Lizardfolk

Bryndyn's page

495 posts. Organized Play character for Arkobla Conn.


RSS

1 to 50 of 495 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn will support Elinor...if that means combat....or whatever.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

hi all - I'm "back". work has closed down my access for sure, so it'll only be from home that I post. Son is doing as well as can be expected ....meaning he is back at school and has started medication. He walks with a cane, but is otherwise ok.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

I truly appreciate the positive thoughts hugs and advise. My son is 19.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Sad day. Thanks for a great game Narnel

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

MRI didn't go so wel . Indicators are leading toward MS. Test this week to confir . Fears and worries aboun .

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Hey all - a few things.

1. my place of work has blocked posting to this site. sigh. I can read, but not post. I need to get into a better habit at home of posting.

2. my son has some mysterious symptoms that include not having good balance...MRI scheduled for tonight... If I forget to post for a few days, I'm wrapped up with that.

3. Going to Gen Con (baring any issues from number 2) in late July...

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

If no one else takes the book on Haugin's ear, Bryndyn will take it.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn looks at Elinor, at first confused by her accent for a brief moment, then understanding.

"I'm ready to continue on. Pick a direction Elinor and we'll follow"

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn looks around... I'm starting to think we need to get out of here... What do you all think?

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn nods - he's ready to leave.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

No spoilers, but the answer to Elinor is both yes and no. Some things diverge and some things stay maddeningly the same.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

no, the one that came out this weekend.

And speaking of the weekend, Game of Thrones Finale was a tough one...

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Jurassic World anyone? thought it was good.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

"Then let us find a different way - this way is blocked to us"

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn looks to see if there is an easy way around the pit... If so, that is the direction he travels. If not, He shrugs and says "Climb in and out...or another way" he asks Elinor and the others.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn turns. He's dealt with Goblins before and doesn't have any compassion for them. "Let's move on."

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

"I do not speak Goblin" Bryndyn growls again.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn growls "Grab the Rope Goblin and you might live. If you stay there, Death is assured."

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn pauses to look down at the Goblin and then nods toward Abbas.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn pauses then lifts his head just a fraction. His nostrils flare once, twice and then he nods. "I can feel a steady current of air from the passage straight ahead. Perhaps a way out?"

He ignores the goblin.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Where does Abbas go? If left, Bryndyn follows. If not...??

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

"Left is as good as any..." Bryndyn replies.

Perception 1d20 + 8 ⇒ (13) + 8 = 21

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

I think, at the moment, we are investigating by instinct. We were led here, it seems, and have fought hard to get this far. It may just be divine guidance that allowed us to find the man who needed to give his message to our friends. Does this place go deeper? If it does, let's get to it's roots Bryndyn says...and then realizes it's more than he's said in hours.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn looks around... "Is everyone ok to keep going?"

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

"Safe travels to both of you" Bryndyn adds in his taciturn manner. He nods, then grins showing his rows of teeth.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn listens to the words exchanged as says nothing. He'll introduce himself later when thre is more time. The message for Aiden, it seems, must take precident.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn growls at the torture inflicted on the man, but stays on guard while Elinor leads the team at the cage.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn looks at both Abbas and Harlynn, hoping his facial expression showed his concern that they were being a bit... harsh out of the gate...

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Brydnyn nods at Taedric's suggestion.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn moves up to keep watch as Elinor moves to the man in the cell. As he moves, his eyes move to the fisherman, a whisp of what must be longing for the waters of home flashes on his face before he focuses on his surroundings again.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn follows Abbas, his heavy mace ready.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn, satisified, completes his task and turns to the rest of the group. "What now?"

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

The water tingers my fingles a bit when I touch it Bryndyn observes as he helps Abbas clear the last of the detritis from the fountain.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryn continues to clean.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn looks at Taedric. "I'm not cleaning the basin to drink, as I believe the source is probably pure. I'm cleaning it because it should be cleaned. Water is precious, and this fountain has no body caring for it."

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

If the group is loitering around the fountain, Bryndyn will start fishing stuff out of the fountain.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Probably the foul stuff floating in the water. Look, there is a dead rat! adds Bryndyn.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn lingers at the fountain, a vague grin showing as his fingers touch the water. As the group moves down the hall, he follows, ready as always to defend his clan.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn looks at his friends, still amazed at the prowess and variety of things they can do. By rights, the group should be in worse shape than this.

