Zasril

Bryson Deepwinter's page

963 posts. Alias of Dax Thura.


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Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:

Bryson goes in and changes into a medium water elemental. He jumps into the pit to use his aquatic form to try and put out the fire.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:

Perception: 1d20 + 23 ⇒ (2) + 23 = 25

Will: 1d20 + 12 ⇒ (5) + 12 = 17

"Ah tire of dis. Let'em come or let'em know we comin." Bryson starts to stomp down the hallway.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:

Bryson looks at the rod with disdain before turning and walking away. "Do what you will with it."

"It'll take some evil ceremony to open or somebody whit skill."


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:

Bryson skulks around looking for the crewmen or clues to their whereabouts.

Heal: 1d20 + 10 ⇒ (8) + 10 = 18
Detect Magic

"Whatever it was, it was killed bah a holy weapon. Weird fer a place like this." He then goes into the water to find what's inside it.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:

Bryson's patience is wearing thin. "Y'all thank we done here? That we got'em all? Ah wanna keep moving."


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Apart from those items, there's the Gargoyle Crown and the new items mentioned.

It's been a low loot installment.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Is someone going to try the Appraise?

Who can actually use the Wand of Aid? Should we give it to one of the NPCs?


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:

Int Roll: 1d20 + 2 ⇒ (20) + 2 = 22

Bryson looks over the situation. "Ah got an idea. Ah kin summon a animal and trick the beasts into trapping theyselves into the pit."


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:

Bryosn looks around for a key. Willing to Take 10 for 33 or, if there's time, Take 20 for 43.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:

Bryosn looks around for a key. Willing to Take 10 for 33 or, if there's time, Take 20 for 43.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:

"Well, we could jus' go into the tunnel and possibly go 'round them."
Area 11.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:

KA little bit sheepishly, Bryson says, "There's somethin' over here. Ah think it might be a tunnel that bypass the ape room."

Is this 11 on the map?


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Will: 1d20 + 12 ⇒ (20) + 12 = 32

The death of the last demon brings Bryson back to himself. The thing's body slumps to the floor and he looks around to see how everyone else is doing and wonders if he hurt any of them.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:
Rage: as per the Barbarian? +4 Str and Con (+16 hp); +2 Will; –2 AC
Large: +2 Str, –2 Dex, and –1 to hit and AC

Will: 1d20 + 12 ⇒ (6) + 12 = 18


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:
Rage: as per the Barbarian? +4 Str and Con (+16 hp); +2 Will; –2 AC
Large: +2 Str, –2 Dex, and –1 to hit and AC

Will: 1d20 + 12 ⇒ (6) + 12 = 18

Bryson Will go after the closest target, bar-lgura 1 or Marius, depending on whether or not he makes the save.

Scimitar +1: rage, large
to hit: 1d20 + 11 + 1 + 2 + 1 - 1 ⇒ (14) + 11 + 1 + 2 + 1 - 1 = 28 to hurt: 1d8 + 5 + 1 + 2 + 1 + 2 + 1 ⇒ (2) + 5 + 1 + 2 + 1 + 2 + 1 = 14


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:

Rage as per the Barbarian? +4 Str and Con (+16 hp); +2 Will; –2 AC
Large: +2 Str, –2 Dex, and –1 to hit and AC

Bryson froths at the mouth as he cuts and bites and claws at #2.

Scimitar +1: rage, large
to hit: 1d20 + 11 + 1 + 2 + 1 - 1 ⇒ (15) + 11 + 1 + 2 + 1 - 1 = 29 to hurt: 1d8 + 5 + 1 + 2 + 1 + 2 + 1 ⇒ (7) + 5 + 1 + 2 + 1 + 2 + 1 = 19

Scimitar +1: rage, large
to hit: 1d20 + 11 + 1 - 5 + 2 + 1 - 1 ⇒ (3) + 11 + 1 - 5 + 2 + 1 - 1 = 12 to hurt: 1d8 + 5 + 1 + 2 + 1 + 2 + 1 ⇒ (6) + 5 + 1 + 2 + 1 + 2 + 1 = 18

Bite: gtr magic fang, rage, large
to hit: 1d20 + 11 + 1 - 5 + 2 + 1 - 1 ⇒ (4) + 11 + 1 - 5 + 2 + 1 - 1 = 13 to hurt: 1d8 + 5 + 1 + 2 + 1 ⇒ (6) + 5 + 1 + 2 + 1 = 15

