Glower

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Organized Play Member. 40 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



Dark Archive

It is ruled that character has a level from 1st to 20th.

Creating Vampire says (bestiary):
- Increase your character level by one.

a) what if a 20th level character became a vampire?

b) does his character level go to 21?

c) if he was lv 19 cleric when he turned into a vampire, can he still attain lv 20 cleric while being a vampire? Or hes stuck at lv 19?

Dark Archive

So, for Multiple Attack Penalty every action with [attack] trait counts, be it spell or strike. I got it.

But what if the action doesnt have a Attack trait?

Acid Splash, Cantrip: has Attack trait, therefore counts for MAP

But what about Black tentacles? its a Area conjuration that makes spell attacks, no attack trait... ? how does it work? 4-5 dudes in the area and my spell goes -0 -5 -10 -10 -10 ??? Do i get to choose primary targets? cuz after the second i cant see anyone getting hit by this spell (seriously, -10 only goes with a 19-20 on dice)

And non-attack spells that says "make a spell attack roll" but its not an attack, its just a conjuration that attack for itself. Does it count for MAP still?

Dark Archive

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That's not the entire thread.

Its actually a more fighter archetype since requires Trained with an Advanced Uncommon Martial Weapon, doenst provide any killing move, just some spells and a polymorph, and ofcourse, proficiency advancement on Sawtooth Saber.

Really disappointed.

I hope to see an actual Assassin archetype anytime soon... or one that at least marries with the rogue class (Assassin, Shadow Dancer...)

One of the reasons i started to play PF1 was that whole new idea of Archetypes and they said "you dont have to waste 7 levels playing something you dont want to finally begin the first level on something you want, you start playing from the beginning" they were talking about prestige classes on 3.5 - and this concept was awesome.

But now it i get this Master Strike (Assassinate) at lv 18!!! and nothing prior that that makes me feel im playing the character i want. Because Poisons itself suck beyond some level (and its really costly, so it cant be part of character theme, is an circumstantial accessory). The Dedication Feat with bad scaling DC makes it not OK even with Alchemist Dedication (so i cant play a "Poisoner" and PoisonWeapon feat, lets face it: suck. And burns TWO class feats)... on top of that they took away the two-weapon rogue, they (again) made a lv 18 feat something that could be happening MUCH earlier... and still made it a hell difficult to achieve (now that fighter ded is str 14 and str dex).

Idk if im just frustrated or anyone else feels the same way... i was excited about Crimson Assassin and they delivered me a fighter Archetype. So much love for fighters in this edition ha?

Dark Archive

You subtly damage others’ equipment. Choose one item that a
creature within your reach wields or carries. The item must have moving parts that you could possibly sabotage (a shortbow could be sabotaged, but a longsword could not). Attempt a Thievery check against the Reflex DC of the creature. Damage dealt by Sabotage can’t take the item below its Break Threshold.

1 - Worn items counts as carryng? Can i use it on an ARMOR?
2 - The sabotage damage goes directly to item's HP or is reduced by Hardness (like a Strike)?

Other clarification you see fit please submit... like, is it intended to not let we actually get an item broken? what am i sabotaging if the item is not sabotaged at all :) ?

How do i damage(attack) my opponent equipment?

Dark Archive

PAGE 622

Quickened
You gain 1 additional action at the start of your turn each
round. Many effects that make you quickened specify the
types of actions you can use with this additional action.
If you become quickened from multiple sources, you can
use the extra action you’ve been granted for any single
action allowed by any of the effects that made you
quickened.
Because quickened has its effect at the start
of your turn, you don’t immediately gain actions if you
become quickened during your turn.

The question is:

Speed Rune on two weapons counts as different sources? Or "rune" is a universal "type of source" therefore 2 swords with speed dont grant me 2 extra attacks, only 1?
It doesnt say "type of sources" or anything like it, only "multiple sources". Two weapons are ... multiple source. Am i right?

Dark Archive

PAGE 556, BROWN HIGHLIGHT TIP

ARMOR ALTERNATIVES
If you don’t want to wear armor, or you’re trained in
only unarmored defense, you can wear either explorer’s
clothing or bracers of armor. Explorer’s clothing can be
etched with runes just like armor can, so it can provide
item bonuses to AC or saves.
Bracers of armor give a +1 item bonus to AC with no Dex
modifier cap
, and also grant a bonus to saves. This item
can be found on page 607.

PAGE 607

BRACERS OF ARMOR ITEM 8+
ABJURATION INVESTED MAGICAL
Usage worn bracers; Bulk L
These stiff leather armguards grant you a +1 item bonus
to AC and saving throws, and a maximum Dexterity
modifier of +5
.

