Dwarf Fighter

Berekiah's page

32 posts. Alias of mevers.


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Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

I'm still here waiting to go. I've just been away the past weeks, with NO internet acess at all.

I agree with Xer, Let's head through the door to the east


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

Berekiah looks to finish off this raptor once and for all.

He lashes out with his chain at the Raptor, seeking again to pull it from it's feet. Establishing good contact, he puts all his strength into it, attempting to pull the raptor to the Ground. Following up with a solid blow for 13 Damage.

That should be enough, hit Touch AC 18, and rolled 25 for the trip attempt. For the rest of this turn, I will assume the trip was successful, if it's not, he will attempt to trip it with both remaining attacks. Dm, can you roll them if needed please?

Seeing the now prone Raptor, he swings again, just missing the prone raptor, but his third attack strikes true for 10 Damage.

My third attack was a threat that was not confirmed.


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

Seizing an opening as the raptor attempts to stand. Berekiah swings wildly with his chain, harmlessly striking the ground next to the raptor. Overbalancing, he leaves himself open, and the Raptor takes full advantage, at it hits him savagely with a claw. Although it is far from a fatal wound, it still cuts deep.

Now I've "only" lost half my hitpoints.

Oh, and I rolled a one on my AoO if that matters (I hope not).


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
DM wrote:

Both of Shariv's tosses hit the mark, with the southern raptor now seeming even more unsteady after taking another hit.

Roaring in saurian rage, the northern raptor whirls and attempts to eviscerate Berekiah through his dwarven mail. Talons, claw, claw for 36 points of damage

Melani, Xer, Rauno and Berekiah are up next. Both raptors are looking pretty beat up at this point.

"Aww!!" Berekiah roar in pain as the Raptor drops him to 11 hitpoints.

I assume (since it was a full attack and I didn't get an AoO, it attacked from prone?


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
DM wrote:

Oh, good point. Its been a while since I've played a trip-happy character, and I forgot where the AoO came into the sequence.

Well, we'll stick with the raptor being prone, since I already ruled that, but we'll go with the correct SRD ruling in the future.

OK, in that case, Berekiah will unload with a full attach on the prone raptor at his feat. (He would normally power attack, but since his attacks missed the foul beast last round, he wants to make sure he hits this time.)

1st Attack (1d20+11=24), Damage (2d4+8=16)
Second Attack (1d20+11=22), Damage (2d4+8=13)
Third Attack (1d20+6=12)

I forgot to include the +4 for being prone in the first 2 attacks, so they should hit. The third attack misses wildly.

That was a much easier round to adjudicate my actions, I hope all the critters stay prone!


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
DM wrote:

The Northern Raptor struggles to rise from its precarious prone position before Berekiah and Shariv, but Berekiah viciously beats it down with his spiked chain.

Berekiah used the AoO to trip and then hit for 13 with the free attack from Improved Trip

Although standing from prone does provoke an AoO, according to RAW, the AoO happens before he stands, so I can't actually trip the raptor. Of course, if you want to rule differently, I'm obviously fine with your ruling, but thought I would let you know what the rules say should happen.


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

Assuming the Raptor is still within reach, Berekiah will attempt to trip the foul beast.

Swinging his chain at the beast, Berekiah hits touch AC 27, and follows it up with Trip Attempt of 12.
On the off chance that that succeeds, he will take his bonus attack, hitting AC 22, for 13 Damage

(Likely) Seeing the beast still on it's feet, he will again try to sweep it to the ground, hitting touch AC 19, and follow it up with a Trip Attempt of 28. That's better, I assume it is now tripped? Sweeping the beast to the ground, Berekiah unloads on the now prone animal, hitting AC 13, for 13 Damage, and his final attack hits AC 16 for 12 Damage.


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

Berekiah swings his chain at the mounted goblin, attempting to pull him from his "stead."*

Touch Attack (1d20+11=19)
Trip Attempt (1d20+8=11) That is probabaly not good enough

He will try again,
Touch Attack (1d20+11=23)
Trip Attempt (1d20+8=18)
If that succeeds:
Follow Up Attack (1d20+11=26)
Damage (2d4+7=12) + 1 Acid

Regardless of the success of his first two trip attempts, his third will simply try to pulverise the Goblin (Wherever he is)
Attack Roll (1d20+6=20)
Damage (2d4+7=13) + 1 Acid

*They can make a ride check to negate the trip attempt.

EDIT: Again, Berekiah will attempt to trip with any AoOs he might get. I'll leave you to roll them to speed things up.


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

"OK, so who's taking point?" Looking around at everyoe in the party wearing light (or no) armour, and taking up a position in the doorway, "Well, I supposse it's me. Melani, give me the word when you have finished your sweep of the room, and we'll head in."

Spot Check (1d20+1=6)
Listen Check (1d20+6=22)


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
DM wrote:
I'll assume that Berekiah & Melani will be down shortly

Yeah, like Adaro, I (we, Melani?) give the stealthy characters a bit of space and follow behind. No good having stealthy characters if they have a Dwarf in Full plate stomping along beside them :)


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

"Sounds fine to me."


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

"Rauno, you may be able to get in unnoticed, but I can just about guarantee I can't. Stealth has never been my strong suit, but if you say you can get the rest of us in, then who am I to doubt you..... How exactly where you planning on doing that by the way?"


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
Rauno wrote:
Rauno looks at the halfling with a raised eyebrow. "You've got to be kidding, right? You waltz into the city and the first thing you do is blow up a bunch of random people. Then you want to disappear? Splitting up in this place, especially after we just infuriated one of the local gangs, will be a death sentence for whoever goes out alone. We stay together and check out this lead with Radka--setting up a watch outside is a good plan. Unless you want to be the one walking around alone..."

