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Hello wonderful CS team!
I've been skeptical of the working conditions for staff at Paizo since a lot of the "old guard" started leaving, and the information coming to light is confirming what I've feared.
The treatment of employees, including (but not limited to):
- Workplace hygiene,
- Sexual harassment,
- The pushback from senior management on gamification of mental health,
- the pushback from senior management involving protesting publishing of gross/harmful content featuring transgender characters,
- The treatment of a transgender former employee (and a personal hero of mine),
- My own observations on the treatment of transgender freelancers and community members in messageboards and publication spaces (happy to go into detail on my own experiences!), and
- My own experiences with insufficient/light consequences on a PFS Org Play officer saying nasty things about transgender people.
For context, I was a long-time PFS Org Play GM and very active community member before dropping off due to COVID. Was trying to get back into the community and, well, some nasty things happened.
I want to be very clear to any senior leadership/executive-type folks reading this that the reason I came to Paizo in the first place was because of the LGBTQ inclusivity, the size of the company, and wanting to support queer content. I can't in good conscience continue to support the company or participate in Paizo-related events until things get better.
CS team, please cancel my last remaining subscription. Thank you for everything you do, especially with the dungstorm in the last few days. Love you all!
Hello wonderful CS team!
Please cancel my Pathfinder rulebook subscription. Thank you!
Hey wonderful and patient CS team!
I've run into an issue that you've probably seen before; I'd like to start my Pathfinder Rulebook subscription with the PF2E core rulebook and bestiary, but the shopping cart and order didn't/couldn't reflect the changes I made.
Can you please change the starting product of my subscription to the core rulebook? Thank you so much! <3
It's that time, unfortunately; end of an AP, and I don't have the budget to sub to the next one.
Thanks for your help! :)
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I attended hal-con and had a blast (goblin alchemist for the win) playing in the play test run by Mark.
THANK YOU THANK YOU THANK YOU :D I'm so glad that we finally get dice for my favorite AP!!!
Hello, rad customer service team,
Please cancel my AP subscription. I'm a broke college student and can't afford my monthly fix for and AP I'm not super interested in :(
Thanks for your help!
If it's not too late, please cancel the Iconic Heroes Set 3 in my order.
Thanks!
Please cancel my Starfinder and Starfinder AP subscriptions. Thanks! :)
I'd like to receive Starfinder #1 with my AP subscription. When I subscribed, I didn't see a way to set that. Thanks!
My VC submitted an application for me in March, 4 months ago. I still haven't gotten the tag on my account or the scenarios in my downloads, and I need them so I can run more games. Is there a usual amount of time the app takes to get processed? If this is normal, I don't want to be a nuisance, but at the same time, I'm really frustrated.
Hello,
Please cancel my AP subscription. With a new college quarter coming up, I won't be having the cash to support my AP habit :(
Thanks for your time!
I still have not received the physical copy of AP 111: Dreams of the Yellow King. I sent an email to Customer Service on Sunday, but haven't heard back yet. I'd like to inquire as to the status of that, and possibly have a replacement sent out with my other order, 4133049.
Thanks!
I just got a new phone, and I wanted to get some stickers printed with the society logo/glyph of the open road to put on the inside of a clear case. would that be an okay thing to do?
I'm supposed to be a designated reporter for my FLGS, and i'm not seeing that i've been added to the list despite the owner of the event having added me. event code is 80227, name is Zulu's Games Bothell, WA
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Applying as well, if there's still room.
A suggestion? Maybe everyone rolls up a 1st level character for this?
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1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|
While the others bicker, Khuvaan keeps his own counsel, thinking he'd already said enough for one day. Keeping busy, he does his best to recover what arrows he can, both from the corpses and from the nearby foliage. During this, he starts moving the bodies of the wolves away from the camp. They'll just draw in other scavengers, and I don't have time to properly handle the pelts.
Khuvaan does give Silvio a comradely pat on the shoulder, however, when he sees the halfling working to do exactly that. The half-orc doesn't try to take the wolf that his friend is working on or interfere, however, unless asked.
Perception/Watch: 1d20 + 6 ⇒ (13) + 6 = 19
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1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|
Khuvaan sheathes his blade, then stands silently, listening to the others. It was not usually his way to be so vocal with others, as he had just done. But the young ranger was concerned about the possibility of failure on this expedition.
The half-orc waits as Median speaks her mind, and then nods when she finishes. He moves to stoke the fire as instructed, gathering nearby tinder as needed.
After a short bit Khuvaan says, "I'm ok with Gretchen...that's your name, right? Gretchen coming along, so long as she pulls her weight. Can't be fighting with Sledge the whole time, though..."
Personally, I don't think Sledge is being THAT obnoxious. It's just his personality.
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Franhk moans and sits down, depressed, rubbing his stomach and just plain feeling awful. "I'm just gonna lay down for a bit...", he mutters.
STA saving throw: 1d20 - 1 ⇒ (20) - 1 = 19
For himself, Burke helps the others in searching the edges of the apparently shrinking-and-invisible-bridge-in-the-sky. "I'll take a watch as well..."
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1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|
"People...we can DO this. C'mon!" Khuvaan calls out, seeing the fight was not going well for the young adventurers.
Bolting forward, the ranger considers dropping his bow and drawing his machete, but seeing the nameless wizard taken off her feet by one of the wolves, he instead launches an arrow at the beast.
Ranged Attack, Bow: 1d20 + 4 ⇒ (4) + 4 = 8
Arrow Damage: 1d8 ⇒ 7
"Well...crap." Khuvaan mutters before bellowing incoherently at the wolf he was targeting, trying to get it's attention.
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Burke stands and stares at the spots where the others are testing the 'end' of the bridge, and runs the fingers of his hand through his hair in frustration. "I don't remember. I don't think she said anything other than there would be a hole here...'
Franhk, however, tries to remain calm and taps slowly along what seems to be the edge of the invisible bridge, careful not to step over the line that he cannot see. "I don't believe there was more than that. Anyone else remember?
What time of day is it?
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1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|
"Median!" Khuvaan barks out the sorcerer's name, though whether it's more due to concern for her horrible wound or out of frustration at her reckless charge, even he is not sure. But what he is sure of is that he can't allow the orc to finish her off! He aims at the orc with the greataxe and fires!
Bow Attack, Ranged: 1d20 + 4 ⇒ (1) + 4 = 5
Arrow Damage: 1d8 ⇒ 3
Cursing in elvish as his shot somehow goes wide, (possibly from being shaken when his new comrade falls?), the half-orc bellows out, in orcish: "NO! You fight ME! Leave the woman where she fell! Face me unless you are a coward!"
Intent is this: If the axe wielder actually charges him, to drop his bow and draw his machete next round for melee. If he doesn't charge, Khuvaan will continue to fire arrows.
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1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|
Arsonist? Then maybe they gave Khuvaan rope to tie you up so the rest of us can sleep soundly... ;)

