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GM Rednal wrote:

Yup. ^^ Being skillful will probably serve you quite well in the deeps.

(Acrobatics and Climb may be useful in dangerous areas, and social skills as a whole for dealing with the locals are excellent choices.)

But what if you fly? Or tiny?


Woot! Thanks for the good news, GM Ascension. I can definitely work with these parameters.


Is becoming incorporeal banned? Like Ethereal Jaunt spell.

How about extra-dimensional spaces like Rope Trick or Create Demiplane?

Is crafting magic items allowed? Craft Construct? Create new weapons?

Are simulacrums allowed? Doppleganger simulacrums?

Are we allowed to buy trained animals?

How do you treat face skills? Do you have any houserules or allowed to use Paizo standard rules?


"...[no] double classing into alternate archetypes. "

Do you mean only one archetype allowed per class?


error:
4d6d1 ⇒ (1, 1, 1, 1, 1, 1, 1, 1, 1, 1) = 10
4d6d1 ⇒ (1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) = 17
4d6d1 ⇒ (1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) = 16
4d6d1 ⇒ (1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) = 14

4d6 ⇒ (5, 4, 2, 5) = 16 14
4d6 ⇒ (1, 5, 6, 2) = 14 13
4d6 ⇒ (4, 3, 6, 1) = 14 13
4d6 ⇒ (4, 5, 2, 6) = 17 15

4d6 ⇒ (2, 2, 4, 5) = 13 11
4d6 ⇒ (5, 5, 3, 1) = 14 13


Nice! I have no clue what to play.


error rolls:

physical: 4d63 ⇒ (43, 44, 57, 44) = 188
mental: 4d63 ⇒ (47, 46, 62, 63) = 218

dice rolls:

physical: 4d6 ⇒ (6, 5, 3, 3) = 17
physical: 4d6 ⇒ (1, 6, 6, 3) = 16
physical: 4d6 ⇒ (6, 3, 4, 2) = 15
...
mental: 4d6 ⇒ (2, 4, 2, 2) = 10
mental: 4d6 ⇒ (1, 1, 4, 2) = 8
mental: 4d6 ⇒ (2, 6, 6, 5) = 19
...
physical: 4d6 ⇒ (4, 4, 5, 5) = 18
mental: 4d6 ⇒ (1, 6, 3, 1) = 11


2d100 ⇒ (10, 4) = 14


Stats:

9 Eyes Dragon
Human alchemist 15/ wizard 15 (gestalt)
LG Medium humanoid (human)
Hero Points 3
Init +7; Senses ; Perception +
Aura
--------------------
Defense
--------------------
AC 40, touch 33, flat-footed 33 (+4 armor, +4 shield, +5 deflection, +7 Dex, +5 natural)
hp 106 (15d8+15); 265 (buffed)
Fort +46, Ref +42, Will +42;
Immune ; Resist
--------------------
Offense
--------------------
Speed
Melee
Ranged
Special Attacks
Wizard Spells Known (CL 15th; concentration +23)
. . 7th (5/day)—
. . 6th (7/day)—
. . 5th (7/day)—
. . 4th (8/day)—
. . 3rd (8/day)—
. . 2nd (8/day)—
. . 1st (8/day)—
. . 0 (at will)—
Alchemist Formulae Prepared (CL 15th)
. . 3rd—
. . 2nd—
. . 1st—
--------------------
Statistics
--------------------
Str 9, Dex 8, Con 12, Int 37, Wis 18, Cha 20
Str 35, Dex 24, Con 33, Int 43, Wis 24, Cha 35 (Buffed)
Base Atk +11; CMB +23; CMD 37
Feats
Traits
Skills
Languages
SQ
Combat Gear
--------------------
Special Abilities
--------------------


18, 8
1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (8) + 7 = 15
1d10 + 7 ⇒ (10) + 7 = 17
1d10 + 7 ⇒ (2) + 7 = 9


Dice Rolls:
3d6 + 7 - 1 ⇒ (1, 4, 4) + 7 - 1 = 15
3d6 + 7 - 2 ⇒ (5, 2, 6) + 7 - 2 = 18
3d6 + 7 - 2 ⇒ (5, 3, 2) + 7 - 2 = 15
3d6 + 7 - 3 ⇒ (4, 5, 3) + 7 - 3 = 16
3d6 + 7 - 1 ⇒ (5, 5, 1) + 7 - 1 = 17
3d6 + 7 - 4 ⇒ (4, 6, 4) + 7 - 4 = 17


Endoralis wrote:

Those rolls effect your rolls

So it would be

11, 10, 11, 11, 8, 13

Mind your own business, troll.


omit:
63d6 ⇒ (6, 2, 3, 4, 2, 4, 1, 6, 4, 3, 5, 3, 3, 1, 4, 4, 4, 5, 6, 4, 3, 5, 2, 3, 4, 2, 6, 2, 4, 5, 4, 5, 1, 6, 3, 3, 6, 1, 4, 2, 6, 1, 4, 3, 5, 3, 5, 2, 5, 5, 1, 4, 2, 2, 1, 4, 1, 6, 3, 2, 6, 5, 3) = 224

