Holy Vindicator

Brother Theo's page

228 posts. Organized Play character for Ed Birnbryer.


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Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

I am out of the running for book 5 and 6. Thank you once again for running it.

Dayjob Profession Chirurgeon: 1d20 + 13 ⇒ (20) + 13 = 33

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Thank you for running this one. That has been the most undead I have fought in all the adventures I have played Brother Theo in PFS.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Surprised that once again that the foe was able to avoid getting blinded, he took a deep breath. Stepping over to get a clearer sight of the Undead Queen, he focused his divine energy at the creature.

Searing light: 1d20 + 8 ⇒ (10) + 8 = 1810d6 ⇒ (5, 5, 2, 5, 1, 4, 5, 6, 3, 4) = 40
SR?: 1d20 + 11 ⇒ (11) + 11 = 22

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Will save DC 22: 1d20 + 18 ⇒ (9) + 18 = 27
SR?: 1d20 + 11 ⇒ (16) + 11 = 27
Sunbeam DC 26 reflex: 11d8 ⇒ (6, 3, 1, 2, 6, 1, 6, 2, 4, 3, 6) = 40
Brother Theo was able to avoid the effects of the witch fire as he sent another beam of sunlight at the undead queen. "Time for you to return back to eternal sleep that you richly deserve!" he said

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Brother Theo sent a beam of sunlight towards the undead, trying to hit as many as he could but mostly focusing on the undead queen.

SR?: 1d20 + 11 ⇒ (1) + 11 = 12
Sunbeam DC 26: 11d6 ⇒ (5, 6, 5, 2, 5, 3, 3, 3, 2, 1, 2) = 37

Not able to get the maps to load. I would like to target the undead queen and anything else I can in the Sunbeam so please move me as needed.
Hum, Not sure if I have used my reroll but just in case

SR?: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Making some gestures a wave of hope surrounded the group to help them deal with the undead foe.

Cast Blessing of Fervor

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Any requests? I was thinking of Mass Ghost Bane Dirge to deal with the Witchfire or Blessing of Fervor.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Yes on BoF, No on OM

Grand Lodge

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Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

"Have at them Theodoric." Brother Theo said as he cast a spell.

Cast Air Walk on Theodoric

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

"Not flying but it would feel like you can walk in the air" Brother Theo said.
Air Walk

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Perception: 1d20 + 30 ⇒ (5) + 30 = 35
Brother Theo smiled as the last Mohrg fell into a heap. With that done, he looked around for anything that might catch his eyes, including magic.
Detect magic

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Saying a pray, a burst of holy power rained down on the remaining Mohrg as Brother Theo smited it with the fury of Sarenrae.
Holy Smite DC 23 will: 5d8 ⇒ (7, 3, 4, 4, 1) = 19
Blind for 1/rd if it fails. Half damage and not blind if it make the save

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Stepping back to give himself some room, Brother Theo unleashed a barrage of spells on the undead creature.

cast defensively Cold Ice Strike dc 27: 1d20 + 19 ⇒ (20) + 19 = 39
cast defensively Flame Stike dc 25: 1d20 + 19 ⇒ (13) + 19 = 32
5' step back. Damage/saves as above

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Will save: 1d20 + 18 ⇒ (18) + 18 = 36
Brother Theo avoided the paralysis from the foe.
Going to wait to see if Theodric dropped it

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Please move me so I am 30' away from the Mohrg with a clear line so I don't hit any one'
"I am glad I joined you, this is the most undead I have ran across in quite a while. Time to send it to back to where it belongs." Theo said as a blizzard of ice crystals struck the Mohrg before a column of fire erupted around it.

Cold Ice Strike DC 25 Ref: 11d6 ⇒ (3, 6, 6, 3, 3, 4, 5, 3, 6, 4, 1) = 44
Flame Strike DC 23 Ref: 11d6 ⇒ (4, 1, 3, 5, 6, 2, 5, 6, 5, 5, 2) = 44

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

K:religion: 1d20 + 5 ⇒ (17) + 5 = 22
"If I remember right, frost giants hold the dead in high regard, but its kind of hard to bury them in the rock hard frozen ground. Since they are creatures of the frozen climate, cremation is anathema. The clusters of skulls represent family units so that contributing members of the tribe have some measure of memorial." he said as he heard the eerily sounding noises echoing in the chambers.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

1-50 miss: 1d100 ⇒ 56
ranged touch: 1d20 + 6 ⇒ (16) + 6 = 22
Dc 16 reflex if it hits.

Calling forth a spirit that owed Brother Theo a favor, a tendril reached out to grasp the fleeing foe.
damage if fails save: 1d6 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

I have a boon from 7-5 (School of Spirits) New Recruit. I grants me a one time use of a spiritualist spell up to 1/3 of my level at CL-3(8) with the spell cast from a 17 Wisdom. Can I use Devko to get the correct location to cast Ectoplasmic Snare? (Pg 168 Occult Adventures)

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Spellcraft: 1d20 + 5 ⇒ (20) + 5 = 25

"Looks like he is taking a trip in the Ethereal plane." Brother Theo said as he thought a bit.

Does Ghostbane dirge work on Ethereal creatures? If so, cast Mass Ghostbane dirge

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Fine with me
Fort save: 1d20 + 11 ⇒ (4) + 11 = 15

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Moving so he could get the trio of undead in a line, a beam of sunlight struck the foes with his holy light. The beam easily tore through the tomb giant's defenses.

