Yasss Queen wrote:
That sounds great! I'm going to write something up as soon as I get off work tomorrow
Yasss Queen wrote:
Awesome I'm totally throwing my hat into the ring for the dark tower game whenever you run it. With that out of the way,I'm terrible at free for sheets so I guess Im gonna just use my imagination but how will I determine things like health for a character like mine. His dexterity,perception,wisdom and endurance are all amazing. His strength would be pretty decent as well with his only glaring weaknesses being his intelligence and charisma.(I'm assuming his amazing riddle solving abilitys is chalked up to something like wisdom).
In my mind the focus was never to escape but to make it to the top and live out their lives in the luxuries providing to he best of the best in the prison. It's all about your scores that the judges give you mixed with how pumped you get the crowd. Although if players wanted to try to escape I suppose that's always a option as I want this to be as u restrictive as possible. I expect it to be a very heavy Gm game where it's less about finding the correct answer to a solution and more about coming up with unique ways to interact with the world around them.
I'm am super interested in this. I've actually played a couple free form games that were very Gm heavy due to a a lack of barriers,I've come to find as long as the Gm is fair but not afraid to reign control the games are very fun.
What is it? Battle Points-Battle points are the currency for prisoners and the only way prisoners can access the arena shop and gain the items they need. Fame-Every competition,every fight,every event can gain you recognition. According to how the judges grade you,how the crowd reacts to you and how much your involvement changed the course of the event. The higher the players fame the harder competitions they can enter,the harder the competitions the higher the battle points awarded.As the prisoners fame rises they are given access to better parts of the prison,some parts of which were even built to function as small towns and communities. The best parts resembling luxurious castles and huge properties.Their lives improve with their fame.
I'm gonna put up character creation then explain the stuff I it. To begin creating get your prisoner roll a d12 to select your ability. Once you have your ability choose how you want your 10 free Stat points to be allocated,all stats start at 1.
Technique and Rank Scale
Fame starts at 0. Add 500 Battle points to your character sheet.
All that stuff is what I'm still working on,as I said I'm a writer,I've always created story lines,characters and worlds. The numerical mechanics are what I'm needing help with. I'm gonna continue putting up my skeleton to show what I have,so I can give a good understanding of what I need.
Psychokinesis:Has the ability to cast illusions. Can sense as well as exploit fears,even making them come to life. If the opponent fails the save rolls against this characters illusions they can do real damage to their body. Savage:The Savage can transform his body/body parts into many different things as well as grow new ones. All the users transformations are geared toward monsters. From razor claws to giant fangs,horns or tusks,as well as demonic looking tentacles,scorpion like tails,or even wings. With practice can hold multiple transformations at once even transforming the whole body.
Pyrokinesis:The ability to manipulate fire. Can control it's shape,temperature as well as creating a lot of inferno from a tiny spark. The Pyro kinetic suffers no burns or pain from fires. Shadowstalker:can produce shadows.Has the ability to teleport between shadows as well as give some limited life to shadows. Energy production:can produce energy out of hands,mouth,eyes and feet. The energy can be used in many different forms as well as being searing or concussive.
Metal control:Can bend,shape as well as control metal at will. Can even alter the density of metal within a certain radius according to the user's ability. With practice the radius grows in size and the power user gain s the ability to make metal constructs giving them temporary life. Can create machines at a incredible rate. Smoke production:Can produce smoke out of any pore or hole on the users bocy. Can transform into some and increase temperature of smoke. Terrakinesis:The ability to grow as well as control plants instantly. Can communicate with plant life in a limited way. Can create spores from their body with various effects. Supersoldier:The Supersoldier is a human at peak performance. Their Strength,Speed,Intelligence,Endurance and charisma are naturally much higher than a normal humans(manifesting in +2 to all stats at the character creation). Their bones are 3 times harder than a normal humans.(manifesting in higher starting health)
(Starting with my personal favorite)(There's a lot of nesis's lmao) Hydrokinesis:The ability to control water.Can change any aspect of the water being controlled,from its form,pressure as well as temperature. Can not create water. Telekinesis:The ability to lift objects to with your mind.With practice can manipulate many objects at one time and can even make telekinetic traps. Rune:Can create runes on any surface with a variety of unique effects. A jack of all trades can create runes to make spikes,poison gas,tentacles,webs and anything else that the mind can imagine.The weakness of rune is that the powers are much weaker then others of the same level. It is more of a utility power not really able to output much damage,relying more on unique tactics to win the day.
