Abra Lopati

Blayne Cooper's page

212 posts. Organized Play character for Lhdv.


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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

That would be great! Looking forward to seeing everyone again!

-Posted with Wayfinder

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"How is stinkeye's? Did he make it through the battle? "

-Posted with Wayfinder

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Blayne will use a channel to effect anyone who is injured in the group.

Channel: 1d6 ⇒ 1

Channel : 1d6 ⇒ 1

"I'm ready. Let's see what we find where Sharrowsmith led. "

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Blayne sees another chance to topple a column onto the Aspis agent and heaves into the pillar to his West.

Str: 1d20 + 2 ⇒ (18) + 2 = 20

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Blayne, having previously noticed the instability of the rooms stone pillars will charge across the room and slam into the pillar with his shield and shoulder. "Torriki - help me with this! "

Pillar Topple - Str: 1d20 + 2 ⇒ (4) + 2 = 6 Not sure if I can take the +2 a Bull rush would get from the charge. If so add 2...

"These pillars are heavier than they look!

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"Cayden's glory! I feel like I was hit with a greataxe - or had far too much ale. From the smell I guess it was the former. " Blayne looks around him seeming a bit disoriented. Then takes the Instrument's offered hand to rise. "Thanks. "

Once on his feet he'll use his own wand to finish healing. "What's happening? "

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"That pillar he's hiding behind looks pretty unstable. I wonder if we could knock it over on him.
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Liberty's Edge

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Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"that's cause I only drink yards! "

-Posted with Wayfinder

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"99 kegs of ale in the cellar,
99 kegs of ale!
You bring one up,
Stave in the top,
98 kegs of ale in the cellar! "

Hic...hic...

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Liberty's Edge

2 people marked this as a favorite.
Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

A post about Blayne's experiences while he was unconscious perhaps...

“It’s your turn to get a round.” the heavyset blonde woman at the table said. Blayne blinked and rocked slightly on the hardwood stool he was sitting on. The table before him was clean enough - though there was a platter of cheese and some bread in the center of it and a half dozen empty tankards resting in front of the people sitting with him. “What?” he said, his confusion probably evident. His table was occupied by a fairly diverse group - there was a large half orc next to him with a cheerful glint in his eye sipping at a mostly empty tankard. He could have been intimidating were it not for the friendly expression he wore and the plain silver symbol to Cayden Cailean on chain around his neck.
Across the table was a small dark woman with vaguely fox like features in brown leathers also wearing one of Cayden’s symbols - in fact they all were. The six of them gathered around the table and the others in the inn. Even the musicians at the small raised stage - currently playing a fairly bawdy version of Old Farmer Pell to enthusiastic whoops from the crowd had them. “Where am I?” His table mates were all looking at him. The blonde woman said “It’s your turn to pick up a round. It’s the tradition.” They all seemed so friendly Blayne felt peculiarly comforted - perhaps knowing where he was wasn’t so important after all. He was in a pub. There were friendly people, beer, and music. Mysteries like his situation could wait - and the answers might be improved upon by an ale. He smiled and stood saying “OK, back in a moment.”
The walk across the common room was short and the bar beckoned. The batman was a cheerful looking man - he was speaking with a red headed woman and an old man as Blayne approached, but looked over quickly as Cayden reached the bar. “Welcome lad. What’ll you be having?”
Blayne reached for his purse and noticed for the first time that he didn’t have one - nor any of his weapons or equipment. He looked back to his table but there was nothing there. “How did I get here?” he asked the barman.
“I’m not sure - I didn’t see you come in. You’re over at that table there, right?” He pointed across the room to Blayne’s table. “They look about ready for a new round.”
“Yes, but I have no money.” Blayne admitted.
“Naught to worry over there lad, your credit is good here.” The barman replied. “I’ll not take any coin from you or yours. Drinks are on the house.” Blayne paused and looked around him again, a bit wild eyed.
“Um, a round of ales for me and my table then, please.” He said as his thoughts seemed to whirl around some conclusion he resolutely refused to look at very closely at all. He felt dizzy as he tried to remember where he had been before waking in this comfortable tavern. Nothing. No clear memories of the past at all though an absolute certainty that there had been one.
“Here you go lad - this’ll ease the wait.” The barman said as he slid a tray of mugs over the bar towards Blayne. “Enjoy!”
“Thanks.” Blayne said as he scooped up the tray and carried it back to his table.
Passing the drinks around brought smiles from his companions. “I’m Blayne.” He said as he sat.
“To Blayne, may Cayden ward his every step And may he always have a full pint.” Toasted the large half Orc beside him. The rest of the people at the table cheered and all drank. Blayne reached for his own tankard, but the dizziness returned, this time he felt himself fall forward towards the table though he never made contact.
Awareness returned with the stench of the battlefield around him. Bastion, Torriki and the Instrument were standing around him, one holding a wand leveled at him.
“Cayden’s glory - I feel like I was hit by a great axe...or had far far too much ale. By the smell I imagine it was the former?” Memories started to click into place, though for days after he had the persistent sense that he had been in a tavern having an ale with friends, and not fighting for his life in a subterranean dungeon. “Thanks” Blayne said as he gratefully accepted a hand up from Bastion.

