HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Guys, I'm feeling over commited PBP wise. I'm gonna withdraw from this before it gets started again. Good luck! Thanks for the chance to play.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"That bed is emanating a transmutation aura."
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Breda joins Queslin at the mouth of the chamber, casting her magical sight within. Detecting magic on the room.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Much better, thank you. I fear we may have lost some players though. It's been a month since we've heard from Eldgrim or Tara. Can we recruit some new blood to get this game moving again? "Why don't you go have a look at that door Kyle?" Breda asks the little rapscallion, pointing to the southernmost door in the chamber.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"They will aid you with tasks requiring minute detail, such as disabling traps or picking locks.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"Kyle, you probably want these goggles. These are wands of unseen sercant and shatter. That armor is also magical, either of you might like it." Breda says to the dwarf and elf. Is there a map we can look at showing everywhere we've been so far? Are there other exits off this room? Without a map it's really hard to post anything pushing things forward as we have to try and imagine the layout from several separated short descriptions/posts.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Breda will step forward to examine the objects on the slab. She casts a spell and then looks at them intently. Cast detect magic. I gots da knowledges and spellcrafts. Nature/Arcana/Planes/Spellcraft all +7. Take 10 for a 17 on all of them.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"Well, lets keep going." Breda says, skirting the mold and moving out the western exit of the room.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Do I know how to get rid of it?
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Take 10 on knowledge nature for a 17. Do I know what that brown stuff is?
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
What kind of pillar? Wood, stone, something else? Does it seem to be the source of the cold?
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"What're we standing around for?" Breda asks, before walking down to the entrance to the large chamber and peering in. She sends her dancing lights just inside the entrance to provide better light.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"Well, we keep seeing Auran writing. On those weird mirror things, and now the breeze. Just speculating." How far does the passageway go? Any doors or doorways?
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"Do you feel that breeze? Maybe this was once a temple to elemental air or something along those lines."
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Breda allows the more masculine members of the group to try their hands first before she stoops to manual labor.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"So are we just gonna look around down here now? I wonder if the other colors also have lifts..."
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
I think it's an elevator... "Looks like a way to access levels below this one to me. I wouldn't go in there, it might retract."
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"Do the other lanterns do the same? Keep turning it."
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Maybe I'm stupid, but I have no idea why we're still in this room. We're still missing one lantern right? Why don't we go find that before anything else?
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"Roy G. Biv, what a fellow. Light the others and then lets be off to find the remaining lanterns."
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"I agree with Queslin. Lets gather all the available information before we act."
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"Well, lets put indigo in place and go look for red." Breda suggests. 17 on Knowledge Arcana, Nature or Planes tell me anything about any of this? What about a Perception: 1d20 ⇒ 16?
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Hope we don't get attacked again. Don't know how much more we can handle.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"Well standing here isn't going to help us find out." Breda says, begging to swipe cobwebs away so that she can descend the stairs. Lets go.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"Oh, you found the indigo lantern! Yes, my initial guess would be that we need to follow this to the central chamber and relight the indigo lantern. Along with any others that might be missing. Who knows what exactly that will do, but yeah..."
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"Maybe this place used to serve some kind of ceremonial function. This mural depicts lanterns of all the primary colors of the rainbow illuminating hallways. I can't help but notice the green light there. There must be some connection to these lamps."
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
We can always rest. Sure, something might creep up on us, but then we're no worse off than we are now right?
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
The only spell I have left is infernal healing. I can misfortune stuff, but that's only for one round until I get cackle. "Nice work guys." Breda says, wandering over to look at the fresco. Taking 10 on Knowledge Arcana/Nature/Planes for 17s.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Breda just watches. Hope they can defeat this thing. I've used all my offensive spells already to little effect.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"I trust your blades to finish the job. I will conserve my remaining magic." Breda says, stepping back. 5' step back away from white wolf. Full defensive. AC:16 for this round.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
No sure when I'm up again, but Breda will Misfortune the last wolf if it's one that she hasn't attempted Misfortune on yet. Otherwise she will do nothing.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Yeah, Eldgrim's right, they need to make a CMB check to trip. They just get the attempt for free if they successfully bite.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Bah! Maybe the third one will actually fail its save.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Breda points her poppet at the least damaged wolf and again invokes her hex of misfortune. A violet ray shoots out of the poppet to strike the wolf. DC 15 Will save or reroll all d20s and take the worst for one round.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Breda points at the white wolf swiping her clawed hand upward and saying another short arcane phrase. Swirling, purple ethereal spirits rise up from the ground under it, swirling around it in fast spirals before tunneling their way into the canine's brain. Casting Cause Fear. Will save DC 17 or frightened, success means shaken for one round.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Why it can't AOO you: Invisibility wrote: A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Perception check. The observer gains a hunch that “something's there” but can't see it or target it accurately with an attack. It's practically impossible (+20 DC) to pinpoint an invisible creature's location with a Perception check. Even once a character has pinpointed the square that contains an invisible creature, the creature still benefits from total concealment (50% miss chance). There are a number of modifiers that can be applied to this DC if the invisible creature is moving or engaged in a noisy activity. Total Concealment wrote:
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Ah, my bad on the wolf's position. Don't go easy on us, that's lame. Kyle, they can't take AOOs on you if you're invisible, unless they have a way to see you.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Technically the second wolf should hit Eldgrim as well. -4 to AC for being prone. Not to mention the fact that since no one but me has acted yet, they are all flat footed. However, shouldn't Kyle get cover from the corner? Yay! Paladin at negatives and rogue nearly dead before the end of round one. Nice rolling DM. ~_~*
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Breda raises up her right hands and makes it into a claw like gesture, drawing a small cloth and skin poppet from a pouch at her waist she trains her eyes on the white wolf and waits for it to get close. Readying an action to hex the white wolf with Misfortune should it come within 30'.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"We done here? Lets keep moving."
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"Don't you hear that whispering wind? Perhaps this place is home to a more elemental evil, rather than the restless dead."
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"Whatever it once was, it no longer functions. Something to do with air magic I believe. As far as I know it's safe to advance."
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Breda scans the strange apparatus with her magic detecting vision. Concentrating for three rounds on the thing with detect magic. Knowledge (Arcana) (if applicable): 1d20 + 7 ⇒ (9) + 7 = 16
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
Psst. We're not in combat, take 10 or 20. That's what it's for.
HP 9 / AC 12, T 12, FF 10 / CMD 10 / Perception +0 / Init +2 Appearance
"There is no magic there. It appears to be a perfectly mundane campsight. Perhaps whoever was whittling here was snatched up by the denizens of the cairn. Is anyone skilled in tracking? There may be some sign of what happened here."
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