Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
I'm going on vacation for a week. I'm not sure how much connectivity i'll have there, but I'll certainly be AFK Saturday and Sunday. Feel free to bot Bottles while i'm gone, all the neccesary info is on his sheet, including pre-calculated bonuses for when he's small.
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
Once it is clear the door is locked Bottles runs back, out of range and waits for those who can to unlock it. He'll ready his Wand of Cure Light Wounds to heal the damage taken in the cause.
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
"Err, ahem... as much as I'd like to stay and examine this object-- I fear we have other things to do at the moment..." run for it. future rolls: Hit chance: 1d100 ⇒ 56
Fort save: 1d20 + 4 ⇒ (10) + 4 = 14
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
Bottles lifts an alchemist's fire, but can't throw without hitting an ally. reserves his action for if/when a goblin isn't adjacent to an ally. Throw Spalsh Weapon: 1d20 + 8 ⇒ (17) + 8 = 25 - vs touch AC
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
nightdeath wrote: Do deceide where you wish to go? Based on what? The dragon gone. So what are we trying to do? Which way is the lodge? Our characters know this place, but to me it is a bunch of random rooms.
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
Spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18 Bottles peers at the feather a momen. "That's a Feather Token! When you use it, it turns into a magic weapon that weilds itself for an hour or so."
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
Suprized by the sudden rush of goblins, "Bottles" grabs for a weapon. "Stay Back!" he cries while flailing wildly with his little morningstar. Morningstar: 1d20 + 2 ⇒ (6) + 2 = 8
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
Bottles has a wand. Is someone hurt now? If so I must have missed that post Also GM: "GM's - once your table has decided their course of action and made any applicable rolls" Does this mean we all have to decide to do the same thing?
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
nightdeath wrote: Exit occurs after 10 rounds. sorry. It seems like we need to drag the details from you about the current situation. Bottles has no buffs he wants to apply at this time. Since there seems nothing to do, and no where to go, he'll ready an alchemist's fire, and skip his turns until the next encounter.
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
"Bottles" rushes at the pair of goblins and tosses a bomb at the nearest one. Throw Bomb: 1d20 + 6 ⇒ (6) + 6 = 12 - vs touch AC
"You've ruined the demonstration!"
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
Once he realizes the mock siege is over, "Bottles" is all focused attention, and the book is put away. Professor Dario Westone wrote: The Professor whistles as the artifact is revealed. "Quite impressive. You think it does what he says?" "One would hope not. It sound quite dangerous-- and usually it is other people who are telling me something is too dangerous. Though it could certainly clear up a number of annoying blank spots and contradictions in early Osirani dynastic progressions. Do you think he can talk to a ghost from the 5th southern dynasty? Or would they all be on the other side of the sea?"
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
Earlier: There's a gnome walking through the crowd, both hands holding a large tome of hieroglyphic symbols. Half by luck he seems to avoid most of the other pedestrians, but he bumps into a large grey-scaled leg then stumbles into a fellow gnome. He look up from the book, blinking magnified eyes, through thick glasses, as if finding himself somewhere unexpected. His mop of wavy blue hair surrounds his head like a nimbus. He wears simple clothing in several places marred by burns or stains. About his person, bulging out of pockets, attached to bandoleers, tied to a string around his neck, and sticking out of a boot-top are a motley assortment of little bottles, each containing something different. Some bottles contain a glowing liquid, or a shrivled flower, many contain colorful powders, or fog, or what might be water, blood, milk, and honey. 'Bottles', they call me, I don’t know why…” he says to the room, and then to himself, "Yes, I remember, I'm going to a party…” He blinks and looks around.
inxpitter wrote: I have no idea what this is, but how can I find out more about it so I can participate in the future? This is a Flaxseed Lodge Play-By-Post (PbP) game http://paizo.com/campaigns/TheFlaxseedPathfinderLodgeExploreReportCooperate The link will give you information on how to PbP, as well as well as how to find a game to join. I like it. It's easier for me to play 5-15 minutes a day rather than schedual several hours with a group.
