Masks of the Living God: Price of Immortality

Game Master polyfrequencies

The young heroes of Kassen have decided to see with the Cult of Razmir in Tamran has to do with the events at the Crypt the Everflame. With the city's blessing, they have infiltrated the Cult. But what they find will test them...

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Fireday, 20th of Neth, 4709 AR, Tamran
Loot Sheet


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1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|

Khuvaan chuckles in his deep voice, "Honestly, it hadn't occurred to me that we needed to do research on the crypt. Didn't actually think I'd even get picked."

The lean half-orc shrugs.

Liberty's Edge

Loot | Map | Female Human Crossblooded Draconic/Phoenix Bloodline Sorcerer 2 | HP 8/24 | AC 12 / T 12 / FF 10 | Fort +1 / Ref +2 / Will +2 | CMB 2 / CMD 14 | Initiative +2 | Perception +4 | Claws 5/6 | Spells 1L 3/5 | Mage Armor 8/10 | Magic Missile 8/10
Silvio Errico wrote:
...Not sure I want to spoil the ending, though. It's part of the challenge, right?"

Median smiles and responds to Silvio.

That's an interesting way to look at it, and I like the low-stress approach in some ways. I just don't think I can personally look at this like a story. People keep talking down to me, and my father is mad that I am taking this time off from practicing magic... I mean, the whole town is looking at us and I have to prove myself here--make an impression, you know? So, I have to know as much as I can and be as prepared as possible. I just wish I hadn't fallen for Jocyn's "donation" ploy. What if I think of something else I need for the trip... I gave him everything I had. Ugh. I feel so stupid sometimes!

When Khuvaan responds, she says

I was pretty sure it would be you. Either that or my brother, and they couldn't choose us both, right? I'm glad you're coming. In case we run into something we have to fight. And definitely no research required... I just always feel like I need to know as much as I can, so I can defend myself I guess. Not sure if that makes sense.


HP:23/37|BaB:2|AC:15 T:11 FF:14|Fort:4 Ref:3 Will:3(+2 vs enchantment, see drawback)|

"Holgast said that it's primarily an exercise in teamwork, and trust building. He was particularly vague on the details however."


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

"I mean, I'm pretty sure you could handle yourself in a fight Median. You sure showed the whiskey who's boss!" Silvio chuckles.

"Honestly, seems like we all know a bit of magic, right?" He hums and grasps his holy symbol of Erastil, conjuring some water to extinguish the dying embers of the flyer Median lit up. "Between the lot of us, we could take on pretty much anything."

Liberty's Edge

Loot | Map | Female Human Crossblooded Draconic/Phoenix Bloodline Sorcerer 2 | HP 8/24 | AC 12 / T 12 / FF 10 | Fort +1 / Ref +2 / Will +2 | CMB 2 / CMD 14 | Initiative +2 | Perception +4 | Claws 5/6 | Spells 1L 3/5 | Mage Armor 8/10 | Magic Missile 8/10

To Sledge she says

Well, that's more than I got out of anyone, so well done. I wish we knew more, but perhaps tomorrow we can get additional details... all of the people who know the most about it will be gathered. Maybe we can pry something from them then.

When Silvio makes his comments, Median smiles and says

I like you, Silvio. You have a good outlook on life. I think you're right. We should be very successful together. ... I mean, that said, I still wish I knew more about what we were headed into.


1 person marked this as a favorite.

"Ooh, a flaming shot! That's a great idea there, innit!" comes the impressed voice of Jimes as everyone else leaves the bar. He observes the bevy of half-drunk beverages and reaches for Jocyn's hat to take his evening tip. The bard doesn't stop him.

---

Sledge:
You do recall reading a bit about Ekat Kassen's old traveling companions. Master Holgast has some scrolls written by one of Kassen's companions, a woman by the name of Iramine. In addition to scholarly revelations about the spells she was using, she also wrote field notes about their use, occasionally mentioning what her fellows would do in response. It was less of a story and more of a a scattered fragment of a journal entry ripped out and fashioned into a minor magical object, but it did the trick for studying. So at the very least, the name Asar rings a bell.

Median:
The name Asar still isn't common, certainly not in Nirmathas. It sounds more Osiriani, some 1300 miles to the southeast across the Inner Sea. But of course, adventurers come from (and go to) just about anywhere in Golarion (and beyond), so it's not outside the realm of possibility for one, two, or many Asars to come to this region from Garund or Casmaron, or wherever. Then again, Vergas sounds more like a Taldan or Chelaxian name. Given the closeness to Qadira, an Asar Vergas could have been a child of Taldan and Qadiran stock--a spicy love story if there ever was one given those country's longstanding cold war.

A passerby that you all vaguely recognize, but none of you know personally, stops by and watches you all for a moment as you speak in the alley. With a dark green cloak and a nasty scar across his face, you wouldn't be mistaken to think he was a Nirmathi ranger, dedicated to fighting against the Molthuni to the south. But just as you spy each other, he moves on.

Anything else you all want to do, or shall I take us to the Ceremony at Noon?


1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|

Khuvaan raises one of his thick, pointed eyebrows at the sight of the stranger, but says nothing. "Maybe we should go back inside and all have a drink...we're likely to have a long day, tomorrow."


1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|

I'm cool with moving forward, for the record.

Liberty's Edge

Loot | Map | Female Human Crossblooded Draconic/Phoenix Bloodline Sorcerer 2 | HP 8/24 | AC 12 / T 12 / FF 10 | Fort +1 / Ref +2 / Will +2 | CMB 2 / CMD 14 | Initiative +2 | Perception +4 | Claws 5/6 | Spells 1L 3/5 | Mage Armor 8/10 | Magic Missile 8/10

Uh, I think... I mean, I know it would be brave and all to walk back in there, but I don't think I am up to it tonight. I'm going home to get some sleep. Do you guys want to meet ahead of time tomorrow, so we walk in united though?

Also fine with fast forward.


Please feel free to describe your morning routine and/or other interactions you may have. When you're ready...

* * * Wealday, 4th of Neth, 4709 AR * * *

When you arrive at the town square a bit before noon the next day, you find it empty save for each other. Although Kassen is a small town and most people live in homes outside of the town's central limits, you would usually expect to see someone walking around. The baker. Old Lady Laura hanging up laundry. A couple of the kids running around and playing. But there is no one. It feels...eerie.

