The main problem is that this team has no answer against A superior Fighter on the bridge, two Arcane Casters with many AoEs spells and a phoenix that brings Unlimited Healing. I didn't count the mobs. :P
Rushing the bridge means we'll be blocked by a flaming chicken and an armored warrior who'll be happy to shove you off the bridge.
And Very Frankly Boron can't outfight a straight out fighter since he was made as a secondary tank and healer.
Meanwhile, Cale made of spells would be flinging fireballs. Felver is doing a good job making him use his Fireballs but that's not a solution as I simply don't have enough healing to go around.
As for the pokemon summoner aka Geppa, all she needs to do is throw forth her pokeball aka Phoenix and use her AoE spells.
Phoenix already has the following:
Constant—detect magic, detect poison, see invisibility
At will—continual flame, cure critical wounds, greater dispel magic, remove curse, wall of fire
So If party attempts Invisibility, the mages see it, Pokeball comes out.
If party attempts fly, Pokeball comes out and someone will greater dispel magic or dispel magic.
Without any further movement spells, the party is simply stuck.
Unless Dormouse wants to throw me even further from the bridge but that means Both Aquana and you will get the lottery prize of facing Teko and Phoenix. I'm sure that I don't have raise dead.
The tactic that this party could use is reduced to almost nothing.
Anyone who has a better idea can chime in.
I'm just frustrated that we can't progress any further in and nothing I see that I can contribute here so I was more then prepared to just drop this game since this character will be locked in this Arc and won't be able to play any other game.
For those who dropped out, they too will have a character locked in unless they don't have this game reported for them.
Dropping this game.
My apologies to the rest but I as a player has found that this game has just killed my interest and despite wanting to help out I do not see how I could contribute anymore to this.
I'll accept the 0xp 0 pp and the character lockout on this char.
I hope you guys do find a better character to better fit this party and I'm sorry for just dropping out in the middle of combat like this.
Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prayer: You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Blessing of Fervor: With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
Shield of Faith (Self) : This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1 to the bonus for every six levels you have (maximum +5 deflection bonus at 18th level).
Divine Favor (self): Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn’t apply to spell damage.
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Haste: The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed. Multiple haste effects don’t stack. Haste dispels and counters slow.
Bonus on Boron:
+1 Morale bonus on attack rolls and on saving throws against fear effects.
+1 Luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
+3 Deflection Bonus
+3 Luck bonus on attack and weapon damage rolls
Blessing of Fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Haste: gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation.
Total AC 32, +3 reflex
Boron goes wild on Teko as he sees his wounds heal once more due to the pesky bird.
That Phoenix is simply too irritating with that Instant Heal at will. There's actually no way to win this battle as long as we cannot reach that Geppa. I'm about ready to just call it quits. It's really too difficult to bring Teko and friends down.
Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prayer: You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Blessing of Fervor: With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
Shield of Faith (Self) : This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1 to the bonus for every six levels you have (maximum +5 deflection bonus at 18th level).
Divine Favor (self): Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn’t apply to spell damage.
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Bonus on Boron:
+1 Morale bonus on attack rolls and on saving throws against fear effects.
+1 Luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
+3 Deflection Bonus
+3 Luck bonus on attack and weapon damage rolls
Blessing of Fervor: Make one extra attack as part of a full attack action, using its highest base attack bonus.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Total AC 29
Thrown into the bugbear, Despite feeling rather air sick Boron lashes out with his axe!
Bless: Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Prayer: You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Blessing of Fervor: With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
Shield of Faith (Self) : This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with an additional +1 to the bonus for every six levels you have (maximum +5 deflection bonus at 18th level).
Divine Favor (self): Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn’t apply to spell damage.
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Duration 1 minute so far.
Bonus on Boron:
+1 Morale bonus on attack rolls and on saving throws against fear effects.
+1 Luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
+3 Deflection Bonus
+3 Luck bonus on attack and weapon damage rolls
Blessing of Fervor: Make one extra attack as part of a full attack action, using its highest base attack bonus.
Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Total AC 29
With a grin on his face, Boron strikes out with his axe.
