Vendria

Black Molly's page

585 posts. Organized Play character for Mitch.


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Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Thanks for running!
Good game everyone!

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly pilots a craft headed for the Shackles.

Sailing Lore: 1d20 + 8 ⇒ (17) + 8 = 25

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Basag Bungo wrote:
"That was close! I thought we were all gonna die!" Basag exclaims, slumping to the ground after the battle against the monsters.

”Aye, it was touch ‘n’ go for a while there”, Molly agrees.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly sends that same soul-curdling green energy toward Benkost.

Cast soothe, shield

Healing: 2d10 + 8 ⇒ (4, 7) + 8 = 19

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

The skeleton shield blocks the devastating strike, which shatters the shield, but leaves the skeleton barely standing.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly chants while gesturing at the wihsaak who just dropped Squish. The ground between it and Gnimish gives way, as an armored skeleton claws its way out. It swings its sword at the insectile foe, and raises its shield.

Cast summon undead: Skeletal Champion

https://2e.aonprd.com/Monsters.aspx?ID=3194

SC: Strike Red, Raise Shield

Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d8 + 4 ⇒ (4) + 4 = 8S

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly shakily gets to her feet, and takes in the scene. Seeing that Gnimish is down, she surrounds him in a sickly green aura. He feels a cold hand clutching his heart as he regains consciousness.

Stand, Cast soothe on Gnimish

Healing: 3d10 + 12 ⇒ (1, 3, 10) + 12 = 26, +2 vs mental effects for 1 minute

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Gnimishmeijinomu wrote:

assuming Gnimish wakes up, how does everyone feel about getting fireballed? DC 21 Reflex.

Eh, consciousness was fun while it lasted. Go for it

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly tries to attack one of the swarms, while Silverbeard deals with the wihsaak above him.

BM: Cast void warp
CS: Strike x2 vs Blue

DC 20 Fort save: 4d4 ⇒ (2, 2, 1, 1) = 6 Void

Attack: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 2d8 + 4 ⇒ (4, 4) + 4 = 12S

Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12 Void

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly’s Will save: 1d20 + 10 ⇒ (7) + 10 = 17

Molly’s Ref Save: 1d20 + 11 ⇒ (13) + 11 = 24
Molly’s Ref Save: 1d20 + 11 ⇒ (15) + 11 = 26
Molly’s Ref Save: 1d20 + 11 ⇒ (12) + 11 = 23
Molly’s Ref Save: 1d20 + 11 ⇒ (7) + 11 = 18
Molly’s Ref Save: 1d20 + 11 ⇒ (4) + 11 = 15

Silverbeard’s Ref Save: 1d20 + 10 ⇒ (18) + 10 = 28
Silverbeard’s Ref Save: 1d20 + 10 ⇒ (14) + 10 = 24
Silverbeard’s Ref Save: 1d20 + 10 ⇒ (19) + 10 = 29
Silverbeard’s Ref Save: 1d20 + 10 ⇒ (12) + 10 = 22
Silverbeard’s Ref Save: 1d20 + 10 ⇒ (11) + 10 = 21

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Gnimishmeijinomu wrote:
GM Valen wrote:
Gnimishmeijinomu wrote:
what are the rules regarding wands? As long as the spell is on the list that I have access to (i.e. Primal R1-3), I can have it on a wand (or scroll)? Or is it limited to only the spells I personally know?

Rules for wands require either the crafter to cast that spell during the crafting process or someone else must do so in their presence.

I meant in terms of buying one. Does Gnimish need to know the spell or should it just be on a list he has access to?

AFAIK, it just has to be on the list.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Once the save is attempted, aren’t we immune for 1 minute?

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly and Silverbeard lash out wildly at the swarm around them. Confused, Stupefied 1

BM: Cast void warp Flat check DC 6
CS: Strike x2

Flat check: 1d20 ⇒ 13
Fort save DC 20: 4d4 ⇒ (3, 4, 4, 3) = 14 Void

Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 2d8 + 4 ⇒ (6, 8) + 4 = 18S

Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11 Void

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly’s Will save: 1d20 + 10 ⇒ (6) + 10 = 16

Silverbeard’s Will save: 1d20 + 10 ⇒ (1) + 10 = 11

HP Silverbeard’s

Silverbeard’s Will save: 1d20 + 10 ⇒ (5) + 10 = 15

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”Are we up for sneakin’ in, then?”, asks Molly.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Religion +8
Gnimish seemed confident about healing everyone. Does that bear out, Gnim?

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly and Silverbeard lurk around town, listening for chitchat.