"I'm with Rauno here as well. Too late now to avoid calling attention to ourselves. I don't think we really have any option but to just deal with whatever consequences may arise. And I'd rather not be split up when they do."


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

With a resigned sigh, Berekiah heads off with the others, keeping a solid grip on his trusty chain. It seems he has joined up with a rather chaotic (some would say psychotic?) band, he'll have to make sure to watch out for himself.

Out loud, in response to Adaro "Yeah, we wouldn't want to be drawing undue attention to ourselves now would we?" Then under his breath.... "Show off"


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

Berekiah unfurls his chain and attacks the nearest thug, (attempting to trip him). Touch Attack (1d20+11=15) Assuming that hits (it is a touch attack after all), He then attempts to trip him. Trip Attempt (1d20+8=25) Again, assuming that trips him (which i think is very likely), He is now prone, and will bear the full force of the rest of my attacks.

Ist Attack is a Threat!, which is Confirmed, for 29 Total Damage (2d4+7=13, 2d4+7=14 +2 Acid).

Assuming he is still alive, his 2nd attack misses, And his third attack also misses.

Wow, Critical hit followed by 2 ones. Hope that is all of the ones out of the way.

DM, if (when?) the other guys provokes AoOs from Berekiah, feel free to roll them for me, he will attempt to trip them, and won't drop his chain if they attempt to trip him back, relying on his dwarven stability and Improved Trip feat to save him. He still has 3 AoOs remaining.


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

Initiative (1d20+2=22) Hot Damn!! If only I had rolled this for my first attack!

Finally, some combat, I had been waiting for the fun to start.


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

Spot Roll (1d20+1=18)

"Yeah where is this King we are supposed to be escorting?"


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

The Brash dwarf takes a moment to collect himself. "I'm better at following orders than giving them. The question is, who is going to step up and give them?" He glances around the assembled adventurers, before none to subtly letting his gaze rest on Xer.


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

"I don't know about in the name of Abadar, but I'll definently accept this mission in the name of Gold!"

Berekiah also think to himself "I have been bit a bit bored with Magnimar recently, I could do with a change."


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
Melani Starsmite wrote:

Correct, she will not last long in a fight.

However her cure light wounds is 1d8+7 (1d8+5 from the wand, I believe) so she stands a chance of healing anyone up. Four anyones including a dwarf covered in bleeding wounds may take a bit of effort.

Hopefully the ranged warriors can keep themselves free of harm, well relatively free.

Cheers

Yeah, My goal is to basically suck up as much damage as possible, leaving the ranged (and magic) guys relatively free from damage. Hopefully you can keep me on my feet long enough to do so.


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
Melani Starsmite wrote:

So the party consists of;

A human cleric7 - Melani Starsmite
A dwarven barbarian2/fighter4/exotic weapon master1 - Berekiah
A human fighter4/rogue2/order of the bow initiate1 - Xer Androssi
A human fighter4/rogue3 - Rauno
A human paragon3/fighter3/master thrower1 - Shariv the Skewer
?

This could get bloody. I reckon the fighters should be keeping a kill tally for the adventure. My money's on....

Cheers

I'm not sure about total number of kills, I'll do my best to keep up, but I fear the ranged specialists will do a great job of landing the final, killing blow (after I have softened them up a little of course.)

But with all these ranged combatants, a wizard and a non-combat cleric*, I think I am the odds on favourite to take the most damage. I doubt there will be a single battle where someone takes more damage than me.

But that's cool, it's what dwarves do :)

*I think I read that our cleric is a non combat cleric?


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

And here is Berekiah, ready and raring to go!!


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

Seeing Heinrich go down, and being keen to swing the odds further our favour, I move to K11-L12 to take the fight to Logan and lash out at him with my Quarterstaff.

1d20+8=28, 1d8+10=16 Possible Crit. Crit Confirmation (1d20+8=12) Damn, only a normal hit. Take 16 damage.


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
Large monstrous centipede wrote:

Red centipede attacks Jathali.1d20+3=17 a hit!, for Max damage 1d8+1=9.

Jathali needs to make a DC 11 fortitude save or take 1d4=1 dexterity damage.

Fort Save (1d20+4=16) Finally, made a save!!


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

First, my Save. Fort Save (1d20+4=9). Damn!

Jathali feels sluggish, and clumsy.

I should also have got an AoO (Large, 10 ft reach), which I will take with my Quarterstaff.

AoO Attack (1d20+9=20), Damage (1d6+10=11).

Then on his turn, he will attack the centipede with a flurry.
Flurry Attacks (1d20 +7=21, 1d20 +7=9). Well, 1 hit. Flurry Damage (1d6+7=10).

Will update my profile


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

I drink my potion of Enlarge Person (will update my profile), and move to Q6-R7.


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

Well, I can't let Spartacus have all the fun.

I'll Drink my potion of Bull's Strength, and move to 09 (making a tumble check to move normally over the wall.

Tumble Check (1d20+9=25)

I have updated my profile with the effects of Bull's Strength


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

Loosing another arrow at the now enlarged Cleric, Jathali curses as the arrow clatters ahrmlessly off his armor. 1d20+6=11

Damn your cleric!! I am going to enjoy watching you die!


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

Stepping through to X9, I unleash an arrow at Vainin, 1d20+5=6. The arrow flies wildly off into the crowd.

Damn you Priest!!


Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1

Readying myself for the coming battle in Y8, I quaff my potion of Mage Armor (AC now 19), and nock an arrow to my bow.

Initiative (1d20+3=7)


Fake Healer wrote:

5 contestants have submitted their PCs, just need the last 3 to review.

FH

Not sure if this includes me or not, so here I am for review.


I am ready to go. Bring it on!!

I agree with the full hitpoints, it would be good to be a bit tougher.

Hitpoints rolled 2d8=9