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S'okay. Doesn't look there's any last minute recruits or changes being done, so I'm going to go ahead and call it now. (5:30 pm EST)
This party selection was seriously FAR harder to make than I thought it would be at first glance. I fully appreciate and respect all the time and effort everyone put into this, and I really want to thank you all for making this recruitment a success. I can honestly say that none of the characters was lacking, and everyone who applied was worthy of consideration. Over this week I read and sometimes re-read every submission and looked them over in detail. Nobody phoned it in, and for that, I'm both surprised and honored.
My criteria for choosing was both group balance and cohesion. The next level was for storyline possibilites and interesting character interactions. Finally, character likeability and survivability.
In the end, I changed the roster several times, but I think that this is the list of characters for this roleplaying journey.
Would the following characters please join me in the Discussion thread, and post a quick greeting so I know you're still interested?
***Cordia - Human Rogue (CG)***
****Thorfinn - Human Barbarian (N)***
***Bumolin - Dwarf Druid (NG)***
***Kuvan - ½ Orc Sorcerer (CG)***
***Roxy - Halfling Bard(NG)***
***Xylas Foundling - ½ Elf Cleric (NG)***
To anyone not chosen, please know that this was not an easy process, and I really wanted to choose all of you. In the end, I even added an additional slot, but really can't handle trying to run more than 6 characters at a time.
If you're willing I would be more than willing to keep your characters in mind as possible replacement characters should any of the original six leave the game. Again, I really wanted to keep more of you...I just couldn't.
In any event, I humbly thank you all for your time and consideration for this endeavor.
~ GM Minotaur
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Question: Just pondering this...is the plan to eventually play something beyond this adventure, or just to see who survives it? (If any of the characters even do.)
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Liliyashanina wrote: I have no idea if unleashing the duck is legal, but why not try? LOL Love that.
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Franhk, sling: 1d20 + 1 - 1 ⇒ (19) + 1 - 1 = 19
damage: 1d4 - 1 ⇒ (3) - 1 = 2
Franhk, sling: 1d20 + 1 - 1 ⇒ (10) + 1 - 1 = 10
damage: 1d4 - 1 ⇒ (3) - 1 = 2
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Question: Even though he IS going to attack the shrike attacking his friend Burke, since Franhk has a sling, couldn't he attack a different one? Just checking
Franhk had onced chased off a disinterested bear he came across in the woods, but that did nothing to prepare him for this. The trapper draws out his battleaxe from it's harness on his back and readies himself for the horrific creature that dives his way. With an incoherent warcry, Burke swings the axe with all his might!
Attack Roll: 1d20 + 1 ⇒ (4) + 1 = 5
Damage Roll: 1d10 + 1 ⇒ (4) + 1 = 5
Far from heroic, however, his awkward attack just reveals just how terrified he is at the moment. "Oh, hell's balls." Burke curses through clenched teeth like he remembers his father doing when he was young.
----
For himself, Franhk does his best simply not to throw up. In fact, he knows if Burke weren't in danger directly next to him, he would probably feel like just giving up. However, shivering against the cold, and lightheaded, the apothecarist pulls his sling from his belt and a stone from his pouch.
Offering his own weak battle call, he lets fly with a sling stone!
Attack Roll: 1d20 + 1 - 1 ⇒ (14) + 1 - 1 = 14
Damage Roll: 1d4 - 1 ⇒ (4) - 1 = 3
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1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|
"Deep preparations?" Khuvaan's deep chuckle fills the room. "A drink or two at the Seven Silvers IS deep preparation."
And just like that, with this small bit of conversation between the two...touching on what was important and what was not...the half-orc's mood lightens. Just as Arnama knew it would.
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Drenched, but still alive, Burke and Franhk trudge on, offering small words of encouragement to their fellow survivors.
So...who IS still with us and who officially died?
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1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|
Can I just say, I just finished rereading the whole thread, and seriously, this is a GOOD story. Not just the overall backdrop, but the characters, both player and DM driven.
Kudos, Poly, on setting up a game that feels like a novel or a movie. And Bravo everyone else for creating characters that I, as a player and reader, want to root for!
In otherwords, I'm really enjoying this. :)

