Eagle Knight of Andoran

'Blackjack' Jaques's page

626 posts. Organized Play character for Nik B..


RSS

1 to 50 of 626 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Profession - Sailor 1d20 + 19 + 3 ⇒ (8) + 19 + 3 = 30

Thanks for the bonus!

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

"I suppose I agree with Setare, that this mission was successful but also morally dubious at times, but the Chels are not a noble or honourable foe so I had no issue with treating them as they treat others"

"Caradoc is now reconsidering his life choices in Andoran - he's a slippery person of dubious character - but not in a good way"

"If everything is to your satisfaction I will bid my comrades farewell and reunite with my ships"

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

"Good to be alive, time to set our sails for home"

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Ikit-Bot

Ikit stabs away!
+2 Adamantine Rapier, flank.
Attack 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27
Damage 1d4 + 7 ⇒ (2) + 7 = 9

Attack 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Damage 1d4 + 7 ⇒ (3) + 7 = 10

Bloody Skeleton
Attack 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
Damage 1d4 + 6 ⇒ (1) + 6 = 7

Attack 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Damage 1d4 + 6 ⇒ (1) + 6 = 7

***

Blackjack moves into position...

Acrobatics (avoid AOO) 1d20 + 9 ⇒ (5) + 9 = 14

Two handed, PA, Silver
Attack 1d20 + 13 ⇒ (10) + 13 = 23
Damage 1d8 + 15 ⇒ (3) + 15 = 18

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Is it still alive?

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Blackjack swims forward and stabs at the creature with his trident!

Two handed, PA, Silver
Attack 1d20 + 13 ⇒ (13) + 13 = 26
Damage 1d8 + 15 ⇒ (7) + 15 = 22

***

Ikit and his skeleton move in on the other octopus.
Double move

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Disable Device 1d20 + 10 ⇒ (13) + 10 = 23

***

Blackjack casts Heroism on himself before setting forth to the final room.
He also touches his seven-pointed 'Sihedron' brand which seems to have a life of its own.

+20 HP

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Yep keep following the route I'd laid out :)

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Blackjack swims in to engage, then swipes whilst maintaining a defensive posture!

Underwater/Defensive/PA/Magic
Attack 1d20 + 16 - 2 - 4 ⇒ (12) + 16 - 2 - 4 = 22
Damage 1d10 + 7 + 9 ⇒ (4) + 7 + 9 = 20 halved = 10

***

Ikit also moves forward, casts defensively, and touches the creature

Cure Serious Wounds
Cast Defensive 1d20 + 17 ⇒ (19) + 17 = 36
Touch 1d20 + 13 ⇒ (14) + 13 = 27
Damage 3d8 + 11 ⇒ (5, 1, 8) + 11 = 25

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Blackjack steps in and readies his sword.

Ikit readies his sword.

The skeleton crosses the room and opens the door.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

I figure we just follow the yellow line in an orderly fashion through the ship and the GM can let us know when it all hit the fan. Either the tablets are here or they aren't, and we're going to find out pretty quickly :p

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Route of march marked in yellow

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Sounds like we're covered then - let's get swimming

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Ikit:
Spellcraft 1d20 + 15 ⇒ (9) + 15 = 24
Spellcraft 1d20 + 15 ⇒ (1) + 15 = 16

"Nice bottle"

"Everyone have a way to breathe down there? What are we waiting for?"

Bottle of Air
This item appears to be a normal glass bottle with a cork. When taken to any airless environment, it retains air within it at all times, continually renewing its contents. This means that a character can draw air out of the bottle to breathe. The bottle can even be shared by multiple characters who pass it around. Breathing out of the bottle is a standard action, but a character so doing can then act for as long as she can hold her breath.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Spellcraft 1d20 + 6 ⇒ (6) + 6 = 12
Spellcraft 1d20 + 6 ⇒ (2) + 6 = 8

Blackjack hands them off to more wizardly people than himself, "Well redeemed or not, you appear to be a marked man. Set your path to the greater good for the days you have left - we'll all face judgment in the end and it's better to be judged a hero than a villain"

The Galtan takes a minute to catch his breath as his rage abates.

