Gorm Greathammer

Brock Laserforge's page

330 posts. Organized Play character for azjauthor.


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Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Yeah, there's a special boon on the chronicle for 9-12 tiers.

Day Job - Profession (corporate professional): 1d20 + 11 ⇒ (14) + 11 = 25

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock frowns. "You don't work in the corporate world this long without realizing a coordinated media campaign when you see one. I don't know who's behind this negative propaganda, but I'm going to do what I can to take 'em down."

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock moves up behind a crater. Double move. Hopefully getting some cover.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock looks between Meglos and Kneepuncher. "Wow ... we need some medkits, I think."

I am trained in Medicine, so can assist on a heal check, but not particularly good at it.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock moves toward Transistor device, leaping with his hasted jump jets to clear the distance, landing right next to the device and striking with his hammer.

Paramagnetic storm hammer attack: 1d20 + 15 ⇒ (12) + 15 = 27
Paramagnetic storm hammer bludgeoning/electricity damage: 3d6 + 18 ⇒ (6, 6, 4) + 18 = 34

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock calls out over comms, "Stay on the devices ... We got no chance against this thing if it's getting its power-ups! Make it come to us!"

Taking his own advice, he swings his hammer twice at the device.

Full attack

Paramagnetic storm hammer attack 1, multiattack: 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22
Paramagnetic storm hammer damage (bludgeoning/electricity): 3d6 + 18 ⇒ (6, 2, 5) + 18 = 31

Paramagnetic storm hammer attack 2, multiattack: 1d20 + 15 - 4 ⇒ (5) + 15 - 4 = 16
Paramagnetic storm hammer damage (bludgeoning/electricity): 3d6 + 18 ⇒ (3, 2, 3) + 18 = 26

If I succeed at taking it out, I'll fire my jump jets ... I think that with 60 feet of flight movement from Meglos' haste, I can just get to the platform that has the Snow device.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Round 2
I assume I'm so far away that I'm not affected by haste anymore
Landing at the device, Brock drops his handaxe and grips the storm hammer, bringing it in a powerful swing at the device.

Storm hammer attack: 1d20 + 15 ⇒ (15) + 15 = 30
Storm hammer damage (bludgeoning/electricity): 3d6 + 18 ⇒ (3, 4, 5) + 18 = 30

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock jumps and fires his jump jets to get up to the platform. With the effects of the haste spell, he's got enough speed to launch himself up to the distant platform.

Dhurus will likely get an AoO on me from that, I assume. My jump jets flight speed is 60 feet with the haste, but I think with the height it'll still take me a double move to get to the bottom right device.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

"Well, the other god-guy, who seems to be on our side, told us we had no chance unless we destroy the devices first, so I'm going with that plan. If whacking them work, I'll make my way to one of them."

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock calls over comms, "Someone with tech or mystical knowledge, focus on those devices ... Do they need disabled by someone who knows what they're doing, or just smashed?"

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Over comms, Brock calls out, "I don't have much experience fighting gods ... if anyone could get us intel on this thing's weaknesses or immunities, that would be great."

Mysticism (Identify Creature): 1d20 + 2 ⇒ (16) + 2 = 18

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Sounds good to me, Kneepuncher.

Brock frowns, realizing that Dhurus has reach on him. He whips his off hand out, and his handaxe slides out of its quick-release sheath into his grip. As he steps forward, he hurls it at Dhurus.

Swift action: Draw from quick-release sheath. Move action: Guarded Step. Standard action: Attack w/ thrown handaxe

Handaxe thrown attack at Dhurus: 1d20 + 15 ⇒ (1) + 15 = 16
Handaxe damage (slashing): 1d4 + 15 ⇒ (4) + 15 = 19

The handaxe twirls around striking at Dhurus and then comes back into his hand.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock fires his jump jets and launches toward the deity, summoning his paramagnetic storm hammer into his hand as he lands.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock tilts his head. "That guy looks familiar ..." He shrugs. "I agree with the halfling. Jadnura's orders were to advance on the pit. We'll clear a path as we go, but we gotta trust that that they're going to be able to land on their own, just like we did."

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Since Mel didn't include it, I'm going to use the +2 from the encouragement.

Brock fires the persistent particle beam from the front arc at the enemy ship.

Persistent particle beam: 1d20 + 10 + 2 + 3 ⇒ (1) + 10 + 2 + 3 = 16
Persistent particle beam 2nd roll: 1d20 + 10 + 2 + 3 ⇒ (3) + 10 + 2 + 3 = 18
Persistent particle beam damage: 10d6 ⇒ (6, 2, 3, 2, 1, 6, 6, 6, 6, 6) = 44

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock switches over to the antimatter missile launcher, activating the targeting computer to help him line up the shot.

