Gearsman

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104 posts. Alias of Lady Ladile.


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Beep Boop

*boop beep*

Clover also helps to point out the most dangerous of the plants!

Nature (DC 18): 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21


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Beep Boop

*beep boop*

"BETTER LATE THAN NEVER."

*boop beep*


Beep Boop

Song-of-Air Bot

Lingering Composition - Dance (DC 22): 1d20 + 17 ⇒ (6) + 17 = 23

Song-of-Air spins up an inspiring performance before stepping behind Rulean and also firing a shot at Red-Dash...

Strike - Short Bow (IC): 1d20 + 12 + 1 + 1 ⇒ (19) + 12 + 1 + 1 = 33
Piercing damage: 2d6 + 1 ⇒ (1, 6) + 1 = 8
Deadly?: 1d10 ⇒ 9
______________

◇ Lingering Performance
◆ Inspire Courage
◆ Step
◆ Strike


Beep Boop

Leaf-on-Wind Bot

Leaf maneuvers to where he can get a better view of their foes and takes aim at Red-Dash...

First Flurry Arrow: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 2d6 ⇒ (3, 1) = 4
Deadly d10: 1d10 ⇒ 1

Second Flurry Arrow: 1d20 + 15 - 5 ⇒ (6) + 15 - 5 = 16
Damage: 2d6 ⇒ (2, 5) = 7
Deadly d10: 1d10 ⇒ 5

Strike - Third Arrow: 1d20 + 15 - 10 ⇒ (3) + 15 - 10 = 8
Damage: 2d6 ⇒ (1, 3) = 4
Deadly d10: 1d10 ⇒ 10
______________

◆ Stride
◆ Flurry
◆ Strike


Beep Boop

Clover-Bot slips through the door and moves closer to the party currently happening on the left side of the room. She takes aim and sends an arc of electricity at Green and Orange, just to help liven things up a bit more.

◈◈ Electric Arc Electric Damage (Reflex DC 19: 2d4 + 4 ⇒ (2, 1) + 4 = 7 What is this nonsense, dice-bot? -_-
______________

◈ Stride
◈◈ Electric Arc


Beep Boop

Unsure if anyone else has seen what he sees, the Grandfrogger reaches out and taps Maria on the shoulder. "Up in the trees, it is," he remarks in a voice that's low but still audible enough for everyone to hear.
______________

Guidance on Maria + another post to follow, please stand by~


Beep Boop

*beep boop* Engaging Bot Protocol for Sev* *boop beep*

Sev continues with his analysis, watching the other team's movements very carefully and calculating the optimal moments for everyone to either pull or dig in their heels...

Engineering Lore: 1d20 + 8 ⇒ (20) + 8 = 28


Beep Boop

This is the GM, botting Clarence's check(s) to save a little time~

Clarence-Bot will not be defeated by a mere crate! He gets ready with the crowbar and tries again...

Force Open: 1d20 + 10 ⇒ (10) + 10 = 20

...and this time, it works! The lid of the crate pops loose and it's no problem to pull it aside.
______________

Another post to follow, please stand by...


Beep Boop

Because I often forget that Taking 10 is even a thing. Just assume Felix did that, instead.


Beep Boop

Now the only one left up top with Sebastus and the bound cultist, Felix simply shrugs and motions towards the hole. "After you. Unless you'd rather stay up here, that is?"

Eventually, once Sebastus decides what to do with himself, Felix moves to climb down and rejoin the group...

Climb: 1d20 + 5 ⇒ (3) + 5 = 8


Beep Boop

Botting Felix per his request.

Though there's not much room to maneuver, Felix draws a javelin and readies himself to throw it should anything come up and out of the pit.

Readied Action:

Javelin (Ranged): 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Beep Boop

Botting Tonraq's rolls, per his request over in Discussion. GM, if you'd prefer to roll for him or wait until he can do so himself, please disregard this post.

TonraqBot looks around...