DC 10 Knowledge (local):
This is part of the ceremony, especially when the town is sending youngsters out instead of the Mayor. If you were in town then, you vaguely remember this pomp and circumstance from four years ago.

The bells atop the Temple of Erastil toll their midday song, echoing throughout the quiet town of Kassen. As the peals begin to fade, the first of the townsfolk make their way into the square, dressed in black, as if attending a funeral. They slowly fill the square, moving quietly across the cold, hard ground, their eyes downcast and mournful. After a few moments, a murmur passes through the crowd as it slowly parts to let Mayor Uptal through. He leads the way with a tarnished silver lantern. Behind him, an old pony drags a cart laden with backpacks and supplies.

Once he reaches the center of the crowd, Mayor Uptal stops and calls out to the assembled townsfolk. "Once again the winter winds blow through the Fangwood, marking the end of another harvest. There are wolves in the woods, howling at our walls, and serpents in our shadows, waiting to strike. Just as it was one hundred and seventy-four years ago, when Kassen himself left these walls to protect us, so it is today. Where are the heroes? Where are the brave folk that will venture out to Kassen's tomb and retrieve the flame to keep this community safe for another winter?"

Please describe how you answer this call.

After each of you responds, the Mayor continues: "And who is to have the honor of carrying the lantern?"

Again, one of you should claim this.

He waits for one of you to claim the lantern, nodding solemnly to you as he places it in your safe care. "Use this sacred artifact to bring the fire back to Kassen. And each of you, take one of these bags."

You each receive a backpack containing: 5 days' worth of rations, a small tent, a winter blanket, a full waterskin, and a piece of what looks like a map. In addition, Khuvaan's backpack contains 50 feet of hempen rope and a grappling hook. Median's backpack contains a torch and a box containing tinder and three tindertwigs. Sledge's backpack contains a torch and vial of red liquid labeled healing. Silvio's backpack contains a torch and a small bottle of local brandy. You also each have a packed lunch--one of your personal favorites--with a note from either a parent or a mentor telling you how proud they are of you and wishing you luck. Winter has a special lunch as well.

That's enough to respond to for now. More later. Is anyone good with spreadsheets and do you want to take initial responsibility for tracking loot? I will need at least one Survival check for you all to put together your pieces of the map. If you haven't already done so, please head over to Roll20. You can set up your character sheet if it helps you, and insert any artwork that you want me to use for your character. If you don't have a preference, I'll just use the avatar you have selected here on the boards.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

"Ooh, I like that, Median--arriving in style!" Silvio is definitely getting into the idea of this new team. "Yeah, I ought to go home too--still haven't told my folks about the news, though maybe they heard it by now. Sorry Khuvaan."

Heading home, Silvio tells his family about his selection, still with much enthusiasm! It takes a bit of effort to sleep from the excitement; he eventually decides to read some scriptures, which rather does the trick. He snuggles with Winter in his bed.

In the morning, Silvio's mother has prepared a special breakfast of pancakes! Silvio joins Father Prasst's morning service, praying to Old Deadeye for his favor on their journey. Noon can't come soon enough!

* * *

K. Local: 1d20 + 1 ⇒ (17) + 1 = 18

The solemnity of the ceremony comes as a surprise, even while it tickles an old memory. Silvio feels chills running through him as Mayor Uptal issues the call for heroes. The halfling is the first to step up. "I, Silvio Errico, am here to retrieve the Everflame."

When it comes time to take the lantern, though, Silvio doesn't feel as ready to lead. He looks toward the others . . . didn't one of them deserve the honor more?

He looks through his bag smiles, giving Jimes a wink as he briefly flashes the brandy. He's delighted to see a note from his parents and a lovingly packed shepherd's pie. Finally, he looks toward Sir Dramott and gives him a salute.

Liberty's Edge

Loot | Map | Female Human Crossblooded Draconic/Phoenix Bloodline Sorcerer 2 | HP 8/24 | AC 12 / T 12 / FF 10 | Fort +1 / Ref +2 / Will +2 | CMB 2 / CMD 14 | Initiative +2 | Perception +4 | Claws 5/6 | Spells 1L 3/5 | Mage Armor 8/10 | Magic Missile 8/10

Median steps up beside Silvio. She copies most of what he said because it sounds pretty good.

I, Median Vargidan, vow to travel to Kassen's tomb and retrieve the Everflame along with my worthy companions.

After her fellow 'heroes' also answer the call and the mayor asks who will carry the lantern, Median steps forward again.

I will carry the lantern.

That should give her the chance to examine the flame and see if she can work out how it is done, she thinks.

She retrieves the bag that has been prepared for her, packing the lantern with soft things around it and placing it inside with the rest. She is touched that Braggar has written her a note and provided a delicious lunch, much like the ones that they would eat at the forge.

She looks for him in the crowd, to thank him, as well as trying to spot any of her siblings who are in attendance.

Here is a loot sheet that we can use: https://docs.google.com/spreadsheets/d/1tc4uCcLemGojv54UKlOxyaHIgUnAiAzdByy vehPVDcY/edit?usp=sharing Note that I have also created a link to it in my tagline so that everyone can get to it. Let me know if you can't. Also joined the Roll20 game... my name on there is Zanbabe, and the avatar on my profile is fine.


HP:23/37|BaB:2|AC:15 T:11 FF:14|Fort:4 Ref:3 Will:3(+2 vs enchantment, see drawback)|

"Sledge. Sledge Potterson. It's a great honor." The peppy attitude of the halfling seems perfectly normal for him and Median, but if Sledge tried to emulate their heroic tone, it would just sound disingenuous. Impassioned speeches were unbecoming on him, or so he thought.
Scanning the crowd, he tries to make eye contact with Damira, to give her a slight smile. Failing that Gretchen, and a smirk. (The two expressions were remarkably similar on his face) He certainly wasn't above a good gloat.


1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|

** Earlier **

Khuvaan woke earlier than he had originially planned, with only the first dim glimpses of the morning sun appearing on the horizon. Excited, and only feeling slightly silly for it, the half-orc acknowledges that he was indeed looking forward to the upcoming journey.

He rose quietly and collected his belongings that he would be taking with him and headed outside, and then out of town and into the woods. Not far, but far enough that he wouldn't be seen or interrupted.

And as the sunrise erupted into full bloom, Khuvaan began to meditate and center himself, focusing on the wilderness and the forest around him. And in the center of his thoughts, unbidden, he sees...feels...the image of a silver hawk. And it just feels right.