"I am comfortable underwater" he removes his scarf, revealing some very subtle gills, and hefts a trident.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Ikit follows the creature, stabbing away and causing a distraction.

Vs yellow
BOF +1 attack
Flanking
+2 Adamantine Rapier
Attack 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22
Damage 1d4 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Attack 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28
Damage 1d4 + 7 + 2 ⇒ (4) + 7 + 2 = 13

Attack 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38
Damage 1d4 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Talamador swoops on the ghost...
Yellow
PA/Death from Above/Flyby attack/Magic
Attack 1d20 + 14 + 5 + 2 - 2 ⇒ (18) + 14 + 5 + 2 - 2 = 37
Damage 1d8 + 8 + 4 + 2 ⇒ (6) + 8 + 4 + 2 = 20

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Blackjack maintains the rage and the song of inspiration!

Orange, then Green if Orange falls
Rage/BoF/Magic
Attack 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31
Damage 1d10 + 16 + 2 ⇒ (9) + 16 + 2 = 27

Attack 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Damage 1d10 + 16 + 2 ⇒ (8) + 16 + 2 = 26

Attack 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Damage 1d10 + 16 + 2 ⇒ (1) + 16 + 2 = 19

Sad, that would have been two MORE potential crits :(

Talamador swoops on a new ghost.
Yellow
PA/Death from Above/Flyby attack/Magic
Attack 1d20 + 14 + 5 + 2 - 2 ⇒ (4) + 14 + 5 + 2 - 2 = 23
Damage 1d8 + 8 + 4 + 2 ⇒ (2) + 8 + 4 + 2 = 16

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Blackjack steps in, filling with rage and fury and begins slashing.

Rage/BoF/Magic
Attack 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28
Damage 1d10 + 16 + 2 ⇒ (2) + 16 + 2 = 20

Attack 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
Damage 1d10 + 16 + 2 ⇒ (10) + 16 + 2 = 28

Attack 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Damage 1d10 + 16 + 2 ⇒ (6) + 16 + 2 = 24

Sad, that would have been two potential crits :(

Talamador swoops on the same ghost then wheels away.
PA/Death from Above/Flyby attack/Magic
Attack 1d20 + 14 + 5 + 2 - 2 ⇒ (13) + 14 + 5 + 2 - 2 = 32
Damage 1d8 + 8 + 4 + 2 ⇒ (7) + 8 + 4 + 2 = 21

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Ikit tries going stick stick stick!

Vs yellow
BOF +1 attack
+2 Adamantine Rapier +16/11
Attack 1d20 + 16 ⇒ (1) + 16 = 17
Damage 1d4 + 7 ⇒ (1) + 7 = 8

Attack 1d20 + 16 ⇒ (19) + 16 = 35
Damage 1d4 + 7 ⇒ (1) + 7 = 8

Attack 1d20 + 11 ⇒ (19) + 11 = 30
Damage 1d4 + 7 ⇒ (2) + 7 = 9

Then steps back

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Yep, 80' of movement and flyby - fly/hit/fly - but now at head height (5' above the deck - doesn't have the movement left to regain the height this round)

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

Jacques advances, maintaining the interference against the ghostly wails.

Talamador swoops on Cyan
PA/Death from Above/Flyby attack/Magic
Attack 1d20 + 14 + 5 + 2 - 2 ⇒ (11) + 14 + 5 + 2 - 2 = 30
Damage 1d8 + 8 + 4 + 2 ⇒ (2) + 8 + 4 + 2 = 16

Liberty's Edge

1 person marked this as a favorite.
1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Know:Religion 1d20 + 7 ⇒ (20) + 7 = 27
Meta - bracing for the special attacks - half a dozen Frightful Moans!

Blackjack braces for the haunting cries of the Ghosts and belts out an old sailors song to keep (the right sort of) spirits high, and draws his sword.

