Reiko

Bruce W.'s page

718 posts. Organized Play character for Kyshkumen.


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Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

I approve the previous post.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce checks the door north of his location for traps before opening it.

Perception: 1d20 + 16 + 2 + 1d8 ⇒ (1) + 16 + 2 + (7) = 26

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

While waiting for the others to work out Caranthir's situation, Bruce ponders which spell the creature used to escape. Then looks around the room for anything interesting.

Spellcraft: 1d20 + 17 + 1d8 ⇒ (15) + 17 + (3) = 35

Take 20: 20 + 14 + 1d8 ⇒ 20 + 14 + (5) = 39

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Burning two inspiration to add a d8
Reflex: 1d20 + 11 + 1d8 ⇒ (16) + 11 + (5) = 32

After dodging most of the razor sharp crystal, Bruce studies his prey as he steps in and continues his assault.

Melee: 1d20 + 13 + 5 + 2 ⇒ (14) + 13 + 5 + 2 = 34
Damage: 1d8 + 5 + 5 ⇒ (2) + 5 + 5 = 12

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Acrobatics: 1d20 + 15 ⇒ (19) + 15 = 34

Bruce nimbly hurdles over Jelani's shoulder, landing before the strange creature and attempts to strike this vault keeper.

Melee: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce checks all the doors in the corridor for traps. "So which way do we want to go first?" She asks once she is finished.

Perception: 1d20 + 14 + 2 + 1d8 ⇒ (16) + 14 + 2 + (1) = 33

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce also uses his Alchemical Allocation with a fly potion to get across water and over to the landing.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Do we just want to fly or climb over? The only other way I can think of is to go back and try to get over using one of those other branches." Bruce says as he watches the water for movement.

Perception: 1d20 + 14 ⇒ (19) + 14 = 33

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce looks at the different tokens, looking for any differences. "Any ideas how these work? Do we just hold one and touch the tree perhaps?" Bruce says off handedly as he examines the tokens.

Perhaps the branches are in arms reach and we just touch the branch we want to go down?

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce steps behind Thistle to get a view into the room, but does not see a way to make his way into the melee.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce hangs back, not wanting to get in Jelani's way when the big guy is raging.

Delay this round.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce waits to see if there is any help he can offer.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce waits for the creatures to funnel out into the main room.

Delay.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Taking note of his friends tactical decisions Bruce falls back to the main room.

Full withdraw.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce chuckles at Jelani's comment and opens the door for the hulking brute if he finds it safe.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Well who every this vault keeper is it doesn't sound like we can just leave him down here." Bruce says as he moves to the door behind him and looks it over for traps. "That and I'm a bit curious as to what he has in his vault."

Perception: 1d20 + 14 + 2 + 1d8 ⇒ (13) + 14 + 2 + (2) = 31

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce tries to help Thistle get free by striking the strands.

Aid another: 1d20 + 14 ⇒ (14) + 14 = 28

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"What is the purpose of this emerald crystal that runs all the way up to the surface?" Bruce asks the strange creature.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"While we all have our different reasons. I believe the one we have in common is as Pathfinders? To collect and preserve the knowledge of the past. Think that might be the less confusing way to do it." Bruce says before relaying that in undercommon.

undercommon:
"We are knowledge seekers. We work to find lost knowledge or artifacts and do are best to restore and preserve them."

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce replies in undercommon as he finishes drinking his extracts.

Undercommon:
Well you are rather deep underground and those Gugs probably took care of anything that may have ventured this far down. How long have you been down here?

No extract needed for the undercommon, Bruce speaks it naturally.

Heightened senses +2 to knowledge and perception, Darkvision, Investigative mind (double roll on Appraise, Knowledge, Linguistics or Spellcraft), Heroism +2 on attack rolls, saves and skills. Barkskin +3 Natural Armor

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce drinks his heroism extract as he tries to figure out what these things are.

Know stuff: 1d20 + 11 + 2 + 1d8 ⇒ (1) + 11 + 2 + (8) = 22

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Sorry been under the weather this week. Bruce is fine with the change.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce takes the squid key to the swirling chaos portal and looks for some way the two might interact.

Perception: 1d20 + 14 + 2 + 1d8 ⇒ (5) + 14 + 2 + (8) = 29

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce decides to move on and heads for the chaos room.

Double move.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Ok those were not there before and....that's now missing."

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce tries touching the squid key to the red rune to see if anything happens.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce moves back into the room with the runes, checking to see if there is anyway they might interact with the keys.

Perception: 1d20 + 14 + 2 + 1d8 ⇒ (15) + 14 + 2 + (5) = 36

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Wait! What about that funky squid key? Could that lock the chaos portal? If their portal is locked then maybe we could pass?"