** Now **

Everyone is looking at us. Khuvaan stood with his shoulders squared, listening to his new companions each answer the mayor's ceremonial question, and felt his own insecurities rise up, unbidden. He was an outsider. Neither human, or even fully orc or elf. He wasn't one of them. Brought here to Kassen by his mentor, directionless and angry. Would he ever truly fit in?

However, a quick glance at the others...Silvio, Median, and Sledge...seeing each so proud their and brave and so completely caught up in the moment that he found the courage to speak, "I am Khuvaan...and I too will see this done."

He nods at Median when the young sorceress takes the lantern and then moves with the others to collect his own pack.


Thank you for the loot sheet, Median! I'll also add it to the campaign description when I get a chance, just to maximize our ability to find it.

The young prospective adventurers announce themselves, their voices echoing in the hollow silence of the gathered crowd. It does look like a significant portion of Kassen's populace, including those from the farms and cabins in the surrounding woods, have gathered here. After all, it has been four years since the last such instance!

The Mayor hands the lantern to Median. As you all look around, Silvio does indeed see Jimes, lower in the crowd than most (and easily mistakable for one of the human children with the hood over most of his face, if you didn't know who you were looking for). He returns the wink and a toothy grin, seemingly glad that his message was received. His parents are standing near Sir Dramott, and they beam as the paladin returns the salute.

Braggar, the dwarven blacksmith, is also present in the crowd, though reasonably far away from her family. All of Median's siblings are present, and--so is her father! For all his distaste for the ceremony, he has turned out to see Median off. He looks especially pleased when Median offers to carry the lantern. Median can't see the two family servants right away, but they may be elsewhere in the crowd or back at the estate. They were certainly not wrangling the energetic Brody, who is waving with verve and hoping that his big sister notices him.

As Sledge looks around, he may be surprised to see that neither Damira, Gretchen, nor Master Holgast are visible. His father, however, stands near the edge of the crowd, face impassive as he holds Sledge's younger brother.

Khuvaan, despite feeling like an outsider, spots his mentor, not deep in the crowd, but watching from a nearby rooftop. When he sees her, Arnama nods approvingly, giving a brief whistle: a ranger signal meant to indicate something like "good hunting".

After you have retrieved your supplies, the mayor once again speaks to the townsfolk. "I present to you the brave heroes who will follow in Kassen’s footsteps to retrieve the Everflame: Silvio Errico, Median Vargidan, Sledge Potterson, and Khuvaan!" He pauses, lowering his voice slightly, before adding. "And Winter." He clears his throat and continues with full voice. "Some of them may not return, but I say to you that their sacrifice shall not be forgotten. Go, brave heroes, and do not return until you have the eternal fire."

With that, the mayor points to the south, the direction of Kassen's tomb. The townsfolk begin waving goodbye with cold, solemn looks on most of their faces.

What do you do? If you want to speak with anyone before you leave, you're welcome to do so (and are welcome to roll a Diplomacy check to accompany it if you're making any requests). You may also overhear conversations by rolling Stealth followed by Perception. When you're ready to leave town, someone please give me a Survival roll, and I'll begin to describe your journey.

Median:
Your excellent Diplomacy roll the previous day got you the information that you would have gotten from the crowd today. Median might be frustrated with it (and I'm glad she is!), but the honest response of any sympathetic adult is that there is little to worry about, despite the mayor's ceremonial doom and gloom. But hey, feel free to throw another curveball my way!


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

Silvio waves goodbye in return and begins the first steps of the journey. He pulls out his section of the map, realizes it's incomplete, and looks toward the others. He hopes to be useful in guiding the way forward.
Survival, Guidance: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10

Turns out that he's a bit confused by the map at the moment, though. He looks toward Khuvaan. "Does this make sense to you?"

Liberty's Edge

Loot | Map | Female Human Crossblooded Draconic/Phoenix Bloodline Sorcerer 2 | HP 8/24 | AC 12 / T 12 / FF 10 | Fort +1 / Ref +2 / Will +2 | CMB 2 / CMD 14 | Initiative +2 | Perception +4 | Claws 5/6 | Spells 1L 3/5 | Mage Armor 8/10 | Magic Missile 8/10

Median waves to Brody, and then goes over to give all of her siblings hugs, promising to be back soon. She also bows to her father, saying Thank you for coming to see me off.

She then goes over to thank Braggar for the lunch and the note, thanking him for all his good guidance so far, especially about keeping calm.

Then she turns to look and see if her mother showed up. If she did, she goes and gives her a hug as well, for once not worrying about what her father will say.

Then she walks south, waiting for the others at the edge of town.

Survival: 1d20 + 1 ⇒ (20) + 1 = 21

Wow, apparently my mother taught me very well (at least this close to town).

When everyone is pulling out map pieces to compare, she joins in.


1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|

Survival: 1d20 + 6 ⇒ (1) + 6 = 7

Ruffling through his pack to check his new provisions, rope, and especially his new grapple, Khuvaan glances up at Silvio with a very articulate but distracted, "Huh?"


HP:23/37|BaB:2|AC:15 T:11 FF:14|Fort:4 Ref:3 Will:3(+2 vs enchantment, see drawback)|

Someone put out by no one that he actually wanted to be there, Sledge stands still during the ceremony. After the mayor stops talking, the others can hear him quietly say, "They didn't show." His voice is far more full of emotion then when he talks for other people to hear. Of course Gretchen wasn't a great loss, but the others...? He wasn't entirely sure how he felt.

"Father," he says, nodding as he approaches the man. There wasn't much Sledge had to say to him, but perhaps he had something to say to Sledge?

I will not join in the survival brigade, I can't do better than Median anyway.


HP:23/37|BaB:2|AC:15 T:11 FF:14|Fort:4 Ref:3 Will:3(+2 vs enchantment, see drawback)|

Why'd they give me the healing potion? I think I'm vaguely offended.

