Khattibi Rider

Bhashir's page

33 posts. Alias of Knight of Yesterday.


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Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Bhashir realized that Viv did not fall and stopped his spear mid-thrust and retreated.


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

This isn’t good,Bhashir thought as he watched Viv fall. He momentarily considered retreating before he thrust his spear again.

attack(purple): 1d20 + 9 ⇒ (2) + 9 = 11
damage: 1d8 + 10 ⇒ (3) + 10 = 13


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Bhashir lunged at gnoll.

Attack (purple): 1d20 + 9 ⇒ (9) + 9 = 18
Damage (purple: 1d8 + 10 ⇒ (4) + 10 = 14

Reach 20’


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Bhashir quickly consumed an elixir and moved to the doorway.

Long arm plus long spear 20ft reach


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Bhashir holds his spear out before him waiting for the door to open.


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

It one to fool around with a corpse Bhashir agrees with Aukan, ”Yes, let’s go down. I’m sure we can take care of the unfortunate one on our way out.”


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Bhashir moves around the room intently aid in the search.

Perception: 1d20 + 1d6 + 10 ⇒ (13) + (6) + 10 = 29


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

”Also, please let us know if you have seen a lone goblin traversing these caverns. We seem to have misplaced ours,” Bhashir inquired of the living machine.


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

The investigator continued to try and find an opening with his spear but ineffectively thrust at the spider.
Attack, longspear+1, mutagen: 1d20 + 8 ⇒ (2) + 8 = 10
Damage, longspear+1, mutagen: 1d8 + 8 ⇒ (3) + 8 = 11


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Bhashir tried to thrust his spear into the fray.

Attack, longspear+1, mutagen: 1d20 + 8 ⇒ (7) + 8 = 15
Damage, longspear+1, mutagen: 1d8 + 8 ⇒ (4) + 8 = 12


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Perception: 1d20 + 10 ⇒ (7) + 10 = 17
Bhashir quickly reached into his belt pouch and consumed his mutagen.


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Bhashir quickly reached into his belt pouch and consumed his mutagen.


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

”No wish to offend but I will decline this shower,” Bhashir said as he bowed to Sassarra. The Investigator keeps his spear out and takes a position towards the front.


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8
Aukan the Goliath wrote:

** spoiler omitted **

Then he would try to find the goblin, not finding him he would ask, "Anyone know where the goblin went?"

Bhashir shrugged, ”I have not seen him this morning.”


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8
GM Wolf wrote:

Watch 1: random sickly slave, Vivi, and Aukan.

Watch 2: another

Watch 3:

Bhashir can take 2nd watch.


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Bhashir offered, ”I can take any watch.”


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

”He is a madman, Bhashir thought as Aukan moved forward. He reluctantly followed spear in hand, Hopefully, Varvara can tal some sense into the unstoppable giant.


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

No worries. Thanks for the update.


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Bhashir continues his assault on the elemental.
Attack, longspear (power attack): 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 + 10 ⇒ (6) + 10 = 16


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Round 2
Bhashir curses his poor accuracy and drops his sling and takes up his long spear charging the air elemental.

Longspear, Power attack, inspired: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d8 + 10 ⇒ (3) + 10 = 13

Round 3

He continues to thrust his spear at the creature in desperation.

Longspear, Power attack, inspired: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d8 + 10 ⇒ (4) + 10 = 14

Crit confirm: 1d20 + 7 ⇒ (14) + 7 = 21
damage: 2d8 + 20 ⇒ (1, 5) + 20 = 26


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Bhashir let’s a stone fly at the air elemental missing by a wide margin.

Sling, deadly aim: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4
damage, deadly aim: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

Bhashir does not want to repeat his near death experience and followed Aukan with his sling at the ready. He barely notices the gnolls and tried to give warning, ”Ware gnolls!”


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Nope, missed it. Critically failed my reading check :(

Self absorbed in thoughts of the past and the prospect of being recaptured or killed Bhashir didn’t hear the mysterious voice. He is rouse from his introspection by the bard’s question and muttered, ”Urr… what … a voice?”


