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Diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26
Baied flashes her holy symbol, and showing the fugitive, does a quick speech to the performers
For the Master of the First Vault, For the safety of this town and good health of its citizens, I require your assistance in arresting this malenti criminal before he escapes!

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Imperia runs straight at one of the performers on the periphery of their show and plucks a hoop with a rope from their hand. "I need this more than you," she growls defiantly as she twirls it like a lasso and flings it at their fugitive.
________
CMB vs CMD 22: 1d20 + 9 ⇒ (17) + 9 = 26

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Karabo stops next to Imperia and plays to his strengths, picking up a second hoop and tossing it after the first.
CMB, Champion: 1d20 + 5 + 3 ⇒ (7) + 5 + 3 = 15
Unfortunately, it flies too wide for even his demon to guide it back on target.

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He growls and grabs a hoop from one of the performers and grins as he throws the hoop at the pathetic runner....
CMB to Hoop: 1d20 + 6 ⇒ (5) + 6 = 11
And accidently slams it into another performer... He goes back on the CHASE!!!

GM Ladile |

Hunting the Shark - Phase Four, Cont.
Thanks to Guadaloupe's masterful display of acrobatics, the malenti's planned escape route is cut off and he's forced to change direction. As he attempts to flee into the crowd of performers Baied's words spur them into action and they begin to step in front of him, grab at his clothes, and even try to trip him! This slows him down enough that Frank, Karabo, and Imperia are all able to grab some of the performing hoops and attempt to hook him, with Imperia finally succeeding! She pulls him toward her but at the last second he manages to duck out of her snare and dives into a large, water-filled chamber...
______________
Three successes! Your quarry once again makes no further movement and you will now reach the same card that he's on. Do well on this next phase and you'll have him!

GM Ladile |

Hunting the Shark - Phase Five
As you follow the malenti into the water-filled chamber you see that dozens of rental submarines fill this docking bay, which also features a massive mechanical crab...
You're pretty sure that it'd be easy enough to get the mechanical crab working and use it to harry your quarry.
Why not just sink the submersibles? It'd leave a veritable obstacle course for the malenti to have to navigate!
Lighting up the machinery ought to force this guy out of the water pretty darn quick!
______________

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Karabo takes a running leap off of the dock and crashes down on one of the submersibles, trying to drive it into the deep without damaging it too much.
Strength, Champion, Air Breather: 1d20 + 3 + 3 - 2 ⇒ (2) + 3 + 3 - 2 = 6
Shoot. Another one just too far to even try the Spirit Surge.

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Again lacking Karabo's tact, the armored woman goes running down the dock. Imperia takes her sword and does her best to tear jagged holes into their sides just below water level. "We've almost got him!"
________
Strength, DC 13: 1d20 + 4 ⇒ (6) + 4 = 10 Come on! Reroll!
Strength, DC 13: 1d20 + 4 ⇒ (20) + 4 = 24 THIS GUY AIN'T GOING NO WHERE!

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Guadaloupe shimmies over to one of the rental submarines and tries to push it into the water....
Strength: 1d20 - 1 ⇒ (15) - 1 = 14
And somehow, even thought the submersible is over twice his size, he is successful!!!
Never thought that would happen with a penalty! LOL

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Karabo says nothing as the diminutive ratfolk out performs him.

GM Ladile |

Baied Str (DC 13): 1d20 ⇒ 9
Frank Str (DC 13): 1d20 + 2 ⇒ (18) + 2 = 20
As the rest of the group attempts to sabotage the submersibles, both Baied and Frank follow suit. While Baied's heart really isn't in it - destruction of property and all - Frank gleefully begins kicking out the small portholes on the sides of the submersibles which serves to flood them in short order. Thanks to your efforts, the malenti is forced to duck and dodge, bob and weave his way through the submersible bay...and as the sound of the approaching Vialesk guard can be heard from somewhere behind you, he ducks into another docking bay - but this one appears to be a dead end!
______________
Well done! Three more successes means your target is stuck on the same card yet again - and since you're in this same card at the end of his movement phase that means the chase is over! But don't worry, there's still more fun yet to come...please stand by~