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"If I can only holder her for a moment we'll have her!" Blayne thinks as he lunges forward with his trusty rapier. His eyes widen as his half orc opponent effortlessly shifts his lunge aside and then whirles her axe around and into him.

Blayne dies with a shocked expression, but leaves a good looking corpse. His last hope is for his friends victory.

Fight on my friends. We can sort stuff out later. 2 twenties in a row with a great axe are a bit unbeatable! And my last roll was a 1...

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Since Blayne is close, and blessed, he is going to move in and attack.

Rapier: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

OK - I think I started next to the Instrument and moved 12 squares with 3 diagonal moves. That still seems right to me unless I'm missing where I started from or am screwing up a diagonal move. Could she be short or have taken an inefficient route? She was past Torriki already when she started so when I count squares for her she could have gone further by at least 2 squares. Since we're the same speed feel free to move us so we're a few squares apart.

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

I've double moved Blayne on the map and am now right behind her. Blayne keeps his eyes on the orc he's chasing and holds his shield up to block the corridor below chest height.

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Torriki definitely broken

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"I wonder if stinkeye's still out there... I'll bet he's pretty mad right about now. I'd sure hate to be a terrified half orc lady running through his lair with him in that kind of mood. " Blayne muses as he tries to catch up to the action. Double move.

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Blayne advances and then calls on the healing powers of Cayden by channelling positive energy of course using selective channelling to help only the party and any injured kobolds in range

Channel: 1d6 ⇒ 6

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

On the dog - no problem. I was using the printed Pathfinder core rulebooks which said to use a riding dog as the base for this. Looks like there's been a digital update :)

Blayne moves up to stand by Wayne blocking any sort of charge towards the Instrument and casts Cause Fear on the leader of the troop DC 14 Will partial.

At the same time Guthrie the hound will circle around behind the Aspis running towards Toriki and getting right behind a crossbow man. He's hoping for an attack of opportunity this round.

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

If Bastion had left the crossbow bolt in before being healed, could it have been construed as an piercing? The fashion could then be called a Bastion Bolt as copycats allowed themselves to be pierced with large dirty crossbow bolts. Those with a low con would probably sicken and perish, enhancing the mystique of the whole thing.

From a game mechanics POV, it would probably have helped an intimidation check.

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Blayne begins a prayer to summon Guthrie (The Hound of Cayden). Once the summoning is completed Guthrie will materialize 30 feet South of Blayne sheltered by the wall and ready to attack anyone coming through the doorway.

Thought I might help by creating the celestial hound stat block
Guthrie's Stats

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Blayne moves to gain some cover by the wall and prepares to cast a spell.

"I plan to cast Summon Monster to call a celestial dog to attack. Then I'll cast cause fear on the Aspis leader. After that he'll engage in hand to hand or healing as needed. "

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"Let's help our new friends fight off our old enemies. I for one would love to bring some Aspis statues back for the venture captain's gardens. "

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Looking forward to seeing that!

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"Definitely - we'd far prefer to speak with you without all the webs. And we have no desire to harm you or to take your stuff. You were partly right though, in that we are looking for the old fool who collapsed the tunnel. We were asked to find him, and to attempt to undo any harm he has wrought in these hills. I must warn you though, there is another group out here that will seek to fight first and will mean you harm. We reset your traps behind us, but do not lower your guard. " Blayne will tell them about the Aspis mercenaries that are following them and suggest that they maintain their outer guard post. "What can you tell us of the man who was here before and collapsed the tunnel? "

I'll take 10 on a diplomacy for a 16 if one is needed

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Perception : 1d20 + 4 ⇒ (18) + 4 = 22

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Blayne will pull off his goggles and get ready for a fight. Seeing the approaching guardian he will cast Bless on his companions. "Cayden's luck upon us all! "

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Sense Motive: 1d20 + 7 ⇒ (10) + 7 = 17

"Odd - why would he lie about something like that. One of us could get killed that way."