So... wich one is official statement? Does the bracer caps Dex or not?

Dark Archive

Since Powerful Sneak changes the damage from precision to Ordinary, does Doubleslice, adds the full sneakattack damage in both strikes? Seems it does to me because its not precision damage anymore. Want to hear some clarification please :)

Double Slice [Lv1 Fighter feat]
You lash out at your foe with both weapons. Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty. Both Strikes must have the same target. If the second Strike is made with a weapon that doesn’t have the agile trait, it takes a –2 penalty.
If both attacks hit, combine their damage, and then add any other applicable effects from both weapons. You add any precision damage only once, to the attack of your choice. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating your multiple attack penalty.

Powerful Sneak [lv 18 Rogue feat]
You have learned to exploit your enemies’ lowered defenses. When you succeed or critically succeed at a Strike using your Strength modifier on the attack roll and you would deal sneak attack damage, you can change the additional damage from sneak attack into ordinary damage of the same type as your Strike, rather than precision damage.

Dark Archive

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Hello,

i came here to address an issue about the statistics of the weapon Katana.

Let me put this way:

- Longsword, 1d8 Slashing, 1 Hand, Versatile P [COMMON Martial Weapon]

- Bastard sword, 1d8 Slashing, 1 hand, Two-hand(d12) [COMMON Martial Weapon]

And now:

- Katana, 1d8 S, 1 hand, Versatile P [UNCOMMON Martial Weapon]

I noticed that the Katana was mirrored from the Longsword, in a more expensive version. And should be based on a bastard sword since you CAN and SHOULD be able to use it with two hands and one hand (samurais have both styles and, well.. you should know katana).

The Katana should be like this:

- Katana, 1d8 S, 1 hand, Two-hand(d12) + something else maybe for the Uncommon trait [UNCOMMON Martial Weapon]

I wouldnt even consider the Versatile P on the katana, its not even proper to do that but wont put a fight on that... maybe agile? (Samurais can be very fast with multi-slashing)

So, any thoughts? Anyone feeling that the Katana is wrong and should be able to use it with two hands?

Dark Archive

So its all 20-ft bright light radius and then sudden darkness? no more extra 20ft radius dim-light from any source of light?

All light sources seems to do this cuz they all refer to torch-rules ("emits light just like a torch"...) you can see this words appearing on spell descriptions and stuff. So... is this how its supposed to be?

Dark Archive

I dont get it how the weapon trait FORCEFUL works, can anyone enlight me plz?

[When you attack with it more than once on
your turn, the second attack adds a circumstance bonus to
damage equal to the number of weapon damage dice, and each
subsequent attack adds a circumstance bonus to damage equal
to double the number of weapon damage dice.]

the number of weapon dice, is it the damage dice? i mean, a 1d6 weapon with forcefull would give you +6 damage? the next attack +2?

or is it the number of dice? (since is 1d6, so +1... and then +2), if so does Sneak attack in this matter counts as dice for the forceful effect? Therefore adding plus 2 and plus 4 (with sneak attack +1d6 at lv 1-4).

This also aples to Charge, that also works with "number of damage dice"

Dark Archive

Ability Boost
Dexterity
Charisma
Free

Flaw
Wisdom

... I mean, why Wisdom and not Strength? I mean, Wisdom is so much important for trackers, rogues (initiative based classes), and thats what goblins should go for in majority (Lore based and stuff, the whole stereotype. And lets face it, its a goblin... strength flaw makes MUCH more sense. I dont get it, and Charisma? ... Well, wont argue on that, i just dont feel the goblin stats represents the race. I could go for Dex, Con(because they already eat S%%% AND POISON and wharever they found and get beaten a lot), Free boost, and Strength flaw.

Dark Archive

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From Stealth skill action (PAG 158)
[If you speak or make a deliberate loud noise, you become sensed. If you do anything else, you become seen just before you act. ***For instance, if you attack a creature you’re unseen by, that creature is not flatfooted against that attack.***

From page 302
Condition

UNSEEN
If a creature is unseen, you have no idea where it is. You don’t know what space it occupies, you’re flat-footed to it, and you can’t easily target
with attacks or targeted spells and affects.

So... whats the point? You stealth your way to get a flat-footed condition for a Sneak Attack, but by the moment you attack, the target is no longer F-footed (so the Stealth text says)? So whats that for. - But UNSEEN says you get to flat-foot the guy... I DON'T GET IT.

>>How do i Sneak attack during combat if stealth specifies that once im unseen and attack a target, hes no longer flat-footed BEFORE my attack?<<