DM Mathpro's The Moonscar (Inactive)

Game Master mathpro18


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I've recently been on a kick for higher level play and its been going well so I thought I'd open up a game of Moonscar. Its a pathfinder module released for 16th level players. You will be traveling to one of the other moons in the galaxy to solve some abductions. A detailed description would be found here.

Those interested please post character concepts here. I don't need full sheets/alias's because putting that much time into a build to not be selected is something I can't ask you to do. But if you wish to build an alias feel free I won't stop you. I just need an outline of classes/abilities/feats/general direction your taking your character. I do want to see a fleshed out background so please read the background spoiler below. Character creation rules are in the spoiler below labeled character creation.

If you are new to play by post/pathfinder I would suggest this isn't the game for you as it requires someone with experience to navigate its twists and turns. I will be opening up games more suited to newer players as well so keep your eyes peeled for those.

I would like my players to be able to post once a day Monday-Thursday. I am available between 10 AM and 4 PM CST(GMT-6) Monday-Thursday. I will occasionally be able to post on Fridays between 12-5 but that really depends on whats going on and I WILL NOT post on the weekends. I understand a lot of people have jobs and won't be able to post when I can, that's fine as long as your making your 1/day post rate. Posting on the weekends is also fine just understand I will not be able to respond until Monday.

Character Creation:

-Level 16 characters
-4d6 drop low or 20 Point buy which ever is higher for stats
-Roll HP or take average which ever is higher
-Average starting gold for the level(315,000)
-Core races are prefered but other races may be considered but I will not allow custom races.
-NO ALIGNMENT RESTRICTION(yes you heard me right, this is an opprotunity to play evil characters but you MUST work together)
-All classes are allowed except Psionic classes
-Any equipment found in Ulitmate Equipment is allowed
-No Third party published material
-Any and all paizo books are open and available for use
-Prestige classes are encouraged but not required. To make some of these more appatizing I will be allwoing Variant Multiclassing. The rules for which can be found here.
-Background skills will be allowed
-You will get two traits

Backgrounds:

I've seen this method used recently with fabulous results and it really helps flesh out your characters. Though I haven't seen it used for a Module so I'm wanting to see if it has the same results. So please give me the following:

1) I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five.
2) Two goals that you'd like the character to accomplish in-game.
3) Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling.
4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five.
5) Three key memories that define your character as the person they are at the time of submission. Including Lorrimor in one of those might not be a bad idea.

All that is to help you and me tell a compelling story not only you, but any who read our adventure, will enjoy. If this is asking too much, let me know.

-Finally, I'd like you to include with your submission a fear or paranoia that causes your character to shiver, cower, or panic. Anything from spiders to unexplained happenstance, but I'm sure you'll all come up with some awful stuff on your own. Cool?

Recruitment will close on Tuesday April 19th.


4d6 ⇒ (5, 6, 4, 3) = 18
4d6 ⇒ (5, 1, 4, 1) = 11
4d6 ⇒ (1, 4, 3, 5) = 13
4d6 ⇒ (3, 6, 4, 5) = 18
4d6 ⇒ (4, 2, 6, 1) = 13
4d6 ⇒ (2, 4, 5, 3) = 14

Hah, exactly 20 points


Oooh, neat idea. Few questions while I ponder the possibilities:

Are Fractional or Variant Multiclassing rules in play? Especially if you're encouraging Prestige Classes, it might help make some of them more viable.

Also, Background Skills? Traits? Is there a "per item" cost cap for spending wealth?


Yes I'll allow Variant Multiclassing. I've never used that system but it would seem now would be a good time to try it out. Yes on background skills, And you will get 2 traits. And no per item cost cap .

I have edited the character creation spoiler to reflect these answers.


Will you allow pre-game crafting?


Yyeeee.

Dice: 4d6 ⇒ (6, 4, 4, 2) = 16 14

Dice: 4d6 ⇒ (4, 4, 1, 2) = 11 10

Dice: 4d6 ⇒ (5, 5, 5, 3) = 18 15

Dice: 4d6 ⇒ (2, 6, 3, 4) = 15 13

Dice: 4d6 ⇒ (2, 3, 4, 5) = 14 12

Dice: 4d6 ⇒ (3, 4, 4, 6) = 17 14

Think I'm going to make a Tetori monk.


