Friendly Fighter

Boris Besat's page

6 posts. Alias of happynslappy.




To set the stage, the Guppy Eater is a Fairly large midtown establishment in Eleder with 2 floors. 1st floor has a large stage, bar, dining area, and kitchen. second floor has an exclusive room with a smaller stage, dining area, and private booths above the kitchen with a servants stairs. the main stairs goes up to the entrance and a hallway with 11 private rooms and a stage prep room.

its just getting dark out and tonight is ladies night! an event that none of the guard would be caught dead at. up on stage are all male dancers plying their trade most of the crowd are women of all ages getting drunk, whooping and hollering, and trying to get a good view. everyone will be starting in the upstairs VIP area with all the merchants and minor nobles. will need to know where everyone except The Goblin is going to be positioned


this is for house rules and requests. anything you want to see in a treasure horde, or custom magic items should be posted here. I already have a few merchants in mind

To start anyone can gain an extra feat by sacrificing both their traits or darkvision if you have it. you can only do this once

for multiclass characters I will allow feats to move up class features not to exceed your character level. advancement will go up by 2 levels for things like spellcasting and sneak attack. 4 levels for things like wildshape and trap sense. these feats will only be taken on every odd level and never consecutively. maximum of 3. final call for level advancement and availability by me

couple of feat tweaks.
Eschew materials gets rid of the need for a holy symbol and oracles get it for free

if you know an advanced spell you can apply the heighten metamagic to cast the lesser version (mass heal -> heal) minimum spell level is the spell level of the lesser spell

quick draw can put away weapons just as fast at 10th level

any bonus feats you get that you get that you don't need the prerequisites for you act as if you have them for future feats

you can take any feat at any normal feat slot excluding the multiclass feats above. you won't benefit until you meet the prerequisites

I am not afraid of cheese and there will be some coming your way people, be warned


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the situation is that you have been treasure seeking in Sargava and have run afoul of the Aspis Consortium. you all now have a price on your heads. the Consortium currently controls all boats in and out of desperation bay so the situation is you either lay low in the city, strike inland to some extent, or get gutted by bounty hunters.

how the consortium got control of the place is simple. there was a massive native uprising that overthrew the government. without the government there was no one to pay protection money to the pirates. everyone started crapping their pantaloons when they realized that Cheliax was about to move in, but then the Aspis Consortium miraculously intervened before Cheliax could pounce. the natives realized their mistake too late when the slaving operations began and no one could or would stand up to them. a strict communications blackout is in place when outbound ships are concerned. only Aspis mercenaries, officials, and cargo leaves. it has been astoundingly effective with Cheliax cooperating in exchange for warships from the new shipyards on the coast, only very recently has anyone from the inner sea taken note of the situation. all this took place over a period of around 20 years and it has been 5 years of status quo

starting level 4

25 point buy

2 traits no drawbacks

max hp first level, average +1 every level after. all enemy hp maxed

6000 gp worth of gear. no one starts with a magic weapon

no antipaladins. no evil for evil's sake characters. no advanced class classes. core and featured races only. any playable race coming out after advanced race guide will be preapproved. anything coming out of a player companion will be preapproved. any third party content will be preapproved. no unchained

for backstory I want to know how your character got here and how they've gotten a price on their heads anything else would be appreciated

any inn or tavern or such in your backstory shall be named the Guppy Eater, if only for party cohesion and the campaign will start in the Guppy Eater.

there will be a dmpc. it is a concept I want to test out without having it mulched against the party. next to useless in combat until 7th level anyone who really wants in can control it and modify the spell list but i control class feat and stat choices. out of combat will make a decent face. is a bard(dervish dancer) and will have 3 levels of shadowdancer

4 slots open


I have come to the conclusion that if i'm ever going to play a character again it will be as the GM

the situation is that you have been treasure seeking in Sargava and have run afoul of the Aspis Consortium. you all now have a price on your heads. the Consortium currently controls all boats in and out of desperation bay so the situation is you either lay low in the city, strike inland to some extent, or get gutted by bounty hunters.

starting level 4

25 point buy

any inn or tavern or such in your backstory shall be named the guppy eater, if only for party cohesion

will flesh this out and start recruiting if there are at least 2 people seem interested


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levels 1-18:

L1 -
L2 resistance +1
L3 armor/shield +1
L4 weapons +1
L5 resistance +2
L6 armor/shield +2, P1 prowess +2
L7 weapons +2, toughening +1
L8 resistance +3, P2 prowess +2
L9 armor/shield +3, deflection +1
L10 weapons +3, P1 prowess +4, toughening +2
L11 resistance +4, P2 prowess +4
L12 armor/shield +4, P1 prowess +6, deflection +2
L13 weapons +4, P2 prowess +6, toughening +3
L14 resistance +5, P1 prowess +8
L15 armor/shield +5 P2 prowess +8, deflection +3
L16 weapons +5, P1 prowess +10, toughening +4
L17 P2 prowess +10, deflection +4
L18 P1 and P2 prowess +12, deflection +5, toughening +5

for simplicities sake will elaborate in later posts. prowesses have the option to prioritize physical or mental


and no one but my own laziness is going to stop me.

i already have a concept down just wanted some feedback and reactions. will probably have the statblock later today or tommorrow


this has really been bothering me since i wanted to make a mythic creature comparable to Cthulu that uses divine spells. just seems kind of a gimp that there isn't a mythic miracle. can anyone tell me if this was an oversight, design choice, or something else?


I will be playing in a campaign with a couple of people. I need some help with this one monster he will be repeatedly throwing my way. it is a strix grapple specialist that will be dropping players from ridiculous heights, and he has made it clear to me that it will be 5-3 levels ahead of the party at all times. I was wondering what some great nonmagical bonuses to escape artist were. I will probably be getting boots of the cat at about level 3 and a wand of fly at level 5, but I need a way to get out of the grapple before I get pinned. I also need to find the rule where flying upwards halves your movement, cause I'm pretty sure that it exists and I can't find it. help would be appreciated very much


I was looking through beastiary 2 and found some outsiders as cr2.
i got to thinking, what if a swarm of voidworms appeared in the real world, then more to the point i thought i wonder if it would be a good idea to have people start out as cr2 outsiders from the beginning of a campaign. i haven't seen anything like this on the forums. and i would like to see people's reactions

edit: i'll check back in about a day