Human (Kellid) Witch 5
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HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 Bobbette uses her own magic to discover more about the things hidden or found in the cave. Almost obsessively she talks "Must be mine...mine and my elders, the paracountess..." She studies.... "Yes, yes these will be presents for the elders, see this sword with the metal struck in the magic of fire, has made it more deadly with arcane properties to strike and injure." She runs her finger carefully along its blade, before turning to the leather armour. She smells its and rubs it across her cheek. "This too has been crafted with the aid of magic, to imbue it with greater strength to protect it wearer. "
Human (Kellid) Witch 5
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HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 Bobbette cackles as she watches the enemy shatter under Aryn's mighty blows. She shuffles back a short way to let Culsar move forward, as he asked previously, then looks at Izuto and sends positive waves of luck to the man. 5ft step back
Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 I'm off for a few days from Wednesday to Saturday inclusive, I probably won't have access to the internet then, so please bot Bobbette as you feel fit.... but she will continue to cackle to keep Aryn's fortune running, if she get a chance she'll give Izotu fortune as well. Cackle is a move action.
Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 Bobbette moves, up behind Aryn, before taking her hand, "Have luck in this battle my friend" she says. Hex Fortune on Aryn. Once per round when you roll a 20, you can roll twice and take the better result.
Human (Kellid) Witch 5
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HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 Bobbette, thanks Janira for her kind words, and tells her about path they took through the caverns, taking out her notes that she took as she went round. "So, we'd best finish our exploration, now the beast has been tamed and you are well again Janira."
Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 With the death of the minotaur, Bobbette makes her way quickly towards Janira, seeing the tricky log crossing, Bobbette momentarily stops and gives herself some good fortune before carefully going across the bridge. Once reaching Janaria, she stops and lets the healing power of her spell course through the pathfinder's body Hexes fortune on herself.
Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 Bobbette watches the minotaur as it seems suddenly is surprised by the appearance of the vine. She smirks and lets her eyes turn purple and black, that makes the minotaur seem easier for her allies to hit. She retreats slightly, looking for signs of Aryns presence, but she is not to be seen. "Where's Aryn gone, has she run in fright?" asks the witch wondering. She decides to move away from the large beast, not knowing how long the beast will continue with its troubles. Evil Eye: -2 to AC, Will save, DC=17, 7 rounds on failure, 1 round on success.
Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 @Attilo, I can only use it once on you a day, so now its ended I can't do it on you again until tomorrow... so no worries.. the extension is done via the cackle hex, which needs a move action. So moving away allowed Bobbette move and heal Izotu... :)
Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 Bobbette looks dismayed as Attilio moves out of range of her influence, instead she moves behind Izotu touching him as she recites words of warmth and comfort. She calls to Culsar, "Use your powers to depress the beasts will, that it might fall to the power of my mind and eye or use your power so it becomes hampered by its misfortune." CLW on Izotu 1d8 + 1 ⇒ (7) + 1 = 8
Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 Bobbette moves forward, smiling at Attilo as she looks deep into the archers soul, filling his body with the presence of confidence. AS Attilo gains this good feeling, Bobbette voice comes clearly to her, "Keep close to me and your god will continue to give you good fortune. For Aryn will need this too. You stay close as well, Aryn." she finishes to the Aasimar. Casts Fortune Hex on Attilo
Fortune Hex: Fortune (Su): The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.
Human (Kellid) Witch 5
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HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 With so many people between herself and the slime, Bobbette decides that taking a shot would be useless and too difficult for her. Instead, she waits for one of the fighters to go forward and take on the creature. She follows saying, "If you get hurt, I can help you out, just let me know." She squats down, hiding behind the raging fighter.
Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 Bobbette follows her friends, at the back of the group, "Sometimes you don't have the time to be cautious." Attillo hears whispered in her ears. Perception 1d20 + 4 ⇒ (14) + 4 = 18
Human (Kellid) Witch 5
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HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 Thanks Culsar..probably true, I'll check... Bobbette takes the rope, then finds the river to be a bit cold, but shallow and slow, so goes across quite easily. "Thanks Attillo, most helpful."