Character Name: Pending
Class(es) Shaman (True Silvered Throne) 16*
Spirit Lore
Outline/Role SAD, Ultra skill-monkey, front-line combatant, crafting, support, debuffing.
*True Slivered Throne is an Archetype from Occult Origins, but not a psychic class.

I'll get together a better summary depending on your rule on crafting.

4d6 ⇒ (1, 2, 4, 6) = 13 12
4d6 ⇒ (2, 3, 5, 1) = 11 10
4d6 ⇒ (4, 1, 4, 3) = 12 11
4d6 ⇒ (2, 6, 3, 5) = 16 14
4d6 ⇒ (2, 4, 6, 1) = 13 12
4d6 ⇒ (1, 2, 4, 2) = 9 8

Wow, 9 points. No thank you.


Dot! I may change my mind, but atm I'm thinking a Lunar Oracle with the Hunger curse. A Varisian man, maybe a worshiper of Desna, stricken with an unfortunate case of lycanthropy! His obsession with the moon will compel him to discover the secrets of the darker side of both the planet and himself (for better or worse). The character will be based on a pulp noir character I enjoy.

This is just an idea, but I'll run with it for now! Oow Ooooow!

ps If you're looking for post samples, I play Brevon Sabor in one of your CC games.

4d6 ⇒ (6, 3, 2, 2) = 13 11
4d6 ⇒ (4, 5, 4, 2) = 15 13
4d6 ⇒ (1, 6, 1, 3) = 11 10
4d6 ⇒ (4, 5, 5, 6) = 20 16
4d6 ⇒ (2, 5, 6, 1) = 14 13
4d6 ⇒ (5, 6, 2, 5) = 18 16


Johnnycat93 wrote:
Will you allow pre-game crafting?

Yes you will have about a month for pregame crafting.


Something Wicked wrote:

ps If you're looking for post samples, I play Brevon Sabor in one of your CC games.

So I haven't scared you off huh Brevon lol.


DM Mathpro wrote:
So I haven't scared you off huh Brevon lol.

If anyone should be terrified it is you!

I am the night!


DM Mathpro wrote:
Johnnycat93 wrote:
Will you allow pre-game crafting?
Yes you will have about a month for pregame crafting.

HAHA! Time for TANKfinder!

Character Name Taunk Ironthane

Background:

  • Taunk was born and raised in Numeria, in a small village about two days journey outside of Torch Hill called Blaskus. He comes from a long lineage of metalworkers and is an accomplished craftsman himself.
  • At a young age, Taunk was struck by a falling star while aimlessly wandering the fields outside of his home. Though he was not killed (as he rightly should of) and only blacked out for two days until worried villagers found him. Besides a deep gash wound, he seemed otherwise unharmed. In fact, some say the event had been a blessing as the young boy developed a preternatural sense of enlightenment. From then on he greedily devoured any and all lessons that came his way. When those ran out he pushed his own craft beyond anything else Blaskus had seen and by the time he was an adolescent he had surpassed all but the most accomplished smiths.
  • Hungry for more Taunk left his home soon after to see the world. Part academic and part craftsmen he first journeyed south to Osirion and the southern lands before heading west out to sea. Never did he stray from whatever path he saw set out before him.
  • Quickly he came to realize the various plights that the people Golarion found themselves and found himself wanting to help. He pushed himself as a weaponsmith, and a later as a crafter of automaton. This, combined with his sky-gifted magics, let him distribute boons and wisdom to all those in need.
  • Though he is not a practiced fighter by traditional measure, he does have one trick up his sleeve. During his wanderings he found it necessary to protect himself and to that end he forged himself a unique pair of automaton, one to serve as bulwark and the other as hammer. Oddly enough, he has taken on a sort of hero persona when donning the two and has on more than one occasion crusaded in the name of justice.

    Goals

  • Taunk constantly strives to gain new knowledge and further refine his own crafts in the hopes he can later turn them over to the world at large. He is particularly opposed to peoples that are willfully ignorant, especially those that force that ignorance at others.
  • Deep down Taunk has always wondered what he could have been had things played out differently. As a child he always idolized knights and always wanted to live up to that ideal.

    Secrets

  • Taunk has a shard of skymetal embedded in his noggin. Not something he likes to share around as it causes most to make the leap from "eccentric" to "mad" pretty quickly.
  • Countless hours around the forge have left Taunk with Iron Cough, a disease that is carried in the blood and lungs common among smiths. For now it's dormant but eventually symptoms will manifest. He likely won't live past forty.