Liberty's Edge

Loot | Map | Female Human Crossblooded Draconic/Phoenix Bloodline Sorcerer 2 | HP 8/24 | AC 12 / T 12 / FF 10 | Fort +1 / Ref +2 / Will +2 | CMB 2 / CMD 14 | Initiative +2 | Perception +4 | Claws 5/6 | Spells 1L 3/5 | Mage Armor 8/10 | Magic Missile 8/10

Ha ha. Maybe it is to test compassion, to see if you are willing to help other people. I mean, I got tindertwigs when I already have a cantrip that lights things on fire... it's almost as though they are trying to bring out my inner arsonist. :)


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1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|

Arsonist? Then maybe they gave Khuvaan rope to tie you up so the rest of us can sleep soundly... ;)


1 person marked this as a favorite.
HP:23/37|BaB:2|AC:15 T:11 FF:14|Fort:4 Ref:3 Will:3(+2 vs enchantment, see drawback)|

Now now, a deranged arsonist will go a long way to keep bandits and bears away from us


Moltus Vargidan arches one bushy eyebrow and nods his head at Median's bow. "Practice. Every day. And...be safe." He seems uncomfortable, but earnest.

The dwarven blacksmith shakes Median's hand when she comes over to him, with a calloused grip. "You're a promising apprentice, Ms. Vargidan. Remember: calmness is the cradle of power. May the Forgefather watch over you."

Olmira Treesong is also in the crowd, and happily hugs her daughter. If Median looks back at Moltus, she can tell that he stiffens witnessing their interaction, but doesn't raise a public fuss.

Sledge's father nods as his son approaches. "It'll be...quiet in the shop with you," he offers. His lip twitches uncertainly. "Your mother would have been glad today. Proud." He nods again, seemingly satisfied with what he intends as parting words.

---

Their quest assigned and their business in town completed, the four young adventurers (and one brave dog) set out from Kassen. Although Khuvaan and Silvio are well-used to surviving out in the wilderness, they seem momentarily vexed by the puzzle of the map until Median demonstrates her mother's influence and pieces everything together very quickly.

Roll20 has been updated with an image of the map as a handout.

The map shows that crypt is located roughly 40 miles south of Kassen, and provides a reasonable enough path. It looks like your first stop will be The Broken Glade, which none of you recognize by name.

What are you all doing as you follow the map?

Liberty's Edge

Loot | Map | Female Human Crossblooded Draconic/Phoenix Bloodline Sorcerer 2 | HP 8/24 | AC 12 / T 12 / FF 10 | Fort +1 / Ref +2 / Will +2 | CMB 2 / CMD 14 | Initiative +2 | Perception +4 | Claws 5/6 | Spells 1L 3/5 | Mage Armor 8/10 | Magic Missile 8/10

She's only a very well-controlled pyro right now... but if someone pushes her over the edge by constantly giving her matches (looking at you DM), then I mean, what can I do? I have to play the character, right? ;)

Median is a little surprised that her father seems sort of concerned about her... that really isn't like him, but she kind of likes it.

She nods at Braggar. I'll remember. Thank you again.

She doesn't look back at her father after hugging her mother, wanting to remember his concern and not whatever he was thinking now.

_____

Median chats with the others as they walk

Serpent Gorge? That looks huge. I hope there is a bridge... and that serpent is a symbolic name, not a literal one. Strangely, I find the image of crawling over a gorge full of snakes worse than one just full of a fall that means certain death. Perhaps because it sounds less slithery? I'm not sure.

She wasn't carrying a weapon, but then, she didn't really need to.

As she walks she also keeps her eye out for a piece of wood that she could maybe make into a bow. She isn't great at woodcraft, but her mom did teach her a little. She ignores the fact that she has none of the proper tools with her, not even a whittling knife. She could figure that part out later. She just looked for an ideal branch, being filled with hope as they started out. All those people expressing their support had really banished her self-doubt... at least temporarily.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18


1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|

As the quartet leave town, Khuvaan glances upward to where he last saw Arnama, and is unsurprised to see her already gone. The fact that she had showed at all was encouraging to the young ranger. He had her blessing, and that was enough.

Tall, even for a half-orc, but lean, Khuvaan did his best to remember to shorten his pace a bit so as not to quickly outdistance the others...especially Silvio. Still, he tried not to be obvious about it, so as not to offend the halfling, and so he made a show of readjusting his bow across his back a couple of times, as if it were hindering him a bit.

Beyond that, however, he mostly listens to the chatting of the others and only comments when needed. Not that he was feeling aloof or distant...it was just his way. All in all, however, Khuvaan quickly realizes that traveling with the other three "heroes" feels surprisingly...natural.


HP:23/37|BaB:2|AC:15 T:11 FF:14|Fort:4 Ref:3 Will:3(+2 vs enchantment, see drawback)|

Sledge nods again to his father, and turns. Their relationship, strained at the best of times, was not one that involved long farewells. And he had had his heart to heart with Holgast yesterday. No need to sully a good thing with further words. Still slightly vexed at not getting to look good in front of Damira, or smug in front of Gretchen, he sets off. He doesn't look back.

Silvo was going to slow them down. Sledge knew this, and was in the process of coming to terms with it. Right up until he noticed Winter's saddle.
"So... can you ride that dog?" he says rather lamely. He didn't want to fall back on his standard of intimidation so early in the journey, but conversation still eluded him.

Knowledge History Serpent's Gorge [I don't have geography yet :( : 1d20 + 7 ⇒ (17) + 7 = 24


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Median wrote:
She's only a very well-controlled pyro right now... but if someone pushes her over the edge by constantly giving her matches (looking at you DM), then I mean, what can I do? I have to play the character, right? ;)

I point to my whistling avatar, who is clearly oh-so-innocent and has no idea what you're talking about.

As the group walks along (with the halfling presumably riding on his sheepdog to maintain pace with the others), Median keeps her eye out for suitable wood. She finds something that she thinks, given enough time, she could probably carve into a decent bow. It's strong, but supple, and for now would make for excellent swinging.

Median:
I'll give you the option of choosing whether this wood, for now, functions as either a club or a quarterstaff. Since longbows are also about 5 ft tall, quarterstaff might make more sense. Alternatively, you could snap the wood in half and have yourself a couple of wooden stakes.

As they walk, Sledge relates what he knows about Serpent Gorge. To allay Median's concerns, Serpent's Gorge is so-named not because of an abundance of squamata, but rather because of the shape of the natural rock formations on either side of the deep valley, which resemble enormous writhing serpents. More significantly from a historical perspective, Serpent Gorge is the location of the Crypt of the Everflame.

---

Following the path, you walk along for about two hours. The narrow path winds through the raking claws of the trees, many in late autumn glow but often bereft of their leaves, which crunch loudly underfoot. Up ahead, a fallen tree trunk blocks the path. Suddenly a trio of snarling humanoids leaps up from behind the trunk, all greenish skin and fearsome tusks, bellowing vulgar challenges.