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Bhashir nodded in agreement, ”south makes the most sense. It is never wise to leave a foe at your back.” He waits for others to express their opinion on the alarm before committing.


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

”Many thanks to you my friend and your goddess,” Bhashir said with a groan as he is helped to his feat. [b]”I agree save your magics.”

The investigator searches his body for wounds and gladly accepted Varvara’s healing too, ”Many thanks mistresses. I believe it would be best if I stuck with my sling.. at least until I find some armor.”

sense motive: 1d20 + 10 + 1d6 ⇒ (12) + 10 + (3) = 25

”It is good that we help one another out, thank you again most kindly,” Bhashir offered to Varvara.


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Round 3
think Bhashir took 34 points of damage, if that is correct he is down @ -1 hit points,


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Round 2
Bhashir continued forward following the bard and lashes out, with his longspear at one of the filthy creatures.

Longspear +1, power attack, inspired courage, inspired: 1d20 + 7 - 1 + 2 + 1d6 ⇒ (8) + 7 - 1 + 2 + (6) = 22
Damage,, power attack, inspired: 1d8 + 7 + 3 + 2 ⇒ (6) + 7 + 3 + 2 = 18

Attacking the one diagonal, with reach, spent 2 points of inspiration


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Spurred on by the bard’s words Bashier rushes forward and quickly realized his sling is useless in the current position. The investigator quickly puts it away and draws his spear.

round 1double move
round 2move secure sling move draw spear


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Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

The former slave nodded at the bard’s words and is taken with the strength of her conviction. He readies his sling and yells, ”for FREEEEDOMM!


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Bhashir watched Varvara step forward and considered his options, It’s now or never. The former slave searched around finding a longspear.

One of the former slaves steps forward. He is a large, dark skinned man, with broad shoulders and heavily muscled. He appears to be scowling as he offers, ”Great Masters, I thank you one thousand times. I too would offer my humble services in this endeavor.” He straightened, stands to his full height, and approached Akuan.

Dwarfed by the massive half orc Bhashir tentatively shows the longspear he found, ”I can help with this spear … but I also have some skill with a sling or shortbow and know bit about alchemy, locks and puzzles.” He takes the sling as well as the bullets, and a potion of healing.


Skills:
Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10, Disable Device +10, Knowledge (all) +8+1d6, Linguistics +8 +1d6, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10
Male NG Human Investigator| Init +2 | Perc: +10 | Hit Points 33/ 33 | AC 16; T 12; FF 14 | CMB +6; CMD 18 | F+3; R+5; W+5 | Speed 30' | Inspiration 6/8

Thanks for the invite. I look forward to playing with you all! I’ll go with the +1 longspear.


Cleaned some stuff up. Everything in the alias should be correct and updated.


This is Knight of Yesterday’s submission. Everything is in the alias too.

Crunch:

Bhashir 

Male human Investigator (empiricist) 3

N Medium humanoid (human) 

Init +2; Senses Perception +10

--------------------
Defense

--------------------

Armor class 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 33 (3d8+6 con +3 fcb +3 toughness +3 trait) 

Fort 3, Ref 5, Will 5

-------------------- 

Offense

-------------------- 

Speed 30 ft. 

Melee longspear +7 (1d8+7 P/x3)
Ranged composite shortbow +4 (1d6+4 P/×3) 

Special Attacks Inspiration, mutagen, alchemy

Extracts Known (CL 3rd,) 
1st —Cure Light Wounds, Heightened Awareness, True Strike, Long Arm, Tears to Wine, Coin Shot, Shield, Comprehend Languages
Extracts Prepared (CL 3rd) 
1st—(3/day)

-------------------- 

Statistics
-------------------- 

Str 18, Dex 14, Con 14, Int 18, Wis 14, Cha 14

Base Atk +2; CMB 6; CMD 18

Feats Power Attack (EitR, free), Deadly Aim (EitR, free), Combat Expertise (EitR, free), Weapon Finesse (EitR, free), Toughness (1st level, human bonus), Extra inspiration (1st level), Extra investigator Talent (3rd level), 

