Seoni

Blythe Merovingian's page

176 posts. Alias of mittean.


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Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

We can have it so I don’t run. The issue for me is the rolling of dice. If we are NOT meant to die here, it’s a story scene, and we all barely scrape through, and a sailer gets torn apart. If we CAN die here (ignominiously and randomly), then it opens up that there are OTHER choices aside from the only one we’re being given to succeed. Otherwise it’s “roll dice to see if anyone dies randomly”. It’s a meta game story telling choice. I feel that by asking for die rolls, it opens up the other choices as viable. If not, honestly, I’d advice not asking for die rolls. ☺️


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

"Slow...easy guys! One at a time, fools, we'll go faster!" Blythe looks around at all of the people trying to jam through the crack, and as the dragon shakes another person like a rag doll, she curses. "They need more sodding time." Suddenly she bolts for the edge of the cliff, leaping off into the churning, turbulent waves, her hands still fully bound.

Diplomacy check: 1d20 + 0 ⇒ (10) + 0 = 10, Swim check: 1d20 + 6 ⇒ (16) + 6 = 22


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Blythe calls out to the priest. "Sacrifice me with my arms unbound. Let me face my destiny boldly."


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Blythe's eyes flutter open. Pulling at her bound wrists, she looks around, taking in the group gathered in the tunnel. "Why aren't we dead?"

CLW: 1d8 + 5 ⇒ (3) + 5 = 8


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Blythe knocks the weapon out of the warriors hands, and he comes in with fists flying, biting and gnashing at her. She attempts to face check the chaotic assault with the butt of her hand, but it slips off his face, and she takes a flailing elbow to the side of her head, and falls into unconsciousness.

I didn't see that the acid splash actually hit W5 or not.
If Blythe gets an AoO against the unarmed W1, then this applies. Attack of opportunity W1: 1d20 + 5 ⇒ (1) + 5 = 6 for 1d6 + 4 ⇒ (3) + 4 = 7 points of potential damage, missing.

The first warrior takes a swing at Blythe, triggering the casting of Duelist's parry and Blythe parry's W1: 1d20 + 5 ⇒ (5) + 5 = 10, hitting her for 6 damage. This drops Blythe to -2 HP.

The worst part is if I'd not cast Duelist's parry, my AC is 27...he'd miss both his attacks. C'est la vie.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Concentration check DC 16: 1d20 + 6 ⇒ (9) + 6 = 15. Blythe will take a -1 on her Disarm roll (bringing it to 18), to raise her Concentration check by 1 to 16, via her Spell combat class ability.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Touch attack for Acid splash: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

As the three warriors charge, Blythe ducks under the weapons swing from the last warrior of the group, as the other two warriors connect solidly with the new elf standing next to her. "No!" she yells, flicking her middle finger at the warrior who attacked her, sending a spittle of green sailing his direction, and lashing out to strike the first warrior in the wrist, attempting to knock his weapon free. "Get everyone out of the village now! Run!" she yells towards the tent where Cedric and the rest of the crew are.

Blythe uses Spell combat and attempts to Disarm W1 of his main weapon: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19, provoking an AoO, and casts Acid splash at W5 for 1d3 ⇒ 2 potential points of acid damage. She is has Duelist's parry ready to be cast when the next foe attacks her.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Initiative: 1d20 + 4 ⇒ (14) + 4 = 18


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

”What’s our priority, Ish?” Blythe intones rhetorically. ”They know we are here, so we need to get the crew somewhere else, safe. Anyone have any ideas to seal that cave entrance? Might slow them down if they try to come out.”


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

"I saw it. Both of them. A large white dragon. There was some ritual going on, in the cave." Blythe gestures to the cave entrance. "Let's get the rest of the crew gathered up. I'd like a head count of who all survived, and what we perhaps salvaged. Can you ask the villager if they have anything that came ashore? Wreckage, food, gear?"

Blythe is in W8 still.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Blythe nods at the crewman speaking to the natives, and then makes eye contact with the priest, looking him up and down, before smiling grimly.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Blythe was just considering Cyriphrain as a sailor or passenger, i.e. not part of the party, and was referring to him generally as a sailor, since she's not really been introduced, and was under duress at the moment.

