Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
Berekiah looks to finish off this raptor once and for all. He lashes out with his chain at the Raptor, seeking again to pull it from it's feet. Establishing good contact, he puts all his strength into it, attempting to pull the raptor to the Ground. Following up with a solid blow for 13 Damage. That should be enough, hit Touch AC 18, and rolled 25 for the trip attempt. For the rest of this turn, I will assume the trip was successful, if it's not, he will attempt to trip it with both remaining attacks. Dm, can you roll them if needed please? Seeing the now prone Raptor, he swings again, just missing the prone raptor, but his third attack strikes true for 10 Damage.
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
Seizing an opening as the raptor attempts to stand. Berekiah swings wildly with his chain, harmlessly striking the ground next to the raptor. Overbalancing, he leaves himself open, and the Raptor takes full advantage, at it hits him savagely with a claw. Although it is far from a fatal wound, it still cuts deep. Now I've "only" lost half my hitpoints. Oh, and I rolled a one on my AoO if that matters (I hope not).
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
DM wrote:
"Aww!!" Berekiah roar in pain as the Raptor drops him to 11 hitpoints. I assume (since it was a full attack and I didn't get an AoO, it attacked from prone?
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
DM wrote:
OK, in that case, Berekiah will unload with a full attach on the prone raptor at his feat. (He would normally power attack, but since his attacks missed the foul beast last round, he wants to make sure he hits this time.) 1st Attack (1d20+11=24), Damage (2d4+8=16)
I forgot to include the +4 for being prone in the first 2 attacks, so they should hit. The third attack misses wildly. That was a much easier round to adjudicate my actions, I hope all the critters stay prone!
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
DM wrote:
Although standing from prone does provoke an AoO, according to RAW, the AoO happens before he stands, so I can't actually trip the raptor. Of course, if you want to rule differently, I'm obviously fine with your ruling, but thought I would let you know what the rules say should happen.
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
Assuming the Raptor is still within reach, Berekiah will attempt to trip the foul beast. Swinging his chain at the beast, Berekiah hits touch AC 27, and follows it up with Trip Attempt of 12.
(Likely) Seeing the beast still on it's feet, he will again try to sweep it to the ground, hitting touch AC 19, and follow it up with a Trip Attempt of 28. That's better, I assume it is now tripped? Sweeping the beast to the ground, Berekiah unloads on the now prone animal, hitting AC 13, for 13 Damage, and his final attack hits AC 16 for 12 Damage.
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
Berekiah swings his chain at the mounted goblin, attempting to pull him from his "stead."* Touch Attack (1d20+11=19)
He will try again,
Regardless of the success of his first two trip attempts, his third will simply try to pulverise the Goblin (Wherever he is)
*They can make a ride check to negate the trip attempt. EDIT: Again, Berekiah will attempt to trip with any AoOs he might get. I'll leave you to roll them to speed things up.
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
"OK, so who's taking point?" Looking around at everyoe in the party wearing light (or no) armour, and taking up a position in the doorway, "Well, I supposse it's me. Melani, give me the word when you have finished your sweep of the room, and we'll head in."
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
DM wrote: I'll assume that Berekiah & Melani will be down shortly Yeah, like Adaro, I (we, Melani?) give the stealthy characters a bit of space and follow behind. No good having stealthy characters if they have a Dwarf in Full plate stomping along beside them :)
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
"Rauno, you may be able to get in unnoticed, but I can just about guarantee I can't. Stealth has never been my strong suit, but if you say you can get the rest of us in, then who am I to doubt you..... How exactly where you planning on doing that by the way?"
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
Rauno wrote: Rauno looks at the halfling with a raised eyebrow. "You've got to be kidding, right? You waltz into the city and the first thing you do is blow up a bunch of random people. Then you want to disappear? Splitting up in this place, especially after we just infuriated one of the local gangs, will be a death sentence for whoever goes out alone. We stay together and check out this lead with Radka--setting up a watch outside is a good plan. Unless you want to be the one walking around alone..." "I'm with Rauno here as well. Too late now to avoid calling attention to ourselves. I don't think we really have any option but to just deal with whatever consequences may arise. And I'd rather not be split up when they do."
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
With a resigned sigh, Berekiah heads off with the others, keeping a solid grip on his trusty chain. It seems he has joined up with a rather chaotic (some would say psychotic?) band, he'll have to make sure to watch out for himself. Out loud, in response to Adaro "Yeah, we wouldn't want to be drawing undue attention to ourselves now would we?" Then under his breath.... "Show off"
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
Berekiah unfurls his chain and attacks the nearest thug, (attempting to trip him). Touch Attack (1d20+11=15) Assuming that hits (it is a touch attack after all), He then attempts to trip him. Trip Attempt (1d20+8=25) Again, assuming that trips him (which i think is very likely), He is now prone, and will bear the full force of the rest of my attacks. Ist Attack is a Threat!, which is Confirmed, for 29 Total Damage (2d4+7=13, 2d4+7=14 +2 Acid). Assuming he is still alive, his 2nd attack misses, And his third attack also misses. Wow, Critical hit followed by 2 ones. Hope that is all of the ones out of the way. DM, if (when?) the other guys provokes AoOs from Berekiah, feel free to roll them for me, he will attempt to trip them, and won't drop his chain if they attempt to trip him back, relying on his dwarven stability and Improved Trip feat to save him. He still has 3 AoOs remaining.
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
Initiative (1d20+2=22) Hot Damn!! If only I had rolled this for my first attack! Finally, some combat, I had been waiting for the fun to start.
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
The Brash dwarf takes a moment to collect himself. "I'm better at following orders than giving them. The question is, who is going to step up and give them?" He glances around the assembled adventurers, before none to subtly letting his gaze rest on Xer.
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
Melani Starsmite wrote:
Yeah, My goal is to basically suck up as much damage as possible, leaving the ranged (and magic) guys relatively free from damage. Hopefully you can keep me on my feet long enough to do so.
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
Melani Starsmite wrote:
I'm not sure about total number of kills, I'll do my best to keep up, but I fear the ranged specialists will do a great job of landing the final, killing blow (after I have softened them up a little of course.) But with all these ranged combatants, a wizard and a non-combat cleric*, I think I am the odds on favourite to take the most damage. I doubt there will be a single battle where someone takes more damage than me. But that's cool, it's what dwarves do :) *I think I read that our cleric is a non combat cleric?
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
Seeing Heinrich go down, and being keen to swing the odds further our favour, I move to K11-L12 to take the fight to Logan and lash out at him with my Quarterstaff. 1d20+8=28, 1d8+10=16 Possible Crit. Crit Confirmation (1d20+8=12) Damn, only a normal hit. Take 16 damage.
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
Large monstrous centipede wrote:
Fort Save (1d20+4=16) Finally, made a save!!
Male Dwarf Barbarian 2 / Fighter 4 / Exotic Weapon Master 1
First, my Save. Fort Save (1d20+4=9). Damn! Jathali feels sluggish, and clumsy. I should also have got an AoO (Large, 10 ft reach), which I will take with my Quarterstaff. AoO Attack (1d20+9=20), Damage (1d6+10=11). Then on his turn, he will attack the centipede with a flurry.
Will update my profile
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