Khuvaan:
You immediately recognize these as full-blooded orcs, and they are screaming things like "Die, human scum!" and worse. You may read the DC 4 spoiler regardless of the result of your roll.

Sledge:
You immediately recognize these as full-blooded orcs, and they are screaming things like "Die, human scum!" and worse. You may read the DC 4 spoiler regardless of the result of your roll.

Please roll a Knowledge (local) check on your turn. You cannot take 10 on this check unless you have an ability that allows you to do so. If you are untrained in the skill, you may only read up to the DC 9, even if your roll exceeds 9.

Failed Knowledge check:
CANOPY TROLLS! GODS HAVE MERCY!

Knowledge (local) DC 4:
Orcs are forged in the fires of violence and conflict, often from the moment they are born. As they live lives that are frequently cut brutally short, orcs revel in testing their strength against worthy foes, whether by challenging a higher-ranking member of their community for dominance or raiding a neighboring settlement. Many orcs seek glory as soon as they can walk and carry a blade or club, taming wild beasts or hunting deadly monsters. Most orc communities define themselves through two things: pain and glory. Each earns respect in near equal measure, so long as the pain is borne with stoicism. An orc with many scars who walks uncomplaining with a broken leg draws as much admiration as one who wins a great victory on the battlefield.

You know that orcs can see in the dark up to 60 feet.

Knowledge (local) DC 9:
Perhaps related to their ancestry deep in the Darklands below the surface of Golariron, orcs are dazzled in areas of bright sunlight or within the radius of a daylight spell. Unfortunately, you are within the shaded canopy rather than bright sunlight.

Knowledge (local) DC 14:
Orcs are trained from a young age to wield greataxes and falchions, using them and other traditional orcish weapons to deadly effect. Those look like nasty axes that they're holding...

Knowledge (local) DC 19:
Those who have fought in the Holds of Belkzen or have been unlucky enough to tangle with an orc in a battle to the death know how ferocious they are. Even after taking seemingly mortal wounds, they can remain conscious and continue fighting. Orcs can remain conscious and continue fighting even if their hit point totals fall below 0. Orcs are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.

Knowledge (local) DC 24:
Well look at you, fancy pants. What more do you want to know, huh? Orcs' best save is Fortitude, and their worst is Will. Are you satisfied with that high roll? Well, are you?

Initiative:
Khuvaan: 1d20 + 5 ⇒ (15) + 5 = 20
Median: 1d20 + 2 ⇒ (19) + 2 = 21
Silvio: 1d20 + 4 ⇒ (2) + 4 = 6
Sledge: 1d20 + 1 ⇒ (8) + 1 = 9
Enemies: 1d20 ⇒ 4

Round One
Median
Khuvaan
Sledge
Silvio and Winter

Enemies
Map

Everyone is up up before the enemies! I have no idea what your marching order is, so please feel free to shuffle within the placed-order. If you can't move your token, please ping me on Discord. The log is currently providing the enemies cover and is considered difficult terrain for the sake of movement (costing 10 ft of movement to move onto it instead of 5 ft). The cover (+4) is factored into the enemies' AC at the moment.

Silvio:
Unless you would rather have Winter act on his own separate initiative, I assume with pet classes that pets will act on their owners' initiative. Since your Handle Animal check is a +9 with Winter and the DC to Handle is 10 unless Winter has been wounded, you don't need to roll the check unless you're trying to push him to do a trick he doesn't know. I also figure that you're riding Winter, but I have his token available in case you dismount.


1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|

Knowledge, Local: 1d20 ⇒ 1

Orcs? Now? Is this some part of a test? Am I being tested for loyalty or something? Is this how it is always to be? Khuvaan is surprised by the level of rage that immediately rises up within him at the thought that somehow he was being mocked during this whole ceremonial journey.

The half-orc knew his concerns were unwarranted and probably irrational...but still, there they were. And here were three orcs, threatening his companions and their quest, almost before it had begun.

With a snarl of his own, Khuvaan draws his bow and immediately notches an arrow. Aiming at the orc immediately in front of him, he calls out angrily in orcish: "One chance. Walk away or I shoot you like lame dogs and put you out of your misery."

Intimidate: 1d20 ⇒ 18

Holding action until the orcs or the others attack.


HP:23/37|BaB:2|AC:15 T:11 FF:14|Fort:4 Ref:3 Will:3(+2 vs enchantment, see drawback)|

"Just the shape of the rocks Median. No snakes to be found there." He pauses for a moment. "Or not any more than usual anyway."
Perception: 1d20 ⇒ 10
"I didn't know you were a whittler Median. Blacksmith yes, but woodworker?' Sledge does not bring up his own artistic endeavors, nor is it common knowledge that he is a painter.

==

Knowledge Local: 1d20 + 7 ⇒ (1) + 7 = 8 Well that's embarrassing. At least I know they're orcs...

Something about this seemed off. Full blooded orcs here? And not immediately attacking them? Perhaps this could still be talked out. He responds to them in orcish as well, stepping up next to Khuvaan, putting a hand on his shoulder in a gesture of solidarity. Brutality. Convey power.

"My friend here is the nice one. He'll let you walk away, and since he talked first I'll honor his word. I am much less kind than him. Your pain will be my glory." Sledge gives a crooked smile, but there was no warmth to it. His flail rested in his left hand. "Go ahead. Make my day."

Aid another on Khuvaan's Intimidate: 1d20 + 7 ⇒ (8) + 7 = 15
Did you know that orcish has 37 different words for types of pain?

Liberty's Edge

Loot | Map | Female Human Crossblooded Draconic/Phoenix Bloodline Sorcerer 2 | HP 8/24 | AC 12 / T 12 / FF 10 | Fort +1 / Ref +2 / Will +2 | CMB 2 / CMD 14 | Initiative +2 | Perception +4 | Claws 5/6 | Spells 1L 3/5 | Mage Armor 8/10 | Magic Missile 8/10

Median finds a nice piece of wood and is really happy about it. She thinks it will also make a fine quarterstaff if she has to knock someone on the head. She stows it in her quiver.

When Sledge asks her about woodworking she says Yeah, my father is all about how magic is my life, so I was thinking it would be good to be able to create magical items, and most things are okay with him if you can find a magical excuse like that. So, a little woodworking, a little metalsmithing... maybe someday I grow into being able to help the family by creating magical weapons, and maybe I don't, but I do enjoy it. How about you? Got hobbies?