Bluff to get the villagers to get down on their knees and lay down any weapons: 1d20 ⇒ 16.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Blythe turns to the crewman who followed them out of the tent and just spoke up. ”You can understand them? Tell them to get on their knees and they won’t be harmed.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Hearing Grulorg behind her, Blythe looks over her shoulder to see the other three for the first time. "You survived!"


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Blythe lets Delmar talk to the elf, and turns her attention back to the villagers, gesturing to the ground, and to them. "Down! Down on the ground! Get down!"


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

As the elf popped out of the brush, Blythe sighs audibly. "Lovely. I hadn't quite had my fill of who the bloody hell are you and where the hell are we's today."


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Blythe shakes her head at the villager. "I'm fair certain he's trying to sell me a puppy. Does anyone understand what he's trying to say?"

Sense motive: 1d20 + 4 ⇒ (8) + 4 = 12.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

"STOP!" Blythe yells to all her companions, seeing the villagers hesitation. She holds her hands up in front of her, palms forward. "I think they don't want to fight."

Blythe will ready an action if she is attacked to strike her attacker.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Duly noted on the spoiler. I tend to like hiding ooc and dice, as it keeps the narrative up front, and the mechanics underneath, allowing players to focus on story and characters, not rules and rolls. But I'll keep them unspoilered from now on.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Aubrey:
We need to move Blythe's marker on the map to W8.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Swatting the villagers attack aside, Blythe looses a kick at the knee of her assailant, before stepping between Delmar and Cyriphrain, giving him a look. "We've got this, stay in the tent!"

ooc:
Blythe attacks Villager #1 w/ CE&fd&AP: 1d20 + 6 ⇒ (8) + 6 = 14 for 1d6 + 5 ⇒ (1) + 5 = 6 points of potential damage. She takes a 5 ft. step to W8.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Do I get an AoO from the natural 1 on me? Lol. I can't recall if this is a house rule of mine or RAW.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

What if he was a prisoner of the natives for a different reason completely? Was out here doing a National Geographic study or sommit?


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Your lousy rolling fits in perfect with this party, lol. Welcome, both.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Would you like to try to "re-integrate" or "re-balance" the groups? Combine them, or move a few of us over there with a little story finagling?


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

No worries, we'll be here. :)


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Blythe straightens up quickly, dodging and knocking aside the attacks of the villagers deftly. She yells as she lashes a fierce kick at one of them, "Keep Cedric inside!" before jumping back, her attention fully on her attackers.

As a Swift Action Blythe activates her Arcane pool, granting her unarmed attacks a +1 to attack and damage for 10 rounds. She attacks Villager 3 with Punishing kick: 1d20 + 7 + 1 - 2 ⇒ (2) + 7 + 1 - 2 = 8 for 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 points of potential damage, intending to push him to U9. She then takes a 5 ft. step back to V7.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Initiative: 1d20 + 7 ⇒ (5) + 7 = 12. Fighting defensively and using Combat expertise. Standard AC 27.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Delmar:
Blythe quickly exits the tent, looking around for the best escape route.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Delmar:
Yes, I meant like in American football, making a hole to escape through a crowd, lol.

Blythe steals a glance outside to see what the commotion is.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Delmar:
"You, you and you,"Blythe hisses, pointing at three sailors and the man with the broken leg, "get this man up, and help anyone else who can't move quickly." She points at two more, "Stay with Cedric, and keep close to us if it is safe. If you need to flee, stay with him. We'll do what we can to make a hole."


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Delmar:
Blythe lurches up, pulling Delmar aside and lowering her voice. "I saw a dragon. In a cave, with the people who captured me. There seemed to be a ritual going on, of some sort. Possibly a caster."

Aubrey:
What would I know about the scene I saw? Who the people are, if dragons still exist, if they exist in this area, what type of ritual, what kind of magic, etc. I have no problem with you rolling those checks to speed up the process. I actually tend to dislike it when my players just "offer" rolls. "I roll knowledge history...what do I know." Well, they roll that because it is their only knowledge skill, or because it has the highest bonus. As a DM, with knowledge checks, I always do them for my players and just tell them what they know automatically. I'm fine with you just doing that for me, if you want, or I can roll checks you call for, as well. I figure anything to streamline and speed up the pbp I am for, lol.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Delmar:
She shakes her head, wincing. "No. Just the three of us, then? How many of the crew survived?


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Delmar:
Forgot that you were in the last post I put to Aubrey, lol. Go ahead and read it.