Traits finding haleen (campaign) student of philosophy (social), accelerated drinker (combat), meticulous (drawback)

Skills Appraise +8, Bluff +8, Climb +8, Craft (alchemy) +13, Disguise +8, Diplomacy +10*, Disable Device +10, Knowledge (all) +8, Linguistics +8*, Perception +10*, Sense Motive +10*, Stealth +10, Use Magic Device +10

Languages Common, gnoll, terran, aquan, aran, ignan
SQ
Combat Gear chain shirt, +1 longspear
Other Gear

-------------------- 

Special Abilities
-------------------- 
Accelerated Drinker drink as a move action.

Alchemy prepares his spells by mixing ingredients and a tiny fraction of his own magical power into a number of extracts, and then effectively casts the spell by drinking the extract.

Ceaseless Observation (Ex) use Intelligence modifier instead of the skill’s typical ability for all Disable Device, Perception, Sense Motive, and Use Magic Device checks. He can also use his Intelligence modifier instead of Charisma on any Diplomacy checks made to gather information.

Combat Expertise Take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Deadly Aim -2/+4 You can subtract from your ranged attack roll to add to your damage.

Extra Inspiration +3 points

Extra Investigator Talent gain an extra investigator talent
* Expanded Inspiration (Ex) use inspiration when attempting Diplomacy, Heal, Perception, Profession, and Sense Motive checks without expending uses of inspiration, provided he’s trained in the skill.

Favored Class Bonus +3 hit points

Finding Haleen =1 hit point and skill point /level in addition to favored class bonus.

Inspiration (Ex) (inspiration pool 5/day). As a free action, he can expend one use of inspiration from his pool to add 1d6 to the result of that check, including any on which he takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An investigator can only use inspiration once per check or roll. The investigator can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he’s trained in the skill.

Inspiration can also be used on attack rolls and saving throws, at the cost of expending two uses of inspiration each time from the investigator’s pool. In the case of saving throws, using inspiration is an immediate action rather than a free action.

Investigator Talents At 3rd level and every 2 levels thereafter, an investigator gains an investigator talent. Except where otherwise noted, each investigator talent can only be selected once.
* Mutagen +4/-2 to physical/mental stats 30 minutes/day.

Keen Recollection can attempt all Knowledge skill checks untrained.

Meticulous –2 penalty on skill checks for skills with which you’re untrained.

Power Attack -2/+4 You can subtract from your melee attack roll to add to your damage.

Trapfinding +2 adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device checks. An investigator can use Disable Device to disarm magical traps.

Trap Sense +1 (Ex) gain a +1 bonus on Reflex saving throws to avoid traps and a +1 dodge bonus to AC against attacks by traps. At 6th level and every 3 levels thereafter, these bonuses increase by 1 (to a maximum of +6 at 18th level).

Toughness +1 hp/level

Weapon and Armor Proficiency proficient with simple weapons, plus the hand crossbow, rapier, sap, shortbow, short sword, and sword cane. Proficient in light armors, but not shields.


Background:

Bhashir al Abu sat in the dark, the chains and collar chafing his neck, when, in the distance, he heard a woman’s voice, ”Hey, mangies! Come get me!” He immediately thought Haleen and he began to feel something he hadn’t felt in awhile, hope.

As the sounds of battle raged in the distance the slave’s thoughts wandered too the past…..

Bhashir was born and raised amongst the tightly packed streets of the great desert metropolis of Katapesh. His parents, Abbu and Jaheria, were alchemist mixers of elixirs and tinctures, enjoying a deal of notoriety for the effectiveness and affordability of their wares. His parents enjoyed a reputation as shrewd bargainers, competent craftsmen, and honest business owners. As successful merchants they owned a small sized, blue and white striped tent, in the great bazaar of the lower city.