Countersong(SU)
Perform:Sing 1d20 + 16 ⇒ (19) + 16 = 35
At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard’s Perform skill check result for the save. Countersong does not work on effects that don’t allow saves. Countersong relies on audible components.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Thought it might go that way - guess we're going to initiative :)

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

I'm legit torn here - as a pirate captain he should be with his crew,and the guy hasn't exactly filled me with confidence or a lot of love - So Blackjack would leave him to have a 'ships council' with his old crew and let them all work it out. At the same time I know Setare and Grunyak will likely have some very strong opinions on the matter, I'd support them

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

R4 & R5

Blackjack
Profession Sailor +19, autopass

The experienced Privateer keeps his vessel well oriented to ensure he minimises the damage, despite the poor performance of Caradoc and thr heaving waves.

"No wonder your ship was lost, Captain" Blackjack sneers.

Ikit

Ikit easily frees the rudder
Disable Device +18, autopass

Int 1d20 + 6 ⇒ (5) + 6 = 11
But doesn't quite connect the need to empty the bilge.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Blackjack notes the increasing breeze "Ahh the Hellstorm, a famous piece of ocean for all the wrong reasons"

The captain reties the rigging.
R1 - A DC 15 Profession (sailor) check reties the rigging - autopass

***

"Would you look at the size of those waves? Easy enough to navigate"

R2 - A DC 20 Profession (sailor) check rights the rudder and prevents the ship from turning hard against the wave. - Autopass

***

"Ahhh what? It broke? I was sure those old repairs would hold"
Blackjack gets to work repairing the mast
Profession sailor again?

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Hopefully now we get to heal up before the net encounter :p

Liberty's Edge

1 person marked this as a favorite.
1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Blackjack swims his way back to the ship, thankful to be alive.

A loooot of rest and healing due!

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

One more and I'm out too - so all good :p

IC, Rage, Grappled
Attack 1d20 + 13 ⇒ (20) + 13 = 33
Damage 1d4 + 14 ⇒ (3) + 14 = 17
Crit? 1d20 + 13 ⇒ (1) + 13 = 14
No - lol

Attack 1d20 + 8 ⇒ (13) + 8 = 21
Damage 1d4 + 14 ⇒ (1) + 14 = 15

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Blackjack was keen before but starts carving his way out now in earnest!

IC, Rage, Grappled
Attack 1d20 + 13 ⇒ (17) + 13 = 30
Damage 1d4 + 14 ⇒ (1) + 14 = 15

Attack 1d20 + 8 ⇒ (2) + 8 = 10
Damage 1d4 + 14 ⇒ (2) + 14 = 16

Luck of the Eagle
Reroll Attack 1d20 + 8 ⇒ (10) + 8 = 18
Damage 1d4 + 14 ⇒ (4) + 14 = 18

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Blackjack draws his dagger, becomes enraged with an angry song, and starts carving his way out.

IC, Rage, Grappled
Attack 1d20 + 13 ⇒ (15) + 13 = 28
Damage 1d4 + 14 ⇒ (3) + 14 = 17

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Blackjack can breathe underwater and has a 40' swim speed so he's covered

Liberty's Edge

1 person marked this as a favorite.
1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Everything is fine until the pirate starts singing a pirate song! "No grave but the sea!"

Heroic Speech - per Inspire Courage - affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

He draws his sword and awaits the creatures reappearance.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Nice music

Know Arc 1d20 + 8 ⇒ (17) + 8 = 25

"It's a ... serpent of the sea?"

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Placed the other two as lookouts.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Blackjack steering the ship, Talamandor up in the crows nest watching the ocean.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6
GM Chyro wrote:


"I'll take first shift at the helm, if there are other people who steer a ship.", and he looks knowingly with a grin at Blackjack.