____

Orc ambush:

I don't have a rank in knowledge local... low skill points and had to sacrifice somewhere, so can't roll. Also, assuming we wouldn't be walking single file unless we had to, so since I was talking to Sledge, taking my starting point as being beside him rather than behind Silvio. We should talk about an established marching order though.

Seeing Khuvaan ready his bow, Median is somewhat envious. She doesn't want to get up close and personal with these creatures. However, she was here to be heroic, and if they weren't here to fight, they wouldn't have ambushed them, and if she didn't do it now, they were unlikely to be lined up so conveniently later, so despite Khuvaan's offer, she springs into action. She casts a spell, holding onto the last syllable as she walks up to the fallen log and leaps on top of it, then she lets the spell loose at the ambushers.

Burning Hands (15 foot cone): 1d4 + 1 ⇒ (4) + 1 = 5

My heritage gives me that +1 boost to damage. DC 14 Reflex save for half (the cone should hit all of them). The flames may also set their clothing/hair on fire, and maybe even the log... different DMs play that different ways though, so DM call on that for sure. Additional note... if there are any AOOs this round, Median can take one because she can grow claws as a free action. Provided she isn't killed first of course. (Last time I put a level one character up against orcs I think she died quickly.) If they are intimidated, perhaps being on fire will encourage them to run?


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

"So I don't do this too often, but just for you guys . . . " Silvio does indeed hop on Winter, who is more than capable of carrying the little halfling.

* * *

K. Local: 1d20 + 1 ⇒ (16) + 1 = 17. "Egads! Attack!" cries Silvio as Median herself charges into battle. Silvio fires a shot from the sling hanging off his shepherd's staff, while Winter bounds ahead and bites the foe nearest Median.

Sling: 1d20 + 6 ⇒ (5) + 6 = 11; Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Bite, Power Attack: 1d20 + 2 ⇒ (18) + 2 = 20; Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Silvio shares a space with Winter, but I have my token hanging off the side so I can see it.


HP:23/37|BaB:2|AC:15 T:11 FF:14|Fort:4 Ref:3 Will:3(+2 vs enchantment, see drawback)|

Well, there goes "diplomacy"...


Clarifying Knowledge checks:

Knowledge (untrained) wrote:
You cannot make an untrained Knowledge check with a DC higher than 10. If you have access to an extensive library that covers a specific skill, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a bonus on Knowledge checks in the fields that they cover.

All that to say, Median, you can still make this roll. You're just limited to DCs lower than 10. So far, only Silvio has been able to get the DC 9.

Also, it was single file marching order because of the tightness of the trail. But I think your movement will still be fine. Finally, demoralize is a standard action, but it was an action well-spent for both Sledge and Khuvaan.

Sensing an opportunity to possibly defuse the situation before it turns deadly, Khuvaan and Sledge exchange Orcish words with the warriors behind the downed tree. Median, Silvio, and Winter, however, charge forward, not understanding the nature of the mutually-exchanged threats.

GM Screen:
Red Orc Reflex, shaken round 1/2: 1d20 - 2 ⇒ (6) - 2 = 4
Blue Orc Reflex, shaken round 1/2: 1d20 - 2 ⇒ (13) - 2 = 11
Green Orc Reflex: 1d20 ⇒ 8
1d20 + 1 ⇒ (15) + 1 = 16
1d20 + 1 ⇒ (12) + 1 = 13

Atop the log, the budding pyromancer unleashes a gout of flame onto the gathered orcs. To Sledge's practiced mind, this certainly looks a good bit more powerful than a similar spell that he had seen Gretchen use only the day before. All three orcs immediately catch on fire, their angry threats taking on a pained twinge as they recoil from the heat that now envelopes them. While Sledge's bullet plinks harmlessly off the armor of the nearest orc, Winter surges forward, leaping over the log and bites into the same orc. With a mighty roar of pain, the orc buckles under the combined efforts of flame and teeth. That should have brought him down, but he still stands. And he looks even more ferocious now!

Silvio, ammunition destroyed or lost; high good: 1d100 ⇒ 46 One sling bullet destroyed.

GM Screen:
1 = Silvio, 2 = Winter, 3 = Median
Red Target: 1d3 ⇒ 1
Red Orc Attack vs Silvio, shaken round 1/2: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8
Blue Target: 1d3 ⇒ 2
Blue Orc Attack vs Winter, shaken round 1/2: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
Damage: 1d12 + 4 ⇒ (1) + 4 = 5
Median is the best remaining target.
Green Orc Attack vs Median: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d12 + 4 ⇒ (9) + 4 = 13
1d20 + 1 ⇒ (9) + 1 = 10
Red Orc Reflex, shaken round 1/2: 1d20 - 2 ⇒ (1) - 2 = -1
Fire!: 1d6 ⇒ 6
Blue Orc Reflex, shaken round 1/2: 1d20 - 2 ⇒ (19) - 2 = 17 no longer on fire
Green Orc Reflex: 1d20 ⇒ 12
Fire!: 1d6 ⇒ 3

The closest orc, swaying from blood loss and burns, tries to swing his axe at the halfling while Winter remains clamped on, though he is unable to manage a good swing. Meanwhile, one of his compatriots pats himself down as Median's fires extinguish from his clothes, and he shifts to the side, ignoring the rider and attacking the dog. His axe finds a home buried in the leather barding, pushing through and slashing narrowly into Winter. Winter takes 5 damage.

While two orcs deal with the warpriest and his canine, the third orc steps up onto the tree trunk, hefting a greataxe, and advancing towards the sorceress. Despite the flames still dancing around his skin and hair, he approaches like the fiery specter of death, raising his greataxe high and cleaving it down into Median. Her blood spurts everywhere from the devastating blow. Median takes 13 damage.

Median:
Except...you don't. You thought you saw something strange when you set the orcs on fire, something in the way their clothes caught on fire. Maybe it was a story that Olmira told you in Sarenite devotions, or a rare piece of arcane knowledge from your father. But as the orc brings his axe down and you brace for death at the beginning of your journey, you spy an unnatural flicker in the fire. You feel the rush of phantom pain, and you even see a gash appear where the orc should have nearly cut you in half, pouring blood. But it's not real. You glance over at the other two, harassing Silvio and Winter. None of them are real! But if this is an illusion, as you suspect, the others may not have realized it yet. And they might think you're actually dying. Who knows what they're seeing? I'm going to ask for a Con check, but you don't actually have to make it.

