Abra Lopati

Brampton Pratt's page

229 posts. Alias of PDXCook.


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Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

How are you doing Darkblade?


Brampton was a replacement player in another Giantslayer game and finished the first chapter. The DM could not continue due to RL. I would love to play him thought the AP.

I can gear him down to second level if you will have him.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Get well soon.

I will still be around if you decide to pick this game up again. Thanks for all of you excellent work.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Figured the GM got busy again but he is worth waiting for.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Brampton returns to the banquet hall and returns the sword he borrowed to the guard. He informs Chief Defender Halgra of what they have found and apologies for not catching the assassin.

"This was a very well planned attack but I am not sure who the assassin was targeting. If it was the Heroes of Trunau then I think that we should leave as soon as possible to prevent another attack."


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Brampton returns as Maslyn suggests going outside. "It is business as usual outside. The holes are there but no one seems to have noticed them or has any idea what went on in here. It does seem that the holes were cut from the outside."

After looking over all the evidence Brampton sums up his thoughts. "So the assailant cuts the holes and uses magic to enter the building and then assaults the acolyte and hides her up the rope. Then she, or it could have been a he, puts on a disguise to gain access to the banquet, launches a magical assult when confronted by Delia, and makes an escape back out the hole."

"Does anyone see a different scenario?"


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

"Adir, what do you make of these holes? Could the girl have used magic to escape this way? We have the her robes and there is no where else she could have gone. I followed her and you cut her off. She had to have come in here and disappeared."

Still holding the robes Brampton heads outside to examine the holes from there.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

"Adir! This way! I found something!", Brampton shouts. He beings to pull on the shelves and push on the walls.

The shelves must have been push back to cause the linens to slide forward

Perception: 1d20 + 3 ⇒ (14) + 3 = 17


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Brampton moves forward across the antechamber avoiding the bomb on the floor. He then moves to the door on the outside wall to see if the blonde went out that way.

Perception if needed: 1d20 + 3 ⇒ (19) + 3 = 22


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

As the others head out of the room by the other exits Brampton takes a moment to pick up a sword from one of the downed guards.

Since there was no explosion behind the door Brampton slowly opens it to peer down the hallway that the blonde escaped down.

This may take two rounds to accomplish but Brampton is badly hurt and is going to proceed with caution at this point


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Brampton sees the bag drop and then hears the word Explosive. He rushes forward and tries to slam the door shut to shield the room from the blast.

"Go around and head her off from the outside!"


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Intel Check: 1d20 + 1 ⇒ (4) + 1 = 5

no clue what it is


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Before the blast.

Brampton enjoys the spotlight. Nervous at first but quickly realizes that this is just a dressed up version of a tavern tap room. He tells stories of the battle and answers questions from those around him. The explains what he saw and how he became attached to the heroes. He quickly dismisses anyone who calls him a hero and reminds them that he was just doing his job as a member of the militia.

He watches the changing of the guard and nods to the soldiers as they come and go. He knows that once back at the barracks his behavior will be discussed and there will be no lack of jests thrown in his direction when he returns.

For now he will just have to enjoy the food, the wine, and the company of those here.

At the beginning of the attack.

Brampton sees the spell begin and uses his body to shield those next to him. He takes the full force of the blast when the fireball erupts. With his uniform smoldering he starts to move towards the blonde.

Don't take a weapon to the party they said. You will just do something foolish with it.

Looking for a weapon to grab: 1d20 + 3 ⇒ (10) + 3 = 13


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Brampton's loyalty is to the city of Truanu so he would not join any other organization.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Brampton's personality is that of a musketeers. All for one and one for all. He would eagerly welcome you as a part of the team and offer you the equipment in the hope that you would use it to help the team


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

2 Antitoxin vials
3 Alchemist’s Fires
1 Tanglefoot Bags
50 feet of Rope1 1

Adding this to Brampton's Bag of Holding unless Maslyn wants any of it.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Going back to the equipment that the town had offered us for this adventure on more time before we get started.

Adir
50 feet of Silk Rope
Healer’s Kit 10 uses
Climber’s Kit
Grappling Hook
Antitoxin
Potion of CLW

Delia
Wand of Cure Light Wounds with 24 charges
Campfire Bead
Cold Iron Pellet Grenade
Adamantine Pellet Grenade
Fuse Grenade
Alchemist Fire

Songon
Masterwork Thieves Tools

Brampton
13 Adamantine Crossbow Bolts

Still Unclaimed Does anyone want to add any of this equipment to there character before Brampton scoops all of it into his Bag of Holding.