3d6 ⇒ (6, 5, 5) = 16
3d6 ⇒ (6, 2, 5) = 13
3d6 ⇒ (4, 5, 2) = 11
3d6 ⇒ (3, 6, 6) = 15
3d6 ⇒ (3, 3, 3) = 9
3d6 ⇒ (6, 6, 5) = 17


Spoiler:
4d6 ⇒ (2, 3, 5, 2) = 12
4d6 ⇒ (2, 6, 5, 1) = 14
4d6 ⇒ (2, 4, 1, 2) = 9
4d6 ⇒ (3, 6, 2, 5) = 16
4d6 ⇒ (2, 5, 3, 3) = 13
4d6 ⇒ (3, 4, 1, 2) = 10


After re-re-reading the ability adjustment

Ratfolk (w/ 21 RP buy - Advanced Dexterity (4RP), Advanced Constitution (4RP), Advanced Intelligence (4RP), Flexible Bonus Feat (4RP), Improved Natural Armor +2 (3RP), Resistant (2RP).)
Str 10 Dex 22 Con 20 Int 22 Wis 18 Cha 15

I'm thinking of eventually getting permanently polymorphed into a medium-sized blue dragon who uses magic jar and a coven of simulacrums. Would you allow this? (Pinky and the Brain meets Secret of Nimh)


EDITED stats after re-reading rules on ability distribution:

18,18,18,18,12,14 (w/ 10 pts. added 1:1)

Kobold (before additional 23 RP buy)
Str 8 Dex 20 Con 16 Int 18 Wis 18 Cha 14

Kobold (w/ 23 RP buy - Advanced Dexterity (4RP), Advanced Constitution (4RP), Advanced Intelligence (4RP), Flexible Bonus Feat (4RP), Improved Natural Armor +2 (3RP), Resistant (2RP), Gift of Tongues (2RP).)
Str 8 Dex 22 Con 18 Int 20 Wis 18 Cha 14

Ratfolk (w/ 21 RP buy - Advanced Dexterity (4RP), Advanced Constitution (4RP), Advanced Intelligence (4RP), Flexible Bonus Feat (4RP), Improved Natural Armor +2 (3RP), Resistant (2RP).)
Str 10 Dex 22 Con 20 Int 22 Wis 18 Cha 14

I'm thinking of eventually getting permanently polymorphed into a medium-sized blue dragon who uses magic jar and a coven of simulacrums.


5d6 - 5 ⇒ (6, 4, 5, 3, 2) - 5 = 15
5d6 - 4 ⇒ (2, 5, 2, 5, 2) - 4 = 12
5d6 - 3 ⇒ (4, 1, 3, 2, 6) - 3 = 13
5d6 - 3 ⇒ (2, 5, 1, 3, 5) - 3 = 13

5d6 - 5 ⇒ (1, 6, 6, 4, 6) - 5 = 18
5d6 - 4 ⇒ (5, 5, 1, 2, 4) - 4 = 13
5d6 - 4 ⇒ (2, 2, 5, 6, 4) - 4 = 15

18,15,15,13,13,13

Prolly a ratfolk or kobold depending on how high level we are planning to take this campaign. How high level are you planning to take this game, CaveToad?

So, with you addendum to ability rolls? Stat total 90 w/ 1:1 pt. re-allocation.

18,18,16,16,12,10

28,18,16,16,12,10 (w/ 10 pts. added 1:1)

Kobold (before additional 23 RP buy)
Str 8 Dex 20 Con 16 Int 28 Wis 16 Cha 10

Kobold (w/ 23 RP buy - Advanced Dexterity (4RP), Advanced Constitution (4RP), Advanced Intelligence (4RP), Flexible Bonus Feat (4RP), Improved Natural Armor +2 (3RP), Resistant (2RP), Gift of Tongues (2RP).)
Str 8 Dex 22 Con 18 Int 30 Wis 16 Cha 10


4d6 ⇒ (5, 1, 6, 6) = 18
4d6 ⇒ (1, 3, 6, 6) = 16
4d6 ⇒ (6, 6, 3, 5) = 20
4d6 ⇒ (6, 1, 3, 5) = 15
4d6 ⇒ (1, 3, 6, 6) = 16
4d6 ⇒ (1, 4, 5, 2) = 12

17, 15, 17, 14, 15, 11

unchained monk or alchemist

I do have some questions.

1) Will simulacrums be allowed?

2) Would an alchemist be allowed to take the Archmage Mythic Path?


Strength: 4d6 ⇒ (1, 6, 3, 1) = 11
Dexterity: 4d6 ⇒ (6, 1, 6, 3) = 16
Constitution: 4d6 ⇒ (2, 1, 4, 2) = 9
Intelligence: 4d6 ⇒ (1, 4, 2, 3) = 10
Wisdom: 4d6 ⇒ (1, 4, 6, 4) = 15
Charisma: 4d6 ⇒ (3, 4, 2, 6) = 15


Would we be allowed to play as anti-heroes or villains?

What range of powers are we supposed to envision for our characters? Hulk, Thor, Apocalypse-level or the opposite, Power Man, Iron Fist, Jubilee.

Will we be able to access gestalt classes? Mythic? Or templates?

I'm thinking of playing a chemist who becomes desperate and resorts to unknown magicks like wicka.