Claw: gtr magic fang, rage, large
to hit: 1d20 + 11 + 1 - 5 + 2 + 1 - 1 ⇒ (20) + 11 + 1 - 5 + 2 + 1 - 1 = 29 to hurt: 1d6 + 5 + 1 + 2 + 1 ⇒ (5) + 5 + 1 + 2 + 1 = 14

Confirm Crit Claw: gtr magic fang, rage, large
to hit: 1d20 + 11 + 1 - 5 + 2 + 1 - 1 ⇒ (2) + 11 + 1 - 5 + 2 + 1 - 1 = 11 to hurt: 1d6 + 5 + 1 + 2 + 1 ⇒ (5) + 5 + 1 + 2 + 1 = 14


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Barksin: +3 Natural Armor
Communal Endure Elements:

Will: 1d20 + 12 ⇒ (3) + 12 = 15
Oh oh!


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Communal Endure Elements:

"We here." Bryson calls out to the darkness. "Now what you gonna do?"


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Communal Endure Elements:

Bryson will try to bully his way to the front if he's told about the mirrors.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


Greater Magic Fang: +1 to natural attacks
Longstrider: +10 move
Communal Endure Elements:

"She look anywhere ah want once't I done rip 'er head off."

Scimitar +1:
to hit: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31 to hurt: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Scimitar +1:
to hit: 1d20 + 11 + 1 - 5 ⇒ (10) + 11 + 1 - 5 = 17 to hurt: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Bite: gtr magic fang
to hit: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 to hurt: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Claw: gtr magic fang
to hit: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28 to hurt: 1d4 + 5 + 1 ⇒ (1) + 5 + 1 = 7


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson continues to go after Evil-Sunny.

Scimitar +1:
to hit: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 to hurt: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Scimitar +1:
to hit: 1d20 + 11 + 1 - 5 ⇒ (3) + 11 + 1 - 5 = 10 to hurt: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12

Bite: gtr magic fang
to hit: 1d20 + 11 + 1 - 5 ⇒ (15) + 11 + 1 - 5 = 22 to hurt: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Claw: gtr magic fang
to hit: 1d20 + 11 + 1 - 5 ⇒ (1) + 11 + 1 - 5 = 8 to hurt: 1d4 + 5 + 1 ⇒ (2) + 5 + 1 = 8


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

When Evil-Sunny strikes Bryson, his eyes flare in anger and he growls out. "Ya betrayin', crazed slitch!" Bryson yells at Sunny in a way that none of the others have ever heard him speak to anyone, particularly a woman. He barely maintains any control. The only indication that he has any is that he uses his blade as well as tooth and claw.

Scimitar +1:
to hit: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31 to hurt: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11

Scimitar +1:
to hit: 1d20 + 11 + 1 - 5 ⇒ (18) + 11 + 1 - 5 = 25 to hurt: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Bite: gtr magic fang
to hit: 1d20 + 11 + 1 - 5 ⇒ (3) + 11 + 1 - 5 = 10 to hurt: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10

Claw: gtr magic fang
to hit: 1d20 + 11 + 1 - 5 ⇒ (17) + 11 + 1 - 5 = 24 to hurt: 1d4 + 5 + 1 ⇒ (1) + 5 + 1 = 7


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson runs up and tries to grab evil Sunny.

Grab: 1d20 + 11 ⇒ (2) + 11 = 13


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Don't forget SR 20
Will Save: 1d20 + 12 ⇒ (9) + 12 = 21 +2 vs. enchantments, +2 trait bonus vs. charm and compulsion


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Sit on a throne while holding a candle and looking at a mirror?

Bryson will volunteer to be the test dummy for any idea.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

How about putting them in line mirror-candle-throne-throne-candle-mirror?