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1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|
GM Polyfrequencies wrote:
Arnama half-grunts, half-sighs in a vaguely "Mhmm" sounding response. "I guess I am that old," she says with an eye roll. "Right. The Freedom War started 61 years ago, as you know. This," she gestures around them, "was my parents' house then. But I wasn't born here. I was born in the South, where they were soldiers."
Arnama stretches, groaning as some of her joints crack. She sits down in a chair, looking weary. "Neither of us are from Kassen, Khuvaan. But we're still here."
She looks at Khuvaan, struggling to find the words to express herself. "We're here, hmm? We're a part of this place because we choose to be. If people accept you, it's cuz you show 'em they can trust you. Folks remembered my parents when I came here as a grown lass, but none of them knew me. I could have rested on their reputation, but that would have done me no good. So now I am my own. I make myself belong."
She fixes her piercing gaze on Khuvaan. "That's what you've got to do. Never mind...you know." Your father. A surprising plume of rage instantly springs up in the young man, and it is all that Khuvaan can do to reign it in. He lowers his eyes and doesn't speak for a moment, then mutters, "What I do or do not do...no longer has any bearing on...that man. It might not be true, but as far as I am concerned, my father died in an ambush several years ago fighting bandits, and someone using his name is now running around hurting people, and deserves the harshest justice that comes his way!"
Defiantly, the half-orc stares back at Arnama...and then falters. He lowers his head, holding back tears that come unbidden. "Arnama...my father may have sired me, sure, but he was never around. Not much, anyway. It was always just a quick little visit...never coming home to stay. Hell, in some ways, you were more of a parent to me than he ever was."
Khuvaan seems stares off for a moment, "I stay here in Kassen, because it's your home, Arnama. Here, everyone knows me, but they know about my father as well. What he did. My home was at the inn with my mother. I learned a lot there, about all the wrong things...gambling, drinking...washing dishes. But it was happy. And it was home."
"But now I'm here, and I guess...I know that if I accept this honor of going to the crypt...it'll mean that I won't just be here because of You...I'll be choosing Kassen as my home. And frankly, while I said yes, I don't know if I'm ready for that. All I do know is that I have to be a better man than he was."
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Yep, CORE only, though I am allowing archetypes.
Another point to mention, I appreciate the candor of those mentioning that they have either played this adventure before or are even running it. No, I won't hold that against anyone when I start the unenviable task of picking characters for the party.
I'm pretty sure the combination of restraint on the part of players with insight into the story, the unique backgrounds for the adventurers (which I WILL always work into the game), as well as my own inclination to change up any written module should more than make up for advanced knowledge.