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Lots of nice stuff in here. Lets take what we can and head on through." Bruce says as he starts placing things in his bags.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Well now we know where all the clockwork creatures are coming from." Bruce says as he cautiously crosses the room.

Perception: 1d20 + 14 + 2 + 1d8 ⇒ (7) + 14 + 2 + (5) = 28 another +2 for traps

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"There is also that room with the magical runes. Perhaps one of these keys would help with that?" Bruce suggests.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce focuses his attack on the remaining creature.

Studied strike: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d8 + 5 + 4d6 ⇒ (3) + 5 + (2, 2, 4, 5) = 21

Sorry been a busy month. Should be better next month when my schedule switches back and I've cleared a few things from my pbp plate.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce picks up the key with the devilish face, but hesitates on picking up the other one. "Anyone else want to carry that one?"

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Sure thing."Bruce says, nodding to Jelani. He steps away from the chaos portal and focuses his efforts on the door.

Perception: 1d20 + 14 + 2 + 2 + 1d8 ⇒ (14) + 14 + 2 + 2 + (5) = 37

If it looks clear he will open it.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce thanks Fellgrim for the offer, but produces his own Alchemical Allocation and flying potion.

Once on the other side Bruce kneels down next to the portal. "Think this is the sealed bit that guardian was warning us about at the entrance?"

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Fort: 1d20 + 9 ⇒ (16) + 9 = 25
Reflex: 1d20 + 11 ⇒ (5) + 11 = 16

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Remind me...not to... rush one of...those again." Bruce manages through labored breaths.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce tries again to break free.

CMB: 1d20 + 11 ⇒ (3) + 11 = 14

Buffs: Heightened senses +2 to knowledge and perception, Darkvision, Investigative mind (double roll on Appraise, Knowledge, Linguistics or Spellcraft), Heroism +2 on attack rolls, saves and skills. Barkskin +3 Natural Armor

Taking the AC buff from ferver to put Bruce at 25 AC.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Not wanting to turn into a fish Bruce focuses his will on resisting this strange creatures magics.

Using inspiration to add to fort save.

Fort: 1d20 + 9 + 2 + 1d8 ⇒ (12) + 9 + 2 + (6) = 29

He then attempts to escape the creature's grasp.

CMB: 1d20 + 11 ⇒ (17) + 11 = 28

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Having studied his enemy Bruce moves in and strikes using the tactical knowledge he had gained.

Melee: 1d20 + 13 + 5 ⇒ (1) + 13 + 5 = 19
Damage: 1d8 + 7 + 5 ⇒ (3) + 7 + 5 = 15

His over eagerness appears to be his downfall as he swing goes wide.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Fort: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Not here to break the seal. Can't say the same for that other guy though. Bruce says as he tumbles past the guard.

Acrobatics: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38

Once he is further inside the room he takes a moment to eye what he is up against.

Know stuff: 1d20 + 11 + 2 + 1d8 ⇒ (2) + 11 + 2 + (5) = 20

Want to know about that warped creature and activating studied combat.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce examines the door for traps and if it is safe opens the door.

Perception: 1d20 + 15 + 2 + 1d8 ⇒ (17) + 15 + 2 + (2) = 36

Heightened senses +2 to knowledge and perception, Darkvision, Investigative mind (double roll on Appraise, Knowledge, Linguistics or Spellcraft), Heroism +2 on attack rolls, saves and skills. Barkskin +3 Natural Armor.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Taking the +2 to attacks and saves.

Bruce studies his target before hammering and one of it's weaker joints with his adamantine morning star.

Melee: 1d20 + 13 + 5 + 2 ⇒ (15) + 13 + 5 + 2 = 35
Damage: 1d20 + 7 + 5 ⇒ (5) + 7 + 5 = 17

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce drinks an extract and disappears from view before circling into the room and behind the construct.

Drinking a greater invis extract. Bruce takes no precautions and will provoke if the construct can still see him.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"So you want us to hold still while you hack us to pieces? Just curious, does that often work with protean intrusions?" Bruce asks in a mocking tone.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Might want to take a few steps back just in case I can't." Bruce says as he start to prepare by drinking his extracts and preparing his tools.

Disable: 1d20 + 28 + 1d8 + 2 ⇒ (16) + 28 + (1) + 2 = 47

Heightened senses +2 to knowledge and perception, Darkvision, Investigative mind (double roll on Appraise, Knowledge, Linguistics or Spellcraft), Heroism +2 on attack rolls, saves and skills. Barkskin +3 Natural Armor

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce takes a moment to examine the strange gold wiring.

Know engineering: 1d20 + 11 + 1d8 ⇒ (5) + 11 + (6) = 22

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Just out of curiosity what does this seal look like. I'd hate to mistake it for some sort of trap and disable it accidently."

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Sorry things are a bit chaotic between home and work. I'll do my best to finish my level up tonight.