GM Ladile |

Realizing that you've finally caught your man...er, malenti, you all race into the docking bay after him. As you do you indeed spot your quarry as well as what look to be three sharks swimming about in the water that he must have called to his defense. The malenti glances over his shoulder and swears when he spots you.
"Damned pests! You're as persistent as a great white, aren't you?" he snarls, turning to face the group. "Well if I have to cut my way through you then so be it! You'll not take Tsomo Qorra alive!"
Karabo Init: 1d20 + 4 ⇒ (3) + 4 = 7
Guerro Init: 1d20 + 8 ⇒ (18) + 8 = 26
Frank Init: 1d20 + 4 ⇒ (14) + 4 = 18
Baied Init: 1d20 + 1 ⇒ (8) + 1 = 9
Imperia Init: 1d20 + 1 ⇒ (20) + 1 = 21
Tsomo: 1d20 + 4 ⇒ (17) + 4 = 21
Sharks: 1d20 + 6 ⇒ (7) + 6 = 13
These sharks are jigsaw sharks, known for their aggressive nature.
For every 5 that you beat the DC to identify, you may ask for one piece of information from this list.
______________
Round 1
Guadaloupe
==============
Tsomo
==============
Imperia
Frank
==============
Sharks
==============
Baied
Karabo
Active Conditions: None
Guadaloupe is UP!
Current Map
______________
Remind me if I'm forgetting to account for any buffs or other running effects on anyone~

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"You are Root!?"

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Would it have been possible to heal up before the chase scene? I Don't remember how healed we all were, and if not I have a WoCLW.

GM Ladile |

Yep, you could've healed after the fight at the warehouse and before you got to work on fixing the sabotage at the Glass Pit. Both you (Frank) and Guadaloupe were each down 17 at the end of that fight but everyone else should be at full health.

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I healed you earlier (6th November post):"Seeing that her partners are wounded, Baied unleashes a golden wave of energy, curing the bodies
Channeling: 2d6 ⇒ (2, 1) = 3
Not really satisfied, she sends another wave of curative energy
Channeling: 2d6 ⇒ (6, 2) = 8
+11 HP total, 3 Channels left". Not sure you've been wounded since

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So I would have had a charge of a wand used on me, and one on Guadaloupe for 5 a piece, if the take average rules apply. I have a full wand due to this being my first scenario that I actually played on him lol.

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Guadaloupe sees the sharks in the water and realizes there is only one person on land for him to go for and immediately moves towards him!
Double move!

GM Ladile |

G#1: 1d3 ⇒ 1
As Guadaloupe darts forward towards Tsomo he lights the grenade in his hand and flings it! It lands a few feet away from Guadaloupe, smoking and fizzing ominously...
"Surprised? When you're born as I am, you learn a few things about blending in!" Tsomo laughs as he takes a step back.
______________
Round 1
Guadaloupe
==============
Tsomo
==============
Imperia
Frank
==============
Sharks
==============
Baied
Karabo
Active Conditions: None
Imperia and Frank are UP!

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Following Guadaloupe's lead, Imperia circles around the thrown object and makes her way towards Tsomo. Looks like whatever that was fizzled out... "It won't be long before you'll wish you learned how to fight too!" she challenges.

GM Ladile |

Realize I forgot to specifically reply to Frank's last post but yes, you can use the average rules for wand healing.
Both Frank and Imperia move forward, trying to skirt around the fizzing grenade lying in the middle of the walkway. Down in the water, the three sharks circle about...waiting, or perhaps even hoping, for someone to join them for a swim...
______________
Round 1/Round 2
Guadaloupe
==============
Tsomo
==============
Imperia
Frank
==============
Sharks
==============
Baied
Karabo
Active Conditions: None
Baied, Karabo and Guadaloupe are UP!