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Dragonslayers Wanted!
Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town.
But when Belhaim's peace and quiet is shattered by the sudden collapse of the last standing tower of its founder's castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What's the sinister secret behind the strange sounds of flapping wings in the night? And what's happened to local wizard Balthus Hunclay, who's not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen?
Has Belhaim's ancient draconic nemesis returned?
********
After years of not being able to do any gaming at all, I was fortunate enough to start roleplaying here on the boards and it's definitely given me the itch to start running a game of my own. I debated whether to run a simple, small adventure or venture out with a full AP and after searching the internet, I think that Dragon's Demand offers a little bit of both options. The story allows characters to possibly achieve as high as 7th level over the course of one grand, connected adventure.
My background?: I used to run Marvel Superheroes and 3.5 D&D for our gaming group, both tabletop and pbp, but we've all grown up and moved to different parts of the country, so that's not really possible anymore. Though I play Pathfinder now, I've never run a game with this system, so I might need a bit of patience if I make any mistakes. Feel free to point them out…but be kind. :D
My goal? I want to work with the players to tell an exciting and fun story using the PF1e rules, with Core classes and races only, really going for a “Classic Fantasy” game feel. I know this might not work for everyone, but that’s why there’s so many different game recruitments on the boards, right? Something for everyone.
********
Character Creation Summary
System:
Pathfinder 1E
Starting Level:
First Level
Ability Scores:
20 point buy
Races:
Core only, though alternate racial traits will be allowed.
Alignment:
Any Non-Evil.
Classes:
Any Core Paizo, (including Unchained versions), Only 1 Archetype allowed per character. No Occult or Psionic, No Base or Hybrid.
Skills:
Background skills
Feats:
Elephant in the Room
Traits:
Two, no Flaws
Wealth:
Class average wealth for Level 1
Hit Points:
Max at first level, Rolled or Average every level thereafter (whichever is better)
Religion
Standard Golarion
Background:
2-3 paragraphs minimum. None of the characters will be from Belhaim, and the opening will be that they are traveling with a caravan to the town, possibly acting as guards for what turned out to be a rather uneventful, boring trip.
Posting Expectations:
I’ll hope for one post each weekday and one on the weekend, though in reality I’ll ask for a minimum of four posts a week.
********
I’ll be accepting 5 or 6 characters, depending on the mix and number of applications and will be aiming for a reasonably balanced group…though we’ll see how that works out. I’ll leave this recruitment open until Wednesday, April 6th at 11:59pm EST.
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Franhk does his best to first help Burke, and then anyone else he can reach, back up on to the relative safety of the invisible bridge.
Breathing hard, as much from terrified adrenaline as exertion, Burke says, "Ok. So the rope was a good idea. This time." He then assists the others as well.
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
That invisible bridge needs guardrails! ;)
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
It's cool, sir. Deal with what you need to...real life comes first, right?
And Happy Birthday.

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1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|
"Unbelievable..." Khuvaan muttered to himself, grunting with effort as he dragged the wild boar carcaus behind him along the old hunter's trail. It hadn't been his intention to go hunting this morning. Quite the opposite.
Having a rare 'day off' from his usual duties and responsibilities to Arnama, he'd intended to do some fishing and perhaps swimming if the weather stayed warm enough. But instead, the tall, lean half-orc had come across an aging, obviously wounded and utterly savage boar. The beast had awkwardly charged out of a tangle of trees and shrubery, hobbling on three legs and a fourth that all but dangled at an odd angle. The young ranger tried to turn the situation, but despite his efforts to calm the boar down, it decided to pick a fight.
Not that it had been much of a fight, to be sure. Khuvaan knew better than to engage the snarling beast in combat, but instead had moved quickly to stand behind a tree trunk, and proceeded to use it as cover while firing arrows at the creature from a distance. While it tried to charge him, it was hobbled by its injured leg, and he was more than fast enough to move around the tree trunk to evade the wounded boar.
Perhaps less than heroic, but definitely it was an effective strategy. The boar was dead without much of a fuss...but this left the young ranger with the obligation to haul the body back to town. Too much meat and fur to waste, such as it was.
Again, the half-orc grunted with effort, changing his grip on the rope he'd used to bind the boar's legs together, then continued plodding back towards Kassen, and making much slower progress than he wanted. At this rate, half the afternoon would be gone before he settled this matter, and his opportunity for a relaxing day would be gone...
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1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|