Do vampires have souls? Or any undead?


I've re-evaluated Black Panther into Brother Voodoo.

I'm thinking playing still Alchemist(InternalAlchemist/Mindchemist/CloneMaster) and Witch(specializing Necromancy).

I'm assuming we're playing our Marvel hero as we would play it and not canon. Is that right?


I'm thinking Black Panther.
Human -2RP Standard race +4RP Advanced race (Wakanda is one of most technologically advanced nations on Earth.)

+9RP for Intelligence +4 (T'Challa is one of ten smartest people in Marvel Universe)

+Advanced template (Wakandan Heart-Shaped Herb)

Alchemist/Witch (Zawavari/secret Wakandan spirit rituals)

+Savant template (Bast's blessing, possessing the knowledge of all previous Wakanda rulers)


5d6 ⇒ (4, 5, 3, 1, 5) = 18 14
5d6 ⇒ (6, 1, 4, 2, 6) = 19 16
5d6 ⇒ (2, 3, 3, 2, 5) = 15 11 --> 10
5d6 ⇒ (3, 5, 5, 2, 5) = 20 15
5d6 ⇒ (6, 5, 4, 6, 3) = 24 17 --> 18
5d6 ⇒ (4, 6, 2, 3, 5) = 20 15
5d6 ⇒ (1, 1, 4, 4, 1) = 11 9 drop


Test
Strength: 4d6 ⇒ (6, 2, 6, 1) = 15

Dexterity: 4d6 ⇒ (1, 3, 6, 5) = 15

Constitution: 4d6 ⇒ (6, 3, 3, 2) = 14

Intelligence: 4d6 ⇒ (3, 4, 3, 6) = 16

Wisdom: 4d6 ⇒ (4, 5, 2, 4) = 15

Charisma: 4d6 ⇒ (6, 2, 6, 1) = 15


Spoiler:

4d6 ⇒ (2, 4, 2, 2) = 10
4d6 ⇒ (5, 3, 1, 4) = 13
4d6 ⇒ (1, 3, 3, 5) = 12
4d6 ⇒ (6, 4, 6, 5) = 21
4d6 ⇒ (5, 3, 5, 4) = 17
4d6 ⇒ (2, 2, 4, 4) = 12
4d6 ⇒ (3, 1, 2, 1) = 7
4d6 ⇒ (6, 5, 5, 2) = 18
4d6 ⇒ (3, 4, 4, 2) = 13
4d6 ⇒ (5, 6, 4, 6) = 21
4d6 ⇒ (6, 5, 6, 1) = 18
4d6 ⇒ (1, 3, 2, 3) = 9
4d6 ⇒ (5, 2, 2, 3) = 12
4d6 ⇒ (4, 2, 1, 1) = 8
4d6 ⇒ (6, 2, 1, 3) = 12
4d6 ⇒ (6, 2, 3, 6) = 17
4d6 ⇒ (1, 3, 2, 2) = 8
4d6 ⇒ (1, 5, 6, 5) = 17
4d6 ⇒ (1, 6, 1, 5) = 13
4d6 ⇒ (3, 5, 6, 5) = 19
4d6 ⇒ (6, 3, 6, 1) = 16
4d6 ⇒ (1, 6, 5, 2) = 14
4d6 ⇒ (2, 1, 3, 2) = 8
4d6 ⇒ (3, 4, 4, 5) = 16
4d6 ⇒ (3, 1, 1, 4) = 9
4d6 ⇒ (5, 6, 5, 2) = 18
4d6 ⇒ (5, 2, 6, 5) = 18
4d6 ⇒ (4, 2, 2, 1) = 9
4d6 ⇒ (5, 6, 5, 3) = 19
4d6 ⇒ (3, 3, 1, 2) = 9
4d6 ⇒ (3, 6, 4, 2) = 15
4d6 ⇒ (5, 5, 1, 1) = 12
4d6 ⇒ (6, 5, 6, 4) = 21
4d6 ⇒ (3, 4, 2, 3) = 12
4d6 ⇒ (5, 5, 4, 1) = 15
4d6 ⇒ (6, 2, 5, 3) = 16
4d6 ⇒ (6, 1, 1, 2) = 10
4d6 ⇒ (6, 2, 3, 6) = 17
4d6 ⇒ (2, 5, 1, 5) = 13
4d6 ⇒ (6, 1, 4, 3) = 14
4d6 ⇒ (5, 3, 5, 6) = 19
4d6 ⇒ (5, 6, 2, 3) = 16
4d6 ⇒ (4, 5, 3, 5) = 17
4d6 ⇒ (1, 6, 6, 6) = 19
4d6 ⇒ (6, 2, 1, 6) = 15
4d6 ⇒ (2, 4, 1, 3) = 10
4d6 ⇒ (1, 4, 5, 4) = 14
4d6 ⇒ (4, 1, 3, 5) = 13
4d6 ⇒ (5, 1, 4, 5) = 15
4d6 ⇒ (3, 5, 3, 1) = 12
4d6 ⇒ (3, 4, 1, 2) = 10
4d6 ⇒ (1, 1, 1, 6) = 9
4d6 ⇒ (3, 1, 4, 3) = 11
4d6 ⇒ (3, 1, 1, 5) = 10
4d6 ⇒ (1, 4, 2, 3) = 10
4d6 ⇒ (2, 3, 5, 6) = 16
4d6 ⇒ (4, 6, 2, 3) = 15
4d6 ⇒ (1, 2, 3, 2) = 8
4d6 ⇒ (1, 5, 5, 4) = 15
4d6 ⇒ (6, 1, 6, 1) = 14
4d6 ⇒ (4, 1, 6, 1) = 12
4d6 ⇒ (5, 2, 1, 1) = 9
4d6 ⇒ (4, 3, 6, 6) = 19
4d6 ⇒ (4, 4, 5, 1) = 14
4d6 ⇒ (6, 1, 1, 1) = 9
4d6 ⇒ (3, 2, 3, 1) = 9
4d6 ⇒ (4, 2, 5, 1) = 12
4d6 ⇒ (1, 6, 6, 4) = 17
4d6 ⇒ (5, 3, 5, 3) = 16
4d6 ⇒ (4, 6, 5, 2) = 17
4d6 ⇒ (1, 5, 6, 5) = 17
4d6 ⇒ (5, 5, 3, 2) = 15
4d6 ⇒ (2, 4, 5, 1) = 12
4d6 ⇒ (3, 1, 4, 2) = 10
4d6 ⇒ (5, 5, 4, 2) = 16
4d6 ⇒ (2, 3, 4, 6) = 15
4d6 ⇒ (3, 1, 5, 5) = 14
4d6 ⇒ (5, 4, 4, 4) = 17
4d6 ⇒ (3, 4, 4, 1) = 12
4d6 ⇒ (3, 1, 4, 1) = 9
4d6 ⇒ (5, 6, 1, 3) = 15
4d6 ⇒ (1, 2, 1, 2) = 6
4d6 ⇒ (2, 2, 5, 5) = 14
4d6 ⇒ (6, 2, 2, 6) = 16
4d6 ⇒ (1, 4, 5, 3) = 13
4d6 ⇒ (3, 3, 1, 6) = 13
4d6 ⇒ (1, 4, 4, 3) = 12
4d6 ⇒ (3, 3, 5, 2) = 13
4d6 ⇒ (6, 5, 5, 2) = 18
4d6 ⇒ (2, 2, 2, 5) = 11
4d6 ⇒ (4, 1, 2, 2) = 9
4d6 ⇒ (6, 5, 3, 2) = 16
4d6 ⇒ (6, 1, 4, 6) = 17
4d6 ⇒ (6, 3, 3, 5) = 17
4d6 ⇒ (2, 2, 3, 2) = 9
4d6 ⇒ (1, 1, 4, 5) = 11
4d6 ⇒ (3, 2, 5, 6) = 16
4d6 ⇒ (4, 2, 5, 2) = 13
4d6 ⇒ (1, 5, 5, 2) = 13
4d6 ⇒ (2, 6, 6, 1) = 15
4d6 ⇒ (1, 4, 4, 4) = 13
4d6 ⇒ (3, 1, 6, 6) = 16
4d6 ⇒ (3, 4, 6, 4) = 17
4d6 ⇒ (1, 2, 2, 4) = 9
4d6 ⇒ (3, 5, 5, 3) = 16
4d6 ⇒ (4, 5, 1, 4) = 14
4d6 ⇒ (6, 4, 4, 5) = 19
4d6 ⇒ (5, 4, 3, 4) = 16