Prison Arena
Now we at Hellgate believe in providing our customers with a truly unique experience,to that end we have done many many experiments and have come up with all kinds of augmentations we can apply to our prisoners. You my friend are a detriment to your fellow man,you have been condemned,you are a new prisoner here,your gonna die here. At least you will be able to do things beyond your wildest dreams.
So I checked it out. How would you feel about a mutant whose mutant nature comes out somewhat physically. I want him to have natural weapons(blades,possibly coming from his palms) with teleportation as a synergy,it's part of a specific mutation that he and his clan go through. I'm planning on making him from a clan of assassins who cultivate this along with a few other mutations/powers. In my mind they have been established as well as working in the shadows for a long time.
Awesome,I'm gonna begin putting the rest of the info on here shortly. There is quite a bit of it,so it might take a little while. I'm going to put it up in pieces.In regards to your dm experience,it would help unfortunately while I love creating,I've never enjoyed the idea of being a Gm(I'm a player through and through) so the mechanics are kind of my issue. I think you will understand once you see what I have,thank you so much for the interest. I really want to finish this so I can play it.
Hi my name is Blood! I have a game I have been working on for a long time(albeit with a big break in the middle,lol),it was originally inspired to be a Deadman wonderland fan game but has since became so much more. It has now become a concept for a prison arena battle scenario not based on blood but different unique power sets. It's still pretty bare bones,as I'm a creator but have never been a gm(I originally began working on this with the intention of getting someone else to gm it so I could play,lol) I really need some testers who could help me with the actual mechanics of a good tabletop,I'm borrowing get heavily from the day system but it is also very Warden(This games Gm) driven. I really hope this sounds interesting too someone as I would love to share your creation so far.
I love lovecraftian horrors,this sounds like a really fun world to explore. If I got to play I already have my character in mind I would wanna be some sort of follower of one of these gods,with the intention of gaining power(will work out why I want power. Maybe some deep seated fear of being too weak to survive the world that he views as a meatgrinder?who knows?
No experience with either but that just makes me that much more excited for it,I love when new situations unfold . A few questions, in this what would the options be. Are we restricted to just normal humans or could we be some kind of mutant or super variant. What types of ideas would be ok if we were to choose a normal human?(cop/detective,cultist,former political figure/celebrity,ninja/martial artist/billionaire(Batman!!),cashier from the local food mart)
Dude I haven't gotten in any games yet but I have read so many forgotten realms books.I honestly would be ok playing just about any build as long as my character story and personality was my own. My favorite style of characters to play are utility characters(I love their weird uniqueness) but I also love ninja,sorcerers,and thieves. My favorite Stats to base my character off is charisma and dexterity (in that order).
Awwww dude if I get to play I can't wait to checkout the coast of teeth it sounds really cool.I really love pirate setting type stuff so the idea of sailing get on a big ship,dealing with the other passengers while simultaneously helping out when the captain makes you and then the possibility of finding ancient treasures,it's all very exciting.
I am so excited for this.It's gonna be awesome to play in a sandbox world.I also love the idea of the no level scaling,that way everything doesn't come down to "kick it's ass"lol,I like the thought of having to figure our way out of stuff we couldn't possibly win fairly and finding a way to bend the odds in our favor.I'm so pumped
My bad if I did this wrong or didn't follow the right rules,but he's my guy. [SIZE=+1]Kai Yakura[/SIZE]
starting gold: 5d610 ⇒ (308, 87, 437, 460, 234) = 1526
(I'm not sure how you feel about lycans but if they dont exist here I figured it could just be a myth) |