Bradley White's page

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Human Cleric Ecclesitheurge 5

Zazaria watches her friends striving to sway the audience - she knows less of Charlie than they do, but she knows the truth of matters in Hergstag. Reluctantly, she rises to her feet.

Your honor, I am new to this situation: I joined my colleagues in Hergstag. But there, I saw the perpetrator of these foul deeds for myself, I fought to vanquish it in the name of the Lady of Graves, who I serve - she brandishes her symbol at the assembled witnesses and the judge - I and my friends suffered to bring you this truth. It was a Wraith, a foulness spawned in hate and evil that committed these crimes. It is no longer: we have destroyed it. But in Pharasma's name, I cannot bear to see injustice perpetrated in this way. This so-called Beast is innocent of any wrongdoing in Hergstag, and I charge you - on my honour and in the name of my faith - to heed all you have heard here. Do not chasten further this suffering soul!

Perform (oratory): 1d20 + 6 ⇒ (15) + 6 = 21
Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24


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Ooooh, in case I forget:

I am going away on my annual roleplaying/boardgaming retreat (the somewhat euphemistically named 'Men's Health Weekend') this Thursday (NZT) and back the following Wednesday.

We've hired a farmhouse in the middle of nowhere, but it does have wifi, so I will appear, but only sporadically - due to heavy GMing (Pathfinder instead of Rolemaster this year, after years of lobbying by me!). Feel free to bot Zaz where needed


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Human Cleric Ecclesitheurge 5

Zazaria wakes from a dark dream of the Boneyard, illuminated by Groetius' leering moon and filled with the jeering mockery of bodiless spirits. For a moment, she scrabbles desperately at the earth, as if trying to dig her own grave with her fingernails, then stops,sobbing with remembered horror.


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Human Cleric Ecclesitheurge 5

Knowledge (religion): 1d20 + 9 ⇒ (20) + 9 = 29

I could tire of the dead...sometimes I believe I have chosen the wrong road - Pharasma, forgive me

We have found our villain! You shall not hide from the light of Pharasma's gaze, murderous wraith!

Zazaria's voice is full of outrage as she raises her hand, flinging what appears to be a small ball of Pharasma's light towards the malevolent wraith, whereupon it explodes into a ball of blazing light, casting blue shadows across the clearing.

Casting burst of radiance. DC 16 reflex save or blinded 1d4 rounds (not likely). If making the save, dazzled 1d4 rounds (probably not relevant). Regardless: 5d4 damage

damage: 5d4 ⇒ (2, 3, 3, 3, 2) = 13 average :-)


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Human Cleric Ecclesitheurge 5

Ignore that +5 above...don't know where that came from...trying to type whilst getting mugged by the 5-year old


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Zazaria raises her hands again, this time clasping them together then bringing them down as if with a double-handed thrust of a blade - but the blade is one of positive energy, flaring out, seeking souls.

Channel Energy: 2d6 + 4 ⇒ (6, 2) + 4 = 12


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Human Cleric Ecclesitheurge 5

Zazaria puts her hand gently on Leeoli's shoulder. These are trapped souls - the souls of children, no less - enwebbed by an evil not of their making - Surely that is true of children! - It will not be destruction but release from the bondage of Undeath, my friend.

At least, I hope so. If I don't fail all these souls, living and dead.


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Human Cleric Ecclesitheurge 5

She slogs on, tired but fixed upon her destination. Lepidstadt. They were heading for Lepidstadt. Not far, now, she sighs inwardly. You should never have stayed behind. No matter how scared you were. No matter if your...emotions were confounded by what you witnessed. You were the last of the first - all the others had fallen away - and then you did too.

Zazaria grimaces, stooping with weariness in the saddle. Kendra had actually counselled her to stay, and rest, but she hadn't been able to rest. Her sleep was confounded with dreams of the horrors she had seen in Harrowstone and worry for what awaited the others. She knew, knowledge from the depths of the soul, not some fox-fast figment of a weary mind, not some self-satisfied trick of logic or reason, she knew that worse awaited them. They'd need her.

And she needed to regain some self-respect.

Not far now.


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hey, Hammer!

All well here, hope you and yours are doing fine! Just popped by to say hello. Apparently someone wants to hire a cleric?!? ;-)


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Human Cleric Ecclesitheurge 5
Rufus van Hildegoath wrote:
Missing Zazaria a great deal right now..

She's missing you too! Glad to see you're still going and having fun!


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Human Cleric Ecclesitheurge 5

I didn't know that, actually. OK, change of plan, then.

Zazaria steels herself once more to take the battle to the Lopper's hateful shade. Perhaps to give herself the appearance of confidence she scarcely feels, she fixes the Lopper with a wry grin. Oh you poor dear, she says, mockingly. You look a bit worse for wear. Perhaps THIS will help.

Hands once gain cradling that blue light, she steps up and slaps at the enraged Lopper - in much the same manner that a nurse in less enlightened times might slap an hysteric.

Spontaneous casting cure light wounds. On the Lopper.

CLW: 1d8 + 3 ⇒ (4) + 3 = 7


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Davia D wrote:


Should we admit that we're jealous?

Well, only if we are...but my post plainly denies jealousy, and on a fair and full reading, also excludes like or similar states of feeling, such as envy, covetousness, desire for the situation or state of another, and in no way constitutes an admission, voluntary or otherwise of any such state of feeling.


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Trying to convert my Rolemaster campaign to PF. It isn't easy...some things just don't translate so well. Might post some of my race conversions here for advice at some stage, such as the Verastyri, the Rosaceous Plantkin (basic and not very original idea: after a massive surge of chaotic energy flooded the campaign world, all manner of plant-and-beast hybrids developed). The Verastyri are frail and winsome, can exude a healing sap or an overpowering scent to aid in Social-type skills. They can also fire a burst of thorns (not often) and sprout thorns on their hands to add piercing damage to natural attacks. They are easy to track by scent however, thanks to their easily recognisable aroma.


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Dunedin, New Zealand...it's not as cold as they say it is.