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
Thanks, sheet looks fine. GM Iff wrote: I put up both maps to let you choose... Oh, I must have missed that part. My bad then. I didn't really involve bottles in the decision for RP reasons, and somebody got a really good roll to find a place to fight. But my thought was the idea battle ground would be a wide-open space where we can all spread out and get at him from range, for those of us who are ranged, with the melee types opposite.
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
Thanks Iff, that was great! I feel like some of the more jaded GMs rush things a bit too much, and push player to the next plot point, but you struck a good balance between keeping things moving but letting us figure stuff out. The only part that bugged me was in the fight with the mask you placed our PCs, and started combat before we got the lay of the land, when we had the chance to set up and prepare better, by lighting the area and so on. But I expect you've figured that out. Also I thought that was a pretty crumy place to choose to fight the mask, but that might have been mandated by the adventure.
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
GM Iff wrote: ...As soon as he touches it, the magic holding it aloft seems to break. The gnome isn't quick enough to catch it, and the cube breaks upon impact on the ground. "Awww... now I can't find out what it was!"
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
Iff wrote: "Bottles reaches for the strange silver cube. As soon as he touches it, the magic holding it aloft seems to break. The gnome isn't quick enough to catch it, and the cube breaks upon impact on the ground." Ha! I had no idea what was going to happen, I just played him as curious and incautious. I was pretty sure it was going to blow up in my face!
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
Will Save: 1d20 - 1 ⇒ (9) - 1 = 8 "I know this foe really isn't me, but some show of reluctance or hesitation would be nice..." Bottles complains. But he tosses another bomb at the evil mirror gnome anyway. avoiding big man's square Throw Bomb: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15 - vs touch AC
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
don't forget to move your characters on the map, looking at you, "big man". Following the wake of Ogmios' charge, Bottles steps up within easy toss of the chrystaline abomination, and tosses yet another fire bomb. With a clever spin, he manages to keep the flame off Ogmios. Throw Bomb: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26 - vs touch AC
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
Bottles chugs his extract as he draws near. With a small cloud of smoke, he rapidly reduces to an 18 in high gnome. " I like the extra arms. Seems handy. But the longspear? Not really a tiny gnome's weapon. Real gnomes burn it with Fire! Maybe if we beat this guardian we can get something more archive-ish going on in this realm-- instead of this fever-dream." Bottles seems oblivious to the oddness of the circumstances, merely annoyed that the promised meeting of great minds has not occureed.
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
"Don't forget, we still have this from earlier!" Bottles holds up a potion of "Blur". "I don't need it..." Bottles will have an AC of 19 once he takes the extract of "Reduce Person" he is preparing, so I don't feel I need additional buffs.
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
Bottles looks around at the vaugely familiar shop. "Don't mind me-- I have a little alchemy to do..." Bottles takes 1 minute to prepare his last extract for the day: reduce person
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
"I'm beginning to think all the great minds the archive has collected have gone mad! Is this the best they have to offer? Being attacked by clay statues that don't even burn!?! The cream of an entire civilization?" As his rant runs out of steam, he peers around the corner. " So, what's beyond the porcullis?"
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
sorry for lagging... "Terracotta? Fire and flame may not be an effective weapon. But it certainly is worth trying it to find out! A bomb is it own reward!" Throw Bomb: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21 - touch AC
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
Zandu the Storyteller wrote:
Bottles takes the potion and removing the stopper, takes a couple sniffs. alchemy: 1d20 + 11 ⇒ (4) + 11 = 15 "Um... It smells familiar...I don't know." "About the rope: Remember the command word is "Forget me Knot""
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
"Most unpleasant creature..." Bottles mutters, but then seeing the new shiny he trots up to the new item the statue revealed, and looks it over through his thick glasses... Know:Arcana: 1d20 + 8 ⇒ (17) + 8 = 25 ?
Gnome Alchemist 2 — HP 15/15 — AC 17, t 13, ff 15 — Init +2, Percep +6 — Fort +4, Ref +5, Will -1 (+2 vs fear and despair)
"Begone vapourous apparition!" Throw Bomb: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Red/black dot marks where he's throwing the bomb should it be relevant.
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