Sabotage: Official Clarification please


Rules Discussion

Dark Archive

You subtly damage others’ equipment. Choose one item that a
creature within your reach wields or carries. The item must have moving parts that you could possibly sabotage (a shortbow could be sabotaged, but a longsword could not). Attempt a Thievery check against the Reflex DC of the creature. Damage dealt by Sabotage can’t take the item below its Break Threshold.

1 - Worn items counts as carryng? Can i use it on an ARMOR?
2 - The sabotage damage goes directly to item's HP or is reduced by Hardness (like a Strike)?

Other clarification you see fit please submit... like, is it intended to not let we actually get an item broken? what am i sabotaging if the item is not sabotaged at all :) ?

How do i damage(attack) my opponent equipment?

Silver Crusade

1) I’d say so, since Armor has parts to it.

2) Bypass Hardness, otherwise it would never do damage.

3) It can take an item to Broken, it can’t take an item past Broken. So no Destroying stuff.

Dark Archive

Rysky wrote:

1) I’d say so, since Armor has parts to it.

2) Bypass Hardness, otherwise it would never do damage.

3) It can take an item to Broken, it can’t take an item past Broken. So no Destroying stuff.

1) I agree.

2) It seems for me Hardness counts, waiting to see anymore thoughts.

3) RAW it cant because of a bad wording at Broken condition, but everything else says it can.

Broken condition specifies that BT is when the HP goes BELOW BT, not the same amount. This makes the feat *useless*... but everywhere else when you read the HP mechanism treats the corresponding trigger (die, broke, wharever) as if when the HP reaches the actual number, not beyond it.

Silver Crusade

Item Damage (p 272) wrote:
An item that takes damage can become broken and eventually destroyed. It becomes broken when its Hit Points are equal to or lower than its Broken Threshold (BT);


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Rysky wrote:

2) Bypass Hardness, otherwise it would never do damage.

I dunno about that. Your proficiency bonus at level 4 with expert is +8 so sabotage will do 16 damage on a normal success and 32 on a crit. Those seem reasonably likely to do decent damage, even past hardness.

Silver Crusade

Ah, missed the doubling.


Perhaps this is a silly question, but would Sabotage work on constructs? I wouldn't think so due to constructs being magical in origin, but I am curious.

Silver Crusade

Not by the rules since it’s specifically for going after equipment but if you as the GM want to allow it go ahead.

Is probably allow it against something like an Alchemical Golem (loooooots of parr’s there).

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