His target? The bugbear even though Boron keeps an eye out on the formidable Human male.
Last 1d6 is for Fire damage
Fieron, Flaming Burst Great axe 1d20 + 16 + 1 + 3 - 2 ⇒ (19) + 16 + 1 + 3 - 2 = 371d12 + 6 + 3 - 2 ⇒ (6) + 6 + 3 - 2 = 131d6 ⇒ 6
Fieron, Flaming Burst Great axe 1d20 + 10 + 1 + 3 - 2 ⇒ (8) + 10 + 1 + 3 - 2 = 201d12 + 6 + 3 - 2 ⇒ (8) + 6 + 3 - 2 = 151d6 ⇒ 4
Fieron, Flaming Burst Great axe 1d20 + 16 + 1 + 3 - 2 ⇒ (14) + 16 + 1 + 3 - 2 = 321d12 + 6 + 3 - 2 ⇒ (9) + 6 + 3 - 2 = 161d6 ⇒ 3
I don't mind being thrown in or teleported in but let me get my buffs up first.
Bless
Prayer
Blessing of Fervor
Shield of Faith (Self)
Divine Favor (self)
If that's ok, once those buffs are up then by all means we shall go in.
I survived though I admit I was dishonest about it.
I found the 'closed' sign and redirected all traffic to the other stations. I had to explain to the managers and they accepted my explanation as it was impossible for one person to deal with up to 50 people in a single day. So in short I too received a sort of free week. Wasn't that bad though I helped out when I could at the other stations.
Boron takes this time to cast his own spells since it seems that the group was likely aiming to go for a fight. He holds back if any of them tells him not to.
"So talk or fight, Confirm this for me as I'm a slow dwarf."
"I don't know about Adril other then he is dead. In fact I know none of our assailants. Though if they're willing to be talked too, I'm fine. " Boron grouses as he runs a finger along his axe to check its edge.
"I have no spells much for blinding. Most of my 'blinding' spells are mostly fog and mist due to my time as a sailor and my previous party were affiliated with Gozeh or had his blessings."
Boron shakes his grizzled head as he fails to make much sense of the arcane scribbles in that spellbook.
"Yes 4 of us. I joined them for a short while on job as a messenger and they seemed to have taken serious wounds. Now it seems we have you as additional reinforcements. When we started battle with these folks, they threw up a floor full of black tentacles. They quite a number of spell casters and one can even summon that blasted flaming bird. We'll need a concrete plan to get to them. I'm open to suggestions."
"So taking out their spell casters means we can disable them quicker. Is there a way to spy on their position and then pop into their midst?" Boron asks.
"We need a different approach." Boron states quietly.
"They outnumber us, out gun and have us in an unfavorable position." He leans against a wall as he waits for the healing to slowly heal all his wounds..
"Unless we can go invisible and move closer to them. We need to take out their spell casters first and with that flaming bird as their ally, it'll be far more difficult."
"Fall back all of you. I'll cover your backs." Boron calls out as he brings forth a spell as he moves towards the bridge away from the flaming big bird of course.
Following that he takes a deep breath and belches' forth a fog cloud.
Cast Fog cloud.
Fog Cloud:
A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).
A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.
Cast Divine Favor.
Fly up 40 feet.
Casting a spell to boost his own combat prowess, Boron with the magical power granted on him flies up.
For elevation purposes, Boron was only at 40 feet from the bottom. And got flung towards Teko courtesy of The Dormouse. Smacked by Teko. Withdrew 20 ft down. Am I at Phoenix level? If yes. Crap. Current elevation. 20 ft downwards from bridge.
Geppa
Big Red Bird {top of gargantuan is 30' below bridge on right side, flying}
Teko {57 damage, in Big Red Bird's claws}
Cale {8 damage)
orange archer
purple bugbear {57 damage}
red bugbear {35 damage, 110 feet down}
so we're up against:
7 different enemies.
Not a good place to be.
There's 4 of us. And we're not in tip top shape either.
I still vote for retreat but if you guys want to press on. Sure.
Am going to wait 1 day and pending the answers or lack thereof, I'll post my actions based on that.