Religion (T) #1: 1d20 + 7 ⇒ (13) + 7 = 20

Religion (T) #2: 1d20 + 7 ⇒ (4) + 7 = 11

Religion (T) #3: 1d20 + 7 ⇒ (14) + 7 = 21

Religion (T) #4: 1d20 + 7 ⇒ (4) + 7 = 11


Beep Boop

FelixBot slides past Demm and Data, moving down the western hallway slightly before ducking into one of the nearby alcoves, trying to stay within the light but also trying to keep an eye on Djahan up ahead.
______________

Botted Felix per his request.


Beep Boop

Felix has been a bit indisposed due to a combo of work + feeling under the weather. Botting him, with his permission.

Rather than continue attempting to tumble by Felix opts to simply step up behind Onye and make use of his longspear's reach to jab at the skeleton...

Attack vs. Skeleton (Longspear; Bless): 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

...but with the same amount of success, which is none.


Beep Boop

Damiel moves up but is forced to stop at the door behind Zu.

"Zu, get out of the way!" the alchemist grumps, shooting an apologetic glance at Helvetica for now being in her way. He pulls out an alchemist's fire and attempts to lob it over Zu's head and towards the back wall...

Alchemist's Fire vs. Grid Intersection (Ranged Touch): 1d20 + 4 ⇒ (10) + 4 = 14
______________

I think that's 4 splash damage to Red~


Beep Boop

Though the door to the guild office is unlocked, DamielBot isn't quite ready to just head inside. He gives the door a good eyeballin' first...

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

...and doesn't spy anything suspicious.

"Looks clear to me," he shrugs before slowly easing the door open a crack.


Beep Boop

"Hmph...we'll be ready for them if he comes back with friends," DamielBot grumbles as he gives himself a tap with the sheriff's wand.

CLW Wand (Self): 1d8 + 1 ⇒ (6) + 1 = 7 Charges remaining (9).

"Ahh, that's more like it!"


Beep Boop

Just in case it ends up being needed...

In the potential timeline where Damiel finds himself lying on the floor and bleeding out...

Stabilize (DC 10): 1d20 + 1 - 5 ⇒ (1) + 1 - 5 = -3


Beep Boop

Damiel nods and does as Zu indicates, stepping to one side and carefully nudging the door open for the leshy.


Beep Boop

While Zu looks around, Damiel tip-toes over to the western door and gives it a look and a listen...

Perception (Door): 1d20 + 6 ⇒ (8) + 6 = 14

...and provided he doesn't hear anything on the other side or detect any traps, he proceeds to try unlocking the door if it's locked.

Disable Device (Door): 1d20 + 7 ⇒ (19) + 7 = 26

He's careful to not open the door just yet, though.


Beep Boop

"Oh. Hmm. Even that was more effective than I expected," Damiel winces as his acid flask actually proves to be super effective against the fleeing man. He hurries to help 'restrain' the guy as Aurora fumbles for her healing wand. "Note to self: whip up or purchase some non-lethal projectiles for later."

If it looks like the man is in imminent danger of bleeding out completely, Damiel pulls out his healing potion to try feeding to the guy.


Beep Boop

DamielBot continues booking it for the front door and barrels through in time to see the Formerly-Handsome Man fleeing back around the corner of the house.

"Oh no you don't!"

Not having anything that isn't destructive to throw, the alchemist pulls out a small vial of acid and flings it at the fleeing man.

Acid Flask vs. Man (PBS): 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage (PBS, Throw Anything): 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 I think I have the direct damage right on this...


Beep Boop

"Good work, Zu! Take care of Fuzzy and the kids; I'll go help Aurora!" DamielBot exclaims before rushing out of the cramped bedroom and booking it down the stairs for the front door.
______________

Double-move~


Beep Boop

DamielBot continues to fume as Zu and Fuzzy block his way, though he's not sure what good it would do even if they moved - quarters are awful tight for throwing bombs and the like. He reaches for another toy, this one a wooden top, and hurls it at Red...

Throw Anything vs. Red (Cover, Into Melee, PBS): 1d20 + 3 + 1 - 4 - 4 ⇒ (18) + 3 + 1 - 4 - 4 = 14
Damage (PBS): 1d4 + 1 ⇒ (3) + 1 = 4 Or whatever the GM feels is appropriate.