Sunbeam DC 26 reflex: 11d6 ⇒ (5, 4, 6, 4, 2, 3, 5, 1, 2, 4, 4) = 40
Tomb Giant SR?: 1d20 + 11 ⇒ (20) + 11 = 31
+ blind if it fails the save.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

DC 25: 1d20 + 11 ⇒ (19) + 11 = 30
Will DC 24: 1d20 + 18 ⇒ (2) + 18 = 20
Channel Positive DC 20: 6d6 + 11 ⇒ (3, 1, 3, 1, 3, 3) + 11 = 25
The beam of light passed through into the undead creature, harming it. Not use to it's aura, it shook him to his core. Summoning his faith, a wave of holy energy washed over the foe.

DC 20 will save and ignore any channel resistance

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Then 21 touch for 35 damage. More use to it only applying to melee attacks.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Pointing a finger at the undead creature, a beam of light struck it, causing it to get damaged by the divine energy.

Searing Light: 1d20 + 8 ⇒ (10) + 8 = 1810d6 ⇒ (3, 3, 2, 5, 5, 6, 1, 2, 3, 2) = 32
Use Domain Spell

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

K:religion: 1d20 + 5 ⇒ (11) + 5 = 16
Brother tried to remember if there anything that might jog his memory.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Brother Theo watched the flying arrows, seeing the Dwarf blowing chunks out of the giant in each hit.

Ready action, heal anyone that goes down.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Hope you recover quickly and without any complications Theodric.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Saying a quick prayer, his friends started to feel a holy presence, like it was giving tactical flexibility in battle.

Cast Blessings of Fervor

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

I have 4 Endure elements memorized.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Brother Theo let loose with another spell keeping his friends out of the burst of bright light.

Burst of Radiance: 5d4 ⇒ (4, 3, 3, 3, 4) = 171d4 ⇒ 1
DC 21 reflex fail blinded 1 rd, save dazzled 1 rd. No save on damage if evil. Aiming for about its head to avoid friendlies

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

K: Religion: 1d20 + 5 ⇒ (17) + 5 = 22
" Indeed it appears to be the case. I have not fought undead in quite a while. For the time being, let us deal with the dragon." Brother Theo said as he unleashed a beam of energy at the dragons eyes.
Sunbeam DC 26 Reflex: 4d6 ⇒ (1, 2, 1, 5) = 9

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

"What can you tell us about this dragon guard, like its favorite tactic or type of breath? Any information you provide will help us deal with it quicker." Brother Theo said

Diplomacy: 1d20 + 13 ⇒ (18) + 13 = 31

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

When we get further into the adventure...

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

"Unless you happen to be undead, I would not have any problem with you." Brother Theo said

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Any chance you can delete or deactivate the slides that we are no longer using when we change locations? Out here in the boonies, it takes a while to load the slides (if it does not time out on me). Thanks.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Brother Theo smiled at Theodric's statement. "What can you tell us of the place?" he asked the voice as he looked around for the source.

Perception: 1d20 + 30 ⇒ (18) + 30 = 48

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Updated and doing some shopping.
20,000 gp to upgrade my Headband of Inspired Wisdom from +4 to +6
5,500 gp for Boots of Striding & Springing
2,500 gp for Eyes of the Eagle

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30
Brother Theo wrote:

Might help if I fill this in now rather than later.

Player's name:Ed Birnbryer
Character's name (that will be assigned the PFS chronicle when we are through):Brother Theo
PFS #(of the character being assigned credit):66136-2
Faction:Grand Lodge
Day job roll (if any):Profession-Chirurgeon: 1d20 + 12 ⇒ (10) + 12 = 22
Starting prestige points:Prestige 33/Fame 51/XP 27/GP 8,070

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Cool, thanks for running the game!

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Doing his best to avoid getting hit by everyone, Brother Theo once again called down a burst of flame from the heavens.
Cast defensively DC 25: 1d20 + 17 ⇒ (8) + 17 = 25
Flame Strike DC 22 Reflex: 10d6 ⇒ (2, 6, 3, 5, 2, 2, 2, 3, 1, 2) = 28
Same targets as the last one

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Doing his best so that he does not get attacked by the bear and the big giant, Bother Theo let loose a blast of fire, coating the area in flame.

Cast Defensively DC 25: 1d20 + 17 ⇒ (11) + 17 = 2810d6 ⇒ (3, 1, 2, 5, 2, 5, 2, 1, 6, 3) = 30
Flame strike (domain) DC 22 Reflex for half. 10' radius, try to get both If I can.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Giant:
Shame, Shame. You kiss your mother with that mouth?

Brother Theo said a few words in Giant as a beam of light struck them
Move so I can get as many of the giants as I can. Cast Sunbeam DC 24 reflex or be blinded.
Sunbeam: 4d6 ⇒ (6, 6, 3, 2) = 17

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Iron skin

"I believe that Mr. Dragon would like the horn to be blown again. I can give it a shot but I am not much into the performance arts or such. Brother Theo said, seeing if anyone else was going to try.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Sense Motive: 1d20 + 11 ⇒ (17) + 11 = 28
Brother Theo cocked an eye as he listened to the dragon, trying to figure if he was up to something.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Other than tossing on a poncho to avoid the blood bath "a la Gallagher", delay

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Going to hold off on the spell. Delay unless someone goes down.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Brother Theo does as he was asked, masking the marsh giant in silence and other spells for the upcoming battle.

Round 1- Silence. Round 2 Blessings of fervor. Round 3. Move so I can line up the giants and cast Sunbeam on as many as possible. DC 24 reflex for half and not blinded.
Sunbeam: 4d6 ⇒ (2, 3, 2, 1) = 8

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

"We might want deal with the guards tonight and in the morning, we can pray for some divine protection to help us with the dragon. We will need to do it before the other giants return, as the timing might be a bit close." Brother Theo said.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Ditto on Book 4. After this adventure Brother Theo should be able to play as he will be 11th.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Unless anyone else wants it, Brother Theo could use it for the adventure. In order to run around in Full Plate, I use extended Ant haul.

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