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The mouser continues to run up to Tsomo, wanting to get out of range from his grenade. He manages to get next to him and takes a stab at him with his rapier!
Attack: 1d20 + 11 ⇒ (5) + 11 = 16
Damage?: 1d4 + 4 ⇒ (1) + 4 = 5
"Comin' at 'cha! Let's go pretty lady!" He calls back to Imperia, hoping to set up for some good old fashioned teamwork in combat.
Couldn't get into his square.. silly 20 foot movement speed because of being small!

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Baied cast a spell, and touches Karabo before Walking toward Imperia and Guadaloupe
Let Abadar protect you.
Cast Protection from Chaos, communal (+2 to Ac and saves from Chaotic creatures) and touches these three, the spell will last 1 minute for each

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Karabo steps forward as he presses his hands together in front of himself. Ephemeral and heatless flames begin to flicker across his arms.
"Beast! Heed me now and lend me your strength," he commands.
Charisma vs. DC 10: 1d20 + 2 ⇒ (1) + 2 = 3
Within the astral prison where fiend and fiend-keeper communicate, the ape-like demon whispers, 'But of course. You only need to unlock the cage... just a little.'
The astral form of Karabo tries to assert his dominance and will over the fiend, but this time the demon is too strong. He relents and loosens the binding that keep the demon in place.
The fiend-keeper skin begins to take on a red-scaled appearance, his arms become more muscular, and his face becomes more ape-like. Fangs protrude from his mouth and sharp claws grow from the tips of his fingers.
Other: 5 ft step
Full Round: Dark Communion -> Natural Attacks

GM Ladile |

Baied offers up a prayer to Abadar to protect her friends from the forces of chaos, touching Karabo and then moving up to offer this same protection to Imperia and Guadaloupe.
I was confused as to how you could move far enough to target all three and then saw that you have a 40 move speed - question answered!
Back at the back, Karabo takes a single step forward and then begins to get in touch with his wild side as he takes on the appearance - and perhaps spirit - of the great apes of the jungle!
Wisely deciding to get away from the fizzing grenade Guadaloupe then darts forward and comes at Tsomo with his rapier - but the malenti swiftly sidesteps the jab and laughs.
"You'll have to try harder than that, little mouse! Shall we play a game? How about 'The Floor is Lava'?"
Right on cue, the fizzing grenade suddenly explodes and showers Frank and Imperia with shrapnel and fire!
Bludgeoning: 1d6 ⇒ 5
Fire: 2d6 ⇒ (2, 6) = 8
Frank and Imperia, make a DC 15 Reflex save to only take half damage.
1d4 ⇒ 4
As if that wasn't bad enough, the area where the grenade exploded continues to burn and smoke, creating a hazard for anyone who lingers too long in the vicinity!
Anyone ending their turn in the fires (marked by the grid) takes additional fire damage.
"Having fun? I know I am!" Tsomo calls out as he takes another step back from Guadaloupe and pulls out another grenade. He quickly lights the fuse and gets ready to throw. Meanwhile, the portal in the center of the docking bay begins to gurgle and bubble ominously...
______________
Round 2
Guadaloupe (Prot vs. Chaos)
==============
Tsomo
==============
Imperia (Prot vs. Chaos; Pending Reflex Save)
Frank (Pending Reflex Save)
==============
Sharks
==============
??????
==============
Baied
Karabo (Prot vs. Chaos)
Active Conditions: None
Frank and Imperia are UP!

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Reflex Save: 1d20 + 7 ⇒ (10) + 7 = 17
He growls and moves behind Tsomo to keep him under wraps. Though, he hopes that he can get an attack on him, but will continue to try and threaten their prey. He can't communicate with the sharks, but will try not to kill them, unless needed.
Double Moving behind Tsomo with rapier out.