    Associates

  • Sotza Krevdal: Enemy; an Ulfen blacksmith living in Irrisen. He spent many of his formative years as a Duergar slave which reduced a potentially brilliant mind to slag. He's equal parts paranoid and power-hungry and the living embodiment of everything Taunk fights against. No price is too steep and no act to heinous for Sotza.
  • Ezra of Rahadoum: Friend; a knight of the Order of the First Law. Taunk owes Ezra a honor-debt after the latter bailed him out of an incident involving more than a few upset Hellknights. The two traveled together for about a year and became fast friends.
  • Idora the Abott: Friend; a fellow wanderer and missionary that Taunk traveled with. The two became friends over a shared sense of scholarly duty, though Taunks preoccupation with the physical often came to conflict with Idoras focus on philosophy and theology.

    Memories

  • Taunk remembers the night he was struck by a falling a star. The moon hung over the horizon and cast a pure white light over the sleeping world. For him at was surreal and he views the moon with a spiritual reverence as a result.
  • Taunk remembers the violent flame of Torch and the wonders that could be done with it. When he is disturbed or needs to think, his mind always wanders back to that place. Violet remains his favorite color.
  • Taunk remembers the first time he saw the ocean. Having been born in Numeria he hadn't ever seen any massive bodies of water like the endless blue. It was equal parts humbling and terrifying.

    Fear
    Drowning. Absolutely the worst way to die.

  • Feedback/criticism appreciated. Working on an alias now.


    I would love to use this character, leveling her from 14th to 16th level, for this adventure.
    She is a diplomat and party buffer, and ranged combatant.
    Any comments? Do you need something more for her submission?

    Silver Crusade

    Dot for interest.


    Just got done crafting items...budgeting time was harder than budgeting gp! Ended up with 29 days worth of crafting and still needed to pay for a few enhancmenets full price.

    HP: 16d8 ⇒ (4, 8, 5, 1, 5, 2, 3, 2, 6, 6, 6, 3, 4, 1, 3, 5) = 64


    Dotting for interest. I am thinking an inquisitor/rogue.

    Silver Crusade

    Stat: 4d6 ⇒ (5, 4, 5, 1) = 15
    Stat: 4d6 ⇒ (1, 5, 1, 6) = 13
    Stat: 4d6 ⇒ (3, 6, 3, 2) = 14
    Stat: 4d6 ⇒ (1, 5, 2, 2) = 10
    Stat: 4d6 ⇒ (6, 4, 2, 4) = 16
    Stat: 4d6 ⇒ (3, 2, 2, 5) = 12

    13 points, so point buy it is.


    Do you even know how happy you make me Mathpro? I play a halfling cavalier in one of your Carion crown games and boy howdy would I like to play a drunken master/sensei monk at high level's.


    MattZ here. I'm going to rebuild this unused alias. Fighter(Mobile Fighter)

    rolls:

    Stat: 4d6 ⇒ (6, 3, 4, 2) = 15
    Stat: 4d6 ⇒ (4, 1, 3, 2) = 10
    Stat: 4d6 ⇒ (5, 5, 4, 3) = 17
    Stat: 4d6 ⇒ (2, 2, 4, 1) = 9
    Stat: 4d6 ⇒ (3, 4, 2, 6) = 15
    Stat: 4d6 ⇒ (5, 4, 1, 2) = 12

    HP: 15d10 + 10 ⇒ (3, 5, 8, 5, 6, 6, 9, 3, 6, 2, 2, 5, 7, 4, 2) + 10 = 83

    13, 9, 14, 8, 13, 11
    That's nine points. Wow. So that means I do 20 point buy, yes?

    Edit: I realize this alias has the same portrait as someone else in this thread. I hope I don't cause any confusion XD


    Not actually dotting. Just curious, why are you using 3 different stat gen methods for the 3 recruitments you seem to have opened up? Stat gen experimentation?

    Random-ish related statement:
    4d6 drop 1 winds up being on average being about a 19-20 point buy.
    2d6+6 winds up being on average 25-26 point buy.
    This is based off of a program randomly creating stats around 100,000 times.


    Here is my Lunar Oracle submission, Auryel Lucianu.