3 Potions of Cure Light Wounds
1 Potion of Cure Moderate Wounds
3 Antitoxin vials
4 Smokesticks
1 Tangleburn Bag
1 Thunderstone
2 flasks Acid
5 Alchemist’s Fires
2 Tanglefoot Bags
1 Fuse Grenades
50 feet of Rope, 2 coils

GM Darkblade mentioned that we do not have take it all but I like to be prepared and I have lots of room in the Bag of Holding for now.

Weight and Encumbrance are in play according to GM Darkblade so we will have to watch what we pick up along the way. I know that the group had a mass loot sheet for the first chapter of this AP but going forward we should be adding all treasure and gear we pick up to our character sheets. If it gets to heavy we may have to leave some of it behind.

We don't want to end up like these guys.
Complete Adventure miniature
Complete Adventure miniature


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Brampton steps up to Maslyn and shakes his hand, "Welcome to the team. My name is Brampton Pratt with the Trunua Militia and now I guess a Hero of Trunua. We are finally going to take the fight to the enemy and I will be glad to have someone with your skills and knowledge with us."


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Congratulations


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Things that a Catfolk Archaeologist might need:

Goggles of Minute Seeing
Lenses of Detection
Spectacles of Understanding
Boots of the Cat
Daredevil Softpaws
Slippers of Spider Climbing
Cap of Human Guise
All Tool Vest


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

I have my eye on a couple of candidates but am waiting to see who else applies.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

For several days after the battle Brampton's life was a whirlwind activity. Between telling tales with his fellow guardsman, briefings with officers and government officials, regular guard duty and training there was not much time anything else. He would often see the people he joined in the battle but did not have much time to socialize with them.

Word finally came down that he was to join them on an expedition to take the fight to the enemy. He was release from guard duty to prepare for the trip. It did not take him long to gather the supplies he needed with the extra coin he had received as a reward. He can hardly wait to finally be able to take the fight to the enemy.

There is nothing on that list that Brampton really needs but he recognizes that any of it could be useful. Since he picked up a Bag of Holding he could put everything that is unclaimed in the bag just in case we find a use for it later.

Stuff on the table

Adir
50 feet of Silk Rope
Healer’s Kit 10 uses
Climber’s Kit
Grappling Hook
Antitoxin
Potion of CLW

Delia
Wand of Cure Light Wounds with 24 charges
Campfire Bead
Cold Iron Pellet Grenade
Adamantine Pellet Grenade
Fuse Grenade
Alchemist Fire

Still Unclaimed

13 Adamantine Crossbow Bolts
3 Potions of Cure Light Wounds
1 Potion of Cure Moderate Wounds
3 Antitoxin vials
4 Smokesticks
1 Tangleburn Bag
1 Thunderstone
2 flasks Acid
5 Alchemist’s Fires
2 Tanglefoot Bags
1 Fuse Grenades
Masterwork Thieves’ Tools
50 feet of Rope, 2 coils


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Purchased the following items:
Bag of Holding
Iron Rope
Potion of Enlarge Person x2
Potion of Endure Elements x2
Potion of CLW x2
Potion of CMW x2
Nightdrops

Enchanted my Bec de Corbin to +1

According to Hero Lab my equipment value is 8990 and I have 10 gp for the trip.

Character is updated in PbP.

Good to go.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Adding another player would be good.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

GM Darkblade would please roll my percentage to find these items:

Handy Haversack 2000 gp
Ring of Feather Fall 2200 gp
Ring of Sustenance 2500 gp
Eyes of the Owl 4000 gp
Gauntlets of Skilled Maneuver Trip 4000 gp
Amulet of Natural Armor +1 2000 gp
Bag of Holding Type I 2500 gp
Rope of Climbing 3000 gp
Nightdrops 250 gp
Iron Rope 750 gp

I would like to purchase the following potions:
Potion of Cure Moderate Wounds
Potion of Enlarge Person
Potion of Barkskin +2
Potion of Darkvision
Potion of Neutralize Poison
Potion of Remover Curse
Potion of Remove blindness/deafness
Potion of Lesser Restoration.

How many can I find of each?

These are the items from the Loot Sheet that I would like to have:
MW light shield
MW Warhammer
Belt of Tumbling

There are several items on the Loot Sheet that are unidentified.
A wand
A potion
A cloak

Do I need to roll a percentage to enchant my MW items to +1 or just pay the 2000gp?