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Imperia just manages to throw herself to the periphery of the blast before it goes off, pieces of glowing metal showering over her armor.
"What the hell *cough* was that?!" she tries to shout as she stumbles out of the fiery smoke. Regaining her composure, she moves into position. "Nowhere to go now!"
________
Reflex, DC 15: 1d20 + 4 ⇒ (13) + 4 = 17
Frank, did you move your token to reflect your movement? If you haven't, I'll just move up into flank with you instead of behind Tsomo (where my token is now).

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Yea, I can't seem to move my token. But I would move behind him on the other side of Guada.

GM Ladile |

Both Frank and Imperia are thankfully able to duck the worst of the grenade blast and waste no time getting the heck out of dodge, moving up to try and surround Tsomo before he tries any additional funny business.
Down below, the sharks continue to swim and circle near the docks as though anticipating something. Just what that 'something' is becomes apparent as the portal in the center of the docking bay suddenly erupts in a torrent of water! The sudden surge of water swells over the top of the docks, flooding them and carrying the sharks along with it! And, to beat all, the flames from Tsomo's grenade continue to burn even underneath the water...
The docks are now covered in 4 ft. of water!
______________
Round 2
Guadaloupe (Prot vs. Chaos)
==============
Tsomo
==============
Imperia (-6; Prot vs. Chaos)
Frank (-6)
==============
Sharks
==============
Baied
Karabo (Prot vs. Chaos)
Active Conditions: Fire (Red Grid)
Baied, Karabo and Guadaloupe are UP!

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Medium PSA: Don't forget your +2 to non-spell damage done.
Karabo's bestial visage twists in savage frustration as the water surges and deposits a shark in his way, blocking access to his companions and the evil mastermind.
"Mwragh!"
He tears into the shark in front of his with tooth and claw; the fury displayed fueled by the influence the demon inside him is beginning to exert.
Full Attack
Bite, Champion: 1d20 + 6 + 3 ⇒ (17) + 6 + 3 = 26
P/S/B, Champion, Boon: 1d6 + 3 + 3 + 2 ⇒ (3) + 3 + 3 + 2 = 11
Claw 1, Champion: 1d20 + 6 + 3 ⇒ (14) + 6 + 3 = 23
P/S, Champion, Boon: 1d6 + 3 + 3 + 2 ⇒ (5) + 3 + 3 + 2 = 13
Claw 1, Champion: 1d20 + 6 + 3 ⇒ (1) + 6 + 3 = 10
P/S, Champion, Boon: 1d6 + 3 + 3 + 2 ⇒ (3) + 3 + 3 + 2 = 11
Looks like 24 damage.

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Ughhhhhhhhhhhhh. This is why I hate being small!
Swim: 1d20 - 2 ⇒ (7) - 2 = 5
"What th-" The rat tries to say, but is rudely interrupted as he is completely engulfed in water. He struggles to swim towards his enemies, but seems to be having some difficulty even treading water and sinks to the floor!
Noticing that he has hit solid ground, he begins to walk ever so slowly across the dock towards his enemies while holding his breath.
Moving half speed along the bottom of the dock, fully engulfed in water. He's holding his breath, but should be good for a bit.
Luckily, it's easy for him to swim between Imperia's legs even with her armor, as he pokes the enemy from below!
Attack: 1d20 + 11 ⇒ (5) + 11 = 16
Damage?: 1d4 + 4 ⇒ (3) + 4 = 7
Since he's attacking this turn while under water, he will use double of his breath. Yaaaaaay underwater combat!