4d6 ⇒ (5, 6, 3, 1) = 15
4d6 ⇒ (6, 2, 4, 5) = 17
4d6 ⇒ (1, 4, 5, 6) = 16
4d6 ⇒ (1, 5, 1, 5) = 12
4d6 ⇒ (3, 1, 3, 1) = 8
4d6 ⇒ (6, 5, 1, 5) = 17
4d6 ⇒ (5, 6, 6, 5) = 22
4d6 ⇒ (2, 3, 2, 1) = 8
4d6 ⇒ (3, 6, 4, 1) = 14
4d6 ⇒ (3, 5, 4, 6) = 18
4d6 ⇒ (5, 6, 4, 1) = 16
4d6 ⇒ (2, 2, 3, 3) = 10
4d6 ⇒ (6, 3, 1, 1) = 11
4d6 ⇒ (1, 1, 1, 4) = 7
4d6 ⇒ (3, 3, 6, 5) = 17
4d6 ⇒ (5, 2, 2, 3) = 12
4d6 ⇒ (5, 6, 4, 1) = 16
4d6 ⇒ (3, 5, 4, 6) = 18
4d6 ⇒ (6, 2, 5, 3) = 16
4d6 ⇒ (1, 4, 6, 3) = 14
4d6 ⇒ (2, 3, 4, 3) = 12
4d6 ⇒ (5, 4, 1, 2) = 12
4d6 ⇒ (2, 1, 6, 1) = 10
4d6 ⇒ (4, 6, 6, 1) = 17
4d6 ⇒ (5, 4, 5, 6) = 20
4d6 ⇒ (2, 6, 5, 3) = 16
4d6 ⇒ (3, 2, 5, 4) = 14
4d6 ⇒ (6, 1, 2, 5) = 14
4d6 ⇒ (1, 5, 6, 5) = 17
4d6 ⇒ (2, 3, 1, 6) = 12
4d6 ⇒ (3, 3, 2, 3) = 11
4d6 ⇒ (1, 2, 2, 4) = 9
4d6 ⇒ (2, 2, 5, 2) = 11
4d6 ⇒ (3, 1, 2, 3) = 9
4d6 ⇒ (3, 6, 3, 1) = 13
4d6 ⇒ (5, 2, 1, 6) = 14
4d6 ⇒ (6, 4, 5, 4) = 19
4d6 ⇒ (4, 3, 1, 4) = 12
4d6 ⇒ (3, 5, 3, 3) = 14
4d6 ⇒ (6, 2, 6, 6) = 20
4d6 ⇒ (4, 2, 2, 1) = 9
4d6 ⇒ (2, 1, 1, 2) = 6
4d6 ⇒ (4, 5, 1, 3) = 13
4d6 ⇒ (2, 1, 4, 2) = 9
4d6 ⇒ (3, 5, 4, 4) = 16
4d6 ⇒ (4, 2, 1, 1) = 8
4d6 ⇒ (5, 5, 3, 4) = 17
4d6 ⇒ (1, 3, 5, 6) = 15
4d6 ⇒ (1, 1, 1, 3) = 6
4d6 ⇒ (1, 3, 1, 6) = 11
4d6 ⇒ (3, 5, 5, 5) = 18
4d6 ⇒ (3, 2, 4, 6) = 15
4d6 ⇒ (4, 4, 1, 1) = 10
4d6 ⇒ (3, 1, 4, 6) = 14
4d6 ⇒ (4, 1, 4, 6) = 15
4d6 ⇒ (4, 3, 4, 1) = 12
4d6 ⇒ (6, 1, 3, 4) = 14
4d6 ⇒ (4, 2, 4, 5) = 15
4d6 ⇒ (2, 6, 2, 6) = 16
4d6 ⇒ (5, 4, 3, 3) = 15
4d6 ⇒ (3, 2, 6, 6) = 17
4d6 ⇒ (5, 3, 1, 3) = 12
4d6 ⇒ (1, 5, 1, 3) = 10
4d6 ⇒ (4, 6, 4, 3) = 17
4d6 ⇒ (5, 6, 4, 2) = 17
4d6 ⇒ (1, 6, 4, 3) = 14
4d6 ⇒ (1, 1, 1, 1) = 4
4d6 ⇒ (1, 3, 5, 1) = 10
4d6 ⇒ (6, 4, 1, 1) = 12
4d6 ⇒ (4, 3, 4, 1) = 12
4d6 ⇒ (5, 1, 3, 4) = 13
4d6 ⇒ (6, 1, 1, 4) = 12
4d6 ⇒ (1, 6, 2, 6) = 15
4d6 ⇒ (4, 4, 6, 2) = 16
4d6 ⇒ (1, 2, 6, 3) = 12
4d6 ⇒ (1, 2, 6, 3) = 12
4d6 ⇒ (2, 6, 6, 2) = 16
4d6 ⇒ (5, 4, 3, 1) = 13
4d6 ⇒ (3, 5, 2, 3) = 13
4d6 ⇒ (2, 1, 3, 5) = 11
4d6 ⇒ (1, 4, 4, 1) = 10
4d6 ⇒ (5, 3, 1, 4) = 13
4d6 ⇒ (6, 6, 3, 4) = 19
4d6 ⇒ (2, 1, 2, 4) = 9
4d6 ⇒ (3, 1, 3, 4) = 11
4d6 ⇒ (3, 6, 1, 1) = 11
4d6 ⇒ (4, 6, 4, 2) = 16
4d6 ⇒ (3, 4, 1, 4) = 12
4d6 ⇒ (4, 2, 2, 1) = 9
4d6 ⇒ (4, 6, 2, 5) = 17
4d6 ⇒ (2, 5, 4, 4) = 15
4d6 ⇒ (2, 3, 3, 3) = 11
4d6 ⇒ (1, 1, 4, 3) = 9
4d6 ⇒ (2, 2, 5, 6) = 15
4d6 ⇒ (6, 1, 6, 4) = 17
4d6 ⇒ (5, 1, 2, 1) = 9
4d6 ⇒ (1, 5, 6, 4) = 16
4d6 ⇒ (4, 6, 3, 1) = 14
4d6 ⇒ (4, 5, 2, 2) = 13
4d6 ⇒ (2, 1, 4, 3) = 10
4d6 ⇒ (5, 1, 2, 3) = 11
4d6 ⇒ (6, 2, 4, 1) = 13
4d6 ⇒ (2, 5, 6, 3) = 16
4d6 ⇒ (3, 5, 3, 2) = 13
4d6 ⇒ (5, 2, 5, 2) = 14
4d6 ⇒ (1, 3, 2, 6) = 12
4d6 ⇒ (3, 4, 4, 6) = 17
4d6 ⇒ (6, 5, 2, 2) = 15

