area conjuration that makes spell attacks, no attack trait... ? how does it work? 4-5 dudes in the area and my spell goes -0 -5 -10 -10 -10 ??? Do i get to choose primary targets? cuz after the second i cant see anyone getting hit by this spell (seriously, -10 only goes with a 19-20 on dice) And non-attack spells that says "make a spell attack roll" but its not an attack, its just a conjuration that attack for itself. Does it count for MAP still?
That's not the entire thread. Its actually a more fighter archetype since requires Trained with an Advanced Uncommon Martial Weapon, doenst provide any killing move, just some spells and a polymorph, and ofcourse, proficiency advancement on Sawtooth Saber. Really disappointed. I hope to see an actual Assassin archetype anytime soon... or one that at least marries with the rogue class (Assassin, Shadow Dancer...) One of the reasons i started to play PF1 was that whole new idea of Archetypes and they said "you dont have to waste 7 levels playing something you dont want to finally begin the first level on something you want, you start playing from the beginning" they were talking about prestige classes on 3.5 - and this concept was awesome. But now it i get this Master Strike (Assassinate) at lv 18!!! and nothing prior that that makes me feel im playing the character i want. Because Poisons itself suck beyond some level (and its really costly, so it cant be part of character theme, is an circumstantial accessory). The Dedication Feat with bad scaling DC makes it not OK even with Alchemist Dedication (so i cant play a "Poisoner" and PoisonWeapon feat, lets face it: suck. And burns TWO class feats)... on top of that they took away the two-weapon rogue, they (again) made a lv 18 feat something that could be happening MUCH earlier... and still made it a hell difficult to achieve (now that fighter ded is str 14 and str dex). Idk if im just frustrated or anyone else feels the same way... i was excited about Crimson Assassin and they delivered me a fighter Archetype. So much love for fighters in this edition ha?
You subtly damage others’ equipment. Choose one item that a
1 - Worn items counts as carryng? Can i use it on an ARMOR?
Other clarification you see fit please submit... like, is it intended to not let we actually get an item broken? what am i sabotaging if the item is not sabotaged at all :) ? How do i damage(attack) my opponent equipment?
PAGE 622 Quickened
The question is: Speed Rune on two weapons counts as different sources? Or "rune" is a universal "type of source" therefore 2 swords with speed dont grant me 2 extra attacks, only 1?
PAGE 556, BROWN HIGHLIGHT TIP ARMOR ALTERNATIVES
PAGE 607 BRACERS OF ARMOR ITEM 8+
So... wich one is official statement? Does the bracer caps Dex or not?
Since Powerful Sneak changes the damage from precision to Ordinary, does Doubleslice, adds the full sneakattack damage in both strikes? Seems it does to me because its not precision damage anymore. Want to hear some clarification please :) Double Slice [Lv1 Fighter feat]
Powerful Sneak [lv 18 Rogue feat]
Hello, i came here to address an issue about the statistics of the weapon Katana. Let me put this way: - Longsword, 1d8 Slashing, 1 Hand, Versatile P [COMMON Martial Weapon] - Bastard sword, 1d8 Slashing, 1 hand, Two-hand(d12) [COMMON Martial Weapon] And now: - Katana, 1d8 S, 1 hand, Versatile P [UNCOMMON Martial Weapon] I noticed that the Katana was mirrored from the Longsword, in a more expensive version. And should be based on a bastard sword since you CAN and SHOULD be able to use it with two hands and one hand (samurais have both styles and, well.. you should know katana). The Katana should be like this: - Katana, 1d8 S, 1 hand, Two-hand(d12) + something else maybe for the Uncommon trait [UNCOMMON Martial Weapon] I wouldnt even consider the Versatile P on the katana, its not even proper to do that but wont put a fight on that... maybe agile? (Samurais can be very fast with multi-slashing) So, any thoughts? Anyone feeling that the Katana is wrong and should be able to use it with two hands?
So its all 20-ft bright light radius and then sudden darkness? no more extra 20ft radius dim-light from any source of light? All light sources seems to do this cuz they all refer to torch-rules ("emits light just like a torch"...) you can see this words appearing on spell descriptions and stuff. So... is this how its supposed to be?
I dont get it how the weapon trait FORCEFUL works, can anyone enlight me plz? [When you attack with it more than once on
the number of weapon dice, is it the damage dice? i mean, a 1d6 weapon with forcefull would give you +6 damage? the next attack +2? or is it the number of dice? (since is 1d6, so +1... and then +2), if so does Sneak attack in this matter counts as dice for the forceful effect? Therefore adding plus 2 and plus 4 (with sneak attack +1d6 at lv 1-4). This also aples to Charge, that also works with "number of damage dice"
Ability Boost
Flaw
... I mean, why Wisdom and not Strength? I mean, Wisdom is so much important for trackers, rogues (initiative based classes), and thats what goblins should go for in majority (Lore based and stuff, the whole stereotype. And lets face it, its a goblin... strength flaw makes MUCH more sense. I dont get it, and Charisma? ... Well, wont argue on that, i just dont feel the goblin stats represents the race. I could go for Dex, Con(because they already eat S%%% AND POISON and wharever they found and get beaten a lot), Free boost, and Strength flaw.
From Stealth skill action (PAG 158)
From page 302
UNSEEN
So... whats the point? You stealth your way to get a flat-footed condition for a Sneak Attack, but by the moment you attack, the target is no longer F-footed (so the Stealth text says)? So whats that for. - But UNSEEN says you get to flat-foot the guy... I DON'T GET IT. >>How do i Sneak attack during combat if stealth specifies that once im unseen and attack a target, hes no longer flat-footed BEFORE my attack?<< |
