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Male Wolf [9] HP 85/85 | AC 26 T 12 FF 23 | Speed 50' | CMB +14 CMD 27 (31 vs trip) | F +11 R +9 W +4 (+8 vs enchantments) | Init +3 | Perc +13 (low-light vision) | Acro +1 (+9 for jump) | +4 to Survival when tracking by scent
![]() Not really part of your point but to be fair Boomer was already pretty hurt and he was chosen as a target randomly. I have no issue with Boomer getting squished like that. It happens. ![]()
Male Wolf [9] HP 85/85 | AC 26 T 12 FF 23 | Speed 50' | CMB +14 CMD 27 (31 vs trip) | F +11 R +9 W +4 (+8 vs enchantments) | Init +3 | Perc +13 (low-light vision) | Acro +1 (+9 for jump) | +4 to Survival when tracking by scent
![]() Fort: 1d20 + 11 ⇒ (12) + 11 = 23 Boomer is stunned by the single strike that lands. ![]()
Male Wolf [9] HP 85/85 | AC 26 T 12 FF 23 | Speed 50' | CMB +14 CMD 27 (31 vs trip) | F +11 R +9 W +4 (+8 vs enchantments) | Init +3 | Perc +13 (low-light vision) | Acro +1 (+9 for jump) | +4 to Survival when tracking by scent
![]() Boomer continues to try and aid his allies! Continue on the same blue dude. Attack: 1d20 + 11 ⇒ (14) + 11 = 25 for Damage: 1d8 + 16 ⇒ (3) + 16 = 19
Attack: 1d20 + 6 ⇒ (20) + 6 = 26 for Damage: 1d8 + 16 ⇒ (2) + 16 = 18
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Male Wolf [9] HP 85/85 | AC 26 T 12 FF 23 | Speed 50' | CMB +14 CMD 27 (31 vs trip) | F +11 R +9 W +4 (+8 vs enchantments) | Init +3 | Perc +13 (low-light vision) | Acro +1 (+9 for jump) | +4 to Survival when tracking by scent
![]() Boomer will attack the blue-shaded enemy in an attempt to protect Kynrac! Attack: 1d20 + 11 ⇒ (2) + 11 = 13 for Damage: 1d8 + 16 ⇒ (4) + 16 = 20
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Male Wolf [9] HP 85/85 | AC 26 T 12 FF 23 | Speed 50' | CMB +14 CMD 27 (31 vs trip) | F +11 R +9 W +4 (+8 vs enchantments) | Init +3 | Perc +13 (low-light vision) | Acro +1 (+9 for jump) | +4 to Survival when tracking by scent
![]() Reflex +9 vs Blindness: 2d20 ⇒ (18, 13) = 31 Faldoc has Boomer move 5' to the southeast in order to attack the enemy to his south! Will he be out of the effect of the blindness thing there? Bite: 1d20 + 11 ⇒ (1) + 11 = 12 for Damage: 1d8 + 16 ⇒ (4) + 16 = 20
Confirm?: 1d20 + 6 ⇒ (6) + 6 = 12 for Damage: 1d8 + 16 ⇒ (5) + 16 = 21
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Male Wolf [9] HP 85/85 | AC 26 T 12 FF 23 | Speed 50' | CMB +14 CMD 27 (31 vs trip) | F +11 R +9 W +4 (+8 vs enchantments) | Init +3 | Perc +13 (low-light vision) | Acro +1 (+9 for jump) | +4 to Survival when tracking by scent
![]() Boomer Fort, +11: 3d20 ⇒ (18, 18, 18) = 54 Holy smokes, really? Its not exactly lottery odds but still. Boomer takes three strikes from the strange creature but keeps his wits about him! ![]()
Male Wolf [9] HP 85/85 | AC 26 T 12 FF 23 | Speed 50' | CMB +14 CMD 27 (31 vs trip) | F +11 R +9 W +4 (+8 vs enchantments) | Init +3 | Perc +13 (low-light vision) | Acro +1 (+9 for jump) | +4 to Survival when tracking by scent
![]() And I've updated Boomer here, which I forgot I created an alias for. I also just bought him armor, hopefully that'll help a little. ![]()
Male Wolf [9] HP 85/85 | AC 26 T 12 FF 23 | Speed 50' | CMB +14 CMD 27 (31 vs trip) | F +11 R +9 W +4 (+8 vs enchantments) | Init +3 | Perc +13 (low-light vision) | Acro +1 (+9 for jump) | +4 to Survival when tracking by scent
![]() Maybe I'll try using his own alias, I've seen others do it. I'll try to update a stat block also. |