...and maybe does a better job with his aim this time!


Beep Boop

Though things are still a bit too dicey to try for a proper bomb throw Damiel realizes that a half-assed throw might be almost as good. He quickly takes a step back from Blue and pulls out an alchemist's fire. Rather than try for a direct hit, he simply lobs it at the floor just behind Blue Dash, who is currently menacing Aurora.

Alchemist's Fire vs. Grid Intersection (Ranged Touch): 1d20 + 4 ⇒ (6) + 4 = 10

Blue Dash takes 5 splash damage, if I'm reading the sheet correctly.


Beep Boop

ZirtBot staggers out of the swarm of rats and towards the rest of you, being unable to do much else due to the nauseous feeling in her stomach. Benedict splashes out into the boggy sinkhole and begins to burrow down towards the trapped victim....


Beep Boop

*Beep Boop* Engaging Bot Protocol *Boop Beep*

Though it's more of a tricky shot Rees tries to put an arrow in Dretch Black and maybe put the creature down for good...

Pew vs. Dretch Black (IC, PBS): 1d20 + 7 + 2 + 1 ⇒ (2) + 7 + 2 + 1 = 12
Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

...and succeeds! Dretch Black vanishes in a puff as Rees' arrow sinks into it, returning from whence it came.

Damiar hurries after Kleines even as she continues to sing, moving back into the office and taking aim at the more injured of the two remaining dretches with a cold iron arrow...

Magic +1 Long Bow + I.C.+PBS vs. Dretch White (Into Melee): 1d20 + 8 + 1 + 1 + 2 - 4 ⇒ (5) + 8 + 1 + 1 + 2 - 4 = 13
Magic +1 Cold Iron Piercing Damage: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9

...and finishes it off as well!


Beep Boop

*Beep Boop* Initiating Bot Protocol *Boop Beep*

As Rees sinks an arrow into Pike Green Damiar follows suit, taking a step away from the newly-arrived Dretch Black before doing so and maintaining her song all the while.

Magic +1 Long Bow + I.C.+PBS: 1d20 + 8 + 1 + 1 + 2 ⇒ (15) + 8 + 1 + 1 + 2 = 27
Piercing Damage: 1d8 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 2 = 5

Garif too takes a step back from Pike Green and flings another orb of fire at the man...

Produce Flame vs. Green (Touch; IC): 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Damage (Fire): 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9

...and just barely manages to connect! The combination of arrows and fire is too much for Green and he collapses!

While Nico continues to cower by the door Kermit looks around for something new to chomp and sets his sights on the nearby dretch. His tongue lashes out...

Tongue vs. Dretch Black (Touch; IC): 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Grab?: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26

...and wraps around the flabby demon!
______________

Round 4

Kleines (5 NL)
Rees (8 NL)
Garif (10 NL) + Nico (Frightened 1rd) + Kermit (Grappled)
Damiar
==============
Dretch White (-8; Blinded)
Dretch Yellow
Dretch Black (-2; Grappled)

==============
Iovo (3 NL; Mage Armor)
Phinellippa (Mirror Image: 5 Images)

Active Conditions: Inspire Courage +2/+2

Environmental Conditions: Stinky Cloud (Yellow Grid)

Kotargo Lodge


Beep Boop

*Beep Boop. Engaging Garif Bot Protocol. Boop Beep.*

Handle Animal: 1d20 + 4 ⇒ (6) + 4 = 10

Much as he secretly feared, Garif finds critter duty rather challenging to get a handle on - even with Vinius and Zig both trying to help. After all, just because one is good with their critter, doesn't mean they're automatically good with someone else's critter(s).

(And when you're not that good with other critters, making sure the lion companion doesn't try to eat the goat familiar and that the very large bear doesn't try to ransack all the saddlebags is a pretty tall order.)


Beep Boop

Going ahead and bringing in Skye-Bot again for a moment.

Curious as to what other things might be needing repair in this tomb of his ancestors Skye isn't too far behind Frankie, Denair, and the rest of you that head further into the sepulcher.