Antimatter missile attack: 1d20 + 10 + 3 ⇒ (5) + 10 + 3 = 18
Antimatter missile damage: 10d10 ⇒ (4, 10, 2, 8, 5, 3, 4, 9, 8, 1) = 54

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Nope, that's fine. Thanks for keeping things moving!

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Sorry for the delay. BTW, I do have Cries From the Drift

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock nods to the other two. "Agreed, let's get in there and lead the ground assault!"

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

I vote to attack Bastiar-5 immediately

Exo-Guardians

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male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

I think we unlocked a night's rest.

AbadarCorp Entertainment in the Discussion Thread wrote:
The change of guard means you can take an 8 hour rest once between these scout missions to recover (e.g. after your next mission?)

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock fires his jump jets and leaps the wall, landing as close as he can to the enemy, firing his plasma rifle as he can to blast through the walls at the jinsul.

red star plasma rifle attack: 1d20 + 11 ⇒ (2) + 11 = 13
red star plasma rifle damage (electricity/fire): 1d10 + 9 ⇒ (6) + 9 = 15

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock uses his jump jets to leap forward, bounding over the walls and making as direct a line as he can toward the enemy. Double move. As he does so, he summons a called red star plasma rifle into his hands, bringing it up ready for an attack.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

These are walls, so we don't have line of sight on the jinsul and have to make our way through the doorways, right? Can't target the jinsul with ranged weapons from here, or leap over these barriers?

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Physical Science, sickened: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1
Bluff, sickened: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
Reflex save, sickened: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17

Brock clearly implements no well-thought-out strategy in crossing the last leg to the fortress, just exposing himself to the attacks.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Perception, sickened: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8 I assume it's a metal fortress, but if it were stonework then I get another +2
Acrobatics, sickened: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20 I do have jump jets, if that helps moving up the wall

Brock grunts, as this is more parkour-like than he'd prefer to be doing ... but the spores clearly still are hindering his breathing, as he's sweating in a very un-dwarf-like fashion.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

GM: Were we able to have a short rest before this mission?
Reflex save: 1d20 + 6 ⇒ (6) + 6 = 12

Survival: 1d20 + 7 ⇒ (3) + 7 = 10
Fortitute: 1d20 + 9 ⇒ (8) + 9 = 17
Not sure what "Average" difficulty is, but I feel like this didn't go well.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Did we have time for a 10-minute rest to recover SP before this mission? If so, I'm down 1 RP and will use Safe Haven to regain it. If not, then I guess I don't have anything to recover.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock begins moving while shouting, "Hustle!"

Athletics: 1d20 + 16 ⇒ (1) + 16 = 17

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Bossing soldiers around is Brock's core business competency.

Intimidate w/ expertise: 1d20 + 15 + 1d6 ⇒ (16) + 15 + (3) = 34

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Both Scanner Defense and Trench Assault look good to me, too. For either of those, I'd recommend that we do a short rest first.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock again fires the persistent particle beam, using the ship's computer to assist with targetting.

Persistent Particle Beam attack roll 1: 1d20 + 11 + 3 ⇒ (8) + 11 + 3 = 22
Persistent Particle Beam attack roll 2: 1d20 + 11 + 3 ⇒ (20) + 11 + 3 = 34
CRITICAL HIT!
Persistent Particle Beam damage: 10d6 ⇒ (3, 6, 2, 2, 4, 6, 4, 3, 1, 6) = 37
Critical system roll: 1d100 ⇒ 72 -> Engines

"Take that!" he yells in excitement.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock calls out, "Keep us out of that aft arc if you can, pilot! I'm staring down the barrel of a rocket launcher back here." He glances around the control panel. "Does this thing have countermeasures?"

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

No, I forgot the +2, but now that I look at it I appear to have rolled with a +15, but my gunnery check is only +11 ... So here's crossing my fingers on the second attempt with the right numbers.

2nd attempt at Persistent particle beam: 1d20 + 11 + 3 + 2 ⇒ (18) + 11 + 3 + 2 = 34

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock switches over to a gunnery position. "Corporal, let me know if you want to try that again, and I can bypass some safety protocols to make a full blast like that work out a little better. You take that antimatter launcher, and I'll see if I can blast 'em with this particle beam. And don't forget to use your targeting computer!"

I will use one of the +3 modifiers on this, and suggest that Mel use it on the missle as well

Persistent Particle Beam w/ modifier: 1d20 + 15 + 3 ⇒ (6) + 15 + 3 = 24
Persistent Particle Beam damage: 10d6 ⇒ (4, 3, 3, 2, 6, 1, 5, 5, 6, 3) = 38

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Also, what is the relevance of the position of the Starfinder Fleet? If we're in the same location as the fleet do we get any sort of bonus?

