Bublitz |
You subtly damage others’ equipment. Choose one item that a
creature within your reach wields or carries. The item must have moving parts that you could possibly sabotage (a shortbow could be sabotaged, but a longsword could not). Attempt a Thievery check against the Reflex DC of the creature. Damage dealt by Sabotage can’t take the item below its Break Threshold.
1 - Worn items counts as carryng? Can i use it on an ARMOR?
2 - The sabotage damage goes directly to item's HP or is reduced by Hardness (like a Strike)?
Other clarification you see fit please submit... like, is it intended to not let we actually get an item broken? what am i sabotaging if the item is not sabotaged at all :) ?
How do i damage(attack) my opponent equipment?
Bublitz |
1) I’d say so, since Armor has parts to it.
2) Bypass Hardness, otherwise it would never do damage.
3) It can take an item to Broken, it can’t take an item past Broken. So no Destroying stuff.
1) I agree.
2) It seems for me Hardness counts, waiting to see anymore thoughts.
3) RAW it cant because of a bad wording at Broken condition, but everything else says it can.
Broken condition specifies that BT is when the HP goes BELOW BT, not the same amount. This makes the feat *useless*... but everywhere else when you read the HP mechanism treats the corresponding trigger (die, broke, wharever) as if when the HP reaches the actual number, not beyond it.