As he joins you in what seems to be some manner of temple area, he points at the four sarcophagi over along the wall. "Names and symbols, same as on those statues out in the hallway. They're..."

Everyone may now read the two Linguistics spoilers in the previous GM post.

It seems that this information might prove to be the clue you need to figure out the proper order of the sarcophagi lids, in tandem with what Quang Chi noticed about the statues...


Beep Boop

Actually, it's Kn. Arcana for both of these creatures. That said, I'm not opposed to letting Skye try to lend a little help!

Kn. Arcana (DC 16): 1d20 + 6 ⇒ (17) + 6 = 23
Kn. Arcana (DC 18): 1d20 + 6 ⇒ (2) + 6 = 8

"Afraid I have no idea about the big one but I can tell you that the two smaller ones are constructs known as graven guardians, crafted and painted to resemble a deity or a deity’s favored servants," Skye suddenly calls out from somewhere in the back. "When not in motion, a graven guardian appears identical to a temple or crypt’s statue, but while active, graven guardians look extremely lifelike."

"These seem to have a fluid form to allow them to move about the field with the greatest of ease - be wary!"

Fluid Form (Su):

A graven guardian does not provoke attacks of opportunity because of movement. It is immune to critical hits and sneak attacks, and it cannot be knocked prone or grappled.


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Beep Boop

"Hmm...you know, it's pretty rare to run across a spirit that's as down to chat as Hearth Keeper is," Skye remarks after this new, unnamed spirit fades away. "I'd like to go and lend her an ear for a bit, see if there's any wisdom she might be willing to pass on about the Shoanti of yore, you know?"

He passes the one remaining relic you've yet to return - the statue of the wolf cub - and the Scavenger Stone over to Quang Chi.

"Here, take these. If you need me, you know where to find me."

With that, Skye heads back the way you came and ostensibly back to the sepulcher entrance to pick Hearth Keeper's ghostly brain.
______________

Another post to follow, please stand by~


Beep Boop

Botting Frankie as he's out for the weekend...

Frankie gives Lazarus a slightly surly look but then nods, his natural curiosity getting the better of him.

"Just looks like an old busted box but okay," he agrees as he comes over to have a look. Reaching down he picks up the box and holds it at eye-level; as he does he blinks and then his eyes widen.

"Smells like chocolate! Maybe it's got ancient super-strong cocoa of butt-kicking inside!"

He eagerly pops off the tin's lid - after a little bit of effort as it seems to be stuck - but then his expression droops.

"Aw man, it's empty! There's only a dumb note in here," he grumbles, gingerly lifting it up for the rest of you to see. Old and faded and yellowed, it's a single piece of parchment with a message written on it:

히로마사에게
애정을 가지고,

아키나

"Oh, it's got that funny symbol-writing on it. Maybe Lazarus and Quang Chi can read it?"

Minkaian *or* Tien:

To my Hiromasa
With affection,

Akina


Beep Boop

It probably won't hurt since I think we're basically at the tail-end of the scenario anyway.

"Ah, what I believe Garduk means is that we took great care to do as you requested and resolve the matter with Vassago without making a scene or drawing attention to your business dealings with the mephit," Brayne is quick to interject. "Scrutiny of the contract itself wasn't mentioned and so I respectfully feel that we bear no responsibility for any alterations that may or may not have been made by third-parties."

Brayne-Bot Bluff: 1d20 + 15 ⇒ (7) + 15 = 22


Beep Boop

Reacting purely on instinct, Adyr raises his bow and fires off a shot at the monstrous creature!

Attack vs. ???: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Crit Confirm!?: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7

Kn. Dungeoneering (DC 17): 1d20 + 3 ⇒ (6) + 3 = 9

"I have no idea what this thing is!"


Beep Boop

Initiating Luurg Bot Protocol

Luurg tries once again to skewer the mound, the sound of cracking dwarf bones causing even him some sorry...

Luurg vs. Mound (MW Spear: 10' reach, PA, Enlarge, Mutagen): 1d20 + 9 - 2 + 2 ⇒ (6) + 9 - 2 + 2 = 15

...and misses, yet again. This is not his lucky day.


