Unfortunately the Skald Ulfen character in our Giantslayer AP game has had to retire due to changes in RL.
I would like to find a replacement in the next few days. The players are all liking the RP, so that is an important aspect, if you like that then hopefully you'd fit right in. I'm hoping to having posting once a day minimum, but let the game know if you have an extended break. We have just finished the investigation/exploration section of the first book, and have just had a funeral, if you've been in this AP before.
Need a 2nd level character, use 1000gp wealth.
Any Paizo Material* **
15 Point Buy
HP Max at 1st half hit die +1 after, and for all Animal Companion and Eidolons hit die.
*Summoners must use the Unchained Summoner Spell list, and the Pounce evolution becomes a 2 point evolution that requires the Summoner to be 5th level to select; Or you may play an Unchained Summoner as written.
I believe the Summoner needed a power down, but dislike the limitation on freedom of choice with the eidolon, which is my favourite thing about the class.
**The Synthecist Summoner archetype is not allowed.
Races Core Only, Half Orcs should note that they can expect to be treated with prejudice - Trunau is specifically listed as being racially intolerant towards half orcs, although there are a number of quite prominent half orcs in town. Not to discourage half orcs, just to warn what they can expect. If you choose to be from Trunau the town's racial break down is 620 humans, 50 halflings, 40 half orcs, 20 dwarves, 15 half elves, 10 gnomes, and 25 other.
2 traits, one of which must be a Campaign Trait from the Giantslayer Player's Guide, and you may take a 3rd if you select a drawback - expect the GM to ensure your drawback will not be constantly sidestepped though.
Starting Gold take best of Class Average or 150gp.
Background Skills are in use, please ensure you are using them for flavour purposes rather than to make your character stronger.
You may craft up to 3 items, prior to the game staring, to do so you must be trained in the craft skill, or have the Scribe Scroll feat.
If I have forgotten to include anything, please let me know and I will rectify accordingly, please put questions in OOC format :)
Please include anything that will help introduce you into the game quickly, or pm me so we can discuss how you can be integrated.
Half Orcs should note that they can expect to be treated with prejudice - Trunau is specifically listed as being racially intolerant towards half orcs, although there are a number of quite prominent half orcs in town. Not to discourage half orcs, just to warn what they can expect.
THis bit from the spoiler confuses me. The AP player's guide says the following:
Orcs are naturally despised in Trunau,yet ironically, half-orcs bear less stigma here than in most
places. As Trunau knows what horrors orcs perpetrate on
those they capture, and with Halgra herself having two
children from half-orc lovers during her adventuring years,
half- orcs are viewed with sympathy, and more than one
half- orc raised in orc captivity has escaped to earn a place
within Trunau’s walls.
Those seem contradictory to me.
Those seem contradictory to me.
I took over the campaign when the original GM was indisposed through illness and hasn't returned yet. It is a little contradictory, but then so is life ... let's just say there are those in Trunau who are friendly with half-orcs and trust their good will show through, there are those who are not and distrust half-orcs. In the second case, it might be because in the past their families have suffered at the hands of half-orcs.
So ... just like life ... its six of one, half-dozen of the other ..
Please no more submissions from any new players
I will choose from those who have answered already:
Karia Drav - yes to the purchase of wand with less charges ...
Ouachitonian - please enter your character/backstory
Will wait for backstories to put characters in Trunau at this time, so I can then make the final choice and bring you in ...
@DM Deevor: Here you go
Male human (Kellid) fighter (titan fighter) 2 (Pathfinder Player Companion: Giant Hunter's Handbook 21)
CN Medium humanoid (human)
Init +1; Senses Perception +2
AC 16, touch 10, flat-footed 16 (+6 armor)
hp 22 (2d10+6)
Fort +5, Ref +0, Will +0 (+1 vs. fear)
Speed 30 ft. (20 ft. in armor)
Melee gauntlet (from armor) +6 (1d3+4) or
. . (L) mwk earth breaker +6 (3d6+6/×3) or
. . unarmed strike +6 (1d3+4 nonlethal)
Str 18, Dex 10, Con 14, Int 10, Wis 10, Cha 10
Base Atk +2; CMB +6; CMD 16 (18 vs. awesome blow)
Feats Ground-grabber, Power Attack, Weapon Focus (earth breaker)
Traits giant-blooded, veteran of battle
Skills Acrobatics -5 (-9 to jump), Artistry (criticism) +4, Climb +3, Craft (weapons) +3, Intimidate +4, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Perception +2, Survival +4
Languages Common, Hallit
SQ giant weapon wielder
Other Gear four-mirror[UC], mwk earth breaker[UE], backpack, bedroll, belt pouch, crowbar, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 139 gp
Giant Weapon Wielder (Ex) Can wield 2 handed weapons of 1 size larger, at extra -2 penalty.
Ground-Grabber +2 competence bonus to CMD for awesome blow, bull rush, drag, reposition and trip vs. larger foes.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Cedrick Bluecrest is a man of giant descent, at least that's what he wants people to believe. He carries a hammer far bigger than most people can hope to lift and wields it fairly easily considering the circumstances.