If I am allowed to wear Uskroth's Armor I will have a +1 chain shirt that I can donate to another player.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

I will get Brampton up to speed by tomorrow afternoon. Need sleep now and than back to work at 5am.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

I would enjoy continuing down this (adventure) path.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

I am still here too.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

How is everyone doing? Did everyone find a new game?


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Who is interested in playing in a game that I will run until Darkblade gets back?


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

That happens to me when when the system logs me out and I don't notice that it says Welcome Guest


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Excellent ending to the chapter. Thanks for having me along. I would like to continue with Brampton if you decide to move on to the next chapter.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Stabilize: 1d20 + 2 - 5 ⇒ (9) + 2 - 5 = 6

Now at -6


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Belt pouch for easy access.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

I have faith in you. You are a great story teller.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

oh there might be some surprises yet!


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

GM Darkblade:
I believe I am at -4 and on fire. Is that what you have?

Just for the fun of it I was thinking of a grand way to go out. I am on fire and I do have a fuse grenade on me. Should we make a saving throw to see if the fuse gets lit?


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Damn their fast

Brampton rolls onto his back and pulls his dagger. He tries to fend off the wolves the best he can.

Little help here please

Total Defensive


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]
Delia Everhart wrote:
Brampton and Dundin can easily hold down the front line

Yep. Got these wolves right where I want them.

Please GMPC Adir


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

GM Darkblade:
I forgot to unclick Power Attack in Hero Lab the last time I copied it to my profile here. I just updated it.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

GM Darkblade:
I think it would be d20 + 4. (d20 + 7 - 4 + 1). The sheet I copied from Hero Lab had Power Attack added. I updated it.

I agree with you in this situation. Normally the AoO would take place at the 10' range (the threatened square) so there would be no penalty for close up. In this situation I have a readied action that will take place at the 10' so it would be hard to make an AoO at the same time in the same place. The flavor would be that I swing with the sharp end of my bec de corbin and the use the butt end as the creature closes.

AoO: 1d20 + 7 - 4 + 1 ⇒ (8) + 7 - 4 + 1 = 12
Damage: 1d10 + 4 ⇒ (8) + 4 = 12


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

GM Darkblade:

Damage without brace: 1d10 + 4 ⇒ (2) + 4 = 6

I thought of something else but I am not sure how it works.

I will get an attack with reach as a Readied Action when the wolf gets 10 feet from me. If it advances adjacent to me it would be moving thru a threatened square to get to me. Would I get an AoO also?


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Brampton watches the half-orc and dire wolves, "I don't know what he is raving about but it sounds personal. I am going after the wolves first."

He moves forward and sets his weapon for the incoming attacks.

He yells out, "Come on dog. Let's see what you got!"

Move 20' NE and ready action (brace)to attack if they charge me

Readied Action:

Brace against Charge: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 2d10 + 8 ⇒ (8, 10) + 8 = 26


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Brampton concentrates on bringing down the giant before it can do more damage.

Smash: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Damage: 1d10 + 4 ⇒ (5) + 4 = 9


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Brampton moves to engage the skeleton.

"Come on Bones. Let's dance."

Power Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Smash: 1d10 + 7 ⇒ (8) + 7 = 15

Move around Dundin to the square NE of him. I should be able to attack from there with reach. Using blunt damage.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

I am thinking of running a one shot adventure with different characters and leaving Giantslayer for you to continue when you get back.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Once again we must part ways Darkblade. You were the first GM to give me a chance in PbP. Get better and keep in touch. I am sure we all want to finish this AP.

As for the rest of us. Do we want to stay together until Darkblade can return.

I have been wanting to run something in PbP. Do you want to be my test subjects? That includes you Darkblade. Do you have time to be a player?


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Knowledge Local: 1d20 + 2 ⇒ (6) + 2 = 8

Seeing the giant skeleton to his right start to move Brampton swings at its leg hoping to shatter the bone before it takes its first step.

Power Attack: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Smash: 1d10 + 7 ⇒ (10) + 7 = 17

Is there any bonus to attack for it not moving yet? I hate to waste that damage roll if I missed.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Map update please. I am not sure where we are going. South then east or north then east across the water.


Human Male Fighter 4 [HP 19/48] [AC:19 T:10 FF:19 CMD:19] [Init +3] [Fort +7 Ref +3 Will +2] [Perception +3]

Brampton holds out his hand, "Thanks. I can carry the rock and take point for now. Which way do we go? Did we lose the tracks we were following?"