Tpannon

Bo'alo's page

128 posts. Organized Play character for DaWay.


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Grand Lodge

I'll throw my name in the ring drunken master monk 2/ pistolero gunslinger 2. For all your Gun Fu needs I will be your drunken grammaton cleric.

Edit: or if it's more arcane you need I have a monk 1/ magus 1

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

actually I believe you do, as of a year ago. I can't direct you to the reference as I am posting from my phone but I am 99% sure now the only time you don't get a day job roll is when you are GM.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

day job: 1d20 + 11 ⇒ (7) + 11 = 18

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Attacking
1d20 + 3 ⇒ (12) + 3 = 151d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Bo'alo will move and attack drawing his temple sword
1d20 + 3 ⇒ (16) + 3 = 191d8 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

GM star reroll
1d20 + 2 + 6 + 1 - 1 ⇒ (4) + 2 + 6 + 1 - 1 = 12

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Third time I've tried to post this

Move up to take a shot at the guy on the cat walk.

Grit for touch, grit for up close and deadly, point blank shot, deadly aim
1d20 + 6 + 1 - 1 ⇒ (2) + 6 + 1 - 1 = 81d8 + 1 + 1d6 + 2 + 1 ⇒ (4) + 1 + (1) + 2 + 1 = 9

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Bo'alo will enter move within 30' of someone and shoot the enemy.

Spending grit for up close and ready
1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 271d8 + 1d6 + 1 + 1 ⇒ (6) + (2) + 1 + 1 = 10

Crit confirm and extra damage
1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 153d8 + 3 + 3 ⇒ (5, 5, 2) + 3 + 3 = 18

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Bo'alo will run to the window and take a shot at the escaping man

Spending grit to make it a touch attack
1d20 + 6 ⇒ (11) + 6 = 171d8 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Yes

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Bo'alo will reload his other gun and make chase after the other wrong doer

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Bo'alo will attack the thug with his temple sword once again
1d20 + 3 ⇒ (11) + 3 = 141d8 + 2 ⇒ (7) + 2 = 9

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Bo'alo will attack the closest person with his temple sword
1d20 + 3 ⇒ (4) + 3 = 71d8 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

1d20 + 5 ⇒ (9) + 5 = 14
Bo'alo will take out a pistol and shoot the nearest thug
1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 81d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Take 20 on heal check to examine the body. For a 27. Please note this examining will consist of poking the body with a stick.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Bo'alo will hand his flask to the boy. Here take un sip. But only un rite now. It take the edge off maken the ache go away.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

heal check
1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

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Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

No, no, no. I not gunna go no where near de clowns.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Looking over the body
perception: 1d20 + 8 ⇒ (13) + 8 = 21

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Hmm, hmm, hmm. Dis look very suspicious, if you know what I mean. They be sweeping to hide their footprints to leave the paw prints that aren't even lion tracks like de sphinx would leave. A sphinx is heavy and would leave deep tracks. Dis lookin like a set up.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

survival: 1d20 + 7 ⇒ (16) + 7 = 23 Is dis whut you looking fer?

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

looking around, taking 20 on perception for 28

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

No knowledge local, sorry
Bo'alo leans against the wall sipping out a flask.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

sense motive: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

reflex: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15 Don't know if this is a success or not, I am going to assume it is.
whether by the lubrication ingested earlier or the training manages to stumble out of the way and flap with his arms to avoid falling in the pit.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

perception: 1d20 + 8 ⇒ (12) + 8 = 20

I dun herd it too. Or maybe it cuz me bottle empty Bo'alo looks displeased that his flask doesnt hold more liquer.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

perception: 1d20 + 8 ⇒ (19) + 8 = 27

Whut dat? Who dere?

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Nuttin to see. Maybe de site of de murder tell us mor.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Bo'alo will push himself in, again acting drunk and begins a search of the room making it look like stumbling and falling rather than sluething.

take 20 for 28

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Ater dis done we should see da body or where it be found.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Me tink me already said we visitin de sheriff. Dis ting on? He blows into his flask, creating a whistling noise. he then goes off merely playing a tune on the flask.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Maybe we go see da sheriff an search their clues a wee bit more.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

1d20 + 7 ⇒ (18) + 7 = 25

Bo'alo looks as if he is going to pass out drunk, only to pull of a front flip of his own.

Bo'alo still at the bottle looks at Holman, and says, Looks like you'll have to find something else that comes out of the rear end of the sphinx.

Addressing Ms. Delisen, Don't ye worry. We will find the culprit to dispense justice to. He pats his pistol and heads off. Only to stop short and turn, Uh, any idea where we should start?

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

All just acting, I bet those so called magics are just theatrics.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

1d20 + 8 ⇒ (1) + 8 = 9

I knew wheech one tis was all long, but does anyone ask the mwangi, nooo!

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Whatever, as long as we stop by an ale vendor.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Bo'alo will deliver a front snap kick to the lizards jaw

unarmed, nonlethal
1d20 + 3 ⇒ (7) + 3 = 101d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Bo'alo will kick the dragon
1d20 + 3 ⇒ (6) + 3 = 91d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Bo'alo will charge the 'dragon' and apply a stunning fist attempt DC 14

1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 141d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Bo'alo will rush forward to the aid of the child. Come to me child. double move and drawing pistol.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

I feel stangely drawn to that tent as well, *hic* Bo'alo starts stumbling towards the tent taking more care not to spill his beer than anything else.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Bo'alo still wary from the outer planes clowns neglects to release the grip on his pistol. He wanders with the rest of the company searching for a beer and turkey leg.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Hic, big deal I can do that. Bo'alo stands up, obviously staggered drunk and attempts an awkward cartwheel followed by an exaggerated bow.

acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

Bo'alo pays the entree fee.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

knowledge planes on clowns, untrained: 1d20 + 1 ⇒ (3) + 1 = 4

Des no ordnary clowns, des clowns from de outer planes

Grand Lodge

1 person marked this as a favorite.
Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

There better not be clowns, I hate clowns. Damn, there are clowns. I need a drink. Bo'alo reaches and retrieves his flask while making sure that his pistol is ready.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

A drunk mwangi man sporting tien garb and wearing a single firearm and temple sword stumbles into the tavern and rushes headlong into the table the group is gathered at. Sprawling on top of the table he looks at everyone hic, da societee sent me fo yo help...say yo gonna drink that?!?

Jacen new character checking in.

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

day job: gambler: 1d20 + 11 ⇒ (14) + 11 = 25

Grand Lodge

Male Mwangi Human Pistolero Gunslinger 1/Drunken Master Monk 1 (HP 17/17; AC 17/FF 10/ T17; F +5; R +7; W +5; Init +9; Perception +8)

acrobatics to land softly: 1d20 + 7 ⇒ (10) + 7 = 17

We got da proof. I believe you owe me a drink Ears!