    Auryel will be built as a "warrior" melee oracle, including feats such as Toughness, Power Attack, Warrior Priest, and maxing out skills like Acrobatics and Perception. He'll use both manufactured weapons and natural attacks (Gift of the Claw and Horn revelation). He'll wear light armor, though the Prophetic Armor revelation will boost his AC and saves. He'll gain access to an animal companion through Primal Companion revelation (a wolf, of course). He may also pick up shape-shifting with Form of the Beast revelation, though that's not settled. I also haven't decided if he'll cure or inflict, though I think inflict would better suit his story. If so, he'll probably also pick up the Touch of the Moon revelation.

    Points of the Character
    -In the weird weald of the Lurkwood, some things wicked wait. This is a fact of life for the residents of Varisia, who wile away their lives eking out a piteous existence in the shadow of that cold, dark forest. The same was true of Auryel Lucianu, his father before him, and his father's father. Men of the wood, they braved that sinister silva for generations.

    -Auryel was not just a man of the wood; he was also a man of the cloth. A devotee of Desna, he established a series of small congregations around the outskirts of Riddleport. These ramshackle assemblies were composed mainly of the nomadic Varisian caravans that roam the forlorn countryside, and gathered once a month, as Auryel made his circuit, to hear tales of the Starsong and her epic triumphs against the hordes of madness and monsters. Such stories provided a margin of comfort to a people who know all too well of such evil, and whose very dreams are touched by sinister machinations.

    -This was how Auryel met Arvanya, the mother of his boys. They never married, choosing instead to love each other in the free-spirited nature of Varisians. That is, until Arvanya died giving birth to their second son, Kavel.

    -While his penitents were generous with their gifts, as much out of a sense of tradition as any other, Auryel continued to hunt the Lurkwood. He stalked small game mostly, although the occasional stag or lemur crossed his path. And the wolves, of course. Though, his father always warned against killing the beasts.

    -A superstitious man, he believed that Desna protected him and brought good fortune on these excursions. His fine, lacquered bow was engraved with depictions of the phases of the moon, carved by his own hand. At the tip the crescent moon appeared, her shy visage barely discernible. Several engravings followed, leading into the gibbous. Then, about halfway down, the full moon shone radiantly, waning once more through the gibbous and cresent phases until returning again to her umbral slumber.

    -It was about five years ago that his old life ended, and his current life began. He remembers that night very clearly, for it was the beginning of his hunger. The waxing gibbous moon shone gloriously. In another night she would be full. He was gently treading through the frost-kissed wood, stalking a stag. Suddenly, a shout, a growl, and a scream for help. He ran, through the shadows, emerging in a small clearing beside a stream. There, wading knee-deep in the icy currents, another hunter stood, trembling, a meager dagger clutched clumsily before him, attempting in vain to ward off a wolf. The beast was enormous, her fangs extended in unambiguous aggression. Without thinking, Auryel nocked an arrow. As she sprung forward with murderous intent, he let it fly, and with it his own life. For while the arrow struck true and the hunter's life was saved, the wolf's was extinguished. Auryeal couldn't have known, but there were others lurking in the woods that night, those with blood red eyes that stalked in the shadows. They exacted their retribution in the most insidious manner imaginable: they slaughtered his two boys and left him to his fate. The attack occurred as they slept the very next night, under the light of the full moon. Auryel was mauled and left for dead. As to his sons, not much remained, as only body parts were recovered. His eldest son's body was missing entirely.

    -Auryel has since given up the hunt, breaking his beloved bow into pieces in rage and despair. Another hunt has taken its place, tooth and claw replacing bow and arrow. And the pale, pure light of the Desnan moon has waned, replaced now by a seething, crimson wave of hunger.

    Goals
    -Cure for lycanthropy. (This would result in a loss of all class levels, so almost certainly won't happen. Still, it drives him).
    -Alternatively: end his own life (This is dark, I know, and I promise I won't dwell on it too much).

    Secrets
    -The creatures that killed his family still hunt Auryel, biding their time, savoring the prospect of the final kill.
    -Unknown to Auryel, his eldest son Siunal lives yet, transformed into a lycanthrope but filled with self-loathing and refusing to show his face. He is considering killing Auryel himself.

    Connections
    -Siunal Lucianu, Auryel's son and (unknown) nemesis.
    -Kavel Lucianu, Auryel's other, deceased son.
    -Arvanya Lucianu, Auryel's lover and mother to his sons.