"Easy job for you then, we rendezvous with The Voracious over the horizon, then we can chart a course to where we need to go. Talamandor will take to the skies and act as a navigation point, so just follow the giant bird. I'll go below and see what this thing holds and check the former captains logs"

I'd prefer a ship I get a bunch of bonuses on than some dodgy stolen ship :p

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

"Caradoc, you can just make yourself comfortable for the very short journey to my vessel which awaits us not too far over the horizon - there are plenty of men and provisions there"

"Once there we will determine the way forward, but either way, this is now The Peoples ship, comrade, likely bound for Augustana"

"There you go Setare, nothing permanent - just some bruised egos and dead careers" Blackjack offers consolingly.

"Unnvar, a health display of aggression and taking the battle to the enemy, a great degree of passion in you. Say, could you untie those ropes? I'll get us underway... ever thought about life at sea?" Blackjack smiles "Andoran is a nice place"

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Potential crit on that last shot too

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

"You make us sound like Chelaxians

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Blackjack arrives, sword drawn, and audibly sighs for a moment whilst side eye-ing setare then addressing the enemy captain "You could choose to parely right about now, or you could see where this goes..."

Talamandor rleases the limp fish sailor and comes screeching in to grab the sailor with the red bandana.

Death from above/PA/IC
Talon 1d20 + 14 + 5 - 2 + 2 ⇒ (8) + 14 + 5 - 2 + 2 = 27
Damage 1d8 + 12 ⇒ (2) + 12 = 14
Grab 1d20 + 19 + 5 + 2 ⇒ (2) + 19 + 5 + 2 = 28 or be Grappled.

"My bird is bigger than yours, Captain, and your fellows are fallen"

He returns to his jaunty tune of revolution - vive la Galt!

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Blackjack also draws his sowrd as he dashes towards the ship behind Setare and begins a new 'song of his people'

Heroic Speech - per Inspire Courage - affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

Talamandor screeches a blood-curdling scream as it takes wing and bears down on the human prey Adjacent - 5' above

Death from above/PA/IC
Talon 1d20 + 14 + 5 - 2 + 2 ⇒ (2) + 14 + 5 - 2 + 2 = 21
Damage 1d8 + 12 ⇒ (3) + 12 = 15
Grab 1d20 + 19 + 5 + 2 ⇒ (10) + 19 + 5 + 2 = 36 or be Grappled.

Yucky roll

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Dice down, time to just storm their ship then

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

"Oh well, we shall see if she's kind enough to furnish us with a new ship. You might want to hide your face for a moment, no point having her see us walking around with you or the jig will be up too quickly"

Hide Caradocs face, we can get as close as we can then rush the ship?

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

"The bird threw him off the building, after he fired a siege engine at us" Blackjack shrugs.

Blackjack will get the bird to fetch the man and bring him up.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

"Captain Caradoc it is"

"We already met another prisoner who has headed on his merry way, any more of them in here we need to liberate?"

"We have a ship over the horizon but we need to get to it, and the chance to liberate a vessel from the service of Cheliax is never an unwelcome proposition so we should make the most of the opportunity" Blackjack winks at the fellow.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

"Then our paths diverge may well diverge here Abasi, but take a sword - everyone is a fighter when the chips are down" Blackjack waves at all the dropped weaponry.

***

"We're not Chels if that is what you are asking. Captain Blackjack. You Caradoc?"

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

"Grab yourself a sword and wait here, we're going to find Caradoc and see who else is trapped here, then we're getting out of this place. There's a bunk on a ship waiting for you, possibly a permanent one if you find you have the taste for it and the crew think you are the right fit"

Happy to push on :)

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

"That's a noble aim, slavery and bondage are abominations"

"We will try upstairs, this place has a lack of prisoners in general - are there many here? Either way you may as well come with us when we leave, if you stay around here you'll just be recaptured and the next people might be competent at tying knots... you any good on a ship?"

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6
Setare Katsu wrote:
“The.. they were just doing their jo.. job … you didn’t have to hurt them so badly!!“ she says with a quivering voice.

"And we're just doing ours. They didn't spare us the sharp points of their blades, nor did they surrender when they had the chance. If they did their job better than we did then they'd be stretching all our necks by tea time, right alongside this fellow on the gallows - I only feel bad about the dogs".