"Put on your blindfolds folks - Bastion's having a little joke on us."

Blayne will suit action to words and lower his blindfold before stepping out of cover.

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"Wait - did you see something?" Blayne asks.

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

So is a Basilisk faster, or slower than a bear? It probably doesn't matter because I'm sure I'm faster than Bastion, but...

"What is it? "

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Blayne will stay in the hall keeping an listening intently on the chance that he will hear anything advance towards the group.

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"If we don't want to mess with the kobolds, antagonising their guardian seems like a bad idea. " Blayne says. let's move on expeditiously. "

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Sense Motive: 1d20 + 7 ⇒ (8) + 7 = 15

"I've got a bad feeling about this! That statue is too lifelike. Let's get through here fast. "

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

through the door. Blayne will put the goggles over his head but leave a gap so he can see the floor in front of him. He'll keep a readied action to pull the goggles down, but otherwise will lead on.

"Let's move on."

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"Will there be any other guardians or traps along the way to the temple? And is stink eye confined to any specific area?"

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Blayne will heal the kobold as Bastion suggests. "Maybe it would be a good idea to re-close all the doors we've opened since its likely that those Aspis mercenaries are following us. "

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"I'll carry the wand of lesser restoration if no one minds. "

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"Definitely reset the trap. That way if the Aspis follow us in we may have a nice surprise for them. Let's take some blindfolds - there may be some reason for them further on." Blayne says as he grabs a blindfold from the basket and checks to see if it would fit him.

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"Look out for the floor by the cracking! The kobold was avoiding it. "

Blayne points out the offending area before stabilizing the unconscious kobold with his sacred touch.

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Blayne will take the aoo at - 4 for nonlethal

Rapier: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16

Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Sense Motive: 1d20 + 7 ⇒ (6) + 7 = 13

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Blayne calls ahead to Bastion and asks "Can you break through the barricade? "

Without waiting for a reply he will take a look into the room Torriki just opened up to see if he can get around the barricade.

Seeing an empty room with a door Blayne advances confidently to the door to try to bash it open.

Str: 1d20 + 2 ⇒ (17) + 2 = 19

Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"We really aren't here to cause trouble! Can we talk without all the violence?""

Blayne will advance and cast Charm Person on the so far more talkative kobold. Save DC 14 Will.

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

I was just trying to be helpful!

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Works well for me.

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"let's open the door on the right to see if we can get closer! "

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"Cayden bless a fool! " Blayne mutters as he reaches Bastion and realises he can't quite target the spot he wanted to reach. He hunkers down behind his shield on full defence to consider his options.

"If we advance can you reach them with your gandasa? " he asks Bastion.

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Blayne will advance to cover behind Bastion and prepare to cast a spell. As soon as possible he will cast Summon Monster 1 to conjure one of Cayden's celestial hounds to attack the kobold archers. He plans to position the hound on the other side of the bars with the kobolds.

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

the change makes sense - can we continue to have the iron doors in case we want to try to barricade ourselves in somewhere?

Blayne looks over Toriki's shoulder into the room. "It looks like the west wall is clear all the way back. Hearing a muffled thud he hushes everyone to listen better.

"Shhh. Be vewy vewy quiet. I can hear something moving around deeper in the complex. "

As soon as Toriki advances Blayne will follow after sharing his light.

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Yes.

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"Bastion, I'll help if you want to take a pass at this door. " Blayne says as he steps up to the door and puts a shoulder to it.

Str: 1d20 + 2 ⇒ (9) + 2 = 11

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

Blayne will also light up the room using his wayfinder to shed a cool slightly blue illumination. Otherwise he readies his shield and rapier.

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Liberty's Edge

Human Cleric 2 - HP: 14/17 - AC 18 T:10/FF:18 -Init +4 Speed: 30; Senses Perception +4 ;Fort +4, Ref +0, Will +6

"I was just speaking with one of the miners who told me he ran into the Aspis mercenaries the Venture Captain warned us of. They're being led by an expert tracker named Zaril Namoth - I've never heard of him, any of you?"

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