Molly’s Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Silverbeard’s Perception: 1d20 + 10 ⇒ (12) + 10 = 22

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Before turning in for the night, Molly casts soothe on Benkost.

Healing: 3d10 + 12 ⇒ (9, 7, 4) + 12 = 32

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly and Silverbeard both focus on taking down the tree-thing in front of them.

BM: Cast void warp on Green.
CS: Strike x2 vs Green

Fort save DC 21: 4d4 ⇒ (2, 3, 1, 3) = 9 Void

Attack: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 2d8 + 4 ⇒ (3, 7) + 4 = 14S

Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13 Void

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly rolled her Reflex save

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly’s Ref save: 1d20 + 11 ⇒ (11) + 11 = 22

Silverbeard’s Ref save: 1d20 + 10 ⇒ (15) + 10 = 25

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”On yer feet, sailor!”, snaps Molly, as a sickly green aura surrounds Basag.

Silverbeard presses his attack against the tree creature next to him.

BM: Cast soothe on Basag
CS: Strike x2 vs Green

Healing: 3d10 + 12 ⇒ (10, 6, 7) + 12 = 35

Attack: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 2d8 + 4 ⇒ (3, 4) + 4 = 11S

Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16 Void

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”That’s far enough, ye scurvy hunk o’ drift!”, Silverbeard shouts, as he attacks the advancing plant-thing.

Using Readied action to Strike Green

Attack: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 2d8 + 4 ⇒ (1, 2) + 4 = 7S

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly sends a tentacle of inky blackness toward the creature in front of her, while Silverbeard continues to hold his ground.

BM: Cast void warp at Blue
CS: Ready Strike vs whoever steps into melee range

Fort save vs DC 21: 4d4 ⇒ (2, 1, 2, 3) = 8 Void

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly’s Ref save: 1d20 + 11 ⇒ (12) + 11 = 23
Silverbeard’s Ref save: 1d20 + 10 ⇒ (1) + 10 = 11

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Sorry, just realized that Ready includes the action, so I have one more.
BM: Cast shield

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”Let ‘em come, lass!”, says Silverbeard.

Molly casts a spell to bolster him, as he holds his cutlass at the ready

BM: Cast boost eidolon
CS: Ready (Strike whoever comes into melee range)

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly repeats a spell of protection, as she scans for any fae with a cold iron glare.

Exploration: Repeat a Spell (shield)

Intimidation: 1d20 + 13 ⇒ (6) + 13 = 19

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly continues onto the less-wounded.

Battle Medicine: 1d20 + 10 ⇒ (2) + 10 = 12
Healing: 2d8 ⇒ (7, 4) = 11 Gnimish

Battle Medicine: 1d20 + 10 ⇒ (7) + 10 = 17
Healing: 2d8 ⇒ (7, 5) = 12 Squish

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly pulls herself together, as Silverbeard puts a ghostly hand on her shoulder.

”Ye did good, lass!”, he declares. ”Now let’s get this crew patched up!”

She nods, looking at him evenly. ”Aye, cap’n”

Taking out a healer’s kit, she starts tending to everyone.

Battle Medicine: 1d20 + 10 ⇒ (15) + 10 = 25
Healing: 2d8 ⇒ (4, 2) = 6 Herself
Additional Healing: 2d8 ⇒ (3, 4) = 7

Battle Medicine: 1d20 + 10 ⇒ (9) + 10 = 19
Healing: 2d8 ⇒ (6, 1) = 7 Basag

Battle Medicine: 1d20 + 10 ⇒ (19) + 10 = 29
Healing: 2d8 ⇒ (4, 3) = 7 Benkost
Additional Healing: 2d8 ⇒ (8, 3) = 11

Battle Medicine: 1d20 + 10 ⇒ (4) + 10 = 14
Healing: 2d8 ⇒ (5, 1) = 6 Rusputin

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly cringes from the figure in black. She wraps her arms round herself, and her hands glow with sickly green light.

Silverbeard snarls as he closes with the spectre, his cutlass slicing the air.

BM: Cast soothe on both of them
CS: Stride, Strike Black

Healing: 3d10 + 12 ⇒ (7, 3, 6) + 12 = 28

Attack: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 2d8 + 4 ⇒ (2, 2) + 4 = 8S

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly’s Will save: 1d20 + 10 ⇒ (2) + 10 = 12

Silverbeard succeeded earlier, and should be immune

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly looks around for the invisible spectre, then casts a spell. ”What do ye make of it, Cap’n?”, she asks. ”Spirit to spirit?”

