Sir Ol'Guy wrote:
I think I vaguely remember trying to play that one time. I seem to recall us spending forever making characters. Then 2 of us suddenly realized we were dead before the game even started. We were all like "What the heck?!?" I think at that point we gave up and went back to DnD.
Scattered response to some of the other things I've been seeing in this thread: "Questionnaire"
"We are storytellers."
"It gives the GM a more complete picture of what developed your PC into what he is now."
"If that's not your style, which it clearly isn't, then why play with these GM's?"
I guess I feel like many people are getting too caught up in the story part of backstory. Maybe if people started using background there might be less of an issue. To me, the story is the part that happens after we begin playing the game. Not the part that never really happened, but that I have to make up to have happened before I made the character.
Ok, let me try to explain my point of view with an example. There is a guy in my area that styles himself an amateur playwright. Within the last couple of weeks, we both tried to join a PbP game. He glanced at the intro in the recruitment thread ripped out a vanilla wizard build with very few details completed (he had not realized the reserved spot was already filled with a wizard). He didn't even use the correct ability score method. Then he starts typing and in 10 minutes he has a 5 page backstory (emphasis on story) complete with things like juvenile disfiguring disease. (I guess I'm exaggerating, it probably is a bit under 3 pages.) The GM commented that he really appreciated the time he spent on creating his character.
I also tried to join a game. Unfortunately, not the same one. I wish we had both applied to the same one to really highlight the comparison. I read through the intro, campaign, some of the gameplay thread to get an idea of how the group is currently functioning. I checked through the current characters in the game. Decided their style was similar to my own and I could have fun playing in that game. Based on their characters, they are lacking a divine spell caster though it hasn't yet caused any real problems in play. However, based on the few combats they had had so far, they clearly have been having difficulty dealing with the absence of anyone that can stand toe-to-toe with the opposition.
I could easily include a few links to previous PbP that showcases how I post in a game. I'm not sure how I could give examples of my contributions in an online session. I don't think Roll20 has a record option.
I don't think it really gives them better players though. It's just giving you the people that kinda really wanted to be an author. That doesn't mean they can roleplay well. It doesn't mean they understand the game mechanics. It doesn't mean they will reliably check the site and give meaningful posts. I role play my characters very well. Probably even more so in PbP rather than F2F or online session gaming. Simply because I do have more time to think about what makes sense for this guy to do/say in this situation. I try to interact with the other PC's (some don't cooperate with that, shrug). Not romantic relation ships. That is not something I need or want in my games. But friendships, competitions, one-ups-manship, tweaking over differing beliefs, cooperating to hide stuff from the guileless honest dude, etc... Yeah I try to make that happen. I always try to make sure there is something more than "swing sword & dice", in my posts. Yet I also try to put out-of-character statements to clearly give the details of what buffs I still have up, what my actions are, put the text in spoilers where appropriate so the GM doesn't have to look everything up, etc... I almost always manage to check the PbP game progress at least twice a day during the week. Usually more often. Baring a work crisis, I am nearly always ready for the online sessions well before start time. Managing to come up with a full complete history of everything my character did, thought, or experienced before the adventure starts has nothing to do with any of that.
OK, now that I've got the initial eruption of bile out into the open, I can probably be more calm and give some more details. This seems to be mostly an online thing in my experience. Either trying to get into PbP games or Roll20 online gaming sessions. I've only had a single F2F GM who wanted these extensive backstories for all the PC's. I can understand if it some piece of information that will be used for the campaign. But then what he needs is that piece of information, not a story. All of these are examples of questions I have been given to "Expand your backstory to give me a better idea of who you are." (I changed some of the details slightly so it won't be quite as clear who I am railing against if they happen to read this.) As far as I could tell, none of it had anything to do with what was intended to occur in the campaign. I also understand plot hooks. I like it when players give me a few things to work with in their background. However I don't require it of everyone and I don't insist it be some detailed multi-paragraph adventure intro. @Goblin_Priest
@LordKailas
Ahem... an old man shuffles to the center of the courtyard and stands up on the ranting soapbox I don't get this obsession with requiring an extensive detailed backstory for every PC. Yes, the PC had to come from somewhere.