Human (Kellid) Witch 5
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HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 "Anyone hurt enough to need some healing?" asks Bobbette concerned that the mite or centipede has seriously damaged someone. "If you're all OK I think we should move further into the tunnels. But I'm not so very strong, so can we use a rope to help me cross the river."
Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 It's how I got the figure out of Herolab, but it might be I've set up the details in herolab incorrectly. I left it as +) , because Herolab knows things I don't, I can't see a reason why it shouldn't be +2.. And Bobbette also forgot about the Insrire Courage ... doh!
Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 @Culsar/GM, your evil eye works for 1 round if they make the save, see below. Bobbette looses her bolt at the centipede. She smiles and moves behind an ally closer to the mites. Light Crossbow 1d20 + 0 ⇒ (17) + 0 = 17 damage 1d8 ⇒ 2 Evil Eye: Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.
Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 Bobbette moves forward behind Vogma, "Be careful Vogma, these blue creatures, these mites could well attack your mind and make you doubt your prowess, resist it as you can." The witch takes her crossbow and loads it. Knowledge(Nature) 1d20 + 8 ⇒ (10) + 8 = 18
Human (Kellid) Witch 5
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HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 Listening to Attilio, Bobbete fingers her hair leaning her head to the right, before following the half-elf's idea and using the needle to make more patterns in the blanket, before sewing it to her patterned blanket.. Then she circles the holy place and offers the blanket to Aroden, laying it down as she goes, circling it. Prof(Tanner) 1d20 + 5 ⇒ (12) + 5 = 17
Human (Kellid) Witch 5
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HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 "Take no offence Culsar, I was going on the words of that gillman." says Bobbette nonplussed. Bobette then tears material from her skirt and taking out a needle, starts to sew coloured threads into the cloth. She then offers the cloth up, "In your honor Aroden." Needle in the Pathfinders kit that Bobbette owns.
Human (Kellid) Witch 5
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HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 "Let those of human blood take the roles of each of the four parables, a merchant, a fisherman, a beggar and a sewer. As a tanner, I have some knowledge of sewing, I could take that role in the ritual of Aroden." the kellid woman says as her mind thinks what might make Aroden provide his long lost blessing.
Human (Kellid) Witch 5
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HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 Bobbette watches Izotu, transfixed by the man's dancing and chanting. When he stops, she shakes her head, "Hmmm... in my lands to the east was always danger from the demons, go whatever way you want once Izotu has finished. "
Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 Perception 1d20 + 4 ⇒ (10) + 4 = 14 "What?" Bobbette exclaims, as her attention is taken from the meeting of the two humaniods and she looks at Vogma a frown contorting the features of her face.
Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 Know (history) 1d20 + 8 ⇒ (3) + 8 = 11
Bobbette nods at Culsar and Izotu, "Yes it does look like that doesn't it." She continues in a low voice, trying not to let Vogma overhear, "Looks like the old man is taken by Vogma, or is it her cape, being as it looks the similar to the one he's wearing." she continues.
Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 Bobbette marks down the route they have taken and the position of the chamber. "Now, onwards down the opening over there?" she asks pointing to the wide tunnel with the blue light torches, across he other side of the cavern. As she finishes drawing the entrance to the tunnel on her map.
Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 Casts Detct magic, then Spellcraft 1d20 + 8 ⇒ (6) + 8 = 14 on the cloak
Bobbette stops by the cloak, "You do realise that this cloak must be very magical, because I cannot see what magic benefits it gives its wearer. A cloak of extreme power." Bobbette takes time to look at the inscriptions on the cave, "Hmmm, interesting she says, I'm not sure but .... " her voice trails off as she thinks deeply.
Human (Kellid) Witch 5
Spoiler:
HPs 20/20 AC:12,T12,FF10, Fort +3, Ref +3, Will +4 (+7vsDemons) Init+6 Perception +4 Bobbette seeing the mess that Vogma got into, she concentrates her mind on the jump.Then follows the others trying to keep as close to the shadows and keep quiet. She holds to the back of the group letting others move forward first. Acrobatics taking a ten 10 + 2 = 12
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