Round Two
Median (-13)
; please make a DC 10 Constitution check with a -5 penalty
Khuvaan
Sledge
Silvio and Winter (-5)

Enemies
Map

GM Screen:
Red Orc -18, shaken, staggered, on fire
Blue Orc -6, shaken
Green Orc -9, on fire
Median has successfully disbelieved.

The party is up!


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1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|

"Median!" Khuvaan barks out the sorcerer's name, though whether it's more due to concern for her horrible wound or out of frustration at her reckless charge, even he is not sure. But what he is sure of is that he can't allow the orc to finish her off! He aims at the orc with the greataxe and fires!

Bow Attack, Ranged: 1d20 + 4 ⇒ (1) + 4 = 5
Arrow Damage: 1d8 ⇒ 3

Cursing in elvish as his shot somehow goes wide, (possibly from being shaken when his new comrade falls?), the half-orc bellows out, in orcish: "NO! You fight ME! Leave the woman where she fell! Face me unless you are a coward!"

Intent is this: If the axe wielder actually charges him, to drop his bow and draw his machete next round for melee. If he doesn't charge, Khuvaan will continue to fire arrows.

Liberty's Edge

Loot | Map | Female Human Crossblooded Draconic/Phoenix Bloodline Sorcerer 2 | HP 8/24 | AC 12 / T 12 / FF 10 | Fort +1 / Ref +2 / Will +2 | CMB 2 / CMD 14 | Initiative +2 | Perception +4 | Claws 5/6 | Spells 1L 3/5 | Mage Armor 8/10 | Magic Missile 8/10

Okay. Retroactively trying the Knowledge Local roll. Thanks for updating me on how it works.

Knowledge Local: 1d20 + 2 ⇒ (13) + 2 = 15

Median walks to the middle of the fallen log, passing through the illusory orc, the faint outline of his axe still dripping with what appeared to be her lifeblood. She calls out:

Hey, guys. Not real. I'm not dead. These Orcs are fake. Look around and see if you see a spellcaster.

Could also be set on an object... maybe the log?

Median casts detect magic, trying to find out where the illusion is coming from.


[ooc]Ok, what do OUR characters see? Which Median do we see, the one the ground and one walking through the orcs?[/b]


Khuvaan, ammunition destroyed or lost; high good: 1d100 ⇒ 36 The arrow is irretrievable

GM Screen:
Khuvaan: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27
Silvio: 1d20 + 5 + 4 ⇒ (18) + 5 + 4 = 27
Sledge: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19

As Khuvaan, Silvio, and Sledge watch Median br cut down by a mighty blow from the orc's greataxe, they begin moving to rescue her from the sudden brutality. But then they hear her voice, calling out to them. They peer cautiously, hopefully, and see through the illusion. The orcs and bleeding Median all still look real, but you can see them for the trick of the light that they are, complete with translucent, faintly glowing outlines. Furthermore, Median stands uninjured over her illusory self, and Silvio sees that Winter's injury is likewise nowhere to be seen.

After a few moments, the snarls quiet and the trio of orcs fade from existence. "Combat" is over! But we'll stay in relative initiative while Median has an active spell. Please limit your actions to what you can do in one round.

Median's vision lights up with the presence of magical auras, and she continues to concentrate.

Median, what direction are you casting your 60 ft cone of vision for detect magic?

GM Screen:
Khuvaan: 1d20 + 6 ⇒ (19) + 6 = 25
Median: 1d20 + 4 ⇒ (11) + 4 = 15
Silvio: 1d20 + 2 ⇒ (2) + 2 = 4
Sledge: 1d20 ⇒ 7
Winter: 1d20 + 5 ⇒ (3) + 5 = 8

Khuvaan and Median:
Now that you're not smelling burnt orc, you notice something else in the air. Is that...pipe smoke?

Round Two
Median: Detect Magic round one
Khuvaan
Sledge
Silvio and Winter

What do you do?


1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

"What the...?"

Liberty's Edge

Loot | Map | Female Human Crossblooded Draconic/Phoenix Bloodline Sorcerer 2 | HP 8/24 | AC 12 / T 12 / FF 10 | Fort +1 / Ref +2 / Will +2 | CMB 2 / CMD 14 | Initiative +2 | Perception +4 | Claws 5/6 | Spells 1L 3/5 | Mage Armor 8/10 | Magic Missile 8/10

Now that you mention the smell, I will look in the direction it seems to be coming from. However, if I cannot discern that I start looking south west first (including looking at the log).

^^That is all I can do this round, but I'll turn in a clockwise circle encompassing additional turns until I find something to look at more closely, or find nothing of course.


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Khuvaan, what sorts of things are you looking for? Median, you will get the number of different magical auras and the power of the most potent aura on the next round, after Silvio, Sledge, and Winter have had a chance to act.

Looking around now that the illusionary orcs have faded away, Khuvaan scans the ground. This path has seen some use, and there is evidence of many people having been through here previously. On his initial look, he can't determine fresh from old. And the smoke is hard to get a pin on a direction--he just notices that it's there. And it smells to him like it might be starting to fade.

Correction: Winter also detects the smell of smoke. Per the CRB...

CRB Perception wrote:
Creatures with the scent special quality have a +8 bonus on Perception checks made to detect a scent.

I had not factored that in to Winter's check! Unfortunately for the humanoids, you all don't have Scent and can't follow the smell of the smoke. But Winter does...

DC 15 Knowledge (arcana):
Illusion spells can often be cast from a long distance, well over 400 ft away. Many of them can also be maintained if the spellcaster concentrates on them, and may persist for a little bit after their concentration breaks, maybe 15-20 seconds more.

Everyone can look around for tracks with Perception and follow said tracks with Survival.

If/when you decide move on, I will also need a Survival check. You can either all make individual checks or pick one person to make the primary check and other people can roll to aid.

DC 15 Knowledge (local); Sledge gets a +5 to this:
You almost never see him, but you had an encounter some time ago with the town's local sage and mystic, Holgast. The old man was wandering around town, his arms full of parchment while bushels of apples, potatoes, and carrots floated around on a barely visible disk of light behind him. At the time, he was smoking a pipe. It could be his pipe smoke. And wait, isn't he Sledge's master?


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HP:23/37|BaB:2|AC:15 T:11 FF:14|Fort:4 Ref:3 Will:3(+2 vs enchantment, see drawback)|

Knowledge Local: 1d20 + 12 ⇒ (19) + 12 = 31
Knowledge Arcana: 1d20 + 7 ⇒ (1) + 7 = 8 As you can see magic is my passion.