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


* Longstrider: +10' speed
* Gtr Magic Fang: All natural attacks at +1
* Communal Endure Elements: 72 hours divided among the NPCs
* Grove of Respite: cast each night to provide some comfort overnight

Bryson opens the door.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


* Longstrider: +10' speed
* Gtr Magic Fang: All natural attacks at +1
* Communal Endure Elements: 72 hours divided among the NPCs
* Grove of Respite: cast each night to provide some comfort overnight

SR 20 (probably doesn't matter)

Will Save: 1d20 + 12 + 4 ⇒ (12) + 12 + 4 = 28 an additional +4 if it is a charm or compulsion effect.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


* Longstrider: +10' speed
* Gtr Magic Fang: All natural attacks at +1
* Communal Endure Elements: 72 hours divided among the NPCs
* Grove of Respite: cast each night to provide some comfort overnight

"They tryin' to taunt me." Bryson pauses. "Taunt us."


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


* Longstrider: +10' speed
* Gtr Magic Fang: All natural attacks at +1
* Communal Endure Elements: 72 hours divided among the NPCs
* Grove of Respite: cast each night to provide some comfort overnight

Bryson, sword in hand, follows the bloody hand print to the west.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

* Longstrider: +10' speed
* Gtr Magic Fang: All natural attacks at +1
* Communal Endure Elements: 72 hours divided among the NPCs
* Grove of Respite: cast each night to provide some comfort overnight

Bryson will shrink to his normal size (There's a time limit on his ability anyway).
"Won't do nothin' to help." He goes into the cave.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


* Longstrider: +10' speed
* Gtr Magic Fang: All natural attacks at +1
* Communal Endure Elements: 72 hours divided among the NPCs
* Grove of Respite: cast each night to provide some comfort overnight

"They been following us. They been using the evil in me to watch me."


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Just showed up on my page.

* Longstrider: +10' speed
* Gtr Magic Fang: All natural attacks at +1
* Communal Endure Elements: 72 hours divided among the NPCs
* Grove of Respite: cast each night to provide some comfort overnight

Bryson growls as he approaches the opening.

Perception: 1d20 + 23 ⇒ (14) + 23 = 37


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

* Longstrider: +10' speed
* Gtr Magic Fang: All natural attacks at +1
* Communal Endure Elements: 72 hours divided among the NPCs
* Grove of Respite: cast each night to provide some comfort overnight

Bryson looks around for more enemies. He sees only allies and the weak colonists. Why do they keep them around, he thinks. He shakes his head to try to make those thoughts flee. He's not keeping them from harm, he's keeping himself from turning bad.
"Anyone see where they went or were taken too?" he growls out, smoke still rising from his eyes and mouth.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

* Longstrider: +10' speed
* Gtr Magic Fang: All natural attacks at +1
* Communal Endure Elements: 72 hours divided among the NPCs
* Grove of Respite: cast each night to provide some comfort overnight

Bryson swings his blade before going in with tooth and claw.
Scimitar +1:
to hit: 1d20 + 12 ⇒ (19) + 12 = 31 to hurt: 1d6 + 6 ⇒ (3) + 6 = 9
Possible Crit: 1d20 + 12 ⇒ (9) + 12 = 21 to hurt: 1d6 + 6 ⇒ (3) + 6 = 9

Scimitar +1:
to hit: 1d20 + 12 - 5 ⇒ (2) + 12 - 5 = 9 to hurt: 1d6 + 6 ⇒ (4) + 6 = 10

Bite +1:
to hit: 1d20 + 11 + 1 - 5 ⇒ (11) + 11 + 1 - 5 = 18 to hurt: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9

Claw +1:
to hit: 1d20 + 11 + 1 - 5 ⇒ (12) + 11 + 1 - 5 = 19 to hurt: 1d4 + 5 + 1 ⇒ (2) + 5 + 1 = 8


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

* Longstrider: +10' speed
* Gtr Magic Fang: All natural attacks at +1
* Communal Endure Elements: 72 hours divided among the NPCs
* Grove of Respite: cast each night to provide some comfort overnight

Bryson launches himself at Bryson-Fake 2.

Bite: gtr magic fang, charge
to hit: 1d20 + 11 + 1 - 2 ⇒ (3) + 11 + 1 - 2 = 13 to hurt: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Will: 1d20 + 12 ⇒ (16) + 12 = 28
Sense Motive: 1d20 + 13 ⇒ (5) + 13 = 18
Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17

Bryson is vexed. He wants to help them, but hates them for being so weak, and is concerned that anything he does will be the wrong thing.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

The scent of fear causes Bryson's heightened predatory senses to expand. He recognizes his want to hunt and to kill for what it is, though. He turns to the gaggle, catches the 'eye' of No-Eyes Bellamy, Skald, and a few others before barking out, "Quiet and no one move." He stands to his full height and extends his wings to appear bigger.

