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Brother Max's page
174 posts. Organized Play character for PJP.
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Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
I'll take over - this is the last piece anyway...
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
No objections here, either. For that matter, I can do the same as Ellie - I don't mind switching hats. In fact, Max is already level 2, so this isn't even a freebie for him.... ( I missed that before ).
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max hears the song and decides to help his friends as well. Barking sage words of wisdom, he inspires courage for everyone.
Just like bardic inspire
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
I am travelling this weekend, so bot Max as needed.
Max moves to the stairs and readies a trip action for the first one to come up.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"Aspis?" Max whispers, although he feels he knows the answer. Max moves into a position near the door to smack the first one in.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"Well, you can do that if you like, but know that we won't go down easy, and we have no quarrel with you. It is just unfortunate that this is the location they chose."
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"I know we trespass here, but it will be for both our benefits in the long run. The Aspis have crossed a line that does not benefit the Kortos, and if you let us, we can clean it up for you."
Diplomacy aid: 1d20 + 2 ⇒ (10) + 2 = 12
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"Yes, of course."
That works for me.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
So sorry to hear about your uncle.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"The oil of locking could be handy. We could try blocking some of the entrances and funnel our expected guests through the front door."
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max starts looking around the warehouse to see what's in there.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"Got it. Try to talk first, and that should tell us who we are dealing with."
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"How can we know who shows up?"
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"If our mission is complete, then we are free to help these poor, unfortunate souls."
Max helps Ellie lead the drug users out of the sewer, preaching about self worth and loving thy self as he moves them along.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"Gather, my children. Let us get you nourished."
Max preaches to the drugees while the others look for notes and such. (If we have any food, he will also feed them. Max does not have any rations, though.)
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max takes advantage of Qiang's strategy and steps up behind him to start wailing on the alchemist.
Unarmed Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max tries to grapple the man.
Grapple: 1d20 + 5 ⇒ (2) + 5 = 7
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
OK, double move it is.
Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max goes to see what the man is making, and if it seems dangerous, he will grapple the alchemist.
Grapple: 1d20 + 5 ⇒ (14) + 5 = 19
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Guess we're leading with the stick, again...
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"Well, he may be coming back, so why don't we wait in hiding?"
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Bluff aid: 1d20 - 1 ⇒ (18) - 1 = 17
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max will stand ready to provide some distraction. Hopefully providing aid or a circumstance bonus.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max moves to board, as instructed.
Bluff Aid: 1d20 - 2 ⇒ (20) - 2 = 18
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
My bluff and diplomacy are not good, but I am +8 motivational speaker... maybe I should organize a strike and you can all be scabs?
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"I suggest someone distracts the overseer to allow the rest of us to try and mix in to the hired hands."
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
I prefer 2 & 3, as they seem more straightforward. It might be tough to determine who the contacts are in time to make sure they don't meet... unless we just start a huge brawl preventing any meetings at all!
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"Now, now. No reason to kill the man without at least trying to take him alive first..."
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"Provide some distractions, eh? So let's go stop a meeting...anyone know anything about pearls?"
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Which scenario is it? Is it ok the Max is level 2?
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max is updated to level 2. Still a monk, so still sane. Also picked up a wand of mage armor for 2 prestige, and 10 shurikens to have at least something for range.
Used level 1 retraining, so a fair amount changes. Init is now only +1, and Perception and Sense Motive are each +9.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
I don't think you need to the proficiency to use it two handed, as long as you are proficient with martial weapons. However, doing so this way won't let you take things like weapon focus and specialization, which require proficiency with the weapon, and some feats that apply to two-handed weapons may not apply here since it is not technically a 2-handed weapon.
If you only intend to use it 2 handed, why not go with the greatsword?
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Rush to the hospital is never a fun thing, though - glad it is not as bad as feared!
Thanks for the chronicle! Need to go level up Max now...
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
You going to do the last scenario as part of GD5?
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Thanks, V! Yah, nice we don't need to waste healing... Max spends many days of downtime recuperating!
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max coughs up blood as he lays crumpled on the ground.
Stabilize: 1d20 + 1 - 9 ⇒ (6) + 1 - 9 = -2
That was a serious hit!
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max swings back at green, trying a basic punch.
Unarmed Strike: 1d20 + 4 ⇒ (3) + 4 = 7
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max double moves around to approach the muggers flank, hiding behind the pillar.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"Of course... these papers here, and this rock..."
Max moves forward with the stuff in his arms, intent on getting close enough to the speaker to surprise punch him in the face. He is not very convincing.
Bluff: 1d20 - 2 ⇒ (8) - 2 = 6
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max helps pickup the papers, and the gem, and then is ready to take everything back to the lodge.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
"Here, let's try this..."
Max writes the word 'wiffle' on the slate with the chalk.
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Have any of us not done this scenario before?
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Is everyone returning yet? How was GenCon?
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
I will be mostly offline from Thurs-Sun. I will try to check in, but feel free to bot me rather than wait. Thanks!
Human Sensei of the Four Winds Monk 2 | HP:18/18 | AC: 16 (16 Tch, 14 Fl) | CMD: 18 | F: +4, R: +4, W: +7 | Init: +1 | Perc: +9, SM: +9 | Active conditions: None
Max looks for the nameplate for the Doggo shrine.
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
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