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1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|
Silvio Errico wrote:
Khuvaan--the fact that you have family connections to Lastwall is quite interesting to Silvio. Silvio is at a tipping point where he's seriously considering leaving town to adventure in Lastwall, something that Sir Dramott is encouraging. The journey we're about to begin will probably shape that decision. Hearing more about your story might do so also. THAT should be an interesting conversation, Silvio, considering Khuvaan's interesting ties to the place...but I'll save it til we do it in character. :D
Side Note:
Something you'd all be aware of is that Khuvaan has "humans" for his favored enemy. He doesn't hate them all on sight per se, but being half-orc and half-elven, he doesn't have an instictive bias towards humans, and frankly, the people who bullied and looked down on him most in his young life have been humans. Also, and more importantly, a good deal of his combat training with his mentor has been aimed at planning to fight bandits...who tend to be primarily human.
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Follow up Agility rolls for Burke and Franhk, if needed.
Burke Agility (4): 1d20 - 2 ⇒ (17) - 2 = 15
Franhk Agility (13): 1d20 + 2 ⇒ (18) + 2 = 20
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Luck Roll for Burke (9): 1d20 ⇒ 18
Luck Roll for Franhk (10): 1d20 ⇒ 3
Yikes!
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
GM West wrote:
...Also, don't worry about food and water - for most of you anyway. Those who partook of the feast aren't feeling any hunger or thirst, and there's no indication that you will be. Those that did not partake... well... when you snub a meal laid out by the Lady in Blue, do you really expect no repercussions? ;)
Of course there's repercussions! Good, bad, or indifferent, that's half the fun of roleplaying, right?
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Ok, who's joining Franhk and Burke with the rope? Burke will either be the anchor at the back, or the lead, whichever works best for everyone. West, how many of us can actually be tied to the rope? NOT suggesting we all, or even most of us do it, btw. THAT would be suicidal, and just begging a DM for a TPK. :D

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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
We simply discussed that Franhk HAS a rope, and the idea to link characters together was brought up but never acted upon. Just for the record. ;)
"Alright...who else wants to tie in on the rope? Maybe a couple of us can tie it around our waists, and some others can grip it in the sections that hang between us?" As Franhk speaks he removes his 50' rope from his pack and hands it to Burke who ties a secure loop around his own waist, and holds out the rest of the length. To anyone offering questioning looks, Franhk mutters self-consciously, "I'm simply not as strong as Burke. He makes a better anchor..."
Burke then pulls out his waterskin, takes a drink, then holds it out for Franhk and others near him. "I'm thinking we should all start trying to think like a team. Or at least like a militia or something...stop for a rest. Set watches." he pauses, then adds, "Also, I'd be much obliged if anyone has a small bit o' food to share. Don't need much."
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Bold is always spoken.
Not sure on the official stance, to be honest, but I use un-bolded italicized text for internal thoughts and bolded italicized for spoken emphasis and tone.
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Franhk accepts the jerky with a grateful smile, clasping OBD on the arm in a comradely way. "Thank you so much, good man. I haven't much actually to trade...would you want my steel vial or my rope? If not, I can only offer my hand in friendship at this point, and my oath to stand by your side when this all goes to shite...which is most likely shall."