4d6 ⇒ (4, 6, 2, 6) = 18
4d6 ⇒ (3, 2, 2, 6) = 13
4d6 ⇒ (4, 2, 1, 1) = 8
4d6 ⇒ (1, 3, 4, 1) = 9
4d6 ⇒ (3, 5, 4, 5) = 17
4d6 ⇒ (2, 2, 1, 4) = 9

4d6 ⇒ (6, 3, 6, 5) = 20
4d6 ⇒ (5, 2, 1, 2) = 10
4d6 ⇒ (5, 5, 1, 3) = 14
4d6 ⇒ (2, 6, 1, 4) = 13
4d6 ⇒ (1, 1, 2, 1) = 5
4d6 ⇒ (6, 4, 1, 6) = 17

4d6 ⇒ (6, 2, 1, 4) = 13
4d6 ⇒ (5, 3, 6, 3) = 17
4d6 ⇒ (4, 6, 4, 1) = 15
4d6 ⇒ (5, 5, 1, 4) = 15
4d6 ⇒ (6, 6, 4, 2) = 18
4d6 ⇒ (1, 6, 6, 6) = 19


4d6 ⇒ (5, 4, 3, 4) = 16
4d6 ⇒ (5, 2, 3, 2) = 12
4d6 ⇒ (4, 6, 3, 3) = 16
4d6 ⇒ (4, 5, 3, 1) = 13
4d6 ⇒ (1, 6, 6, 3) = 16
4d6 ⇒ (3, 1, 2, 1) = 7


Pathfinder

4d6 ⇒ (4, 3, 1, 5) = 13
4d6 ⇒ (3, 5, 5, 1) = 14
4d6 ⇒ (2, 3, 2, 1) = 8
4d6 ⇒ (1, 4, 1, 2) = 8
4d6 ⇒ (5, 6, 6, 3) = 20
4d6 ⇒ (4, 2, 2, 5) = 13

17, 13, 12, 11, 7, 7


New game of Rise of the Runelords for d20.net

4d6 ⇒ (2, 2, 6, 1) = 11
4d6 ⇒ (4, 1, 6, 1) = 12
4d6 ⇒ (6, 1, 5, 4) = 16
4d6 ⇒ (1, 6, 6, 6) = 19
4d6 ⇒ (4, 6, 2, 5) = 17
4d6 ⇒ (2, 6, 2, 6) = 16

1d6 ⇒ 1
2d6 ⇒ (5, 3) = 8
1d6 ⇒ 4
18
15
14

1d6 ⇒ 1
15
15
18
15
14

1d6 ⇒ 4
15
15
18
15
14

18
15
15
15
14
12


Mitchell Shortt's monk rolls

4d6 ⇒ (3, 2, 6, 2) = 13
4d6 ⇒ (1, 4, 3, 6) = 14
4d6 ⇒ (5, 5, 5, 2) = 17
4d6 ⇒ (4, 4, 4, 2) = 14
4d6 ⇒ (1, 3, 1, 3) = 8
4d6 ⇒ (1, 4, 3, 3) = 11

Hit Points after 1st level

1d8 ⇒ 7

Disability for any ability score lower than 10.

1d6 ⇒ 5
1d6 ⇒ 6
1d6 ⇒ 2


The first rolls would be a typical gaming nerd. Some fat bastard with above average intelligence wasting his life at some routine technical job. He'd have no morals or inclination to do the right thing. He wants things quick, easy, and now. He dabbles with radios, radio controlled toys, and spy equipment. No much of social person, more of introvert. Most of the time, he goes unnoticed by the general public. He was robbed several times and now carries a concealed handgun which he's quite proficient.

Trying rolls again.

Strength: 3d6 ⇒ (4, 2, 3) = 9
Constitution: 3d6 ⇒ (3, 3, 4) = 10
Dexterity: 3d6 ⇒ (6, 1, 4) = 11
Power: 3d6 ⇒ (3, 6, 1) = 10
Appearance: 3d6 ⇒ (3, 5, 1) = 9
Size: 2d6 + 6 ⇒ (1, 2) + 6 = 9
Intelligence: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Education: 3d6 + 3 ⇒ (4, 3, 4) + 3 = 14

This person sucks. The first person would shot the second one as a mercy killing. Sticking then with the first rolls.


Call of Cthulhu

Strength: 3d6 ⇒ (1, 6, 1) = 8
Constitution: 3d6 ⇒ (3, 2, 3) = 8
Dexterity: 3d6 ⇒ (3, 6, 6) = 15
Power: 3d6 ⇒ (1, 2, 5) = 8
Appearance: 3d6 ⇒ (3, 1, 3) = 7
Size: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Intelligence: 2d6 + 6 ⇒ (2, 3) + 6 = 11
Education: 3d6 + 3 ⇒ (6, 6, 2) + 3 = 17


Rise of Runelords - 9 Eyes Dragon
Level 2-3

Hit Points: 2d8 ⇒ (7, 4) = 11


Rolling ability scores for a level 10 Ninja.

For Pathfinder game at Green Dragon, this Saturday Non-Con
Its rolled stats 4d6 reroll 1s take highest three roll seven sets keep highest six.

1st set locked score: 15

2nd set locked score: 1d6 ⇒ 3 4 4 2

3rd set locked score: 16

4th set locked score: 14

5th set locked score: 16

6th set locked score: 17

7th set locked score: 15

Everything but 2nd set as highest roll would tie lowest locked score.