Looking off into the darkness, he says "Should we press on?"

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn feels the heat of the flame as it consumes the still fighting troll. Next to him, Abbas connects with a strong blow, but Narnel's arrow richocet's off a shoulder, it's fletching burning as it strikes the wall at the end of the hall.

Swinging, Bryndyn hopes to take out the troll. Beign a creature more comfortable with water, he can empathsize with the way this troll was dying....

Attack 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage 1d10 + 4 ⇒ (2) + 4 = 6

Unfortunately, his strike passes beneath an outstretched arm, disruping some flames but nothing else.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn steps forward and swings at one of the Wolves.

Attack 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 damage 1d8 + 4 ⇒ (8) + 4 = 12

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Brydyn doesn't percieve anything more than goblins. Abbas's attack misses, but Narnel's is deadly once again, taking one of the goblins by the throat. Bloody and deadly, the nearest goblins squeal as they are bathed in its ichor.

Bryndyn steps up and attacks the nearest living goblin, leaving room for another at close range. Strangely, the right half of the hallway is open and more could curl around and attack. (leaving 4 total available to be hit via melee)

Bryndyn's attack

1d20 + 4 + 1 + 1 + 1 ⇒ (11) + 4 + 1 + 1 + 1 = 18 includes magic weapon, bard song, bless.

Damange since he easily hits 1d10 + 1 + 1 ⇒ (1) + 1 + 1 = 3

But his damage is terrible and he doesn't kill the goblin.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Awaiting Seneca/Aidan/Elinor's init/free action.

Bryndyn's Initiative is

1d20 + 2 ⇒ (17) + 2 = 19

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Abbas catches his goblin between the eyes and the golden tip disappears within while delivering a fatal blow. The goblin's eyes roll and turn white before it falls to the ground, leaving only six remaining.

In the second rank, Bryndyn switches to a crossbow, and shoots.

Attack 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 if hit 1d6 + 1 ⇒ (5) + 1 = 6

He hits another that is trying to avoid a dog, killing it with his crossbow bolt. Down to 5.

Aidan is up. Then the goblins.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Initiative Order - Abbas, Seneca, Harlynn/dogs, Pluchak, Bryndyn, Aidan, goblins, Elinor, Narnel, Taedric

Taedric attacks and skewers another goblin, killing it instantly. Then Abbas and Senica moves forward with Seneca and look to make an attack. Just beyond them, Harylynn suummons an acid splash and hits one of the gobins for minor, but annoying damage. It howls in anger. Pluchak bellows and strikes over the dogs, delivering a solid strike to one of the Gobins who was distracted by the summoned dogs. His weapon connects, crushing the goblin's skull and dropping it.

Abbas - you can attack. Abbas, Elinor, Taedric and Pluchak are the only ones who have room to attack from the front rank. The dogs are mixed in with the goblins. 2 more Goblins have died, leaving 7. Seneca, Bryndyn and Aidan are the next rank. Narnel and Harlynn are at range.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Pluchak - Very important - did you, or did you not include the +2 for attack for this round only in your power attack calculation??

I'll post after I find out that answer

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn's Reflex Roll

1d20 + 4 ⇒ (18) + 4 = 22

The Exchange Goblin Squad Member

Thanks all - appreciate the responses. I will try loading this on my desktop which is even better. (I haven't found anything it can't run).
I do use the WASD keys for movement btw.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

<grin>

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Anyone playing Pathfinder online? I Kickstarted 100 dollars and have tried out the early access and have been extremely unimpressed. Hard to move around, no clear path to move forward, open skills that don't seem to conflict at all. Maps that frankly stink.

I consider myself a veterin of MMO's having played with EQ, EQ2, DAOC, WOW, Conan, Star Wars, Rifts, Guild Wars 2 and a few others... and this game really leaves a lot to be desired.

I *get* that it is supposed to be different...but after 5 years of Dev, I expected a more polished product. 3 characters types with nearly the worst custimization I've seen in any MMO is bad enough, but the game plops you down with no feedback whatever. You have to click on EVERYONE to figure out who to talk to and you find that there are 40 or 50 folks who will trainin you in so many sundry things, you can't find the basic skills.

Quest givers aren't clear and when they give you a quest, it's underwhelming in how it's done.

Disappointed and feeling fleeced for my money at the moment.

Can anyone talk me off my ledge??

1 to 50 of 495 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>