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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Franhk's stomach gives the slightest of growls. Not so loud that anyone else would hear it, especially above the sound of his tapping, but enough that the thin apothecarist knew that he could not simply wish away his hunger. Perhaps I misjudged the food that was offered...I was so sure it was a trick of some sort.
To Burke, he says, "My friend. Did you happen to bring any rations with you at all? I did not...a serious miscalculation on my part, seeing as I didn't eat what the Lady in Blue offered."
A bit more stout, but far less agile, Burke lumbered along beside his drinking buddy, limping slightly. "Sorry, brother. I didn't." The larger man pats his belly, "Ain't really hungry, though, after eatin' that dinner. Maybe you could trade something to one of the rest of these fellas for some food?"
Never one to be shy, Burke doesn't wait for Franhk to act, but calls out to pretty much everyone, "Hey, folks! Anyone got an extra ration they can spare for ol' Franhk here? He didn't eat at the banquet table...we'd be willin' to trade something if we can, or promise to help each other if it comes down to a fight."
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
"But not too slow... Franhk calls out. "We don't want to take too long and have our invisible path...er, dissapear."
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
"Does anyone see anything?" Franhk calls out.
Still not wanting to look directly down, Burke adds, "You know, besides the ocean, all the way, way down there?"
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Moving slowly forward, Burke keeps his eyes aimed ahead, wary of losing his nerve if he looks down into the churning waters far below. Eventually he calls forward to Chopper, "Do you see anything up ahead?"
For himself, Franhk does look forward, fascinated by the view as he slowly taps and steps forward, tap and step...repeating the process carefully and precisely.
How do perception/notice/etc checks work in this game?

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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
With heavy hearts at the loss of their friend, Franhk and Burke follow just behind Stinky, Chopper, and Orphan. Franhk continues his tapping as he progresses, sounding as much like a blind man as Burke has ever heard.
For himself, Burke contemplates the sky ahead as the group walks, doing his best not to look straight down. In a sudden eye-opening epiphany, the trapper realized for the first time in his life that he just might be afraid of heights. Which, to be fair, was probably something not all that unreasonable for someone traveling on an invisible bridge over 200 feet in the air. Or worse, who for a man who had just watched a drinking buddy plummet to his hideous death on some craggy rocks, 200 feet below.
Franhk pauses after a bit, turns to Burke and simply nods, saying, "C'mon, man. We'll do this for Jeb. It'll be like he was right here with us."
And then the two continue on...
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HP 14/14 | AC 19 | SAVES Dex +1 Con +1 Wis +1 | Initiative +1 | SKILLS Athletics + 4 Intimidation +3 Survival +3 Perception +2 |
*sees the advantage roll * Johnny, stop helping!! LOL
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Planning to do a stealthy (hopefully) scouting post of the building with Kriz after I get off work today. Just in case it matters...

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Dragonslayers Wanted!
Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town.
But when Belhaim's peace and quiet is shattered by the sudden collapse of the last standing tower of its founder's castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What's the sinister secret behind the strange sounds of flapping wings in the night? And what's happened to local wizard Balthus Hunclay, who's not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen?
Has Belhaim's ancient draconic nemesis returned?
********
So, after years of not gaming at all, playing here on the boards has definitely given me the itch to start running a game of my own. I debated starting with a small adventure or an AP and after searching the internet, I think that Dragon's Demand offers a little bit of both, allowing characters to possibly achieve as high as 7th level.
A little background: I used to run 3.5 D&D for our tabletop group, but we've all grown up and moved to different parts of the country, so that's not really possible anymore. Though I play Pathfinder now, I've never run a game with this system, so I might need a bit of patience if I make any mistakes.
After a lot of thought, I've decided I want to run this using PF1e rules, with Core classes and races only. I really want to go for a classic game feel. Sorry that doesn't work for everyone, and I know this could be a dealbreaker for some...which is part of why this is an interest check. :) ..also, the fact that I know there is at least one other version of this adventure currently running on the boards. So there's that.
********
- Unchained versions of classes and alternate racial traits WILL be allowed. No occult or psionic classes, however.
- Will be taking 5 or 6 characters, depending on the mix and interest level.
- Characters will start at first level and a point buy of 20. Starting wealth will be average.
- Max Hit Points for first level. Rolled after that, or half, whichever is better.
- Characters get 2 traits and I'll allow a drawback, but will expect it roleplayed.
- No EVIL characters.
********
So, that's my sales pitch. Whattaya' think? Would there be any interest in this?