Rolling ability scores for a level 10 Ninja.

For Pathfinder game at Green Dragon, this Saturday Non-Con
Its rolled stats 4d6 reroll 1s take highest three roll seven sets keep highest six.

1st set locked score: 2d6 ⇒ (2, 4) = 6 6 5

2nd set locked score: 1d6 ⇒ 1 4 4 2

3rd set locked score: 1d6 ⇒ 6 6 4 2

4th set locked score: 2d6 ⇒ (2, 4) = 6 5 5

5th set locked score: 16

6th set locked score: 17

7th set locked score: 1d6 ⇒ 5 5 5 3


Rolling ability scores for a level 10 Ninja.

For Pathfinder game at Green Dragon, this Saturday Non-Con
Its rolled stats 4d6 reroll 1s take highest three roll seven sets keep highest six.

1st set locked score: 4d6 ⇒ (6, 1, 1, 5) = 13

2nd set locked score: 4d6 ⇒ (2, 4, 4, 1) = 11

3rd set locked score: 4d6 ⇒ (4, 2, 1, 6) = 13

4th set locked score: 4d6 ⇒ (5, 5, 1, 1) = 12

5th set locked score: 4d6 ⇒ (5, 6, 5, 4) = 20

6th set locked score: 4d6 ⇒ (6, 3, 5, 6) = 20

7th set locked score: 4d6 ⇒ (1, 3, 5, 5) = 14


D-Kal wrote:
DrGabe wrote:
Hayato, D-Kal, and Sorin- I still need a character idea/concept. Thanks.

Haha I was like "You need... another??"

What he said? I'll post as soon as possible if still opening. Crossbreed sorceress of some sort.


I might be interested in tiefling ninja/alchemist perhaps. I lose out on +4 to AC due to size but gain fire/electricity/cold resistance.

I'd still like to play... wee!


Wow, I just googled it. It seems that this goblin boon was awarded to only 36 people who attended a certain convention. Oh well. Perhaps, I may opt for some other small, nimble race. Oops, then I also lose out on the Fire bomber class too.

WOW, 36, huh? I could just play a goblin in my RL Rise of Runelords game then.

When is the next convention that they would be giving out more "goblin boons?"


Helaman wrote:
BossBedlam wrote:

I'm interested to play as well with a new character. A goblin ninja with 3 monk vows. If made at higher tier, then it'll be a goblin ninja/fire bomber.

Considering there's already 7 people interested in playing, I'd be the eighth player unless Vuvu decided not to play. Then I'd be number 7.
Boss - you can apply any number of times - DM will decide later - but I think you'd need to provide your scanne Goblin Chronicle along with your application. Given you are in one of my PFS games atm I don't think you have one but if you do, fantastic.

What does this mean, "Goblin Chronicle?" Do I just find a PDF of a page from a legal resource? I am clueless as to its ramification. I need a layman interpretation. Is it some of document like a story award in Living Forgotten Realms, 4th edition D&D?

Oh, how I want to play a goblin? Please tell me. Thank you.


I'm interested to play as well with a new character. A goblin ninja with 3 monk vows. If made at higher tier, then it'll be a goblin ninja/fire bomber.
Considering there's already 7 people interested in playing, I'd be the eighth player unless Vuvu decided not to play. Then I'd be number 7.


Ernest Kalthet wrote:
9 Eyes Dragon wrote:
Zantir Mendoza wrote:
Hey 9 Eyes, Oracles are Charisma based. Is there a reason you have an 18 Wis and 14 Cha? Do you have some funky multiclassing planned?
I just want +36 Perception at level 6. Besides, I prefer high wisdom over charisma as soon as my animate dead is in effect I'll be able to control 28 HD of zombies to fight in my stead at level 6.
Just so you know, Animate Dead doesn't persist between scenarios, so you'll have to recast it every time. Juju oracles ARE pretty rad, though.

But Create Undead spell is available at level 6 too, special zombies. From the description of either power, I could create a 24 HD zombie outta a 1 HD dead creature. Also, I should be able to control 36 HD zombies at one given time. The material cost is cray-cray, but I'll be saving my monies until then.


Hiram Kell wrote:
Hiram nods and bows at the waist. "Indeed. I do my country no favor by being rude. My apologies, Half-Orc. I let my pride get the better of me; it will not happen again."

Meek minstrel Hiram, your attitude is not fitting your station, absent of charm and present with force.

How easily you ridicule the venture-captain. Will you also lay blame on him too, if our efforts fail?
My part here is not to chide you like a child, nor threaten you. So, rest your weapon and be easy. You seem eager to take arms against an ally; how more so when we are met by your Taldan brothers-at-arms?
For the time being, I shall fulfill my duty to this mission. But let it be known that I do it with great apprehension about your loyalties, Hiram.
My name to you, Hiram is Oracle. Wisdom is only such when born of pain and sadly remembered in barrow.

The oracle pauses, keeping his back towards Hiram.

The malodorous funk that bothers your senses is attributed to your foul mood. Embrace your title and woo us with your charm, 'less I call you suited a withered laurel.

The oracle is not your typical strong-arm savage bred of his race. His body is lean, beard and hair well-kept and tapered. His sort is accustomed to luxury and spoils. He moves away from Hiram, not to rouse further argument. Upon hearing Hiram's apology, the oracle responds.