Holgast wrote:
" Any further questions? I won't summon anymore frogs this time. Or anything else."

That rat bastard. He said no more summons, nothing about illusions... Sledge finds his respect for his master growing once more. Certainly not the doddering old fool he portrays himself as.

"Holgast's doing something here. He's probably the only mage in these parts that could pull this off, who wouldn't just throw a fireball at us and be done with it.

I suspect that's why everyone's been so coy about the journey. We're being tested beyond just the natural challenges of the journey." Sledge raises his voice. "Am I right Master?"


1/2 Orc Ranger 1| HP: 13/13| AC: 16 (T13, F13)| CMB: +4, CMD 16: | F: +5, R: +5, W: +4| Init: +5| Perc: +6 | Speed 35'|

Was primarily trying to figure out where the smoke smell was coming from.

"Does anyone else smell...pipe smoke?" Khuvaan says just as Sledge erupts with his outburst. He arches an eyebrow at the young Potterson and asks, "Is that even fair? I thought this was just a delivery job...Does Holgast even smoke a pipe? I've never seen him with one, I don't think..."

Khuvaan has Survival +6. Anyone else close? Or should we each do our own?

Liberty's Edge

Loot | Map | Female Human Crossblooded Draconic/Phoenix Bloodline Sorcerer 2 | HP 8/24 | AC 12 / T 12 / FF 10 | Fort +1 / Ref +2 / Will +2 | CMB 2 / CMD 14 | Initiative +2 | Perception +4 | Claws 5/6 | Spells 1L 3/5 | Mage Armor 8/10 | Magic Missile 8/10

Not sure if I can roll knowledge checks while I am concentrating on a spell... guessing no, but please correct me if I am wrong.

@Khuvaan Makes sense for the Ranger to roll survival. Mine is only +1.

Hearing what Sledge was saying, Median wondered if that is why her father encouraged her not to go... maybe he knew the whole thing was a sham. ... That just made her more determined to catch someone at it though, so she continued to concentrate.


Concentration wrote:
The spell lasts as long as you concentrate on it. Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity. Anything that could break* your concentration when casting a spell can also break your concentration while you’re maintaining one, causing the spell to end. See concentration on page 206.

The only response to Sledge's call into the forest beyond is autumnal wildlife and the wind in the trees.

Going to give Silvio a chance to respond first.


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

Silvio is also surprised as the illusion of orcs suddenly disperses. "Woah, so it was all a trick? I'm glad you're okay, Median!"

"You too, Winter," he says more quietly. He then sees Winter come alert, sniffing the air. "Hey boy, go track down the smoke!"
Survival (Winter): 1d20 + 1 ⇒ (6) + 1 = 7
Winter seems pretty distracted though.

"That fight. Maybe it's supposed to simulate what really happened? Make re-creating this journey feel more alive!"


Winter begins pawing around the whole clearing, smelling around for the smoke, but can't quite figure out where the smoke is coming from.

GM Screen:
1d6 ⇒ 5

Meanwhile, as Median's eyes grow more attuned to magical auras and she focuses on different areas around her, 60 feet in either direction as she spins in a slow circle, she finds that the entire clearing is the source of a single aura of moderate magic. Every part of this clearing, and some of the trees just at the edge, seem to ooze magic.

Knowledge (arcana) DC 18:
This is definitely illusion magic. Illusion spells can often be cast from a long distance, well over 400 ft away. Many of them can also be maintained if the spellcaster concentrates on them, and may persist for a little bit after their concentration breaks, maybe 15-20 seconds more.

Knowledge (arcana) DC 23:
You would suspect a Major Image spell.

These revelations of smelling smoke coming from somewhere and being surrounding by magical auras also coming from somewhere seem to suggest that you are being watched. Sledge certainly seems to think, piecing the clues together, that Master Holgast is behind this. The rest of the party offer their own theories, a mixture of excitement, skepticism, and disappointment, but no one answers their questions except for each other.

What do you do?

Liberty's Edge

Loot | Map | Female Human Crossblooded Draconic/Phoenix Bloodline Sorcerer 2 | HP 8/24 | AC 12 / T 12 / FF 10 | Fort +1 / Ref +2 / Will +2 | CMB 2 / CMD 14 | Initiative +2 | Perception +4 | Claws 5/6 | Spells 1L 3/5 | Mage Armor 8/10 | Magic Missile 8/10

Knowledge Arcana: 1d20 + 6 ⇒ (2) + 6 = 8 (fail)

Well, the whole place is lit up with magic. We should probably avoid the clearing altogether. I have no idea who is doing this, but I'm inclined to agree with Sledge. I wonder if this is a personal thing between Holgast and Sledge or if whole thing is just a sham--the town playing us for idiot children. ... Or, I suppose, trying to liven things up, as the ever-positive Silvio theorizes. Either way, it isn't like we can go hunt Holgast down and do anything about it. What do you guys want to do? Avoid the clearing and move on, or maybe take a different path through the woods for a while that they won't be able to predict?


Male Halfling Warpriest (Divine Commander) 3 | HP 36/36 | AC:20 T:15 FF:16 CMD:16 | F+5 R+6 W+6 | Init+4 | Perc+4 |
Winter:
HP 36/36 (2 nonlethal) | AC:20 T:13 FF:17 CMD:17 | F+4 R+5 W+2 | Perc+5 | Light, Bless, Inspired Rage

"Holgast has a bit of a reputation," says Silvio, shrugging. "Guess the smart thing to do is to go around, just in case the illusion is being made by something less friendly than our townsfolk."

Silvio tries to get his bearings on a path around the clearing.
Survival: 1d20 + 6 ⇒ (2) + 6 = 8.
"Um, this way, right?" he suggests, seeming to go the wrong way altogether.


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HP:23/37|BaB:2|AC:15 T:11 FF:14|Fort:4 Ref:3 Will:3(+2 vs enchantment, see drawback)|

Knowledge Arcana: 1d20 + 7 ⇒ (11) + 7 = 18

"It's an illusion. Probably a pretty strong one too if it's covering all this ground. Certainly a lot stronger than anything I can cast."

Sledge ponders Median's question for a minute. "Any reason to ruin their fun? If they want a pony show, I'm happy to give it to them." Sledge isn't about to botch another test. If Holgast wants them to fight phantasimal orcs, then by gods, he was going to do it properly this time.

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