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The half elf get herself far from the underwater fire, marveling a few seconds at the strange and unexpected sight. seeing a shark coming closer ,she sends a bolt toward it
Msw Underwater crossbow: 1d20 + 3 ⇒ (10) + 3 = 13
Dmg: 1d10 ⇒ 6

GM Ladile |

G #2: 1d3 ⇒ 1
Roaring with anger and frustration at having his way blocked, Karabo rips into the shark in front of him with savage ferocity! Pieces of shark flesh fly in all directions and the water in the vicinity quickly turns a sickening shade of red as Blue Shark is utterly ripped to shreds!
Baied pushes through the water, away from the burning section of the docks, and fires a bolt at the shark that seems to be angling for her - it's actually a pretty good shot that only just misses the mark. And Guadaloupe, caught off-guard by the rush of water, finds himself forced swim-walk along the docks. He ducks under Imperia and tries once more to stab at Tsomo but the malenti continues to prove frustratingly evasive!
Though he's got three foes up in his grill Tsomo has little choice but to lob the lit grenade in his hand (provoking AoOs from Frank, Imperia, Guadaloupe) over Guadaloupe and Imperia to land only a few feet behind them. It plops into the water and settles on the dock, fizzing and hissing. Tsomo then draws out a ranseur and takes a step back, away from his attackers.
______________
Round 2
Guadaloupe (Prot vs. Chaos; Pending AoO)
==============
Tsomo
==============
Imperia (-6; Prot vs. Chaos; Pending AoO)
Frank (-6; Pending AoO)
==============
Sharks
==============
Baied
Karabo (Prot vs. Chaos)
Active Conditions: Fire (Red Grid)
Imperia and Frank are UP!

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Imperia fearlessly charges into the fray, shark and sharkmen be damned. As Tsomo chucks his grenade, she hacks at his chest savagely with her longsword before pushing through the water towards him. Her next strike, however, proves unfruitful as she tries not to make herself an easy target for the shark that's washed up on deck. "I. HATE. WATER!" she shouts in frustration as the water dampens their assault. But as much as I do, I can't let Guadaloupe drown if he doesn't surface soon...
________
+1 Adamantine Longsword(AoO) vs Tsomo: 1d20 + 10 ⇒ (14) + 10 = 241d8 + 14 ⇒ (3) + 14 = 17
+1 Adamantine Longsword vs Tsomo: 1d20 + 10 ⇒ (1) + 10 = 111d8 + 14 ⇒ (3) + 14 = 17
Due to the 4ft of water, the move action it takes me to get to Tsomo will provoke from his reach weapon.

GM Ladile |

Although Tsomo manages to lob the grenade like he wanted, it does cost him as Imperia finally manages to score a hit and opens up a deep gash across the malenti's chest! As he falls back she attempts to press the attack, provoking a retaliatory strike in return...
AoO vs. Imperia: 1d20 + 10 ⇒ (1) + 10 = 11
...but Imperia easily bats it aside! She tries to strike the injured malenti again but this time he sees the strike coming and ducks clear of it!
______________
Round 2
Guadaloupe (Prot vs. Chaos; Pending AoO)
==============
Tsomo (-17)
==============
Imperia (-6; Prot vs. Chaos)
Frank (-6; Pending AoO)
==============
Sharks
==============
Baied
Karabo (Prot vs. Chaos)
Active Conditions: Fire (Red Grid)
Frank is UP!

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He grins as he stabs at Tsomo, trying to bring him down as he says, "Don't think about running away from me... I will HUNT YOU DOWN!!"
Attack with Flank: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 8 ⇒ (5) + 8 = 13
He will then 5-foot Step, due to Swim Speed behind Tsomo and attack again.
Attack with Flank: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 8 ⇒ (6) + 8 = 14
He will continue to try and stay behind Tsomo to keep him locked down and provide flank for his allies.