Intimidate: 1d20 + 11 ⇒ (18) + 11 = 29


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9


* Longstrider: +10' speed
* Gtr Magic Fang: All natural attacks at +1
* Communal Endure Elements: 72 hours divided among the NPCs
* Grove of Respite: cast each night to provide some comfort overnight

Bryson spends the next couple of days worried about how the others feel about him after his near murderous rampage and afraid that he might finish what he started to do. He stays further away from the group than normal.

He notices the island and points it out to Ghirrak, careful not to let Forol or Tavey hear them speak.

=============================================================

As he leads the group through the jungle, he calls Forol and Skald to look at some of the fruit and other flowers, concerned about how they look.
He tries some to make sure they're safe and finds them bad tasting but not poisonous. Read the spoiler.

He continues to lead the group trying to find the safest path he can.

Knowledge: Nature: 1d20 + 13 ⇒ (11) + 13 = 24
Knowledge: Geography: 1d20 + 10 ⇒ (15) + 10 = 25

=========================================================

Bryson makes sure that Ghirrak and the other PCs see the crucified olman before he goes over to investigate it.
Can Bryson tell how long the body has been here or find any tracks?

Heal: 1d20 + 10 ⇒ (10) + 10 = 20
Survival: 1d20 + 19 ⇒ (14) + 19 = 33


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Once Bryson has control of himself, he changes back to his base humanoid form. Bryson finds a corner away from everyone else to perch on. He's very reminiscent of the gargoyles that they just drove off.

Is there a boat or anything that we can use to get back to the main island?


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Dreadsaur (Allosaurus, huge) HP 30/94| AC 19 FF 18 Touch 10| Fort +10 Ref +3 Will +12| LLV, Scent| Str 26 Dex 12 Con 18| CMB +16 CMD 28| Spd 50| Reach 15

Will: 1d20 + 12 + 10 ⇒ (7) + 12 + 10 = 29

You're playing dirty. If I fail this one, it's going to get ugly.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Dreadsaur (Allosaurus, huge) HP 30/94| AC 19 FF 18 Touch 10| Fort +10 Ref +3 Will +12| LLV, Scent| Str 26 Dex 12 Con 18| CMB +16 CMD 28| Spd 50| Reach 15

Will: 1d20 + 12 ⇒ (1) + 12 = 13
Bryson-Dreadsaur only sees enemies and meals.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Dreadsaur (Allosaurus, huge) HP 30/94| AC 19 FF 18 Touch 10| Fort +10 Ref +3 Will +12| LLV, Scent| Str 26 Dex 12 Con 18| CMB +16 CMD 28| Spd 50| Reach 15

Bryson Dreadsaur focuses in on the four armed boss.

Bite: pounce, gtr magic fang, smite
to hit: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29 to hurt: 2d6 + 8 + 1 + 4 ⇒ (2, 6) + 8 + 1 + 4 = 21 grab: 1d20 + 18 ⇒ (8) + 18 = 26
Claw: pounce, gtr magic fang, smite
to hit: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28 to hurt: 1d8 + 8 + 1 + 4 ⇒ (7) + 8 + 1 + 4 = 20
Claw: pounce, gtr magic fang, smite
to hit: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24 to hurt: 1d8 + 8 + 1 + 4 ⇒ (1) + 8 + 1 + 4 = 14
Rake: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 to hurt: 1d8 + 8 + 1 ⇒ (3) + 8 + 1 = 12

Possible AoO
Claw: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27 to hurt: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Dreadsaur (Allosaurus, huge) HP 94/94| AC 19 FF 18 Touch 10| Fort +10 Ref +3 Will +12| LLV, Scent| Str 26 Dex 12 Con 18| CMB +16 CMD 28| Spd 50| Reach 15

Though he's taking damage, Bryson Dreadsaur can taste blood and fear of his enemies.

Bite: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18 to hurt: 2d6 + 8 + 1 ⇒ (4, 6) + 8 + 1 = 19
Claw: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27 to hurt: 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Claw: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 to hurt: 1d8 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Rake: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22 to hurt: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15

Possible AoO
Claw: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17 to hurt: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Dreadsaur (Allosaurus, huge) HP 94/94| AC 19 FF 18 Touch 10| Fort +10 Ref +3 Will +12| LLV, Scent| Str 26 Dex 12 Con 18| CMB +16 CMD 28| Spd 50| Reach 15

Though well protected, the continuing onslaught is beginning to take it's toll on Bryson-Dreadsaur.