I get that. All well and good. I will give a paragraph or three about where he (or she) comes from, what motivates him, his general attitudes, and maybe even his future plans. But guess what. I am not an acclaimed fantasy author. I will never be an author. I don't want to be an author. I won't be writing a multi-page autobiography for every character I put forth for consideration. "Tell me what it was like being a human in a mostly gnome village? Give me some details." I don't know. I've never been in such a situation. I don't care. What does it matter? "Who was your PC's first love?" Why does it matter? Who cares? Yes, I had a crush on some girl in middle school. Guess what? Her name and what she was like has had zero impact on anything after I got out of middle school. "How many siblings did you have and how did they get along with your parents?" Now you're asking for expanded backstory on other people you had me add to my expanded backstory?!? WTF! If I wanted to invent a detailed clan history, I would have done so. "Give me details on his life before he became a magus." Well he has a rank in profession fisherman. So I guess it is reasonable to assume he was a fisherman. But you know what? No, I have really given no thought to what the everyday life of a Renaissance fisherman is like. Why do you want to know this?!? "What other adventures and exploits has he accomplished?" He is a 17 year old, zero experience, 1st level character. He hasn't yet slain any dragons or rescued any damsels in distress. "What side is he taking on the moral conflict between Desna and Erastil?" What conflict? He's a magus and has Nethys in the deity slot. I, as a player, have heard of no such conflict. He, as a character that worships a different deity, probably would give a rat's behind. Is it something you happened to see mentioned in some other source book? Why would you assume I know about it and that my character would have to take a side? And heaven forbid that something in all that invented BS should happen to not agree 100% with something cannon in one of the umpteen source books, modules, AP's, scenerios, or 3rd party books about Golarion that the GM has read and I have not. Aargh! Again, I will give a paragraph or three about where he comes from, what motivates him, his general attitudes, and probably his future plans (if he has any). But why would you expect or even want me to put all that useless/meaningless effort into a PC that you, as like as not, are going to decide not to allow in your game? The inclusion or lack of a small novel detailing every nuance of the PC's history and mental meanderings has nothing to do with how I play the PC and whether or not he has a personality. the once proud figure, his shoulders slumped, steps off the ranting soapbox to allow someone else a turn
GM, from reading the guide it says we are going from Brevoy into a portion of the Stolen Lands (sorta within the River Kingdoms) to re-claim land and make a city state friendly to Brevoy. The area we are going into is the Greenbelt (mostly forested) rather than the mountainous or swampy portions.
ability 1: 4d6 ⇒ (5, 4, 1, 4) = 14
Eltacolibre wrote:
Aha! That is good news. Most of the people I have talked to act like nearly everyone is 1st level.
David knott 242 wrote:
Then how do they get better at something.The journeyman carpenter who has just started making chairs at the beginning of his profession vs. the master carpenter that makes a formal dining room set for the duke in his later years?
This is a group project. We are trying to figure out how to do a more detailed population. Since a couple of the players are really trying to get the locals involved in solving problems and improving the overall quality of life in the area. We have Jim-Bob the brand new farmer who decides, since he is the third son and won't inherit his father's farm, to start a new radish farm.
Now a few years later, he obviously knows what he is doing a lot better. His farm is at least a marginally successful going enterprise. By the game system the only thing you can do for him is give him another level.
Then he becomes a well known and respected radish farmer. His farm should be doing pretty well by now. He has years of trial-and-error and school-of-hard-knocks learning. By the game system the only thing you can do for him is give him another level.
I really don't have too much problem with the above. However, that means you have a heck of a lot of 2nd and quite a few 3rd level folks in every single village. Yet everyone assumes that almost everyone is a 1st level commoner.
Pretty similar with craftsmen or other professional type people. Though you could say they are experts with ranks in more skills that augment their profession. It's even worse with military type professions.
Not sure what to do about some of these issues of learning to be better at how you choose to make your non-adventuring living. Any ideas or suggestions?
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
I had fun and hope you did to. I sometimes got confused on what descriptions were meant for which rooms. But that often happens in PbP, so no worries.
Thanks for running, hope to see you around again some time.
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
{sigh} Be at peace, finally.
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
Sorry, I misunderstood. Yes, we will go open the other chests. If they aren't too bulky or heavy, we might just as well haul them out here before opening them.
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
I will freely admit, I don't watch/read horror stories and am not that great at figuring out mysteries anyhow. So I'm afraid I will be of limited help in figuring out what to do next in order to put the spirits to rest. I would be tempted to say just burn the building completely to the ground and bury the ashes with holy water. But I know of at least a couple times when I've been told doing something like that basically makes the ghosts permanent because then you can't ever complete X spiritual rights to lay the spirits.
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
Let's check all for all the names on the grave markers. When arrived, any other notes, and when died. Also if the time or amounts seem odd in comparison to the rest of the journal.
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
Watch my back and I will open the chests.
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
The multitude of rats could have easily consumed them, but then I would expect to still see bone fragments. {shrug} Let's check the remainder of the upstairs.
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
checking, hmm...
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
No, I don't believe this!
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
Beswaur will wait until Markus is also ready, then throw a vial at a rat.
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
Aha, I miss-remembered that.
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
Now that everywhere has had a cursory glance, I would suggest we thoroughly search every room. Starting at the bottom and working our way up. We don't want to chance missing something and this still be a threat to the locals.
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
Anyone know about that slimy thing? I'm just going to be trying stuff over here.
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
I can't see the map right now, but iirc there was a stairway down to the basement right next to the stairs up to the second floor.
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
Alright guys, let's head back in to check it out some more. I think we should do a quick look at the areas we haven't seen. Then if there are not threats, we can carefully investigate top to bottom. Agreed?
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
I was thinking use my detect alignment (or Mathais') to check the graveyard for any taint of evil. If nothing, bury them there.
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
In his frustration over the continual misses and his weakened condition, Beswaur drops the bow and uses his wand.
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
That just gives me a -2 to hit but it won't be 1/2 damage
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
I won't take the AoO. I'd rather let it move away so we can concentrate on the one. As soon we attack, the spell will be gone. So it moves away for a round. Then I would assume it comes back for a round after we attack. That should give us 2 rounds to concentrate on this one.
1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3
Beswaur mutters, over there guys pointing to the north west.
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