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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Ferambus, I don't think we need to roll to move onto the bridge anymore, not with it covered with dirt on the cliff-side. That was for poor, poor Jeb. ;)
"I'm thinking two by two might be best...give a little maneuvering room if something awkward happens?" Franhk says. Then, seeing the others using their own methods rather than his rope idea, he takes out his cudgel and holds it more like a cane than a club. The apothecarist nods to Burke, then steps over to and out onto the invisible bridge, tapping as he goes.
Burke watches, then shrugs and follows, drawing out his battleaxe. He almost comically considers using it as a walking stick of-sorts, and then decides the risk of cutting his own legs with the heavy blade just isn't worth it. He sheathes the weapon as he steps alongside Franhk onto the invisible walkway.

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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Kriznox Haab wrote: (Apparently the trio's purchases didn't make it to their character sheets...)
Once in Mherkin:
Franhk sells his lantern for 5gp (10gp value) and buys a sling (2gp) and 30 stones (1gp). He then buys a backpack (2gp) and after some serious thought, and pragmatically realizing the gathered mob might not return, he shrugs and uses the remainder of his copper to buy a 50' rope (25cp).
Burke buys a backpack (2gp) for himself and flint & steel (15cp). Seeing Jeb has no real way to carry his candles other than in a stack under his arm, he buys his drinking buddy a large sack (12cp). Almost reflexively, the trapper sees what he can get for the badger pelt from the general store owner.
Jeb accepts the sack with a nod and a muttered promise to pay Burke back when they return...to which Burke merely smiles.
Burke and Franhk step forward to wait their turn to brave the invisible bridge. Seeing how the others are proceeding, Franhk suddenly starts and shrugs out of his backpack, rummaging through, looking for his new purchases. "Hey. Wait. I have a new rope I just bought...almost forgot about it. We can use that...everyone can hold onto it, or wrap it around their waists, or something."

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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
1. For the record, I wasn't hoping for the big lug to die and to be memorialized as the first death of the game. As a matter of fact, I was rooting for his simple-minded attempt to swing luck his way and let him pull this off. That said, a 3 INT is a 3 INT, right?
2. By the way, LOVE the DEAD stamp! "Long Fall, Sudden Stop!" Funny. This funnel system is definitely an interesting way to start off a campaign.
3. And now I only have two...
Franhk and Burke charge forward as their erstwhile drinking companion plummets over the cliff face, out of sight. Both stop near the edge, with Franhk dropping to his knees to peer over the edge itself.
"Ahh, hellfire. Dammit, Jeb, you dumb sonofa..." Franhk mutters, his voice raspy with emotion.
For his part, Burke stands beside his remaining friend, putting a hand on his shoulder and sighing heavily. After a moment he says, "C'mon, Franhk. We got some stuff to do that can't wait. We'll see to Jeb when we get back..."
Both men then turn to the rest of the peasants, and then back to the cliff, to see what the experimentation of the others uncovers.

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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
As Jeb approaches the cliff's edge, his faith in the words of the Lady in Blue is complete. And why not? A creature from another world had reached out and chosen them for this very mission! Surely, her words could be trusted?
The dimwitted chandler steps right off the edge, giving the long drop no heed. He would be safe, he knew, so long as he landed upon the invisible bridge...and so he looked for any sort of disturbance in the air he could see, and aimed for that.
Luck check: 1d20 + 1 ⇒ (15) + 1 = 16
That's as specific as I could see to pick, (after a quick re-read of the earlier post) as far as the proper spot to jump/walk off. I'm gonna play fair and not doing a deep dive search into what was written since Jeb has an INT of 3. If it's enough, cool. Luck check is 16. If not specific enough, and honestly I doubt it is... then he rolled a 14...and his Luck score is a 9.
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
Jeb, Franhk, and Burke, drinking buddies to the end, stop off at the tavern for one last mug of ale before what could be the end. They talk, like old friends do, and share their dreams and goals for what may come 'after' the upcoming quest. Burke invites any of the others he sees to join them.
The trio then marches out to the top of the cliff with the rest.
Ever trusting, and frankly, not all that bright, Jeb watches the moon make it's midnight mark, and then he'll grin and call out, "For the Blue Lady!" and run and jump off the cliff's edge, hopefully onto...something.
Burke and Franhk are too stunned to stop him.
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Gnome Bard 1, CG| HP:11/11 | AC: 17 (13 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +3, R: +4, W: +1 | Init: +4 | Perc: +7, Diplomacy: +8, Stealth: + 9
GM West wrote: Jeb gets an offer of 3sp for the badger pelt. Sold! :)
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