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Beep Boop

Initiating Jan Bot Protocol

Seeing that Orange apparently doesn't know when to quit, Jan moves around Frankie - provoking a strike as he does - and once more attempts to boot Orange back into the pit...

Jan vs. Concealment (20%; Low is Bad): 1d100 ⇒ 63

Bull Rush vs. Orange (Bless): 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27

...and does! Orange takes another boot to the head and tumbles backwards, ending up right back where he started.

Falling Damage: 2d6 ⇒ (2, 2) = 4

"STAY. DOWN."


Beep Boop

Initiating Frankie Bot Protocol

Still oddly serious - and perhaps even a little menacing - Frankie stays where he is and attempts to take advantage of Yorad's distracting dagger dance and Desna's blessing...

Frankie vs. Concealment (20%; Low is Bad): 1d100 ⇒ 54

Frankie vs. Orange (Mithril Dagger; Defensively (+5AC), Bless, Aid, BotF): 1d20 + 8 - 4 + 1 + 2 + 2 ⇒ (8) + 8 - 4 + 1 + 2 + 2 = 17
Damage: 1d3 + 4 ⇒ (2) + 4 = 6

...but still can't manage to tag the quickling.


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Beep Boop

Initiating Party Bot Protocols

Luurg

"Hey! My Mang ain't fer eatin'!" Luurg rumbles as McKieg is grabbed by the shambling mound. He attempts once more to skewer the thing with Leafy...

Luurg vs. Mound (MW Spear: 10' reach, PA, Enlarge, Mutagen): 1d20 + 9 - 2 + 2 ⇒ (2) + 9 - 2 + 2 = 11
Damage: 2d6 + 7 + 6 + 3 ⇒ (5, 4) + 7 + 6 + 3 = 25

...but still can't land a hit, even with the thing being distracted by its wrestling match with McKieg.
______________

Adyr

From his safe spot in the corner Adyr tries to take aim again with his bow, loosing a shot...

Adyr vs. Mound (MW Comp. Shortbow; Into Melee): 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17

...but still fails to hit the mark, what with Flamie in the way. Huffing with irritation, he turns and begins moving towards a better firing position.
______________

Tiffany + Leopard

Tiffany's feline friend continues to tear into the shambling mound, claws and teeth flashing in the light...

Leopard vs. Mound (Bite): 1d20 + 6 ⇒ (5) + 6 = 11
Leopard vs. Mound (Claw): 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Claw Crit!?: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Leopard vs. Mound (Claw): 1d20 + 6 ⇒ (10) + 6 = 16

...while Tiffany maneuvers around to where she can get a better shot at the overgrown compost pile with her sling!

Tiffany vs. Mound (Sling; Into Melee): 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
Damage: 1d3 + 1 ⇒ (3) + 1 = 4


Beep Boop

Initiating Jan Bot Protocol

Having no desire to tumble into the newly-opened pit Jan deftly steps aside and squarely in front of Orange. Orange looks up at him and laughs.

"What, ya think you can actually do what he says? You're mad!"

Jan, however, is in no laughing mood. "No...we're PATHFINDERS!"

With that, he lifts his leg and kicks out with the flat of his boot...

Jan vs. Concealment (20%; Low is Bad): 1d100 ⇒ 56

Bull Rush vs. Orange (Bless): 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24


Beep Boop

Initiating Adyr Bot Protocol

Kn. Nature (DC 16): 1d20 + 3 ⇒ (5) + 3 = 8

Though he can't recall anything else useful about the shambling mound Adyr doesn't seem particularly concerned; he squeezes past Luurg and position himself in the southeastern corner of the courtyard and imbues his bow with a fraction of arcane power...

Attack vs. Mound (MWK Comp. Shortbow; Into Melee): 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
Damage (Arcane Strike): 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
______________

Not using IC since I have no idea how many rounds/day Adyr has left at the moment~


Beep Boop

Engaging Jan Bot Protocol

Will (DC 17): 1d20 + 7 ⇒ (19) + 7 = 26

Jan once again shrugs off the enemy grig's magic, turning now to face Orange.