    Memories
    -The wolf's penetrating glance, just before his arrow pierced her skull.
    -The vicious attack on his family.
    -His first transformation.

    Phobia
    Auryel fears the full moon, for it heralds the awakening of the lycans. The lonesome call of the wolf, particularly at night, also sends prickles down his spine. This is ironic, for very often it is Auryel himself who does the howling.


    derpdidruid wrote:
    Do you even know how happy you make me Mathpro? I play a halfling cavalier in one of your Carion crown games and boy howdy would I like to play a drunken master/sensei monk at high level's.

    Glad to see a repeat customer lol


    Quinn Canyonsider wrote:

    MattZ here. I'm going to rebuild this unused alias. Fighter(Mobile Fighter)

    ** spoiler omitted **

    13, 9, 14, 8, 13, 11
    That's nine points. Wow. So that means I do 20 point buy, yes?

    Edit: I realize this alias has the same portrait as someone else in this thread. I hope I don't cause any confusion XD

    Yes that would be 20 point buy and I go by user name not portraits so you're fine.


    4d6 ⇒ (5, 2, 3, 3) = 13 - 2 = 11
    4d6 ⇒ (5, 2, 2, 2) = 11 - 2 = 9
    4d6 ⇒ (5, 2, 5, 2) = 14 - 2 = 12
    4d6 ⇒ (6, 3, 4, 3) = 16 - 3 = 13
    4d6 ⇒ (6, 1, 1, 5) = 13 - 1 = 12
    4d6 ⇒ (2, 4, 1, 4) = 11 - 1 = 10

    Not an inspiring set of rolls.


    3d6 ⇒ (6, 3, 2) = 11
    2d6 ⇒ (2, 1) = 3


    This isn't the picture I'd use for an alias anyway.

    Base HPs: 15d8 + 16 + 16 ⇒ (1, 6, 5, 5, 3, 6, 8, 4, 2, 7, 3, 2, 6, 5, 3) + 16 + 16 = 98

    Average HP=102


    Hey Mathpro! Another happy costumer of one of your current Carrion Crown games here :) let me give you my prettiest dot here with some rolls, shall we.

    4d6 ⇒ (1, 1, 2, 4) = 8
    4d6 ⇒ (2, 3, 2, 1) = 8
    4d6 ⇒ (2, 4, 1, 3) = 10
    4d6 ⇒ (6, 1, 5, 1) = 13
    4d6 ⇒ (4, 1, 5, 5) = 15
    4d6 ⇒ (4, 1, 5, 1) = 11

    Terrible rolls! Lol :)


    Woot. Let's see what we've got!
    4d6 ⇒ (3, 1, 4, 6) = 14-1=13
    4d6 ⇒ (4, 5, 3, 4) = 16-3=13
    4d6 ⇒ (2, 1, 2, 5) = 10-1=09
    4d6 ⇒ (5, 3, 4, 3) = 15-3=12
    4d6 ⇒ (5, 2, 4, 1) = 12-1=11
    4d6 ⇒ (2, 1, 3, 3) = 9-1=8

    ouch. Quick! to the point buy!

    rolled HD:
    15d8 ⇒ (8, 7, 4, 6, 1, 1, 1, 4, 8, 2, 8, 4, 2, 2, 5) = 63
    man, e-dice do not like me today.

    I'm looking at a Forgemaster Dwarf Cleric, who specializes in breaking other people's things, and making/enhancing his own.


    4d6 ⇒ (4, 5, 2, 1) = 12 11

    4d6 ⇒ (1, 4, 3, 4) = 12 11

    4d6 ⇒ (2, 5, 3, 2) = 12 10

    4d6 ⇒ (6, 6, 6, 4) = 22 18

    4d6 ⇒ (3, 6, 6, 5) = 20 17

    4d6 ⇒ (1, 5, 1, 1) = 8 7

    Not bad... Not the most beast stats for a monk but it'll work for now.

    HD: 16d8 ⇒ (5, 7, 2, 5, 8, 8, 3, 7, 7, 6, 7, 5, 5, 2, 2, 3) = 82


    Using 20 point buy and working on an Winter Witch :)


    4d6 ⇒ (5, 3, 5, 2) = 15
    4d6 ⇒ (3, 6, 3, 5) = 17
    4d6 ⇒ (4, 3, 1, 5) = 13
    4d6 ⇒ (1, 6, 4, 2) = 13
    4d6 ⇒ (1, 6, 3, 4) = 14
    4d6 ⇒ (1, 3, 4, 6) = 14...I will recycle this character Arcane blood sorceror.