Exo-Guardians

1 person marked this as a favorite.
male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

In my experience, usually when we're in the middle of a mission that gets completed we're given the option of completing it. However, since we hadn't really ramped up on this one, I'm happy to vote for just skipping to the next one, if that's an option.

For the next one, I'd say let's do Sever Supply Lines, so we can help get that one resolved.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

With Meglos in the captain's chair, Brock takes the position of Chief Mate and begin ripping open panels

I assume Drei will be the pilot, so I'll do a Hard Turn action to increase their maneuverability options.

Athletics: 1d20 + 16 ⇒ (18) + 16 = 34

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Drake is fine with me.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

I've played a lot of pbp, and have never seen anyone thrilled at the prospect. I suspect there's a reason they're going with a "narrative" approach to starship combat in Starfinder 2E. it isn't much better in tabletop (although slightly better). It seems like the rule subsystem that has the most issues in 1E.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Reflex save: 1d20 + 6 ⇒ (5) + 6 = 11

Brock takes the full force of the blast directly into his torso.

Might want a short rest at some point before a non-starship mission. I'd be OK with any of the Scout missions, if someone else wants to take point on the stealth/spy stuff (not this character's skillset). My vote would be for either Recovery Efforts or Scout Hunt.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock fires his jump jets again and leaps over the dumpsters, landing on the other side of the enemy. Hammer in hand, he barks, "Surrender now!"

Move action: Move up to speed. Standard action: Demoralize

Intimidate: 1d20 + 15 + 1d6 ⇒ (17) + 15 + (5) = 37
If his Intimidation < +28 and CR < 14, then he's shaken for at least 1 turn ... and probably for a few turns.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock continues activating his jump jets to get him closer to the traitor. Double move at 30 feet As he moves, he summons his hammer into his hand.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Athletics: 1d20 + 16 ⇒ (8) + 16 = 24 I do also have jump jets

Intimidate w/ expertise: 1d20 + 15 + 1d6 ⇒ (12) + 15 + (2) = 29

Stunned for a bit, Brock pulls it together, firing his jump jets and moving to the east laterally. Over comms, he says, "Neutralizing this guy's potential threat is top priority, but I'm sure Celita would like the ability to interrogate the guy if we can bring him back alive."

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Yeah, I also will carry my 24 damage through at least another combat without being too concerned.

Survival (aid Meglos): 1d20 + 7 ⇒ (7) + 7 = 14

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock focuses his attack on the robot with two quick swings of the hammer.

Paramagnetic storm hammer attack 1 vs. KAC, multiattack penalty: 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17
Paramagnetic storm hammer damage (bludgeoning/electricity): 3d6 + 18 ⇒ (4, 5, 6) + 18 = 33

Paramagnetic storm hammer attack 2 vs. KAC, multiattack penalty: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12
Paramagnetic storm hammer damage (bludgeoning/electricity): 3d6 + 18 ⇒ (3, 5, 5) + 18 = 31

Unfortunately, the new weapon is taking some getting used to, and he instead comes close to smacking into his allies instead.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock catches the returning handaxe as it flies into his hand. He leaps again, clearing a set of cubicles and desks, and lands next to the blue one. As he comes down, he lets go of the axe, which falls to the ground ... but shimmering into his hands is the paramagnetic storm hammer, which he holds firmly to smash into the blue droid as he comes down.

paramagnetic storm hammer attack vs. KAC: 1d20 + 15 ⇒ (8) + 15 = 23
paramagnetic storm hammer damage (bludgeoning/electric): 3d6 + 18 ⇒ (2, 3, 5) + 18 = 28

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock fires his jump jets. As he lands, a handaxe springs from the quick-release sheath in his armor into his hand, and he hurls it at the red droid.

Returning handaxe attack vs. Red's KAC: 1d20 + 15 ⇒ (15) + 15 = 30
Returning handaxe damage (slashing): 1d4 + 15 ⇒ (1) + 15 = 16

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock begins reviewing the supply records. He mumbles, "You'd expect a more efficient system from these guys..."

Sense Motive w/ Expertise: 1d20 + 6 + 1d6 ⇒ (2) + 6 + (3) = 11

Ack. I was going to remind you that I knew jinsul if that helped with the supply records, but doesn't matter with a roll like that.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 8/Envoy 1 | SP 89/89 HP 68/68| RP 11/11 | EAC 26; KAC 29 | Fort +9; Ref +6; Will +9 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft, Fly 30ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: None

Brock glances up at the control tower and begins racing up the stairs.

I have jump jets, and will use those judiciously as needed if they can help get up the stairs more quickly.

Athletics: 1d20 + 16 ⇒ (16) + 16 = 32

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