"You'll be the next to die! Victory or Valhalla!" he bellows, rushing at the remaining quickling with Feykiller at the ready...

Jan vs. Concealment (20%; Low is Bad): 1d100 ⇒ 48

Feykiller vs. Orange (Bless): 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


Beep Boop

Engaging Jan Bot Protocol

Fort (DC 18): 1d20 + 9 ⇒ (14) + 9 = 23

Jan easily shakes off the ringing in his ears and utters a loud battle cry as he swiftly interposes himself between Purple and the injured Meredith. Feykiller flashes in the moonlight as he attempts to bring it down upon the wicked little fey...

Jan vs. Concealment (20% Miss; Low is Bad): 1d100 ⇒ 55

Feykiller vs. Purple (Bless): 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

...and leaves another painful-looking gash in the creature's arm! Purple cries out with surprise and agony!


Beep Boop

Engaging Jan Botting Protocol

On the same page as everyone else Jan steps after Purple, bringing Fey Killer and his shield to bear against the pesky quickling...

Concealment (20% Miss, Low is Bad; Fey Killer): 1d100 ⇒ 70
Concealment (20% Miss, Low is Bad; Shield Bash): 1d100 ⇒ 73

Fey Killer vs. Purple (Bless): 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18

Light Shield Bash vs. Purple (Bless): 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

...and does manage to crack it over the head with his shield! It doesn't look as though it did a whole lot of damage but damn if it doesn't feel satisfying just the same!


Beep Boop

*beep boop* Engaging Adyr Bot Protocol *boop beep*

Adyr scowls, knowing that the task ahead will require herculean effort to accomplish if you don't learn more about this place and how the orrery technology works. As his eyes roam about the observatory he suddenly spots something that the rest of you had overlooked - stationary steles that bear what otherwise appear to be fancy decoration actually bear Azlanti writing.

"These steles...maybe the writing on them is operating instructions? Look there, one of them even seems a little less dusty than the others," he points.
______________

One last post incoming, please stand by~


Beep Boop

*beep boop* Engaging Jan Bot Protocol *boop beep*

Rather unwilling to risk taking potshots at the bag with so many of his companions up in the fray Jan simply hefts Feykiller and hustles forward and around the gears, grumbling all the while...
______________

Double-move for Jan~


Beep Boop

Engaging Korivan Bot Protocol

Korivan would normally love to take advantage of the fleeing hand but alas, he left his dagger in his other pair of boots back home! But that's okay, there are still plenty of targets for his wrath.

The little gnome gathers another burst of power and fires on Illvaster once more...

Kinetic Blast (Bless, Gather Power): 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage: 2d6 + 8 ⇒ (6, 5) + 8 = 19

Crit!?: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage: 2d6 + 8 ⇒ (4, 1) + 8 = 13

...and as the void blast connects, the undead beast quite literally explodes! A shower of bone fragments and rotting flesh rains down on everyone in the vicinity!


Beep Boop

Jan Survival: 1d20 + 10 ⇒ (4) + 10 = 14

Jan nods in agreement with Lazarus' plan; he trades off triage and healing duties with the clever samsaran and steps back up to the forefront of the fire-fighting to direct the digging of the trench away from the encampment.


Beep Boop

Acrobatics: 1d20 + 9 ⇒ (9) + 9 = 18

Rather try to ride one of the dolphins Guadaloupe instead dashes forward and uses one of the creatures as a springboard to somersault up and over the fleeing malenti, landing in front of him and cutting off his escape!


Beep Boop

As Frank barrels towards the squid everyone braces themselves, wondering if he's going to tackle the creature or something else...but then he comes to a stop. And gives the squid a curt but respectful nod.

"'Scuse me friend, but see that guy with the braid over there? Be a sport and grab him for me, would you?" Frank grins, showing his teeth.

Diplomacy (DC 19): 1d20 + 10 ⇒ (14) + 10 = 24

And to everyone's surprise, the squid gleefully snakes a tentacle out and grabs the malenti and sweeps him off his feet - just for a moment but it's still enough to slow him down! It's all rather strange but perhaps squid have a strange sense of humor?

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