Silverbeard looks around as well, but he also sniffs the air, like he’s smelling for rain.

BM: Cast evolution surge on CS (Your eidolon gains scent as an imprecise sense up to 30 feet)
CS: Seek, Point Out

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly is rattled by the figure in black.

”Hold fast, lass!”, Silverbeard snaps. ”Keep your wits about ye!”

She nods and starts casting. Silverbeard becomes a bit more substantial, while a translucent skull and crossbones appears before her.

Meanwhile, he lays into the rats surrounding him with cutlass and hook.

BM: Cast boost eidolon, shield
CS: Strike Orange, Strike Orange (if still standing, else Yellow)

Attack: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 2d8 + 6 ⇒ (7, 5) + 6 = 18S

Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15Void

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly’s Fort save: 1d20 + 11 ⇒ (15) + 11 = 26

Silverbeard’s Fort save: 1d20 + 12 ⇒ (10) + 12 = 22
Silverbeard’s Fort save: 1d20 + 12 ⇒ (16) + 12 = 28

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly’s Will save: 1d20 + 10 ⇒ (6) + 10 = 16

Silverbeard’s Will save: 1d20 + 10 ⇒ (15) + 10 = 25

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”Time these landlubbers showed some respect!”, Molly declares.

She casts a spell on Silverbeard, who steps forward into the melee. A sudden wind billows his incorporeal features, as he becomes more wraith-like in appearance. He howls with a blood-curdling roar.

BM: Cast thundering dominance on CS
CS: Step, Thundering Roar (10’ emanation vs enemies, failure = frightened 1)

Sonic damage, Will save DC 21: 4d8 ⇒ (5, 7, 6, 6) = 24

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Quote:
The Occultism check by Rusputen is a success due to critical success on Aid by Gnimishmeijinomu and would not be negated by critical failure by Molly.

I’m glad one of us is rolling well this game.

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly uses her knowledge of spirits to help deal with them.

Occultism Aid: 1d20 + 8 ⇒ (1) + 8 = 9

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

I’ll take the moderate healing potion, thanks

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”A race?”, Molly asks bemusedly. ”Simple enough on land. Try it on a rollin’ deck, with waves crashin’ o’erhead”

She and Silverbeard set up an obstacle course to run.

Ref save: 1d20 + 11 ⇒ (5) + 11 = 16

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Thank you!

”Aye, we’re Pathfinders at that. Black Molly’s the name”, says Molly, with a tip of her hat.

”Magical healin’ll set ye right, but you’ll want more’n that. If you’re good at mundane healing, you can get more done in a day. Ask me how I know”

Medicine: 1d20 + 10 ⇒ (2) + 10 = 12

HP that

Medicine: 1d20 + 10 ⇒ (1) + 10 = 11

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Squish_ wrote:
Religion +10 here, none of the other skills here thoujgh.

I have Religion at +8. Can I take the lead with Medicine, and also Aid with Religion? Or only do one of them?

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

I have Medicine at +10. Does anyone have it higher, or want to assist?

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”I s’pose we head back to town and ask around”, says Molly. ”Dunno why they dint just tell us, but that’s the fae for ye. Maybe start at the lodge?”

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”Aye, that was a fun one!”, Silverbeard declares.

Molly’s eyebrows raise as she slowly nods. ”Impressive”

”Our reputations precede us, lass! Yours is finally catching up!”

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”I suppose that’s all we’re getting for now”, says Molly, ”but just so there’s no surprises…Cap’n on deck!”

The space beside her wavers, and a greenish-blue apparition appears. It looks like a human pirate, with a long gray beard and an eyepatch. One hand holds a cutlass, while the other has been replaced by a shadowy hook. A skull and crossbones appear on his hat, as well as Molly’s.

”Avast, me hearties!”, he proclaims. ”Silverbeard walks again!”

”We’re meeting up with some fae muckety-muck”, Molly tells him, ”so don’t cross ‘em”

”Fair enough, but if they curdle me rum, all bets’re off!”

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly gives Lirall a small shrug, and turns to Torrsen. ”Oh, quite! What does ‘foster greatness’ mean to our host? What, exactly, are we expected to do? And does that dog actually talk?”

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Rusputen wrote:
I look for bad witches so that 'Granny' can have a 'word' with them.

”Ah”, Molly replies. ”And who’s Granny, then?”

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’
Rusputen wrote:

Rusputin. I'm a witch sniffer for 'Granny'. Pleasure.

”Impressive!”, says Molly. ”What’s that mean?”