Aubrey:
Agreed on this time, I wasn't expecting to get away. I'll try to state when I plan on using them. The AC thing is pretty constant, as I almost always fight defensively. It goes away rather than being activated, but I still list my AC as 23 normally. But when fighting defensively it always starts at 27. I will try to announce the Immediate action ones. :)


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Aubrey:
Blythe groans, her hand moving to the back of her head instinctively. "Delmar? Cedric? Where are we?"

Okay, I am at 4 HP after healing my non-lethal damage. Also, with my character whenever she is attacked it may actually trigger my spells. I have Windy Escape and Duelist's Parry. Both are instantaneous effects, and are a little harder to game out in a pbp, as you normally adjudicate the action of enemies when they attack, and I dislike "ret-coning" your attacks with an "actually, I cast a spell. Ha!"

How would you like to handle it? Do you want to just adjudicate when they get triggered? Also, the Crane Wing feat works similarly...any time I am fighting defensively, my AC is 4 higher, until an attack misses by less than four, and then it is the normal 23, until the next round. These are ones I would normally handle at the table, but they are slightly more...unique, or odd...in a pbp.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Aubrey:
Blythe curses, and turns, sprinting down the tunnel back the way she came.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Aubrey:
Picking up the lantern, Blythe continues on down the tunnel.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Aubrey:
Leaving the village and the guards behind, Blythe slinks into the cave, mumbling to herself, "I need to find a safe place to warm up."

Blythe cautiously moves to the cave, to see where it goes.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Aubrey:
Blythe takes cover behind a hut as the group approaches.

Stealth: 1d20 + 8 ⇒ (14) + 8 = 22, and Perception: 1d20 + 7 ⇒ (6) + 7 = 13.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Aubrey:
I need to find a place to warm up. Do I see people in this village? There is smoke...is there a way to find a hut with a fire that is unoccupied? A fire outdoors, even? I've no idea if they are hostile, but my assumption is I'm in enemy territory.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Aubrey:
"Those are sailors from the ship, or they've got sailors from the ship. Either way..." Blythe mumbles to herself, and follows the group as quietly as she can.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Aubrey:
Keeping low, Blythe edges towards the group of people on the beach, slipping behind barrels, and carefully stepping over bits of lumber, cloth and rope.

Blythe moves as quickly and quietly as she can to get close enough to ascertain what’s going on. stealth: 1d20 + 8 ⇒ (7) + 8 = 15.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

ooc:
Shouldering her pack, Blythe tries to move quietly to where she has some cover, keeping her eyes on the people moving about, and looking for something that could be utilized as a weapon in a pinch.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Aubrey:
What do I have on me after the wreck?


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Aubrey:
Blythe coughs and rolls over, the hard pebbles on her cheek feeling wonderful. Groaning, she heaves herself to her knees and looks around.

OOC:
Perception: 1d20 + 7 ⇒ (6) + 7 = 13. That puts me at 1 HP currently.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

ooc:
Swim check: 1d20 + 6 - 2 - 5 ⇒ (1) + 6 - 2 - 5 = 0. Swim check: 1d20 + 6 - 2 - 5 ⇒ (16) + 6 - 2 - 5 = 15. Swim check: 1d20 + 6 - 2 - 5 ⇒ (5) + 6 - 2 - 5 = 4. damage: 1d6 ⇒ 5. damage: 1d6 ⇒ 4. Dex check: 1d20 + 4 ⇒ (10) + 4 = 14. Eff. Lol.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

As Blythe attempts to hustle above-decks, she smacks her head on some flying cargo, and gets turned around. The ship lurches, and she tumbles out of the interior of the ship, her feet flying over head, her sword gripped tightly, and into the freezing waters.

I sense a theme here...

ooc:
Climb: 1d20 + 6 ⇒ (2) + 6 = 8. Acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8. Falling damage: 1d6 ⇒ 5. Perception: 1d20 + 7 ⇒ (12) + 7 = 19.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Blythe casts Light on Cedric, to help him see, and help us see him.


Female Human Unchained Monk Hungry Ghost Master of Many Styles 2/ Magus Bladebound Kensai 2
HP:
AC 23 HP 6/30 FRW 7/7/5 Perc +7

Blythe grabs her belongings and jumps in with Lheorvine, Ishmex and Grulorg in getting Cedric out of the depths of the ship.

"Delmar! Move! Get your junk, now! We're going down!"