GM Ladile |

Frank's opportunistic strike misses the mark by a wide margin as Tsomo throws his grenade but Frank isn't one to give up that easily. As the malenti falls back a pace Frank steps forward to match it and tries once again to shank his quarry in the ribs! Unfortunately Tsomo barely manages to dodge out of the way at the last second, beads of sweat beginning to drip down his face.
Meanwhile the two remaining sharks take advantage of their sudden increased range and move in for the kill, one going for Baied and the other snapping at Imperia!
Orange vs. Baied (Bite): 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Yellow vs. Imperia (Bite): 1d20 + 3 ⇒ (12) + 3 = 15
Orange Crit!?: 1d20 + 3 ⇒ (9) + 3 = 12
Baied suffers a painful bite to the leg, blood spurting into the water, but Imperia is able to sidestep Yellow's attempted bite!
A gurgling sound is heard as the water that had bubbled up and over the docks appears to start draining back into the portal from whence it came...
______________
Round 2/Round 3
Guadaloupe (Prot vs. Chaos; Pending AoO)
==============
Tsomo (-17)
==============
Imperia (-6; Prot vs. Chaos)
Frank (-6; Pending AoO)
==============
Sharks
==============
Baied (-7)
Karabo (Prot vs. Chaos)
Active Conditions: Fire (Red Grid)
Baied, Karabo and Guadaloupe are UP!

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Karabo splashes his way through chest-high water toward the injured Abadaran.
Double move

GM Ladile |

Finally free, more or less, to come to the aid of his companions Karabo does so. He splashes through the water towards Baied, hoping to help her against the ravenous shark!
______________
Round 2/Round 3
Guadaloupe (Prot vs. Chaos; Pending AoO)
==============
Tsomo (-17)
==============
Imperia (-6; Prot vs. Chaos)
Frank (-6; Pending AoO)
==============
Sharks
==============
Baied (-7)
Karabo (Prot vs. Chaos)
Active Conditions: Fire (Red Grid)
Baied and Guadaloupe are UP!

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As Tsomo attempts to throw his grenade, Guadaloupe quickly jabs at him with his rapier, hoping to land a hit despite being emersed in water!
AoO attack: 1d20 + 11 ⇒ (12) + 11 = 23
AoO damage: 1d4 + 4 ⇒ (1) + 4 = 5
He is successful in landing a hit, but his excited expression quickly fades from his face as Tsomo steps back and pulls out his ranseur. The gurgling sound of the drain can be heard underwater as the ratfolk's ears perk up. It's draining! About damn time! Even though I'm a sailor doesn't mean I like water!
He attempts to water walk towards Tsomo to get in his square, hoping he does not get hit by the malenti and tries to land a precise blow and end the malenti's plans. Provoking an attack of opportunity from Tsomo due to being unable to 5 foot step! Stupid water!
Attack with precise strike: 1d20 + 11 ⇒ (1) + 11 = 12
Reroll + 4 stars! GET HIM!: 1d20 + 11 ⇒ (18) + 11 = 29
Yeah! Damage!: 1d4 + 10 ⇒ (1) + 10 = 11
A few bubbles float to the top of the water as Guadaloupe lands a solid hit into the malenti! Drain faster water, COME ON!
If he attempts to attack anyone other than me, he takes a -4 penalty as I'm mousing in his square! Woo!

GM Ladile |

Not only does Guadaloupe score a sizable scratch across Tsomo's arm as he attempts to throw his grenade but he's even able to duck into the malenti's space and deliver another upward jab to the gut that leaves him looking close to collapse!
______________
Round 2/Round 3
Guadaloupe (Prot vs. Chaos)
==============
Tsomo (-33)
==============
Imperia (-6; Prot vs. Chaos)
Frank (-6; Pending AoO)
==============
Sharks
==============
Baied (-7)
Karabo (Prot vs. Chaos)
Active Conditions: Fire (Red Grid)
Baied is UP!

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Baied lets go of her corssbow and takes her morningstar instead, then tries to fend of the shark that bited her-quite comically, as if it was an errant bad dog
Attack: 1d20 + 1 ⇒ (18) + 1 = 19
Dmg: 1d8 ⇒ 2
Go off, naughty beast!We're here to save a city!