    If by chance I am chosen for your academy game and this one. I would like to prioritize "Academy" Though I will follow this one, I am running my group through this in the future


    Would you consider Tychi and his cohort?

    The two were fun to play in a campaign that ended, and they ended level 16. I'd have to tweak them a bit, of course.

    Tychi's a bit whimsical despite being LG, but he's a team player.


    Posted crunch and WIP fluff on people page.


    Will work on something, but not fond of playing with evil characters, so if one of those is chosen, you might as well skip me.

    2d6 + 6 ⇒ (3, 6) + 6 = 15
    2d6 + 6 ⇒ (3, 1) + 6 = 10
    2d6 + 6 ⇒ (2, 2) + 6 = 10
    2d6 + 6 ⇒ (5, 4) + 6 = 15
    2d6 + 6 ⇒ (5, 2) + 6 = 13
    2d6 + 6 ⇒ (3, 5) + 6 = 14

    Hmm, maybe a fighter. I'll start thinking about it.

    I did run this once, so if that is a minus, let me know so I'll not go to the trouble of making someone. You do seem to have a fair number of applicants.


    Alright I'll throw Sargon in


    Here's a link to my WIP Forgemaster
    I will Sands of Time all your things!


    FYI: I am working on a 16th level monk (Zen archer).


    I'm interested. I'm going to go Paladin/Fighter Multiclass here. Going to go Angel Blooded Aasimar and bring Evil its reckoning to the moon and back xD Already juggling around how I'll do this. Background and more to come soon!

    4d6 ⇒ (4, 5, 3, 6) = 18 |15
    4d6 ⇒ (3, 1, 4, 6) = 14 |13
    4d6 ⇒ (5, 2, 1, 3) = 11 |10
    4d6 ⇒ (6, 6, 6, 5) = 23 |18
    4d6 ⇒ (5, 5, 2, 6) = 18 |16
    4d6 ⇒ (5, 1, 4, 6) = 16 |15


    I am withdrawing


    OK, here's my Forgemaster Dwarf Cleric
    any questions, feedback, or mention of anything I missed are welcome.
    basic plan will be to stand in battle, pretty tanky, and throw meta-magic'd Sands of Time at people's stuff, or hitting them with my Warhammer. Melee damage will be less than stellar, but AC should be pretty on point.

    - Trig

    Sczarni

    Hello! I have always been interested in trying out a high level game, and demon jungles of the moon sounds absolutely in that tone.

    Rolls:

    4d6 ⇒ (3, 2, 5, 5) = 15 13
    4d6 ⇒ (5, 6, 6, 3) = 20 17
    4d6 ⇒ (6, 3, 3, 1) = 13 12

    4d6 ⇒ (3, 4, 1, 5) = 13 12
    4d6 ⇒ (1, 2, 6, 3) = 12 11
    4d6 ⇒ (5, 3, 5, 4) = 17 14

    I was mostly thinking for trying another shot at one of my favourite characters, that sadly was in a game that died out, Ladim.

    As for gameplay, Ladim is a dedicated blaster sorcerer, with the occasional trick up his sleeve, such as Enlarge Person, Haste and the other terribly useful spells you'd expect. Additionally, he'll aid melee combatants with the occasional Toppling Magic Missile, unless, of course, people can't be tripped.

    The usual sorcerer face-qualities are also included, and let it never be said that you shouldn't have more than one competent person when it comes to convincing people to not fight you.

    I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five.:

    -Ladim is most easily described as a optimistic pragmatist. He keeps his level head at all times, is incredibly proficient with common sense and alwaysd tries to see what would be the best outcome for him and people around him. Always tries to lighten up the mood with an appropriate joke, regardless of whether they're exploring a long-lost dungeon, attacked in the night by assassins or simply someone drinking their sorrows in a pub.

    -He has a personal code of honour, best described as 'Don't be an arse to people'. He attempts to understand the motives of everyone he meets. Same thing doesn't apply to ridiculous laws or regulations, or sometimes ever rules of ownership.

    -He dislikes dwelling on the past just for the sake of it. It's a thing that one should learn from, but shouldn't keep his head in, unless one loses track of the present and the future.

    -Ladim is surprisingly level headed for an all-powerful font of the arcane. A thing he'd never do is push someone or intimidate someone weaker than him.