Bite: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16 to hurt: 2d6 + 8 + 1 ⇒ (5, 2) + 8 + 1 = 16 grab: 1d20 + 18 ⇒ (19) + 18 = 37
Claw: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18 to hurt: 1d8 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Claw: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 to hurt: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Rake: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23 to hurt: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15

Possible AoO
Claw: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16 to hurt: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10

DM Camris took all the nat 20's.


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Dreadsaur (Allosaurus, huge) HP 94/94| AC 19 FF 18 Touch 10| Fort +10 Ref +3 Will +12| LLV, Scent| Str 26 Dex 12 Con 18| CMB +16 CMD 28| Spd 50| Reach 15

Bryson-Dreadsaur's hide protects him from the host of attacks. He only takes a small scratch.
He keeps attacking the stony horde.

Bite: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 to hurt: 2d6 + 8 + 1 ⇒ (1, 6) + 8 + 1 = 16 grab: 1d20 + 18 ⇒ (10) + 18 = 28
Claw: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19 to hurt: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Claw: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16 to hurt: 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Rake: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 to hurt: 1d8 + 8 + 1 ⇒ (7) + 8 + 1 = 16

Possible AoO
Claw: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28 to hurt: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Dreadsaur (Allosaurus, huge) HP 94/94| AC 19 FF 18 Touch 10| Fort +10 Ref +3 Will +12| LLV, Scent| Str 26 Dex 12 Con 18| CMB +16 CMD 28| Spd 50| Reach 15

Bryson-Dreadsaur lashes out against the horde of gargoyles.

Bite: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28 to hurt: 2d6 + 8 + 1 ⇒ (2, 5) + 8 + 1 = 16 grab: 1d20 + 18 ⇒ (13) + 18 = 31
Claw: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 to hurt: 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Claw: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14 to hurt: 1d8 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Rake: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26 to hurt: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15

Possible AoO
Bite: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 to hurt: 2d6 + 8 + 1 ⇒ (5, 3) + 8 + 1 = 17

Confirm Fumble
Claw: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28 to hurt: 1d8 + 8 + 1 ⇒ (8) + 8 + 1 = 17


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Dreadsaur (Allosaurus, huge) HP 94/94| AC 19 FF 18 Touch 10| Fort +10 Ref +3 Will +12| LLV, Scent| Str 26 Dex 12 Con 18| CMB +16 CMD 28| Spd 50| Reach 15

Bryson-Dreadsaur roars his anger as he lashes out at the gargoyle.

Bite: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 to hurt: 2d6 + 8 + 1 ⇒ (1, 5) + 8 + 1 = 15 grab: 1d20 + 18 ⇒ (14) + 18 = 32
Claw: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 to hurt: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Claw: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 to hurt: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13

In case both claws hit.
Rake: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20 to hurt: 1d8 + 8 + 1 ⇒ (5) + 8 + 1 = 14

In case AoO is needed.
Bite: pounce, gtr magic fang
to hit: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30 to hurt: 2d6 + 8 + 1 ⇒ (5, 1) + 8 + 1 = 15 grab: 1d20 + 18 ⇒ (9) + 18 = 27


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson flys up to the landing and allows his anger to boil over. HE doesn't want to lose control, but sees no other way to save his beloved Annie. He only hopes that he will not lose his soul in the process. Bryson's body grows and changes, eventually taking on the form of one of the dinosaurs the crew has fought on the island.

Dreadsaur (Allosaurus, huge) HP 94/94| AC 19 FF 18 Touch 10| Fort +10 Ref +3 Will +12| LLV, Scent| Str 26 Dex 12 Con 18| CMB +16 CMD 28| Spd 50| Reach 15


Half Fiend Half Elf Druid 8| HP 94/94| AC 22 (25), FF 19 (22), Touch 14| Fo +10 Re +5 Wi +12; SR 20| Init +3| Percep +23, Darkvision 60', Low-Light Vision| Wildshape 3/3, Destructive Smite 9/9

Bryson is down a few hit points.

He can go any way the group chooses.

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