Flesh Golem

"Biohazard"'s page

163 posts. Alias of WhtKnt.


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Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard looks dubious. "I ain't up for fightin' THAT!" he says strongly. "Call me a coward or whatever, but that seems like suicide to me! I'm out! Drop me off somewheres."

The GM and I had discussed my bringing a new character with a little more firepower into the game and this seems the best time and way to manage that. I'll have Bio bow out and introduce my new character when the GM finds an interval to work her in. GM, I'll get her committed to a sheet in the next couple of days.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

I'm back, thank you all for your understanding. I may be a little slow to respond until after the funeral (the 10th), but I should be able to at least keep up.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

My father-in-law passed away at 2:04 am this morning. I will be taking a few days to be with my wife during her time of grief and will return shortly. Thank you for understanding.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

What is happening to me: I am asking for a pass for the next few days. On Tuesday, my father-in-law collapsed and went into heart failure. They revived him and took him to the ICU where he has been since. Yesterday evening, he was talking and sitting up and asking for water when we left visiting hours. We no sooner got home when they called to tell us that he had coded again (this is the fourth time in as many days). He is currently in cascading organ failure. We have him on dialysis to try to clear his kidneys and jump-start his metabolism, but right now, the only thing keeping him alive is the ventilator and the pacemaker they put in. I don't know how long this will go on, but I ask if I fall behind, you be understanding.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Smarts: 1d4 ⇒ 3 Wild: 1d6 ⇒ 2

Is there a conveniently-place airlock nearby?


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"F***!" Biohazard spits. "We can't get a break!"


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Bio is going to make a Vigor roll to survive.

Vigor: 1d8 ⇒ 6 Wild: 1d6 ⇒ 6 Ace!: 1d6 ⇒ 1


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

You're right. I'll make a Vigor roll, since the Spirit roll removed the Shaken effect.

Vigor: 1d8 ⇒ 2

Can I spend a Benny to retry a Vigor roll? If so, spending a Benny.

Vigor: 1d8 ⇒ 2

And taking two wounds.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Is it? Could have sworn it was Spirit.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Spending a benny to soak...

Spirit: 1d6 ⇒ 4

Looks like one wound gets through. Biohazard grimaces in pain and snarls.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard doesn't wait to be told twice. He begins moving toward the door.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"We takin' prizners?" Biohazard inquires.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard spits into his hands, forming a mucusy ball of slime and hurls it at the last V'Sori.

Throwing: 1d10 ⇒ 6 Wild: 1d6 ⇒ 1
On a successful hit, the victim must make a Vigor roll or suffer a wound. In addition, it must make a Vigor roll or be fatigued (poison).


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Most of the lines are now wheelchair accessible in DisneyWorld, so they don't usually bring you to the front (though sometimes they do). My wife is blind, so that's a different category of issue. They no longer offer a disability card for mobility issues, but we can get a card for her blindness which allows us to receive a comeback time (like a FastPass).


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

I am going to Disney World from tomorrow through the 12th of November. Please bot me as necessary if I delay things too long. I will try to check in on occasion.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Hahhahahahahaha! Biohazard making a Persuasion roll? Have you noticed my Charisma score? On top of untrained, I'd need at least two aces to succeed! Now, Intimidation, on the other hand...

Persuasion (untrained): 1d4 - 2 - 4 - 2 ⇒ (2) - 2 - 4 - 2 = -6 Wild: 1d6 - 2 - 4 - 2 ⇒ (4) - 2 - 4 - 2 = -4


Great! I'll get her put to a sheet today.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Don't let it getcha down, girlie! We're not that bad, once ya get ta know us." Biohazard attempts a disarming smile, but it comes out as a pained grimace.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Stay safe, my friend.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Notice: 1d4 - 2 ⇒ (2) - 2 = 0 Wild: 1d6 - 2 ⇒ (5) - 2 = 3

Biohazard pays hardly any attention as he focuses on the van. Determined to get to it, he will attempt to slam anyone foolish enough to get in their way.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard doesn't break stride. It irks him to walk away from a fight, especially since he could easily beat them, but he keeps his composure and keeps on walking.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Like we belong... right."


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Huh. Magic." Biohazard shrugs. "Sounds ta me like she knows what a sword is. I says give 'er one and let 'er go!"


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

I'm going to ask for a pass for a couple of days. I found out today that my best friend since high school committed suicide on Thursday. When we didn't see him at our Friday night game and couldn't get him on the phone, my wife and I went over to check on him today and found out. Please grant me a few days to process this.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard climbs in.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Doctor Destruction, our boss," Biohazard replies, making well sure that he is not in the tube.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Yeah, we take too long an tha Doc is likely ta make statues ah us!"


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Yes, with all possible haste!


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Yeah, sure. He gets the easy part," Biohazard says, disengaging from his foe. He begins a fighting withdrawal to the exit.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard again reaches for the statue, attempting to bear hug it.

Fighting +2 for grapple: 1d8 + 2 ⇒ (2) + 2 = 4 Wild: 1d6 + 2 ⇒ (4) + 2 = 6


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Up to you. I suppose if it actively tries to evade him, there could be. I'll make a FIghting roll.

Fighting: 1d8 ⇒ 5 Wild: 1d6 ⇒ 1


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard lumbers up to the nearest statue, removes his gloves, and takes hold of it, attempting to disintegrate as much of the statue as he can.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Time fer tha cavalry," Biohazard says, moving out and towards the statues.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Huh. Grunt work. Yeah, okay, I kin play tag wit tha statues."


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Huh. Grunt work. Yeah, okay, I kin play tag wit the statues."


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"I got nuthin' but these here," Biohazard raises his gloved hands.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Ya know they're gonna come to life, right?"


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard obediently follows the Professor.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard shrugs his shoulders, having no better ideas.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"No problems here," Biohazard says, casting an eye in the girl's direction. "We need some curves in this sausage-fest!"


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Who are you?" Bio echoes back, his voice tinged with annoyance.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Huh."


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard decides to remove his gloves and try pressing against the window, letting his bodily acid do its work.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard taps on this side of the mirror, hoping to attract Enkidu's attention.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

"Nah, just lookin' at you two out there."


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Luck of the Draw: 1d6 ⇒ 3 Wild: 1d6 ⇒ 5


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

GM:
Biohazard tries to take a step forward towards his allies.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

GM:
Do I hear him? And do the ones I see seem to be in the same places that they were previously? Has my perspective of the room changed?


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

Biohazard shakes out of the trance he had been in and joins the others. He obediently pulls open the curtain, ready for anything.


Pace 6 | Parry 6 | Tough 10 |Cha -4 | RATN 5 | Bennies 2/3 | Wounds 1
Skills:
Fighting d8, Intimidation d8, Notice d4, Streetwise d6-4, Thievery d6, Throwing d10

I'm back. My life has been turned upside-down. We were renovating the house and found extensive (very extensive) termite damage. We're into six walls and the support beam for the roof and they just keep finding more. My wife and I are sleeping on the couch because our bedroom wall has a large hole in it, and eating out every night because we can't move in our kitchen (where they are storing all the furniture from the affected rooms). On top of that, this last week I had been dealing with a convention that I work on staff for. I tried to get in a week ago to explain, but the site had me locked out and with the convention, it has taken until today when I had time to fix it. However, the convention is over and I'll be catching up over the next few days, but then I should be back to regular posting.

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