    -He tries to sway people away from combat whenever possible. A enemy chased away is an enemy just as defeated, especially nowadays... Despite this, he is no pacifist, and doesn't accept compromising his beliefs for the sake of avoiding a fight.

    -Sometimes to a fault, he's a bit too familiar with people, which doesn't usually give the best results with people with massive egos.

    -He often can't resist teasing people who are stuck with a stick up their bum, telling them to unwind or prodding around to see the person under.

    Two goals that you'd like the character to accomplish in-game.:

    -I'd love for Ladim to succeed on his mission to help the Worldwound problem by any means possible, be it negotiating for more troops, more supplies or sabotaging something higher up in the Demon structure.

    -Stea... Liberating a relic or an artefact that does nothing laying around, and putting it to good use for a cause is a thing that drives him prodding around for nearly a decade.

    Two secrets, one the PC keeps to himself, and one kept from the PC. :

    -A thing he doesn't admit to people is that he used to be a leader of a bandit gang in the past, preying on merchants and travellers. Despite believing he redeemed himself with his acts later in life, he doesn't like admitting it, and somewhat fears the backlash that would occur if his actions were discovered.

    -A few years ago he retrieved a magical seal from an old Ustalavian tomb, gifting it to Lastwall. He took the precaution of wiping out the tomb's guardians, but what he doesn't know is that the seal kept in place a terrible shade lord that didn't awaken after he was long gone.

    3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five.:

    -Crusade Quartermaster Lorcen. An infinitely tired aging woman, responsible for the infinite requirements of constant frontline combat, she nevertheless relishes the arrival of Ladim's cargo, if not for the constant flirtation from the man himself.

    -Cointoss. The alias of an unnecessarily rich dwarven information broker, Ladim often visits the man's lavish Absalomian mansion for leads on where to look next, for the cost of keeping the shiny, but useless trinkets he finds on his journeys.

    -Swarmlord Nalbantis. The swarmlord was a charismatic and cunning leader of a Deskaran cult. Ladim worked to unravel the workings of the cult, said working terminating in the termination of the cult's high council with judicious use of fireballs, leaving nothing but charred remains. The Swarmlord, however, had the blessing of Deskari and was resurrected as a worm-that-walks, revenge burning in his maggot-ridden heart.

    -Venture Captain Redoesti. A venture captain responsible for the Pathfinder Society's working in rural Numeria, she and Ladim have stumbled into each other's path on numerous occasions, as the latter has often requisitioned something from under the noses of the Pathfinders there. The relationship has been smoothed out, but the Venture-Captain still harbors a grudge not to be outdone again.

    -LaRA. An android specialised in cataloguing and filing of information, LaRA is where Ladim goes to analyse and discuss any riddles that may have occured. The two share a strange, symbiotic relationship.

    Three key memories that define your character as the person they are at the time of submission. Including Lorrimor in one of those might not be a bad idea.:

    -The childhood memories are as vague as always, but he remembers the first time magic manifested, throwing away a much larger child to the other end of the room in a crackling while-blue flash. What he remembers clearly is his uncle's lectures on thinking first and acting second, filled with the smell of swampy river and cherry-scented tobacco.

    -Ladim's mind still sometimes dwells on when he looks back at the camp, the bloodied swords left uncleaned by the camping fire, as he walks down the path towards Daggermark as the dawn rose. He also remembers tossing a massive pouch of gold in an urchin's hands, before walking in the nearest tavern. He remembers nothing for the next day.

    -A more revisited memory is the smiles and grins on the crusaders' faces, unloading containers from his cart and breaking them open, stuffing pockets and bandoliers with small vials of blue liquid. It was the first time he heard the word 'good man' spoken about him.

    Lorrimor, as in the professor from Carrion Crown?


    So the Horizon Walker's Terrain Dominance class feature states that a chosen Favored Terrain bonus is treated as a Favored Enemy bonus. I have not seen anything solid one way or another but would this allow me to take the feat Favored Defense?