GM Ladile |

Baied bonks the offending shark across the snoot with her mace, actually doing some damage and leaving the creature both bruised and possibly a confused that its meal is fighting back! And then, the grenade fizzing underneath the water explodes - sending water, shrapnel, and fire everywhere!
Fire Damage: 2d6 ⇒ (1, 6) = 7
Bludgeoning Damage: 1d6 ⇒ 3
Rounds: 1d4 ⇒ 2
Orange Reflex (DC 15): 1d20 + 5 ⇒ (11) + 5 = 16
Somehow Orange Shark manages to dodge the worst of the blast but it still looks very worse for the wear, bleeding heavily into the water! And fire continues to burn in the immediate vicinity of the explosion...
Baied, please make a DC 15 Reflex save for half damage.
Although looking quite poorly himself, Tsomo still laughs as the second grenade does its job. "Heh...quite the little show, eh? Those were worth every copper!" He takes a step back and reaches into a pouch...which provokes another quick strike from Guadaloupe!
Guadaloupe AoO (Precise Strike Deed?): 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d4 + 8 ⇒ (2) + 8 = 10
*GKH!*
Tsomo stares down at the bleeding wound in his gut for a moment with shock and surprise...but then he smiles.
"Told you...you'd not take me...alive..."
The malenti collapses into the water, a cloudy of hazy pink forming in the water around him. Moments later the water that had been covering the dock begins to retreat and with it go the two remaining sharks, a threat no longer now that their master is dead.
Combat Over!
______________
Normally I try not to roll AoOs for folks but since Thanksgiving is nigh and I know most folks will be busy I thought I'd go ahead and see if we could wrap up the combat now - and it worked out!

GM Ladile |
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You've only a few moments to collect yourselves after Tsomo's defeat before you hear the pounding of footsteps as Lileone and several of the Vialesk guard finally catch up with you.
"You...you did!" Lileone gasps, still huffing and puffing slightly. "Thank goodness...I would hate to think of what sort of revenge plot he might've come up with if he'd gotten away. But I see that he didn't go quietly - are all of you alright?"
Before you get a chance to answer, you hear another set of footsteps as Yuka, of all people, comes running into the docking bay.
"I'm here! What needs repairing!?"
Then he stops at the sight of everyone gathered around the fallen Tsomo.
"Oh...um...hopefully not him. I'm an engineer, not a doctor," the selkie remarks awkwardly.

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Baied checks on the Malenti, using a spell if he isn't truly, already dead.Cast Stabilize as soon as our foe is down and the sharks are away from her
Let's see if his life can be saved, so he can be truthfully judged and condamned for all the sins he has done against the city. We aren't wandering murderers.
If the malenti is still alive, and after stopping his bleeding, Baied waits until he is captured to heal eveyone, including him
Channeling: 2d6 ⇒ (5, 4) = 9

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Woo! A panache back! Not that it matters since we probably don't have another combat. LOL
As the water retreats back into the drain, Guadaloupe emerges from the water, spitting out a bunch of it from his mouth. "Pleh! I'm a sailor, not a swimmer!"
He shakes his entire body, trying to rid it of water. He tilts his head, smacking the side of it to get the water out of his right ear and repeats for the other side. He then begins wringing out his clothes, puddles of water appearing on the dock. "But, I got 'im! Ya see that Pretty Lady? Huh? Huh? Told ya I was useful in combat!" He beams.
He realizes a question was posed and looks around at his allies. "Uhhhhhh... all this water in my brain made me forget what we need to fix... What was it?"

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He grunts as he puts his rapier away before turning his back and trying to head out, "Well, seems like I am not needed to hunt anymore..." Mostly, he didn't talk to people well in this form, and hopes that they don't need the scary shark anymore.
Not going to transform just yet, but if we need Frank back, I can transform back over.

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Karabo clenches his fists and concentrates, trying to drive back the demonic influence now that the battle is concluded and everyone is safe. The scales, fangs, and claws receded, although a faint, malignant aura remains.
Overhearing Guadaloupe, he answers, "The Glass Pit. Remember the sabotage?"
He turns his attention to Lileone. "I do not know how the laws work here in Vialesk, but are we going to need to give our account or... stand trial for the events here?"