You make light of yourself not to save face but only to remain among our ranks to some unknown end. Prove me wrong.


1st set locked score: 17

2nd set locked score: 15

3rd set locked score: 17

4th set locked score: 14

5th set locked score: 15

6th set locked score: 15

7th set locked score: 12

I'll opt to keep all scores other than 7th set.

I'd like to remain as the oracle; here's my hit point roll.

1d8 ⇒ 5


1st set locked score: 17

2nd set locked score: 15

3rd set locked score: 17

Re-roll the 1 in 4th set, third time:
1d6 ⇒ 4

5th set locked score: 15

6th set locked score: 15

7th set locked score: 12


1st set locked score: 17

2nd set locked score: 15

Re-roll the 1 in 3rd set, second time:
1d6 ⇒ 5

Re-roll the 1 in 4th set, second time:
1d6 ⇒ 1

5th set locked score: 15

6th set locked score: 15

7th set locked score: 12


Clay ****y

Its rolled stats 4d6 reroll 1s take highest three roll seven sets keep highest six.

4d6 ⇒ (6, 6, 5, 1) = 18
1d4d6 ⇒ 2
1d4d6 ⇒ (6, 1, 4, 6) = 17
4d6 ⇒ (5, 4, 1, 5) = 15
4d6 ⇒ (2, 6, 6, 1) = 15
4d6 ⇒ (1, 3, 6, 5) = 15
4d6 ⇒ (6, 2, 2, 4) = 14

Fingers crossed!


The sizable half-orc sidesteps an imagined trap on the floor and approaches the group.

It seems that I am not the only one who finds it peculiar that a pig is present. Especially during this crisis, I'm assuming such or summoning us at an indecent hour wouldn't have happened. I gather that we are arbitrarily forming groups as Weems ordered. I hope I may be of some service to this group.

You may refer to me as 'Oracle,' as the name implies that is also my contributing role to our party. That's if you'd have me.

Diplomacy: 1d20 + 2 ⇒ (1) + 2 = 3

Gathering that he may have rudely interjected on the group's discussion, the half-orc makes a quick apology. Bowing his head in humility.

Please forgive me for disturbing your talking, but I thought it'd be better to hastily join a group before I was left behind. Again, accept my apologies.

Diplomacy: 1d20 + 2 ⇒ (2) + 2 = 4

The lanky form turns his head upwards to see the consensus of the group. It is evident that the oracle didn't make a good first impression, as black spittle spills from the corner of his mouth. Realizing that the chewed tea leaves may have been a contributing factor.

Damn. The oracle searches the room for possible parties in need of his skills.


Ernest Kalthet wrote:

Looking at the character list (and not wanting to scan in all of Jhan's sheets), Ernest should be a good fit. He's a control wizard with almost-bardic knowledge (thanks to Improvisation.) After today, he may even well be 2nd level, so there's that! Hooray!

** spoiler omitted **

Ernest Kalthet

:

I'm an oracle who worships all the gods that support my beliefs. Since I'm chaotic neutral that would encompass almost everything.

Unlike a cleric, who draws her magic through devotion to a deity, oracles garner strength and power from many sources, namely those patron deities who support their ideals. Instead of worshiping a single source, oracles tend to venerate all of the gods that share their beliefs. While some see the powers of the oracle as a gift, others view them as a curse, changing the life of the chosen in unforeseen ways.

Role: Oracles do not usually associate with any one church or temple, instead preferring to strike out on their own, or with a small group of like-minded individuals. Oracles typically use their spells and revelations to further their understanding of their mystery, be it through fighting mighty battles or tending to the poor and sick.

Yeah, I was hasty in replacing my "goblin" trait and didn't notice the identical category selection for both traits. Thank you for the advice.


I think I'll change it to a religion trait instead.

Eyes and Ears of the City (Abadar)

Your religious training was entwined with your work serving the city watch of a large city, the primary duty of which was standing sentinel on a city wall.

Benefit You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Pathfinder Player Companion: Goblins of Golarion

To create a goblin character, you must have a Chronicle sheet that opens the race as a legal option at character creation. Only legal goblin PCs are allowed to choose anything from this book.
Equipment: all equipment in the table on page 12 except cobbled item are legal for play; Feats: all feats on pages 24–25 are legal for play; Magic Items: all magic items on page 29 are legal for play; Misc.: all goblin gods and subdomains except flotsam on pages 26–27 are legal for play; Spells: all spells on pages 28–29 except limp lash are legal for play;

Traits: all traits on pages 15–16 are legal for play

Big Ears (Goblin)

Your massive ears are your pride and joy, and other goblins claim you can hear a flea scream as it falls off a goblin dog.

Benefit: While this might not quite be the case, you gain a +2 bonus on all Perception checks made to hear noises. Additionally, you can hear noises that normally only dogs or other animals can hear, like the sound of a dog whistle.

Section 15: Copyright Notice - Pathfinder Player Companion: Goblins of Golarion
Pathfinder Player Companion: Goblins of Golarion. © 2011, Paizo Publishing, LLC; Author: James Jacobs, Hal Maclean, and Richard Pett.