    @Lion cleric
    Probably just a copy/paste holdover


    error:
    4d6d1 ⇒ (1, 1, 1, 1, 1, 1, 1, 1, 1, 1) = 10
    4d6d1 ⇒ (1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) = 17
    4d6d1 ⇒ (1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) = 16
    4d6d1 ⇒ (1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1) = 14

    4d6 ⇒ (5, 4, 2, 5) = 16 14
    4d6 ⇒ (1, 5, 6, 2) = 14 13
    4d6 ⇒ (4, 3, 6, 1) = 14 13
    4d6 ⇒ (4, 5, 2, 6) = 17 15

    4d6 ⇒ (2, 2, 4, 5) = 13 11
    4d6 ⇒ (5, 5, 3, 1) = 14 13


    dice rolls:
    4d6 ⇒ (4, 5, 6, 3) = 18
    4d6 ⇒ (3, 4, 3, 1) = 11
    4d6 ⇒ (3, 3, 6, 3) = 15
    4d6 ⇒ (4, 6, 1, 3) = 14
    4d6 ⇒ (2, 2, 6, 4) = 14
    4d6 ⇒ (5, 2, 2, 3) = 12


    rolls:
    4d6 ⇒ (5, 2, 3, 1) = 11
    4d6 ⇒ (6, 5, 1, 4) = 16
    4d6 ⇒ (5, 1, 5, 6) = 17
    4d6 ⇒ (5, 3, 5, 6) = 19
    4d6 ⇒ (3, 4, 1, 5) = 13
    4d6 ⇒ (3, 1, 2, 3) = 9

    Sczarni

    DeviousDevious wrote:

    @Lion cleric

    Probably just a copy/paste holdover

    Thought so. Considering that Carrion Crown isn't concerning demons, as far as I know (I'm currently playing it, so don't spoil it if it does!), seemed a bit odd.

    I just remembered that I forgot something, mainly the fear.

    Ladim is extremely afraid of the magic inside him 'taking over', per se. Recently he's became increasingly powerful, and the possibility of slipping and doing something horrible slips in his mind from time to time.


    Here is most of the things asked of me with my character crunch and full backstory on this profile for Regulas. I actually had a lot of fun making this character so I'm glad to have it as back up just in case I don't make it into this game. I hope I do xP I wanna go to the moon!

    HP rolls:
    HP: 15d10 + 58 ⇒ (1, 6, 3, 3, 4, 6, 10, 8, 10, 4, 4, 8, 2, 5, 10) + 58 = 142

    +5 points:

    - Regulas is a Paladin of Vengeance, he's taking more levels in Fighter as his whole reason for living is to vanquish evil
    - His parents were killed by the cult of Zyphus, clerics and antipaladins of the Grim Harvestman send him into a fury
    - His wings have been dyed red to match that of Ragathiel. Because of his aasimar angels blood, he does his best to be a terror of the ground and the skies.
    - Despite being combat focused, he hasn't forgotten chivarly and duty are also tenants of his God. His duty to protect the innocent causes him to stand near and defend any he can rather than leave those who could die, to die.
    - He has zero tolerance for evil. He's willing to believe some can be redeemed, but if he feels like they are lying or not willing to give everything in their soul to be redeemed, he will end them.

    goals:

    - Prove to his Lord and those around him that his hand and heart are just
    - Further his quest to hunt down more of Zyphus's ilk

    secrets:

    - (His)He has been tempted by Asmodeus before, and almost would have if not for Ragathiels continued trust in him.
    - (Kept from him) Starfall is infested with more of Zyphus's cult and the dark god himself is aware of him.

    people:

    - Agna Stonegrinder: A duergar Cleric/Kinetecist Regulas has crossed blades with before. She sees herself as a gift from the grim harvestman, capable of swallowing whole families in mass graves with her terrakinesis. Regulas wishes to see her and her other followers wiped from this earth.
    - Yizzik Uhari: A lizarfolk Paladin of Apsu and dear friend. He has watched the reptile slowly grow more devout and almost fatherly to those he comes across. He envy's the warriors choice ability to care more about others than hunting down the wicked. He's helped on more than one occation against Dahak's twisted chromatic dragons.
    - Ghartone: A human cleric of the harvestman that Regulas believes is more connected with the death of his family. He lost track of him in Taldor and currently has no ideas of his whereabouts. Has no idea he's hiding within Starfall.


    Fear::
    Doubt in himself that he could one day slip into madness or worse, the path of evil. He knows the line he walks is a thin one and fears he may one day step out of line.


    Hi Mathpro! Archlich here with my submission. Thanks for offering to GM another game! I'm having fun at Carrion Crown :)

    I put all the info on the profile. Feel free to pm me any questions or feedback.

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