While they were a family of modest income they enjoyed the cosmopolitan lifestyle offered by living within the walls of the city of coin.
Bhashir was an energetic and curious child, with a natural aptitude in alchemy. Bhashir was raised to take up his father’s trade and the goal was that he would eventually have his own small stall to make and sell alchemical items from. His lessons began at a young age and his father was a hard task master in showing him the alchemist’s art.

Inspite of his parent’s skill they slowly lost business to less scrupulous business in the bazaar. Slowly their debts mounted until they lost their place in the bazaar. Close to being destitute and sold into slavery to pay their creditors Bhashir looked for a way to quickly earn some money.

As fortune would have it Bhashir and his family was rescued from their fate by a trader and pesh dealer named Haleen. Haleen was impressed by Bhashir’s natural talent in the alchemical arts and took him on as an apprentice. His parents were happy to let him go reducing their expenses as they prepared to relocate their business to Solku, a city to the west.

Thus, Bhashir’s training began, as Haleen was more than just a trader of alchemical items and pesh she was a purveyor of information, brokering the secrets she had to the highest bidder. Under Haleen’s tutelage he leared spy craft, how to read people and situations. Codes, cyphers, and puzzles became a way of life for him.

Bhashir’s classroom was the various inns, bazaars, and street corners of the great city Of Katapesh. His primary instructor was Haleen who was… well she was hard headed, sharp tongued and uncompromising. She had a fiery temperament that didn’t win her many friends but she always had a smile and a kind word for Bhashir. She was also magical, she possessed a gifted ear for music, writing her own songs as well as playing several different instruments.

It seemed that they were always on the move, either running from something or running to something. Along the way Bhashir fell in love with the intractable woman. In spite of their skill the pair struggled to survive in the mercurial city where coin was king. Life was hard for the two and, thanks to Haleen’s temperament as well as Bhashir’s prefectionism, steady jobs were hard to come by. As a result they supported themselves by whatever means necessary often forced to take risky jobs to pay their debts.

After one such job Haleen disappeared with no warning but a suspicious note. Bhashir became convinced that something happened to Haleen and could not forget her and get on with his life has her note suggested. He was on her trail when he was captured by the gnolls.

Roused from his reminiscing by the silence of a battle ended Bhashir decided, Now I escape. This confusion should should make it easy. He begins to probe the collar around his neck trying to remove it.

Appearance:

Bhashir is a giant and massive man standing a full head over six feet, broad shouldered and deep of chest, with a massive corded neck and heavily muscled limbs with gnarled callused hands that attest to a life of hard labor. The trader is well tanned, from constant exposure to the elements, with walnut colored, weathered skin, that accentuates the hard, dangerous lines of his body.

The large man has sinister, yet handsome face that always looks like he’s about to laugh or scowl. His face is framed by slicked dark flowing hair with grey eyes, the color of the sky right before a storm.

The imposing investigator looks older than his years and carries himself with an air of confidence. He usually stands with his head cocked to the side and eyes darting as if always scanning for danger. He walks with the swagger of a veteran, usually on the balls of his feet, judiciously picking his path, while producing little sound when he chooses.

Bhashir favors loose linen clothing in shades of purple and gold that is usually worn over a light chain shirt. Around his head is wrapped a long purple colored scarf, to protect him from the desert sun and sand, and a fringed girdle the same color adorns his waist. There is usually an assortment of pouches, bandoleers, vials, and containers strapped to his body and he always has a weapon within easy reach.

Personality:

Bhashir is a product of the sprawling city of Katapesh and the brutal trading of its markets. As a result he is opportunistic but is friendly, outgoing, and gregarious by nature. He would rather make a friend then an enemy, however he his quick to defend his friends. He is quick of wit and inquisitive, always looking for the why of everything. Unfortunately his mouth is equally as quick as his wit, which has gotten him into trouble on more than one occasion. Bhashir understands the value of working with others and is willing to use his companion’s talents to help him survive. He enjoys sharing a good joke, strong drink, and a nice smoke with his companions, preferably in the shade.